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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.66 by root, Wed Jun 14 19:23:32 2006 UTC vs.
Revision 1.141 by root, Mon Mar 22 00:58:17 2010 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '1.30';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
29use JSON::XS qw(decode_json encode_json);
30
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
25 32
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
27 36
28mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
29 38
30sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
31 41
32our %ARCH; 42our %ARCH;
43our %FACE; # face32
33our %FACE; 44our %FACEDATA;
34our $TILE; 45our $TILE;
35 46
36our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
37 msg => "endmsg", 48 msg => "endmsg",
38 lore => "endlore", 49 lore => "endlore",
44 qw(move_type move_block move_allow move_on move_off move_slow); 55 qw(move_type move_block move_allow move_on move_off move_slow);
45 56
46# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 58# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 62 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 63 darkness width height enter_x enter_y msg maplore
52 unique template 64 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 67));
56 68
57our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 inherit
71
58 elevation 72 elevation
59 73
60 name name_pl custom_name title race 74 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch
62 #todo-events 76 sound sound_destroy face animation is_animated
63 animation is_animated 77 magicmap smoothlevel smoothface
64 str dex con wis pow cha int 78 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul 80 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype 82 nrof level direction type subtype attacktype
76 resist_life_stealing resist_disease 90 resist_life_stealing resist_disease
77 91
78 path_attuned path_repelled path_denied material materialname 92 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic 93 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat 94 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program 95 connected glow_radius randomitems tresure_env npx_status npc_program
82 run_away pick_up container will_apply smoothlevel 96 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type 97 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range 98 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour 99 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll 111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
102 117
103 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 120));
106 121
123sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
124sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_SHIP (){ 0x20 }
128sub MOVE_KNOWN (){ 0x1f } # all of above 144sub MOVE_KNOWN (){ 0x3f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 145sub MOVE_ALL (){ 0x10000 } # very special value
146
147our %MOVE_TYPE = (
148 walk => MOVE_WALK,
149 fly_low => MOVE_FLY_LOW,
150 fly_high => MOVE_FLY_HIGH,
151 flying => MOVE_FLYING,
152 swim => MOVE_SWIM,
153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
155 all => MOVE_ALL,
156);
157
158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
159
160{
161 package Deliantra::MoveType;
162
163 use overload
164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
165 '""' => \&as_string,
166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167 '<=' => sub {
168 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
169 ? $_[0][1] & $MOVE_TYPE{$_[1]}
170 : undef
171 },
172 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
173 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
174 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
175 'x=' => sub { # toggle between off, + and -
176 my $cur = $_[0] >= $_[1];
177 if (!defined $cur) {
178 if ($_[0] >= "all") {
179 $_[0] -= $_[1];
180 } else {
181 $_[0] += $_[1];
182 }
183 } elsif ($cur) {
184 $_[0] -= $_[1];
185 } else {
186 $_[0] /= $_[1];
187 }
188
189 $_[0]
190 },
