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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.66 by root, Wed Jun 14 19:23:32 2006 UTC vs.
Revision 1.107 by root, Wed May 9 11:44:40 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
44 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
45 49
46# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 51# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
52 unique template 57 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 60));
56 61
57our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
58 elevation 65 elevation
59 66
60 name name_pl custom_name title race 67 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
62 #todo-events
63 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
64 str dex con wis pow cha int 71 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul 73 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
76 resist_life_stealing resist_disease 83 resist_life_stealing resist_disease
77 84
78 path_attuned path_repelled path_denied material materialname 85 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic 86 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat 87 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program 88 connected glow_radius randomitems tresure_env npx_status npc_program
82 run_away pick_up container will_apply smoothlevel 89 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type 90 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range 91 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour 92 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll 104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
102 110
103 body_range body_arm body_torso body_head body_neck body_skill 111 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 113));
106 114
123sub MOVE_FLY_LOW (){ 0x02 } 131sub MOVE_FLY_LOW (){ 0x02 }
124sub MOVE_FLY_HIGH (){ 0x04 } 132sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 } 133sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 } 134sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 } 135sub MOVE_BOAT (){ 0x10 }
136sub MOVE_SHIP (){ 0x20 }
128sub MOVE_KNOWN (){ 0x1f } # all of above 137sub MOVE_KNOWN (){ 0x3f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 138sub MOVE_ALL (){ 0x10000 } # very special value
139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
131 239
132sub load_ref($) { 240sub load_ref($) {
133 my ($path) = @_; 241 my ($path) = @_;
134 242
135 open my $fh, "<:raw:perlio", $path 243 open my $fh, "<:raw:perlio", $path
148 close $fh; 256 close $fh;
149 rename "$path~", $path 257 rename "$path~", $path
150 or die "$path: $!"; 258 or die "$path: $!";
151} 259}
152 260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
153# object as in "Object xxx", i.e. archetypes 329# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) { 330sub normalize_object($) {
155 my ($ob) = @_; 331 my ($ob) = @_;
156 332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # color_fg is used as default for magicmap if magicmap does not exist
353 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
354
157 # nuke outdated or never supported fields 355 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw( 356 delete @$ob{qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour 357 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru 358 can_apply pass_thru can_pass_thru color_bg color_fg
161 ); 359 )};
360
361 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
362 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
363 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
162 364
163 # convert movement strings to bitsets 365 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) { 366 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr}; 367 next unless exists $ob->{$attr};
166 368
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 369 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 } 370 }
194 371
195 # convert outdated movement flags to new movement sets 372 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) { 373 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0; 374 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
198 } 375 }
