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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.51 by root, Mon Mar 20 01:15:10 2006 UTC vs.
Revision 1.68 by elmex, Sun Jul 30 17:29:29 2006 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.8';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
37 msg => "endmsg", 37 msg => "endmsg",
38 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore", 39 maplore => "endmaplore",
40); 40);
41 41
42# not used yet, maybe alphabetical is ok 42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
43our @FIELD_ORDER = (qw(name name_pl)); 57our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
44 121
45sub MOVE_WALK (){ 0x01 } 122sub MOVE_WALK (){ 0x01 }
46sub MOVE_FLY_LOW (){ 0x02 } 123sub MOVE_FLY_LOW (){ 0x02 }
47sub MOVE_FLY_HIGH (){ 0x04 } 124sub MOVE_FLY_HIGH (){ 0x04 }
48sub MOVE_FLYING (){ 0x06 } 125sub MOVE_FLYING (){ 0x06 }
49sub MOVE_SWIM (){ 0x08 } 126sub MOVE_SWIM (){ 0x08 }
50sub MOVE_BOAT (){ 0x10 } 127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
51sub MOVE_ALL (){ 0xff } 129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
52 131
53sub load_ref($) { 132sub load_ref($) {
54 my ($path) = @_; 133 my ($path) = @_;
55 134
56 open my $fh, "<", $path 135 open my $fh, "<:raw:perlio", $path
57 or die "$path: $!"; 136 or die "$path: $!";
58 binmode $fh;
59 local $/; 137 local $/;
60 138
61 Storable::thaw <$fh> 139 thaw <$fh>
62} 140}
63 141
64sub save_ref($$) { 142sub save_ref($$) {
65 my ($ref, $path) = @_; 143 my ($ref, $path) = @_;
66 144
67 open my $fh, ">", "$path~" 145 open my $fh, ">:raw:perlio", "$path~"
68 or die "$path~: $!"; 146 or die "$path~: $!";
69 binmode $fh;
70 print $fh Storable::freeze $ref; 147 print $fh freeze $ref;
71 close $fh; 148 close $fh;
72 rename "$path~", $path 149 rename "$path~", $path
73 or die "$path: $!"; 150 or die "$path: $!";
74} 151}
75 152
153# object as in "Object xxx", i.e. archetypes
76sub normalize_arch($) { 154sub normalize_object($) {
77 my ($ob) = @_; 155 my ($ob) = @_;
78 156
79 my $arch = $ARCH{$ob->{_name}} 157 # nuke outdated or never supported fields
80 or (warn "$ob->{_name}: no such archetype", return $ob);
81
82 delete $ob->{$_} for qw( 158 delete $ob->{$_} for qw(
83 can_knockback can_parry can_impale can_cut can_dam_armour 159 can_knockback can_parry can_impale can_cut can_dam_armour
84 can_apply pass_thru can_pass_thru 160 can_apply pass_thru can_pass_thru
85 ); 161 );
162
163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
205 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
206 : $ob->{move_on} & ~MOVE_WALK;
207 }
208 if (defined (my $v = delete $ob->{walk_off})) {
209 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
210 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211 : $ob->{move_off} & ~MOVE_WALK;
212 }
213 if (defined (my $v = delete $ob->{fly_on})) {
214 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
215 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
216 : $ob->{move_on} & ~MOVE_FLY_LOW;
217 }
218 if (defined (my $v = delete $ob->{fly_off})) {
219 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
220 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
221 : $ob->{move_off} & ~MOVE_FLY_LOW;
222 }
223 if (defined (my $v = delete $ob->{flying})) {
224 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
225 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
226 : $ob->{move_type} & ~MOVE_FLY_LOW;
227 }
228
229 # convert idiotic event_xxx things into objects
230 while (my ($event, $subtype) = each %EVENT_TYPE) {
231 if (exists $ob->{"event_${event}_plugin"}) {