191 'eq' => sub { "$_[0]" eq "$_[1]" },
192 'ne' => sub { "$_[0]" ne "$_[1]" },
193 ;
194
195 sub TO_JSON {
196 $_[0][0]
197 }
198}
199
200sub Deliantra::MoveType::new {
201 my ($class, $string) = @_;
202
203 my $mask;
204 my $value;
205
206 if ($string =~ /^\s*\d+\s*$/) {
207 $mask = MOVE_ALL;
208 $value = $string+0;
209 } else {
210 for (split /\s+/, lc $string) {
211 if (s/^-//) {
212 $mask |= $MOVE_TYPE{$_};
213 $value &= ~$MOVE_TYPE{$_};
214 } else {
215 $mask |= $MOVE_TYPE{$_};
216 $value |= $MOVE_TYPE{$_};
217 }
218 }
219 }
220
221 (bless [$mask, $value], $class)->normalise
222}
223
224sub Deliantra::MoveType::normalise {
225 my ($self) = @_;
226
227 if ($self->[0] & MOVE_ALL) {
228 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
229 $self->[0] &= $mask;
230 $self->[1] &= $mask;
231 }
232
233 $self->[1] &= $self->[0];
234
235 $self
236}
237
238sub Deliantra::MoveType::as_string {
239 my ($self) = @_;
240
241 my @res;
242
243 my ($mask, $value) = @$self;
244
245 for (@Deliantra::MOVE_TYPE) {
246 my $bit = $Deliantra::MOVE_TYPE{$_};
247 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
248 $mask &= ~$bit;
249 push @res, $value & $bit ? $_ : "-$_";
250 }
251 }
252
253 join " ", @res
254}
131 255
132sub load_ref($) { 256sub load_ref($) {
133 my ($path) = @_; 257 my ($path) = @_;
134 258
135 open my $fh, "<:raw:perlio", $path 259 open my $fh, "<:raw:perlio", $path
148 close $fh; 272 close $fh;
149 rename "$path~", $path 273 rename "$path~", $path
150 or die "$path: $!"; 274 or die "$path: $!";
151} 275}
152 276
277my %attack_mask = (
278 physical => 0x00000001,
279 magic => 0x00000002,
280 fire => 0x00000004,
281 electricity => 0x00000008,
282 cold => 0x00000010,
283 confusion => 0x00000020,
284 acid => 0x00000040,
285 drain => 0x00000080,
286 weaponmagic => 0x00000100,
287 ghosthit => 0x00000200,
288 poison => 0x00000400,
289 slow => 0x00000800,
290 paralyze => 0x00001000,
291 turn_undead => 0x00002000,
292 fear => 0x00004000,
293 cancellation => 0x00008000,
294 deplete => 0x00010000,
295 death => 0x00020000,
296 chaos => 0x00040000,
297 counterspell => 0x00080000,
298 godpower => 0x00100000,
299 holyword => 0x00200000,
300 blind => 0x00400000,
301 internal => 0x00800000,
302 life_stealing => 0x01000000,
303 disease => 0x02000000,
304);
305
306sub _add_resist($$$) {
307 my ($ob, $mask, $value) = @_;
308
309 while (my ($k, $v) = each %attack_mask) {
310 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
311 }
312}
313
314my %MATERIAL = reverse
315 paper => 1,
316 iron => 2,
317 glass => 4,
318 leather => 8,
319 wood => 16,
320 organic => 32,
321 stone => 64,
322 cloth => 128,
323 adamant => 256,
324 liquid => 512,
325 tin => 1024,
326 bone => 2048,
327 ice => 4096,
328
329 # guesses
330 runestone => 12,
331 bronze => 18,
332 "ancient wood" => 20,
333 glass => 36,
334 marble => 66,
335 ice => 68,
336 stone => 70,
337 stone => 80,
338 cloth => 136,
339 ironwood => 144,
340 adamantium => 258,
341 glacium => 260,
342 blood => 544,
343;
344
153# object as in "Object xxx", i.e. archetypes 345# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) { 346sub normalize_object($) {
155 my ($ob) = @_; 347 my ($ob) = @_;
156 348
349 delete $ob->{editable}; # deprecated
350
351 # convert material bitset to materialname, if possible
352 if (exists $ob->{material}) {
353 if (!$ob->{material}) {
354 delete $ob->{material};
355 } elsif (exists $ob->{materialname}) {
356 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
357 delete $ob->{material};
358 } else {
359 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
360 delete $ob->{material}; # assume materilname is more specific and nuke material
361 }
362 } elsif (my $name = $MATERIAL{$ob->{material}}) {
363 delete $ob->{material};
364 $ob->{materialname} = $name;
365 } else {
366 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
367 }
368 }
369
370 # check whether attachment is the same as in the archetype
371 if (exists $ob->{attach}) {
372 my $arch = $ARCH{$ob->{_name}};
373 my $js = JSON::XS->new->utf8->canonical (1);
374
375 if (defined $arch->{attach}
