ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.1 by elmex, Sat Feb 4 23:24:03 2006 UTC vs.
Revision 1.68 by elmex, Sun Jul 30 17:29:29 2006 UTC

1=head1 NAME
2
3Crossfire - Crossfire maphandling
4
5=cut
6
1package Crossfire; 7package Crossfire;
2=head1 NAME
3 8
4Crossfire - Crossfire maphandling
5
6=cut
7
8our $VERSION = '1.21'; 9our $VERSION = '0.8';
9 10
10use strict; 11use strict;
11 12
12use Storable; 13use base 'Exporter';
14
15use Carp ();
16use File::Spec;
13use List::Util qw(max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
14 19
15#use Gtk2; 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
16 23
17#init Gtk2::Gdk;
18
19my $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
20 or die "\$CROSSFIRE_LIBDIR must be set\n";
21 25
22my $VARDIR = "$ENV{HOME}/.gcfedit"; 26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
23mkdir $VARDIR; 28mkdir $VARDIR, 0777;
24 29
25sub T (){ 32 } 30sub TILESIZE (){ 32 }
31
32our %ARCH;
33our %FACE;
34our $TILE;
35
36our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40);
41
42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
57our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
122sub MOVE_WALK (){ 0x01 }
123sub MOVE_FLY_LOW (){ 0x02 }
124sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
131
132sub load_ref($) {
133 my ($path) = @_;
134
135 open my $fh, "<:raw:perlio", $path
136 or die "$path: $!";
137 local $/;
138
139 thaw <$fh>
140}
141
142sub save_ref($$) {
143 my ($ref, $path) = @_;
144
145 open my $fh, ">:raw:perlio", "$path~"
146 or die "$path~: $!";
147 print $fh freeze $ref;
148 close $fh;
149 rename "$path~", $path
150 or die "$path: $!";
151}
152
153# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
161 );
162
163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
205 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
206 : $ob->{move_on} & ~MOVE_WALK;
207 }
208 if (defined (my $v = delete $ob->{walk_off})) {
209 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
210 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211 : $ob->{move_off} & ~MOVE_WALK;
212 }
213 if (defined (my $v = delete $ob->{fly_on})) {
214 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
215 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
216 : $ob->{move_on} & ~MOVE_FLY_LOW;
217 }
218 if (defined (my $v = delete $ob->{fly_off})) {
219 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
220 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
221 : $ob->{move_off} & ~MOVE_FLY_LOW;
222 }
223 if (defined (my $v = delete $ob->{flying})) {
224 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
225 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
226 : $ob->{move_type} & ~MOVE_FLY_LOW;
227 }
228
229 # convert idiotic event_xxx things into objects
230 while (my ($event, $subtype) = each %EVENT_TYPE) {
231 if (exists $ob->{"event_${event}_plugin"}) {
232 push @{$ob->{inventory}}, {
233 _name => "event_$event",
234 title => delete $ob->{"event_${event}_plugin"},
235 slaying => delete $ob->{"event_${event}"},
236 name => delete $ob->{"event_${event}_options"},
237 };
238 }
239 }
240
241 $ob
242}
243
244# arch as in "arch xxx", ie.. objects
245sub normalize_arch($) {
246 my ($ob) = @_;
247
248 normalize_object $ob;
249
250 my $arch = $ARCH{$ob->{_name}}
251 or (warn "$ob->{_name}: no such archetype", return $ob);
252
253 if ($arch->{type} == 22) { # map
254 my %normalize = (
255 "enter_x" => "hp",
256 "enter_y" => "sp",
257 "width" => "x",
258 "height" => "y",
259 "reset_timeout" => "weight",
260 "swap_time" => "value",
261 "difficulty" => "level",
262 "darkness" => "invisible",
263 "fixed_resettime" => "stand_still",