232 push @{$ob->{inventory}}, {
233 _name => "event_$event",
234 title => delete $ob->{"event_${event}_plugin"},
235 slaying => delete $ob->{"event_${event}"},
236 name => delete $ob->{"event_${event}_options"},
237 };
238 }
239 }
240
241 $ob
242}
243
244# arch as in "arch xxx", ie.. objects
245sub normalize_arch($) {
246 my ($ob) = @_;
247
248 normalize_object $ob;
249
250 my $arch = $ARCH{$ob->{_name}}
251 or (warn "$ob->{_name}: no such archetype", return $ob);
86 252
87 if ($arch->{type} == 22) { # map 253 if ($arch->{type} == 22) { # map
88 my %normalize = ( 254 my %normalize = (
89 "enter_x" => "hp", 255 "enter_x" => "hp",
90 "enter_y" => "sp", 256 "enter_y" => "sp",
100 while (my ($k2, $k1) = each %normalize) { 266 while (my ($k2, $k1) = each %normalize) {
101 if (defined (my $v = delete $ob->{$k1})) { 267 if (defined (my $v = delete $ob->{$k1})) {
102 $ob->{$k2} = $v; 268 $ob->{$k2} = $v;
103 } 269 }
104 } 270 }
105 } 271 } else {
106
107 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) {
108 next unless exists $ob->{$attr};
109 next if $ob->{$attr} =~ /^\d+$/;
110
111 my $flags = 0;
112
113 # assume list
114 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
115 $flags |= MOVE_WALK if $flag eq "walk";
116 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
117 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
118 $flags |= MOVE_FLYING if $flag eq "flying";
119 $flags |= MOVE_SWIM if $flag eq "swim";
120 $flags |= MOVE_BOAT if $flag eq "boat";
121 $flags |= MOVE_ALL if $flag eq "all";
122
123 $flags &= ~MOVE_WALK if $flag eq "-walk";
124 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
125 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
126 $flags &= ~MOVE_FLYING if $flag eq "-flying";
127 $flags &= ~MOVE_SWIM if $flag eq "-swim";
128 $flags &= ~MOVE_BOAT if $flag eq "-boat";
129 $flags &= ~MOVE_ALL if $flag eq "-all";
130 }
131
132 $ob->{$attr} = $flags;
133 }
134
135 if (defined (my $v = delete $ob->{no_pass})) {
136 $ob->{move_block} = $v ? MOVE_ALL : 0;
137 }
138 if (defined (my $v = delete $ob->{slow_move})) {
139 $ob->{move_slow} |= MOVE_WALK;
140 $ob->{move_slow_penalty} = $v;
141 }
142 if (defined (my $v = delete $ob->{walk_on})) {
143 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
144 : $ob->{move_on} & ~MOVE_WALK;
145 }
146 if (defined (my $v = delete $ob->{walk_off})) {
147 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
148 : $ob->{move_off} & ~MOVE_WALK;
149 }
150 if (defined (my $v = delete $ob->{fly_on})) {
151 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
152 : $ob->{move_on} & ~MOVE_FLY_LOW;
153 }
154 if (defined (my $v = delete $ob->{fly_off})) {
155 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
156 : $ob->{move_off} & ~MOVE_FLY_LOW;
157 }
158 if (defined (my $v = delete $ob->{flying})) {
159 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
160 : $ob->{move_type} & ~MOVE_FLY_LOW;
161 }
162
163 # if value matches archetype default, delete 272 # if value matches archetype default, delete
164 while (my ($k, $v) = each %$ob) { 273 while (my ($k, $v) = each %$ob) {
165 if (exists $arch->{$k} and $arch->{$k} eq $v) { 274 if (exists $arch->{$k} and $arch->{$k} eq $v) {
166 next if $k eq "_name"; 275 next if $k eq "_name";
167 delete $ob->{$k}; 276 delete $ob->{$k};
168 } 277 }
278 }
279 }
280
281 # a speciality for the editor
282 if (exists $ob->{attack_movement}) {
283 my $am = delete $ob->{attack_movement};
284 $ob->{attack_movement_bits_0_3} = $am & 15;
285 $ob->{attack_movement_bits_4_7} = $am & 240;
169 } 286 }