376 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
377 delete $ob->{attach}
378 }
379 }
380
381 # color_fg is used as default for magicmap if magicmap does not exist
382 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
383
157 # nuke outdated or never supported fields 384 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw( 385 delete @$ob{qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour 386 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru 387 can_apply pass_thru can_pass_thru color_bg color_fg
161 ); 388 )};
389
390 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
391 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
392 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
162 393
163 # convert movement strings to bitsets 394 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) { 395 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr}; 396 next unless exists $ob->{$attr};
166 397
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 398 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 } 399 }
194 400
195 # convert outdated movement flags to new movement sets 401 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) { 402 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0; 403 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
198 } 404 }
199 if (defined (my $v = delete $ob->{slow_move})) { 405 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK; 406 $ob->{move_slow} += "walk";
201 $ob->{move_slow_penalty} = $v; 407 $ob->{move_slow_penalty} = $v;
202 } 408 }
203 if (defined (my $v = delete $ob->{walk_on})) { 409 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 410 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
205 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
206 : $ob->{move_on} & ~MOVE_WALK;
207 } 411 }
208 if (defined (my $v = delete $ob->{walk_off})) { 412 if (defined (my $v = delete $ob->{walk_off})) {
209 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 413 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
210 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211 : $ob->{move_off} & ~MOVE_WALK;
212 } 414 }
213 if (defined (my $v = delete $ob->{fly_on})) { 415 if (defined (my $v = delete $ob->{fly_on})) {
214 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 416 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
215 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
216 : $ob->{move_on} & ~MOVE_FLY_LOW;
217 } 417 }
218 if (defined (my $v = delete $ob->{fly_off})) { 418 if (defined (my $v = delete $ob->{fly_off})) {
219 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 419 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
220 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
221 : $ob->{move_off} & ~MOVE_FLY_LOW;
222 } 420 }
223 if (defined (my $v = delete $ob->{flying})) { 421 if (defined (my $v = delete $ob->{flying})) {
224 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 422 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
225 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
226 : $ob->{move_type} & ~MOVE_FLY_LOW;
227 } 423 }
228 424
229 # convert idiotic event_xxx things into objects 425 # convert idiotic event_xxx things into objects
230 while (my ($event, $subtype) = each %EVENT_TYPE) { 426 while (my ($event, $subtype) = each %EVENT_TYPE) {
231 if (exists $ob->{"event_${event}_plugin"}) { 427 if (exists $ob->{"event_${event}_plugin"}) {
236 name => delete $ob->{"event_${event}_options"}, 432 name => delete $ob->{"event_${event}_options"},
237 }; 433 };
238 } 434 }
239 } 435 }
240 436
437 # some archetypes had "+3" instead of the canonical "3", so fix
438 $ob->{dam} *= 1 if exists $ob->{dam};
439
241 $ob 440 $ob
242} 441}
243 442
244# arch as in "arch xxx", ie.. objects 443# arch as in "arch xxx", ie.. objects
245sub normalize_arch($) { 444sub normalize_arch($) {
246 my ($ob) = @_; 445 my ($ob) = @_;
247 446
248 normalize_object $ob; 447 normalize_object $ob;
448
449 return if $ob->{_atype} eq "object";
249 450
250 my $arch = $ARCH{$ob->{_name}} 451 my $arch = $ARCH{$ob->{_name}}