264 );
265
266 while (my ($k2, $k1) = each %normalize) {
267 if (defined (my $v = delete $ob->{$k1})) {
268 $ob->{$k2} = $v;
269 }
270 }
271 } else {
272 # if value matches archetype default, delete
273 while (my ($k, $v) = each %$ob) {
274 if (exists $arch->{$k} and $arch->{$k} eq $v) {
275 next if $k eq "_name";
276 delete $ob->{$k};
277 }
278 }
279 }
280
281 # a speciality for the editor
282 if (exists $ob->{attack_movement}) {
283 my $am = delete $ob->{attack_movement};
284 $ob->{attack_movement_bits_0_3} = $am & 15;
285 $ob->{attack_movement_bits_4_7} = $am & 240;
286 }
287
288 $ob
289}
26 290
27sub read_pak($) { 291sub read_pak($) {
28 my ($path) = @_; 292 my ($path) = @_;
29 293
30 eval {
31 -M "$VARDIR/crossfire.pak.pst" < -M $path
32 && Storable::retrieve "$VARDIR/crossfire.pak.pst"
33 } or do {
34 my %pak; 294 my %pak;
35 295
36 open my $fh, "<:raw", $path 296 open my $fh, "<:raw:perlio", $path
37 or die "$_[0]: $!"; 297 or Carp::croak "$_[0]: $!";
298 binmode $fh;
38 while (<$fh>) { 299 while (<$fh>) {
39 my ($type, $id, $len, $path) = split; 300 my ($type, $id, $len, $path) = split;
40 $path =~ s/.*\///; 301 $path =~ s/.*\///;
41 read $fh, $pak{$path}, $len; 302 read $fh, $pak{$path}, $len;
42 } 303 }
43 304
44 Storable::nstore \%pak, "$VARDIR/crossfire.pak.pst";
45
46 \%pak 305 \%pak
47 }
48} 306}
49 307
50sub read_arch($;$) { 308sub read_arch($;$) {
51 my ($path, $cache) = @_; 309 my ($path, $toplevel) = @_;
52 310
53 eval {
54 $cache
55 && -M "$VARDIR/$path.pst" < -M $path
56 && Storable::retrieve "$VARDIR/$path.pst"
57 } or do {
58 my %arc; 311 my %arc;
59 my ($more, $prev); 312 my ($more, $prev);
60 313
61 open my $fh, "<:raw", $path 314 open my $fh, "<:raw:perlio:utf8", $path
62 or die "$path: $!"; 315 or Carp::croak "$path: $!";
63 316
317# binmode $fh;
318
64 my $parse_block; $parse_block = sub { 319 my $parse_block; $parse_block = sub {
65 my %arc = @_; 320 my %arc = @_;
66
67 while (<$fh>) {
68 s/\s+$//;
69 if (/^end$/i) {
70 last;
71 } elsif (/^arch (\S+)$/) {
72 push @{ $arc{inventory} }, $parse_block->(_name => $1);
73 } elsif (/^lore$/) {
74 while (<$fh>) {
75 last if /^endlore\s*$/i;
76 $arc{lore} .= $_;
77 }
78 } elsif (/^msg$/) {
79 while (<$fh>) {
80 last if /^endmsg\s*$/i;
81 $arc{msg} .= $_;
82 }
83 } elsif (/^(\S+)\s*(.*)$/) {
84 $arc{lc $1} = $2;
85 } elsif (/^\s*($|#)/) {
86 #
87 } else {
88 warn "$path: unparsable line '$_' in arch $arc{_name}";
89 }
90 }
91
92 \%arc
93 };
94 321
95 while (<$fh>) { 322 while (<$fh>) {
96 s/\s+$//; 323 s/\s+$//;
97 if (/^more$/i) { 324 if (/^end$/i) {
98 $more = $prev; 325 last;
99 } elsif (/^object (\S+)$/i) { 326 } elsif (/^arch (\S+)$/i) {
100 my $name = $1; 327 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
101 my $arc = $parse_block->(_name => $name); 328 } elsif (/^lore$/i) {
102 329 while (<$fh>) {
103 if ($more) { 330 last if /^endlore\s*$/i;
104 $more->{more} = $arc;
105 } else {
106 $arc{$name} = $arc; 331 $arc{lore} .= $_;
107 } 332 }
108 $prev = $arc; 333 } elsif (/^msg$/i) {
109 $more = undef; 334 while (<$fh>) {
335 last if /^endmsg\s*$/i;
336 $arc{msg} .= $_;
337 }
338 } elsif (/^anim$/i) {
339 while (<$fh>) {
340 last if /^mina\s*$/i;
341 chomp;
342 push @{ $arc{anim} }, $_;
343 }
110 } elsif (/^arch (\S+)$/i) { 344 } elsif (/^(\S+)\s*(.*)$/) {
111 push @{ $arc{arch} }, $parse_block->(_name => $1); 345 $arc{lc $1} = $2;
112 } elsif (/^\s*($|#)/) { 346 } elsif (/^\s*($|#)/) {
113 # 347 #
114 } else { 348 } else {
115 warn "$path: unparseable top-level line '$_'"; 349 warn "$path: unparsable line '$_' in arch $arc{_name}";
116 } 350 }
117 } 351 }
118 352
119 undef $parse_block; # work around bug in perl not freeing $fh etc.