170 287
171 $ob 288 $ob
172} 289}
173 290
174sub read_pak($) { 291sub read_pak($) {
175 my ($path) = @_; 292 my ($path) = @_;
176 293
177 my %pak; 294 my %pak;
178 295
179 open my $fh, "<", $path 296 open my $fh, "<:raw:perlio", $path
180 or Carp::croak "$_[0]: $!"; 297 or Carp::croak "$_[0]: $!";
181 binmode $fh; 298 binmode $fh;
182 while (<$fh>) { 299 while (<$fh>) {
183 my ($type, $id, $len, $path) = split; 300 my ($type, $id, $len, $path) = split;
184 $path =~ s/.*\///; 301 $path =~ s/.*\///;
186 } 303 }
187 304
188 \%pak 305 \%pak
189} 306}
190 307
191sub read_arch($) { 308sub read_arch($;$) {
192 my ($path) = @_; 309 my ($path, $toplevel) = @_;
193 310
194 my %arc; 311 my %arc;
195 my ($more, $prev); 312 my ($more, $prev);
196 313
197 open my $fh, "<", $path 314 open my $fh, "<:raw:perlio:utf8", $path
198 or Carp::croak "$path: $!"; 315 or Carp::croak "$path: $!";
199 316
200 binmode $fh; 317# binmode $fh;
201 318
202 my $parse_block; $parse_block = sub { 319 my $parse_block; $parse_block = sub {
203 my %arc = @_; 320 my %arc = @_;
204 321
205 while (<$fh>) { 322 while (<$fh>) {
206 s/\s+$//; 323 s/\s+$//;
207 if (/^end$/i) { 324 if (/^end$/i) {
208 last; 325 last;
209 } elsif (/^arch (\S+)$/) { 326 } elsif (/^arch (\S+)$/i) {
210 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 327 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
211 } elsif (/^lore$/) { 328 } elsif (/^lore$/i) {
212 while (<$fh>) { 329 while (<$fh>) {
213 last if /^endlore\s*$/i; 330 last if /^endlore\s*$/i;
214 $arc{lore} .= $_; 331 $arc{lore} .= $_;
215 } 332 }
216 } elsif (/^msg$/) { 333 } elsif (/^msg$/i) {
217 while (<$fh>) { 334 while (<$fh>) {
218 last if /^endmsg\s*$/i; 335 last if /^endmsg\s*$/i;
219 $arc{msg} .= $_; 336 $arc{msg} .= $_;
337 }
338 } elsif (/^anim$/i) {
339 while (<$fh>) {
340 last if /^mina\s*$/i;
341 chomp;
342 push @{ $arc{anim} }, $_;
220 } 343 }
221 } elsif (/^(\S+)\s*(.*)$/) { 344 } elsif (/^(\S+)\s*(.*)$/) {
222 $arc{lc $1} = $2; 345 $arc{lc $1} = $2;
223 } elsif (/^\s*($|#)/) { 346 } elsif (/^\s*($|#)/) {
224 # 347 #
234 s/\s+$//; 357 s/\s+$//;
235 if (/^more$/i) { 358 if (/^more$/i) {
236 $more = $prev; 359 $more = $prev;
237 } elsif (/^object (\S+)$/i) { 360 } elsif (/^object (\S+)$/i) {
238 my $name = $1; 361 my $name = $1;
239 my $arc = $parse_block->(_name => $name); 362 my $arc = normalize_object $parse_block->(_name => $name);
240 363
241 if ($more) { 364 if ($more) {
242 $more->{more} = $arc; 365 $more->{more} = $arc;
243 } else { 366 } else {
244 $arc{$name} = $arc; 367 $arc{$name} = $arc;
245 } 368 }
246 $prev = $arc; 369 $prev = $arc;
247 $more = undef; 370 $more = undef;
248 } elsif (/^arch (\S+)$/i) { 371 } elsif (/^arch (\S+)$/i) {
372 my $name = $1;
249 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 373 my $arc = normalize_arch $parse_block->(_name => $name);
374
375 if ($more) {
376 $more->{more} = $arc;
377 } else {
378 push @{ $arc{arch} }, $arc;
379 }
380 $prev = $arc;
381 $more = undef;
382 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
383 if ($1 eq "lev_array") {
384 while (<$fh>) {
385 last if /^endplst\s*$/;
386 push @{$toplevel->{lev_array}}, $_+0;
387 }
388 } else {
389 $toplevel->{$1} = $2;
390 }
250 } elsif (/^\s*($|#)/) { 391 } elsif (/^\s*($|#)/) {
251 # 392 #
252 } else { 393 } else {
253 warn "$path: unparseable top-level line '$_'"; 394 die "$path: unparseable top-level line '$_'";
254 } 395 }
255 } 396 }
256 397
257 undef $parse_block; # work around bug in perl not freeing $fh etc. 398 undef $parse_block; # work around bug in perl not freeing $fh etc.
258 399
265sub editor_archs { 406sub editor_archs {
266 my %paths; 407 my %paths;
267 408
268 for (keys %ARCH) { 409 for (keys %ARCH) {
269 my $arch = $ARCH{$_}; 410 my $arch = $ARCH{$_};
270 push @{$paths{$arch->{editor_folder}}}, \$arch; 411 push @{$paths{$arch->{editor_folder}}}, $arch;
271 } 412 }
272 413
273 \%paths 414 \%paths
274} 415}
275 416
340 my $type = $obj->{type} || $arch->{type}; 481 my $type = $obj->{type} || $arch->{type};
341 482
342 if ($type > 0) { 483 if ($type > 0) {
343 $root = $Crossfire::Data::ATTR{$type}; 484 $root = $Crossfire::Data::ATTR{$type};
344 } else { 485 } else {
486 my %a = (%$arch, %$obj);
487
488 if ($a{is_floor} && !$a{alive}) {
489 $root = $Crossfire::Data::TYPE{Floor};
490 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
491 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
492 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
493 $root = $Crossfire::Data::TYPE{Wall};
494 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
495 $root = $Crossfire::Data::TYPE{"Weak Wall"};
496 } else {
345 $root = $Crossfire::Data::TYPE{Misc}; 497 $root = $Crossfire::Data::TYPE{Misc};
346
347 type:
348 for (@Crossfire::Data::ATTR0) {
349 my $req = $_->{required}
350 or die "internal error: ATTR0 without 'required'";
351
352 keys %$req;
353 while (my ($k, $v) = each %$req) {
354 next type
355 unless $obj->{$k} == $v || $arch->{$k} == $v;
356 }
357
358 $root = $_;
359 } 498 }
360 } 499 }
361 500
362 my @import = ($root); 501 my @import = ($root);
363 502
537 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 676 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
538 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 677 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
539 or die "$VARDIR/tilecache.png: $!"; 678 or die "$VARDIR/tilecache.png: $!";
540 *FACE = $_[0]; 679 *FACE = $_[0];
541 }, sub { 680 }, sub {
542 require File::Temp;
543
544 my $tile = read_pak "$LIB/crossfire.0"; 681 my $tile = read_pak "$LIB/crossfire.0";
545 682
546 my %cache; 683 my %cache;
547 684
548 my $idx = 0; 685 my $idx = 0;
549 686
550 for my $name (sort keys %$tile) { 687 for my $name (sort keys %$tile) {
551 my ($fh, $filename) = File::Temp::tempfile (); 688 my $pb = new Gtk2::Gdk::PixbufLoader;
552 print $fh $tile->{$name}; 689 $pb->write ($tile->{$name});
553 close $fh; 690 $pb->close;
554 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 691 my $pb = $pb->get_pixbuf;
555 unlink $filename;
556 692
557 my $tile = $cache{$name} = { 693 my $tile = $cache{$name} = {
558 pb => $pb, 694 pb => $pb,
559 idx => $idx, 695 idx => $idx,
560 w => int $pb->get_width / TILESIZE, 696 w => int $pb->get_width / TILESIZE,
578 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 714 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
579 } 715 }
580 } 716 }
581 } 717 }
582 718
583 $pb->save ("$VARDIR/tilecache.png", "png"); 719 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
584 720
585 \%cache 721 \%cache
586 }; 722 };
587} 723}
588 724

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