251 or (warn "$ob->{_name}: no such archetype", return $ob); 452 or (warn "$ob->{_name}: no such archetype", return $ob);
252 453
253 if ($arch->{type} == 22) { # map 454 if ($arch->{type} == 22) { # map
286 } 487 }
287 488
288 $ob 489 $ob
289} 490}
290 491
492sub attr_thaw($) {
493 my ($ob) = @_;
494
495 $ob->{attach} = decode_json $ob->{attach}
496 if exists $ob->{attach};
497
498 $ob
499}
500
501sub attr_freeze($) {
502 my ($ob) = @_;
503
504 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
505 if exists $ob->{attach};
506
507 $ob
508}
509
291sub read_pak($) { 510sub read_pak($) {
292 my ($path) = @_; 511 my ($path) = @_;
293 512
294 my %pak; 513 my %pak;
295 514
308sub read_arch($;$) { 527sub read_arch($;$) {
309 my ($path, $toplevel) = @_; 528 my ($path, $toplevel) = @_;
310 529
311 my %arc; 530 my %arc;
312 my ($more, $prev); 531 my ($more, $prev);
532 my $comment;
313 533
314 open my $fh, "<:raw:perlio:utf8", $path 534 open my $fh, "<:utf8", $path
315 or Carp::croak "$path: $!"; 535 or Carp::croak "$path: $!";
316 536
317 binmode $fh; 537# binmode $fh;
318 538
319 my $parse_block; $parse_block = sub { 539 my $parse_block; $parse_block = sub {
320 my %arc = @_; 540 my %arc = @_;
321 541
322 while (<$fh>) { 542 while (<$fh>) {
323 s/\s+$//; 543 s/\s+$//;
324 if (/^end$/i) { 544 if (/^end$/i) {
325 last; 545 last;
546
326 } elsif (/^arch (\S+)$/i) { 547 } elsif (/^arch (\S+)$/i) {
327 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 548 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
549
328 } elsif (/^lore$/i) { 550 } elsif (/^lore$/i) {
329 while (<$fh>) { 551 while (<$fh>) {
330 last if /^endlore\s*$/i; 552 last if /^endlore\s*$/i;
331 $arc{lore} .= $_; 553 $arc{lore} .= $_;
332 } 554 }
341 chomp; 563 chomp;
342 push @{ $arc{anim} }, $_; 564 push @{ $arc{anim} }, $_;
343 } 565 }
344 } elsif (/^(\S+)\s*(.*)$/) { 566 } elsif (/^(\S+)\s*(.*)$/) {
345 $arc{lc $1} = $2; 567 $arc{lc $1} = $2;
346 } elsif (/^\s*($|#)/) { 568 } elsif (/^\s*#/) {
569 $arc{_comment} .= "$_\n";
570
571 } elsif (/^\s*$/) {
347 # 572 #
348 } else { 573 } else {
349 warn "$path: unparsable line '$_' in arch $arc{_name}"; 574 warn "$path: unparsable line '$_' in arch $arc{_name}";
350 } 575 }
351 } 576 }
357 s/\s+$//; 582 s/\s+$//;
358 if (/^more$/i) { 583 if (/^more$/i) {
359 $more = $prev; 584 $more = $prev;
360 } elsif (/^object (\S+)$/i) { 585 } elsif (/^object (\S+)$/i) {
361 my $name = $1; 586 my $name = $1;
362 my $arc = normalize_object $parse_block->(_name => $name); 587 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
588 undef $comment;
589 delete $arc{_comment} unless length $arc{_comment};
590 $arc->{_atype} = 'object';
363 591
364 if ($more) { 592 if ($more) {
365 $more->{more} = $arc; 593 $more->{more} = $arc;
366 } else { 594 } else {
367 $arc{$name} = $arc; 595 $arc{$name} = $arc;
368 } 596 }
369 $prev = $arc; 597 $prev = $arc;
370 $more = undef; 598 $more = undef;
371 } elsif (/^arch (\S+)$/i) { 599 } elsif (/^arch (\S+)$/i) {
372 my $name = $1; 600 my $name = $1;
373 my $arc = normalize_arch $parse_block->(_name => $name); 601 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
602 undef $comment;
603 delete $arc{_comment} unless length $arc{_comment};
604 $arc->{_atype} = 'arch';
374 605
375 if ($more) { 606 if ($more) {
376 $more->{more} = $arc; 607 $more->{more} = $arc;
377 } else { 608 } else {
378 push @{ $arc{arch} }, $arc; 609 push @{ $arc{arch} }, $arc;
386 push @{$toplevel->{lev_array}}, $_+0; 617 push @{$toplevel->{lev_array}}, $_+0;
387 } 618 }
388 } else { 619 } else {
389 $toplevel->{$1} = $2; 620 $toplevel->{$1} = $2;
390 } 621 }
622 } elsif (/^\s*#/) {
623 $comment .= "$_\n";
391 } elsif (/^\s*($|#)/) { 624 } elsif (/^\s*($|#)/) {
392 # 625 #
393 } else { 626 } else {
394 die "$path: unparseable top-level line '$_'"; 627 die "$path: unparseable top-level line '$_'";
395 } 628 }
396 } 629 }
397 630
398 undef $parse_block; # work around bug in perl not freeing $fh etc. 631 undef $parse_block; # work around bug in perl not freeing $fh etc.
399 632
400 \%arc 633 \%arc
634}
635
636sub archlist_to_string {
637 my ($arch) = @_;
638
639 my $str;
640
641 my $append; $append = sub {
642 my %a = %{$_[0]};
643
644 Deliantra::attr_freeze \%a;
645 Deliantra::normalize_arch \%a;
646
647 # undo the bit-split we did before
648 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
649 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
650 | (delete $a{attack_movement_bits_4_7});
651 }
652
653 if (my $comment = delete $a{_comment}) {
654 if ($comment =~ /[^\n\s#]/) {
655 $str .= $comment;
656 }
657 }
658
659 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
660
661 my $inv = delete $a{inventory};
662 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
663 my $anim = delete $a{anim};
664
665 if ($a{_atype} eq 'object') {
666 $str .= join "\n", "anim", @$anim, "mina\n"
667 if $anim;
668 }
669
670 my @kv;
671
672 for ($a{_name} eq "map"
673 ? @Deliantra::FIELD_ORDER_MAP
674 : @Deliantra::FIELD_ORDER) {
675 push @kv, [$_, delete $a{$_}]
676 if exists $a{$_};
677 }
678
679 for (sort keys %a) {
680 next if /^_/; # ignore our _-keys
681 push @kv, [$_, delete $a{$_}];
682 }
683
684 for (@kv) {
685 my ($k, $v) = @$_;
686
687 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
688 $v =~ s/\n$//;
689 $str .= "$k\n$v\n$end\n";
690 } else {
691 $str .= "$k $v\n";
692 }
693 }
694
695 if ($inv) {
696 $append->($_) for @$inv;
697 }
698
699 $str .= "end\n";
700
701 if ($a{_atype} eq 'object') {
702 if ($more) {
703 $str .= "more\n";
704 $append->($more) if $more;
705 } else {
706 $str .= "\n";
707 }
708 }
709 };
710
711 for (@$arch) {
712 $append->($_);
713 }
714
715 $str
401} 716}
402 717
403# put all archs into a hash with editor_face as it's key 718# put all archs into a hash with editor_face as it's key
404# NOTE: the arrays in the hash values are references to 719# NOTE: the arrays in the hash values are references to
405# the archs from $ARCH 720# the archs from $ARCH
426 my ($a) = @_; 741 my ($a) = @_;
427 742
428 my $o = $ARCH{$a->{_name}} 743 my $o = $ARCH{$a->{_name}}
429 or return; 744 or return;
430 745
431 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 746 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
747 unless ($face) {
748 $face = $FACE{"blank.x11"}
432 or (warn "no face data found for arch '$a->{_name}'"), return; 749 or (warn "no face data found for arch '$a->{_name}'"), return;
750 }
433 751
434 if ($face->{w} > 1 || $face->{h} > 1) { 752 if ($face->{w} > 1 || $face->{h} > 1) {
435 # bigface 753 # bigface
436 return (0, 0, $face->{w} - 1, $face->{h} - 1); 754 return (0, 0, $face->{w} - 1, $face->{h} - 1);
437 755
470=cut 788=cut
471 789
472sub arch_attr($) { 790sub arch_attr($) {
473 my ($obj) = @_; 791 my ($obj) = @_;
474 792
475 require Crossfire::Data; 793 require Deliantra::Data;
476 794
477 my $root; 795 my $root;
478 my $attr = { }; 796 my $attr = { };
479 797
480 my $arch = $ARCH{ $obj->{_name} }; 798 my $arch = $ARCH{ $obj->{_name} };
481 my $type = $obj->{type} || $arch->{type}; 799 my $type = $obj->{type} || $arch->{type};
482 800
483 if ($type > 0) { 801 if ($type > 0) {
484 $root = $Crossfire::Data::ATTR{$type}; 802 $root = $Deliantra::Data::ATTR{$type};
485 } else { 803 } else {
486 my %a = (%$arch, %$obj); 804 my %a = (%$arch, %$obj);
487 805
488 if ($a{is_floor} && !$a{alive}) { 806 if ($a{is_floor} && !$a{alive}) {
489 $root = $Crossfire::Data::TYPE{Floor}; 807 $root = $Deliantra::Data::TYPE{Floor};
490 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 808 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
491 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 809 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
492 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 810 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
493 $root = $Crossfire::Data::TYPE{Wall}; 811 $root = $Deliantra::Data::TYPE{Wall};
494 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 812 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
495 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 813 $root = $Deliantra::Data::TYPE{"Weak Wall"};
496 } else { 814 } else {
497 $root = $Crossfire::Data::TYPE{Misc}; 815 $root = $Deliantra::Data::TYPE{Misc};
498 } 816 }
499 } 817 }
500 818
819 my (%ignore);
501 my @import = ($root); 820 my @import = ($root);
821
822 my @new_import;
823 while (my $type = shift @import) {
824 # first import everything we will need:
825 push @import,
826 grep $_,
827 map $Deliantra::Data::TYPE{$_},
828 @{$type->{import} || []};
829
830 # and compute the ignored attributes
831 for (@{$type->{ignore} || []}) {
832 $ignore{$_}++ for ref $_ ? @$_ : $_;
833 }
834
835 push @new_import, $type;
502 836 }
837 (@import) = @new_import;
838
839 # then add defaults to the back of the list, so they are added
840 # as last resort.