199 if (defined (my $v = delete $ob->{slow_move})) { 376 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK; 377 $ob->{move_slow} += "walk";
201 $ob->{move_slow_penalty} = $v; 378 $ob->{move_slow_penalty} = $v;
202 } 379 }
203 if (defined (my $v = delete $ob->{walk_on})) { 380 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 381 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
205 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
206 : $ob->{move_on} & ~MOVE_WALK;
207 } 382 }
208 if (defined (my $v = delete $ob->{walk_off})) { 383 if (defined (my $v = delete $ob->{walk_off})) {
209 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 384 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
210 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211 : $ob->{move_off} & ~MOVE_WALK;
212 } 385 }
213 if (defined (my $v = delete $ob->{fly_on})) { 386 if (defined (my $v = delete $ob->{fly_on})) {
214 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 387 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
215 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
216 : $ob->{move_on} & ~MOVE_FLY_LOW;
217 } 388 }
218 if (defined (my $v = delete $ob->{fly_off})) { 389 if (defined (my $v = delete $ob->{fly_off})) {
219 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 390 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
220 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
221 : $ob->{move_off} & ~MOVE_FLY_LOW;
222 } 391 }
223 if (defined (my $v = delete $ob->{flying})) { 392 if (defined (my $v = delete $ob->{flying})) {
224 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 393 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
225 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
226 : $ob->{move_type} & ~MOVE_FLY_LOW;
227 } 394 }
228 395
229 # convert idiotic event_xxx things into objects 396 # convert idiotic event_xxx things into objects
230 while (my ($event, $subtype) = each %EVENT_TYPE) { 397 while (my ($event, $subtype) = each %EVENT_TYPE) {
231 if (exists $ob->{"event_${event}_plugin"}) { 398 if (exists $ob->{"event_${event}_plugin"}) {
235 slaying => delete $ob->{"event_${event}"}, 402 slaying => delete $ob->{"event_${event}"},
236 name => delete $ob->{"event_${event}_options"}, 403 name => delete $ob->{"event_${event}_options"},
237 }; 404 };
238 } 405 }
239 } 406 }
407
408 # some archetypes had "+3" instead of the canonical "3", so fix
409 $ob->{dam} *= 1 if exists $ob->{dam};
240 410
241 $ob 411 $ob
242} 412}
243 413
244# arch as in "arch xxx", ie.. objects 414# arch as in "arch xxx", ie.. objects
286 } 456 }
287 457
288 $ob 458 $ob
289} 459}
290 460
461sub attr_thaw($) {
462 my ($ob) = @_;
463
464 $ob->{attach} = from_json $ob->{attach}
465 if exists $ob->{attach};
466
467 $ob
468}
469
470sub attr_freeze($) {
471 my ($ob) = @_;
472
473 $ob->{attach} = Crossfire::to_json $ob->{attach}
474 if exists $ob->{attach};
475
476 $ob
477}
478
291sub read_pak($) { 479sub read_pak($) {
292 my ($path) = @_; 480 my ($path) = @_;
293 481
294 my %pak; 482 my %pak;
295 483
308sub read_arch($;$) { 496sub read_arch($;$) {
309 my ($path, $toplevel) = @_; 497 my ($path, $toplevel) = @_;
310 498
311 my %arc; 499 my %arc;
312 my ($more, $prev); 500 my ($more, $prev);
501 my $comment;
313 502
314 open my $fh, "<:raw:perlio:utf8", $path 503 open my $fh, "<:raw:perlio:utf8", $path
315 or Carp::croak "$path: $!"; 504 or Carp::croak "$path: $!";
316 505
317 binmode $fh; 506# binmode $fh;
318 507
319 my $parse_block; $parse_block = sub { 508 my $parse_block; $parse_block = sub {
320 my %arc = @_; 509 my %arc = @_;
321 510
322 while (<$fh>) { 511 while (<$fh>) {
323 s/\s+$//; 512 s/\s+$//;
324 if (/^end$/i) { 513 if (/^end$/i) {
325 last; 514 last;
515
326 } elsif (/^arch (\S+)$/i) { 516 } elsif (/^arch (\S+)$/i) {
327 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 517 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
518
328 } elsif (/^lore$/i) { 519 } elsif (/^lore$/i) {
329 while (<$fh>) { 520 while (<$fh>) {
330 last if /^endlore\s*$/i; 521 last if /^endlore\s*$/i;
331 $arc{lore} .= $_; 522 $arc{lore} .= $_;
332 } 523 }
341 chomp; 532 chomp;
342 push @{ $arc{anim} }, $_; 533 push @{ $arc{anim} }, $_;
343 } 534 }
344 } elsif (/^(\S+)\s*(.*)$/) { 535 } elsif (/^(\S+)\s*(.*)$/) {
345 $arc{lc $1} = $2; 536 $arc{lc $1} = $2;
346 } elsif (/^\s*($|#)/) { 537 } elsif (/^\s*#/) {
538 $arc{_comment} .= "$_\n";
539
540 } elsif (/^\s*$/) {
347 # 541 #
348 } else { 542 } else {
349 warn "$path: unparsable line '$_' in arch $arc{_name}"; 543 warn "$path: unparsable line '$_' in arch $arc{_name}";
350 } 544 }
351 } 545 }
357 s/\s+$//; 551 s/\s+$//;
358 if (/^more$/i) { 552 if (/^more$/i) {
359 $more = $prev; 553 $more = $prev;
360 } elsif (/^object (\S+)$/i) { 554 } elsif (/^object (\S+)$/i) {
361 my $name = $1; 555 my $name = $1;
362 my $arc = normalize_object $parse_block->(_name => $name); 556 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
557 undef $comment;
558 delete $arc{_comment} unless length $arc{_comment};
559 $arc->{_atype} = 'object';
363 560
364 if ($more) { 561 if ($more) {
365 $more->{more} = $arc; 562 $more->{more} = $arc;
366 } else { 563 } else {
367 $arc{$name} = $arc; 564 $arc{$name} = $arc;
368 } 565 }
369 $prev = $arc; 566 $prev = $arc;
370 $more = undef; 567 $more = undef;
371 } elsif (/^arch (\S+)$/i) { 568 } elsif (/^arch (\S+)$/i) {
372 my $name = $1; 569 my $name = $1;
373 my $arc = normalize_arch $parse_block->(_name => $name); 570 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
571 undef $comment;
572 delete $arc{_comment} unless length $arc{_comment};
573 $arc->{_atype} = 'arch';
374 574
375 if ($more) { 575 if ($more) {
376 $more->{more} = $arc; 576 $more->{more} = $arc;
377 } else { 577 } else {
378 push @{ $arc{arch} }, $arc; 578 push @{ $arc{arch} }, $arc;
386 push @{$toplevel->{lev_array}}, $_+0; 586 push @{$toplevel->{lev_array}}, $_+0;
387 } 587 }
388 } else { 588 } else {
389 $toplevel->{$1} = $2; 589 $toplevel->{$1} = $2;
390 } 590 }
591 } elsif (/^\s*#/) {
592 $comment .= "$_\n";
391 } elsif (/^\s*($|#)/) { 593 } elsif (/^\s*($|#)/) {
392 # 594 #
393 } else { 595 } else {
394 die "$path: unparseable top-level line '$_'"; 596 die "$path: unparseable top-level line '$_'";
395 } 597 }
396 } 598 }
397 599
398 undef $parse_block; # work around bug in perl not freeing $fh etc. 600 undef $parse_block; # work around bug in perl not freeing $fh etc.
399 601
400 \%arc 602 \%arc
603}
604
605sub archlist_to_string {
606 my ($arch) = @_;
607
608 my $str;
609
610 my $append; $append = sub {
611 my %a = %{$_[0]};
612
613 Crossfire::attr_freeze \%a;
614 Crossfire::normalize_arch \%a;
615
616 # undo the bit-split we did before
617 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
618 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
619 | (delete $a{attack_movement_bits_4_7});
620 }
621
622 if (my $comment = delete $a{_comment}) {
623 if ($comment =~ /[^\n\s#]/) {
624 $str .= $comment;
625 }
626 }
627
628 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
629
630 my $inv = delete $a{inventory};
631 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
632 my $anim = delete $a{anim};
633
634 if ($a{_atype} eq 'object') {
635 $str .= join "\n", "anim", @$anim, "mina\n"
636 if $anim;
637 }
638
639 my @kv;
640
641 for ($a{_name} eq "map"
642 ? @Crossfire::FIELD_ORDER_MAP
643 : @Crossfire::FIELD_ORDER) {
644 push @kv, [$_, delete $a{$_}]
645 if exists $a{$_};
646 }
647
648 for (sort keys %a) {
649 next if /^_/; # ignore our _-keys
650 push @kv, [$_, delete $a{$_}];
651 }
652
653 for (@kv) {
654 my ($k, $v) = @$_;
655
656 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
657 $v =~ s/\n$//;
658 $str .= "$k\n$v\n$end\n";
659 } else {
660 $str .= "$k $v\n";
661 }
662 }
663
664 if ($inv) {
665 $append->($_) for @$inv;
666 }
667
668 $str .= "end\n";
669
670 if ($a{_atype} eq 'object') {
671 if ($more) {
672 $str .= "more\n";
673 $append->($more) if $more;
674 } else {
675 $str .= "\n";
676 }
677 }
678 };
679
680 for (@$arch) {
681 $append->($_);
682 }
683
684 $str
401} 685}
402 686
403# put all archs into a hash with editor_face as it's key 687# put all archs into a hash with editor_face as it's key
404# NOTE: the arrays in the hash values are references to 688# NOTE: the arrays in the hash values are references to
405# the archs from $ARCH 689# the archs from $ARCH
426 my ($a) = @_; 710 my ($a) = @_;
427 711
428 my $o = $ARCH{$a->{_name}} 712 my $o = $ARCH{$a->{_name}}
429 or return; 713 or return;
430 714
431 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 715 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