120
121 if ($cache) {
122 Storable::nstore \%arc, "$path.pst";
123 utime +(stat $path)[8,9], "$path.pst";
124 }
125
126 \%arc 353 \%arc
127 } 354 };
128}
129 355
130sub cfmap_meta($;$) { 356 while (<$fh>) {
131 my ($self, $mapa, $mapname) = @_; 357 s/\s+$//;
358 if (/^more$/i) {
359 $more = $prev;
360 } elsif (/^object (\S+)$/i) {
361 my $name = $1;
362 my $arc = normalize_object $parse_block->(_name => $name);
132 363
133 my $arch = $self->{arch}; 364 if ($more) {
365 $more->{more} = $arc;
366 } else {
367 $arc{$name} = $arc;
368 }
369 $prev = $arc;
370 $more = undef;
371 } elsif (/^arch (\S+)$/i) {
372 my $name = $1;
373 my $arc = normalize_arch $parse_block->(_name => $name);
134 374
135 my %meta; 375 if ($more) {
136 376 $more->{more} = $arc;
137 my ($mapx, $mapy); 377 } else {
138 378 push @{ $arc{arch} }, $arc;
139 my $map; 379 }
140 380 $prev = $arc;
141 for (@{ $mapa->{arch} }) { 381 $more = undef;
142 my ($x, $y) = ($_->{x}, $_->{y}); 382 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
143 383 if ($1 eq "lev_array") {
144 if ($_->{_name} eq "map") { 384 while (<$fh>) {
145 $meta{info} = $_; 385 last if /^endplst\s*$/;
146 386 push @{$toplevel->{lev_array}}, $_+0;
147 $mapx = $_->{width} || $x; 387 }
148 $mapy = $_->{height} || $y; 388 } else {
389 $toplevel->{$1} = $2;
390 }
391 } elsif (/^\s*($|#)/) {
392 #
149 } else { 393 } else {
150 push @{ $map->[$x][$y] }, $_; 394 die "$path: unparseable top-level line '$_'";
395 }
396 }
151 397
152 # arch map is unreliable w.r.t. width and height 398 undef $parse_block; # work around bug in perl not freeing $fh etc.
153 $mapx = $x + 1 if $mapx <= $x; 399
154 $mapy = $y + 1 if $mapy <= $y; 400 \%arc
155 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x}; 401}
156 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y}; 402
403# put all archs into a hash with editor_face as it's key
404# NOTE: the arrays in the hash values are references to
405# the archs from $ARCH
406sub editor_archs {
407 my %paths;
408
409 for (keys %ARCH) {
410 my $arch = $ARCH{$_};
411 push @{$paths{$arch->{editor_folder}}}, $arch;
412 }
413
414 \%paths
415}
416
417=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
418
419arch_extents determines the extents of the given arch's face(s), linked
420faces and single faces are handled here it returns (minx, miny, maxx,
421maxy)
422
423=cut
424
425sub arch_extents {
426 my ($a) = @_;
427
428 my $o = $ARCH{$a->{_name}}
429 or return;
430
431 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
432 or (warn "no face data found for arch '$a->{_name}'"), return;
433
434 if ($face->{w} > 1 || $face->{h} > 1) {
435 # bigface
436 return (0, 0, $face->{w} - 1, $face->{h} - 1);
437
438 } elsif ($o->{more}) {
439 # linked face
440 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
441
442 for (; $o; $o = $o->{more}) {
443 $minx = min $minx, $o->{x};
444 $miny = min $miny, $o->{y};
445 $maxx = max $maxx, $o->{x};
446 $maxy = max $maxy, $o->{y};
447 }
448
449 return ($minx, $miny, $maxx, $maxy);
450
451 } else {
452 # single face
453 return (0, 0, 0, 0);
454 }
455}
456
457=item $type = arch_attr $arch
458
459Returns a hashref describing the object and its attributes. It can contain
460the following keys:
461
462 name the name, suitable for display purposes
463 ignore
464 attr
465 desc
466 use
467 section => [name => \%attr, name => \%attr]
468 import
469
470=cut
471
472sub arch_attr($) {
473 my ($obj) = @_;
474
475 require Crossfire::Data;
476
477 my $root;
478 my $attr = { };
479
480 my $arch = $ARCH{ $obj->{_name} };
481 my $type = $obj->{type} || $arch->{type};
482
483 if ($type > 0) {
484 $root = $Crossfire::Data::ATTR{$type};
485 } else {
486 my %a = (%$arch, %$obj);
487
488 if ($a{is_floor} && !$a{alive}) {
489 $root = $Crossfire::Data::TYPE{Floor};
490 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
491 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
492 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
493 $root = $Crossfire::Data::TYPE{Wall};
494 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
495 $root = $Crossfire::Data::TYPE{"Weak Wall"};
496 } else {
497 $root = $Crossfire::Data::TYPE{Misc};
498 }
499 }
500
501 my @import = ($root);
502
503 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
504 unless $type == 116;
505
506 my (%ignore);