503 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 841 push @import, \%Deliantra::Data::DEFAULT_ATTR
504 unless $type == 116; 842 unless $type == 116;
505 843
506 my (%ignore);
507 my (@section_order, %section, @attr_order); 844 my (@section_order, %section, @attr_order);
508 845
846 # @import = root, imported, default
509 while (my $type = shift @import) { 847 while (my $type = pop @import) {
510 push @import, @{$type->{import} || []};
511
512 $attr->{$_} ||= $type->{$_} 848 $attr->{$_} ||= $type->{$_}
513 for qw(name desc use); 849 for qw(name desc use);
514
515 for (@{$type->{ignore} || []}) {
516 $ignore{$_}++ for ref $_ ? @$_ : $_;
517 }
518 850
519 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 851 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
520 my ($name, $attr) = @$_; 852 my ($name, $attr) = @$_;
521 push @section_order, $name; 853 push @section_order, $name;
522 for (@$attr) { 854 for (@$attr) {
523 my ($k, $v) = @$_; 855 my ($k, $v) = @$_;
524 push @attr_order, $k; 856 push @attr_order, $k;
525 $section{$name}{$k} ||= $v; 857 $section{$name}{$k} = $v; # overwrite, so that the root decides
526 }
527 } 858 }
859 }
860 }
861
862 # remove ignores for "root" type
863 for (
864 map @{$_->[1]}, # section attributes
865 [general => ($root->{attr} || [])],
866 @{$root->{section} || []}
867 ) {
868 my ($k, $v) = @$_;
869 # skip fixed attributes, if they are ignored thats fine
870 next if $v->{type} eq 'fixed';
871
872 delete $ignore{$k}; # if the attributes are defined explicitly they
873 # should NOT be ignored. ignore should mainly
874 # hit imported/inherited attributes.
528 } 875 }
529 876
530 $attr->{section} = [ 877 $attr->{section} = [
531 map !exists $section{$_} ? () : do { 878 map !exists $section{$_} ? () : do {
532 my $attr = delete $section{$_}; 879 my $attr = delete $section{$_};
536 map exists $attr->{$_} && !$ignore{$_} 883 map exists $attr->{$_} && !$ignore{$_}
537 ? [$_ => delete $attr->{$_}] : (), 884 ? [$_ => delete $attr->{$_}] : (),
538 @attr_order 885 @attr_order
539 ] 886 ]
540 }, 887 },
541
542 exists $section{$_} ? [$_ => delete $section{$_}] : (), 888 exists $section{$_} ? [$_ => delete $section{$_}] : (),
543 @section_order 889 @section_order
544 ]; 890 ];
545 891
546 $attr 892 $attr
547}
548
549sub arch_edit_sections {
550# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
551# edit_type = 0;
552# else if (edit_type != 0) {
553# // all flags from 'check_type' must be unset in this arch because they get recalculated now
554# edit_type &= ~check_type;
555# }
556#
557# }
558# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
559# getAttributeValue("alive", defarch) == 1 &&
560# (getAttributeValue("monster", defarch) == 1 ||
561# getAttributeValue("generator", defarch) == 1)) {
562# // Monster: monsters/npcs/generators
563# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
564# }
565# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
566# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
567# // Walls
568# edit_type |= IGUIConstants.TILE_EDIT_WALL;
569# }
570# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
571# getAttributeValue("connected", defarch) != 0) {
572# // Connected Objects
573# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
574# }
575# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
576# arch_type == 66 || arch_type == 41 || arch_type == 95) {
577# // Exit: teleporter/exit/trapdoors
578# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
579# }
580# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
581# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
582# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
583# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
584# arch_type == 124 || arch_type == 130)) {
585# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
586# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
587# }
588# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
589# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
590# arch_type == 91 || arch_type == 21 || arch_type == 24) {
591# // Door: door/special door/gates + keys
592# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
593# }
594# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
595# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
596# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
597# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
598# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
599# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
600# arch_type == 122 || arch_type == 3)) {
601# // Equipment: weapons/armour/wands/rods
602# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
603# }
604#
605# return(edit_type);
606#
607#
608} 893}
609 894
610sub cache_file($$&&) { 895sub cache_file($$&&) {
611 my ($src, $cache, $load, $create) = @_; 896 my ($src, $cache, $load, $create) = @_;
612 897
662 }, sub { 947 }, sub {
663 read_arch "$LIB/archetypes" 948 read_arch "$LIB/archetypes"
664 }; 949 };
665} 950}
666 951
952sub construct_tilecache_pb {
953 my ($idx, $cache) = @_;
954
955 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
956
957 while (my ($name, $tile) = each %$cache) {
958 my $tpb = delete $tile->{pb};
959 my $ofs = $tile->{idx};
960
961 for my $x (0 .. $tile->{w} - 1) {
962 for my $y (0 .. $tile->{h} - 1) {
963 my $idx = $ofs + $x + $y * $tile->{w};
964 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
965 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
966 }
967 }
968 }
969
970 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
971
972 $cache
973}
974
975sub use_tilecache {
976 my ($face) = @_;
977 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
978 or die "$VARDIR/tilecache.png: $!";
979 *FACE = $_[0];
980}
981
667=item load_tilecache 982=item load_tilecache
668 983
669(Re-)Load %TILE and %FACE. 984(Re-)Load %TILE and %FACE.
670 985
671=cut 986=cut
672 987
673sub load_tilecache() { 988sub load_tilecache() {
674 require Gtk2; 989 require Gtk2;
675 990
676 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 991 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
677 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
678 or die "$VARDIR/tilecache.png: $!";
679 *FACE = $_[0];
680 }, sub { 992 sub {
681 my $tile = read_pak "$LIB/crossfire.0";
682
683 my %cache; 993 my %cache;
994 my $facedata = Storable::retrieve "$LIB/facedata";
684 995
996 $facedata->{version} == 2
997 or die "$LIB/facedata: version mismatch, cannot proceed.";
998
999 my $faces = $facedata->{faceinfo};
685 my $idx = 0; 1000 my $idx = 0;
686 1001
687 for my $name (sort keys %$tile) { 1002 for (sort keys %$faces) {
1003 my ($face, $info) = ($_, $faces->{$_});
1004
688 my $pb = new Gtk2::Gdk::PixbufLoader; 1005 my $pb = new Gtk2::Gdk::PixbufLoader;
689 $pb->write ($tile->{$name}); 1006 $pb->write ($info->{data32});
690 $pb->close; 1007 $pb->close;
691 my $pb = $pb->get_pixbuf; 1008 my $pb = $pb->get_pixbuf;
692 1009
693 my $tile = $cache{$name} = { 1010 my $tile = $cache{$face} = {
694 pb => $pb, 1011 pb => $pb,
695 idx => $idx, 1012 idx => $idx,
696 w => int $pb->get_width / TILESIZE, 1013 w => int $pb->get_width / TILESIZE,
697 h => int $pb->get_height / TILESIZE, 1014 h => int $pb->get_height / TILESIZE,
698 }; 1015 };
699
700 1016
701 $idx += $tile->{w} * $tile->{h}; 1017 $idx += $tile->{w} * $tile->{h};
1018 }
1019
1020 construct_tilecache_pb $idx, \%cache;
1021
1022 \%cache
702 } 1023 };
703
704 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
705
706 while (my ($name, $tile) = each %cache) {
707 my $tpb = delete $tile->{pb};
708 my $ofs = $tile->{idx};
709
710 for my $x (0 .. $tile->{w} - 1) {
711 for my $y (0 .. $tile->{h} - 1) {
712 my $idx = $ofs + $x + $y * $tile->{w};
713 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
714 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
715 }
716 }
717 }
718
719 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
720
721 \%cache
722 };
723} 1024}
1025
1026=back
724 1027
725=head1 AUTHOR 1028=head1 AUTHOR
726 1029
727 Marc Lehmann <schmorp@schmorp.de> 1030 Marc Lehmann <schmorp@schmorp.de>
728 http://home.schmorp.de/ 1031 http://home.schmorp.de/
731 http://www.ta-sa.org/ 1034 http://www.ta-sa.org/
732 1035
733=cut 1036=cut
734 1037
7351 10381
1039

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