716 unless ($face) {
717 $face = $FACE{"blank.x11"}
432 or (warn "no face data found for arch '$a->{_name}'"), return; 718 or (warn "no face data found for arch '$a->{_name}'"), return;
719 }
433 720
434 if ($face->{w} > 1 || $face->{h} > 1) { 721 if ($face->{w} > 1 || $face->{h} > 1) {
435 # bigface 722 # bigface
436 return (0, 0, $face->{w} - 1, $face->{h} - 1); 723 return (0, 0, $face->{w} - 1, $face->{h} - 1);
437 724
544 ]; 831 ];
545 832
546 $attr 833 $attr
547} 834}
548 835
549sub arch_edit_sections {
550# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
551# edit_type = 0;
552# else if (edit_type != 0) {
553# // all flags from 'check_type' must be unset in this arch because they get recalculated now
554# edit_type &= ~check_type;
555# }
556#
557# }
558# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
559# getAttributeValue("alive", defarch) == 1 &&
560# (getAttributeValue("monster", defarch) == 1 ||
561# getAttributeValue("generator", defarch) == 1)) {
562# // Monster: monsters/npcs/generators
563# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
564# }
565# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
566# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
567# // Walls
568# edit_type |= IGUIConstants.TILE_EDIT_WALL;
569# }
570# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
571# getAttributeValue("connected", defarch) != 0) {
572# // Connected Objects
573# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
574# }
575# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
576# arch_type == 66 || arch_type == 41 || arch_type == 95) {
577# // Exit: teleporter/exit/trapdoors
578# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
579# }
580# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
581# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
582# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
583# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
584# arch_type == 124 || arch_type == 130)) {
585# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
586# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
587# }
588# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
589# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
590# arch_type == 91 || arch_type == 21 || arch_type == 24) {
591# // Door: door/special door/gates + keys
592# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
593# }
594# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
595# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
596# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
597# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
598# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
599# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
600# arch_type == 122 || arch_type == 3)) {
601# // Equipment: weapons/armour/wands/rods
602# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
603# }
604#
605# return(edit_type);
606#
607#
608}
609
610sub cache_file($$&&) { 836sub cache_file($$&&) {
611 my ($src, $cache, $load, $create) = @_; 837 my ($src, $cache, $load, $create) = @_;
612 838
613 my ($size, $mtime) = (stat $src)[7,9] 839 my ($size, $mtime) = (stat $src)[7,9]
614 or Carp::croak "$src: $!"; 840 or Carp::croak "$src: $!";
662 }, sub { 888 }, sub {
663 read_arch "$LIB/archetypes" 889 read_arch "$LIB/archetypes"
664 }; 890 };
665} 891}
666 892
893sub construct_tilecache_pb {
894 my ($idx, $cache) = @_;
895
896 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
897
898 while (my ($name, $tile) = each %$cache) {
899 my $tpb = delete $tile->{pb};
900 my $ofs = $tile->{idx};
901
902 for my $x (0 .. $tile->{w} - 1) {
903 for my $y (0 .. $tile->{h} - 1) {
904 my $idx = $ofs + $x + $y * $tile->{w};
905 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
906 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
907 }
908 }
909 }
910
911 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
912
913 $cache
914}
915
916sub use_tilecache {
917 my ($face) = @_;
918 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
919 or die "$VARDIR/tilecache.png: $!";
920 *FACE = $_[0];
921}
922
667=item load_tilecache 923=item load_tilecache
668 924
669(Re-)Load %TILE and %FACE. 925(Re-)Load %TILE and %FACE.
670 926
671=cut 927=cut
672 928
673sub load_tilecache() { 929sub load_tilecache() {
674 require Gtk2; 930 require Gtk2;
675 931
932 if (-e "$LIB/crossfire.0") { # Crossfire1 version
676 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 933 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
677 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 934 sub {
678 or die "$VARDIR/tilecache.png: $!";
679 *FACE = $_[0];
680 }, sub {
681 my $tile = read_pak "$LIB/crossfire.0"; 935 my $tile = read_pak "$LIB/crossfire.0";
682 936
683 my %cache; 937 my %cache;
684 938
685 my $idx = 0; 939 my $idx = 0;
686 940
687 for my $name (sort keys %$tile) { 941 for my $name (sort keys %$tile) {
688 my $pb = new Gtk2::Gdk::PixbufLoader; 942 my $pb = new Gtk2::Gdk::PixbufLoader;
689 $pb->write ($tile->{$name}); 943 $pb->write ($tile->{$name});
690 $pb->close; 944 $pb->close;
691 my $pb = $pb->get_pixbuf; 945 my $pb = $pb->get_pixbuf;
692 946
693 my $tile = $cache{$name} = { 947 my $tile = $cache{$name} = {
694 pb => $pb, 948 pb => $pb,
695 idx => $idx, 949 idx => $idx,
696 w => int $pb->get_width / TILESIZE, 950 w => int $pb->get_width / TILESIZE,
697 h => int $pb->get_height / TILESIZE, 951 h => int $pb->get_height / TILESIZE,
952 };
953
954 $idx += $tile->{w} * $tile->{h};
955 }
956
957 construct_tilecache_pb $idx, \%cache;
958
959 \%cache
698 }; 960 };
961
962 } else { # Crossfire+ version
963 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
964 sub {
965 my %cache;
966 my $facedata = Storable::retrieve "$LIB/facedata";
967
968 $facedata->{version} == 2
969 or die "$LIB/facedata: version mismatch, cannot proceed.";
970
971 my $faces = $facedata->{faceinfo};
972 my $idx = 0;
973
974 for (sort keys %$faces) {
975 my ($face, $info) = ($_, $faces->{$_});
976
977 my $pb = new Gtk2::Gdk::PixbufLoader;
978 $pb->write ($info->{data32});
979 $pb->close;
980 my $pb = $pb->get_pixbuf;
981
982 my $tile = $cache{$face} = {
983 pb => $pb,
984 idx => $idx,
985 w => int $pb->get_width / TILESIZE,
986 h => int $pb->get_height / TILESIZE,
699 987 };
700 988
701 $idx += $tile->{w} * $tile->{h}; 989 $idx += $tile->{w} * $tile->{h};
702 }
703
704 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
705
706 while (my ($name, $tile) = each %cache) {
707 my $tpb = delete $tile->{pb};
708 my $ofs = $tile->{idx};
709
710 for my $x (0 .. $tile->{w} - 1) {
711 for my $y (0 .. $tile->{h} - 1) {
712 my $idx = $ofs + $x + $y * $tile->{w};
713 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
714 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
715 } 990 }
991
992 construct_tilecache_pb $idx, \%cache;
993
994 \%cache
716 } 995 };
717 }
718
719 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
720
721 \%cache
722 }; 996 }
723} 997}
724 998
725=head1 AUTHOR 999=head1 AUTHOR
726 1000
727 Marc Lehmann <schmorp@schmorp.de> 1001 Marc Lehmann <schmorp@schmorp.de>

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