507 my (@section_order, %section, @attr_order);
508
509 while (my $type = shift @import) {
510 push @import, @{$type->{import} || []};
511
512 $attr->{$_} ||= $type->{$_}
513 for qw(name desc use);
514
515 for (@{$type->{ignore} || []}) {
516 $ignore{$_}++ for ref $_ ? @$_ : $_;
517 }
518
519 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
520 my ($name, $attr) = @$_;
521 push @section_order, $name;
522 for (@$attr) {
523 my ($k, $v) = @$_;
524 push @attr_order, $k;
525 $section{$name}{$k} ||= $v;
526 }
527 }
528 }
529
530 $attr->{section} = [
531 map !exists $section{$_} ? () : do {
532 my $attr = delete $section{$_};
533
534 [
535 $_,
536 map exists $attr->{$_} && !$ignore{$_}
537 ? [$_ => delete $attr->{$_}] : (),
538 @attr_order
539 ]
540 },
541
542 exists $section{$_} ? [$_ => delete $section{$_}] : (),
543 @section_order
544 ];
545
546 $attr
547}
548
549sub arch_edit_sections {
550# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
551# edit_type = 0;
552# else if (edit_type != 0) {
553# // all flags from 'check_type' must be unset in this arch because they get recalculated now
554# edit_type &= ~check_type;
157 } 555# }
556#
557# }
558# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
559# getAttributeValue("alive", defarch) == 1 &&
560# (getAttributeValue("monster", defarch) == 1 ||
561# getAttributeValue("generator", defarch) == 1)) {
562# // Monster: monsters/npcs/generators
563# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
564# }
565# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
566# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
567# // Walls
568# edit_type |= IGUIConstants.TILE_EDIT_WALL;
569# }
570# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
571# getAttributeValue("connected", defarch) != 0) {
572# // Connected Objects
573# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
574# }
575# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
576# arch_type == 66 || arch_type == 41 || arch_type == 95) {
577# // Exit: teleporter/exit/trapdoors
578# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
579# }
580# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
581# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
582# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
583# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
584# arch_type == 124 || arch_type == 130)) {
585# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
586# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
587# }
588# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
589# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
590# arch_type == 91 || arch_type == 21 || arch_type == 24) {
591# // Door: door/special door/gates + keys
592# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
593# }
594# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
595# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
596# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
597# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
598# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
599# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
600# arch_type == 122 || arch_type == 3)) {
601# // Equipment: weapons/armour/wands/rods
602# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
603# }
604#
605# return(edit_type);
606#
607#
608}
609
610sub cache_file($$&&) {
611 my ($src, $cache, $load, $create) = @_;
612
613 my ($size, $mtime) = (stat $src)[7,9]
614 or Carp::croak "$src: $!";
615
616 if (-e $cache) {
617 my $ref = eval { load_ref $cache };
618
619 if ($ref->{version} == 1
620 && $ref->{size} == $size
621 && $ref->{mtime} == $mtime
622 && eval { $load->($ref->{data}); 1 }) {
623 return;
624 }
625 }
626
627 my $ref = {
628 version => 1,
629 size => $size,
630 mtime => $mtime,
631 data => $create->(),
158 } 632 };
159 633
160 $meta{width} = $mapx; 634 $load->($ref->{data});
161 $meta{height} = $mapy;
162 635
163 my %draw_info; 636 save_ref $ref, $cache;
164 my %map_info; 637}
165 638
166 # first pass, gather face stacking order, border and corner info 639=item set_libdir $path
167 for my $x (0 .. $mapx - 1) {
168 my $col = $map->[$x];
169 for my $y (0 .. $mapy - 1) {
170 my $as = $col->[$y] || [];
171 640
172 for my $layer (0 .. $#$as) { 641Sets the library directory to the given path
173 my $a = $as->[$layer]; 642(default: $ENV{CROSSFIRE_LIBDIR}).
174 643
175 my $o = $arch->{$a->{_name}} 644You have to (re-)load the archetypes and tilecache manually after steting
176 or (warn "$mapname: arch '$a->{_name}' not found at ($x|$y)\n"), next; 645the library path.
177 646
178 #my $is_floor = exists $a->{is_floor} ? $a->{is_floor} : $o->{is_floor}; 647=cut
179 my $level = $layer * 256;
180 648
181 $level -= 100 * 256 if $o->{_name} eq "blocked"; 649sub set_libdir($) {
650 $LIB = $_[0];
651}
182 652
183 while ($o) { 653=item load_archetypes
184 my $face = $a->{face} || $o->{face};
185 654
655(Re-)Load archetypes into %ARCH.
656
657=cut
658
659sub load_archetypes() {
660 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
661 *ARCH = $_[0];
662 }, sub {
663 read_arch "$LIB/archetypes"
664 };
665}
666
667=item load_tilecache
668
669(Re-)Load %TILE and %FACE.
670
671=cut
672
673sub load_tilecache() {
674 require Gtk2;
675
676 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
677 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
678 or die "$VARDIR/tilecache.png: $!";
679 *FACE = $_[0];
680 }, sub {
681 my $tile = read_pak "$LIB/crossfire.0";
682
683 my %cache;
684
685 my $idx = 0;
686
687 for my $name (sort keys %$tile) {
688 my $pb = new Gtk2::Gdk::PixbufLoader;
689 $pb->write ($tile->{$name});
690 $pb->close;
691 my $pb = $pb->get_pixbuf;
692
693 my $tile = $cache{$name} = {
694 pb => $pb,
695 idx => $idx,
696 w => int $pb->get_width / TILESIZE,
697 h => int $pb->get_height / TILESIZE,
698 };
699
700
701 $idx += $tile->{w} * $tile->{h};
702 }
703
704 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
705
706 while (my ($name, $tile) = each %cache) {
707 my $tpb = delete $tile->{pb};
708 my $ofs = $tile->{idx};
709
710 for my $x (0 .. $tile->{w} - 1) {
711 for my $y (0 .. $tile->{h} - 1) {
186 my $mx = $x + $o->{x}; 712 my $idx = $ofs + $x + $y * $tile->{w};
187 my $my = $y + $o->{y}; 713 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
188 714 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
189 last if 0 > $mx || $mx >= $mapx
190 || 0 > $my || $my >= $mapy;
191
192 push @{ $map_info{$level}{$mx, $my} }, $a;
193
194 $o = $o->{more};
195 $level = ($layer + 1000) * 2; # put "big things" on top, no matter what
196 } 715 }
197 } 716 }
198 } 717 }
718
719 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
720
721 \%cache
199 } 722 };
200
201 # third pass, gather meta info
202 for my $level (sort { $a <=> $b } keys %map_info) {
203 my $info = $map_info{$level};
204
205 while (my ($xy, $as) = each %$info) {
206 my ($x, $y) = split $;, $xy;
207
208 next if $x < 0 || $x >= $mapx
209 || $y < 0 || $y >= $mapy;
210
211 push @{ $meta{map}[$x][$y] }, $_ for @$as;
212 }
213 }
214
215 \%meta
216}
217
218sub new {
219 my $class = shift;
220 my $self = bless { }, $class;
221 $self->{arch} = read_arch "$LIB/archetypes";
222 $self->{tile} = read_pak "$LIB/crossfire.0";
223 $self
224}
225
226sub read {
227 my ($self, $file) = @_;
228 my $mapa = read_arch $file;
229 my $map = $self->cfmap_meta ($mapa, $file);
230 print "READ: ".join(',', %{$map->{info}})."\n";
231 return $map;
232} 723}
233 724
234=head1 AUTHOR 725=head1 AUTHOR
235 726
236 Marc Lehmann <schmorp@schmorp.de> 727 Marc Lehmann <schmorp@schmorp.de>
238 729
239 Robin Redeker <elmex@ta-sa.org> 730 Robin Redeker <elmex@ta-sa.org>
240 http://www.ta-sa.org/ 731 http://www.ta-sa.org/
241 732
242=cut 733=cut
2431; 734
7351

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines