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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.69 by root, Thu Aug 3 10:51:26 2006 UTC vs.
Revision 1.72 by root, Mon Sep 4 17:58:51 2006 UTC

18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
23 35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27 39
44 qw(move_type move_block move_allow move_on move_off move_slow); 56 qw(move_type move_block move_allow move_on move_off move_slow);
45 57
46# same as in server save routine, to (hopefully) be compatible 58# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 59# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 60our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 62 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 63 darkness width height enter_x enter_y msg maplore
52 unique template 64 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 67));
56 68
57our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
58 elevation 70 elevation
59 71
60 name name_pl custom_name title race 72 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch face
62 #todo-events 74 #todo-events
63 animation is_animated 75 animation is_animated
64 str dex con wis pow cha int 76 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
148 close $fh; 160 close $fh;
149 rename "$path~", $path 161 rename "$path~", $path
150 or die "$path: $!"; 162 or die "$path: $!";
151} 163}
152 164
165my %attack_mask = (
166 physical => 0x00000001,
167 magic => 0x00000002,
168 fire => 0x00000004,
169 electricity => 0x00000008,
170 cold => 0x00000010,
171 confusion => 0x00000020,
172 acid => 0x00000040,
173 drain => 0x00000080,
174 weaponmagic => 0x00000100,
175 ghosthit => 0x00000200,
176 poison => 0x00000400,
177 slow => 0x00000800,
178 paralyze => 0x00001000,
179 turn_undead => 0x00002000,
180 fear => 0x00004000,
181 cancellation => 0x00008000,
182 deplete => 0x00010000,
183 death => 0x00020000,
184 chaos => 0x00040000,
185 counterspell => 0x00080000,
186 godpower => 0x00100000,
187 holyword => 0x00200000,
188 blind => 0x00400000,
189 internal => 0x00800000,
190 life_stealing => 0x01000000,
191 disease => 0x02000000,
192);
193
194sub _add_resist($$$) {
195 my ($ob, $mask, $value) = @_;
196
197 while (my ($k, $v) = each %attack_mask) {
198 $ob->{"resist_$k"} += $value if $mask & $v;
199 }
200}
201
153# object as in "Object xxx", i.e. archetypes 202# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) { 203sub normalize_object($) {
155 my ($ob) = @_; 204 my ($ob) = @_;
156 205
157 # nuke outdated or never supported fields 206 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw( 207 delete @$ob{qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour 208 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru 209 can_apply pass_thru can_pass_thru
161 ); 210 )};
211
212 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
213 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
214 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
162 215
163 # convert movement strings to bitsets 216 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) { 217 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr}; 218 next unless exists $ob->{$attr};
166 219
286 } 339 }
287 340
288 $ob 341 $ob
289} 342}
290 343
344sub attr_thaw($) {
345 my ($ob) = @_;
346
347 $ob->{attach} = from_json $ob->{attach}
348 if exists $ob->{attach};
349
350 $ob
351}
352
353sub attr_freeze($) {
354 my ($ob) = @_;
355
356 $ob->{attach} = Crossfire::to_json $ob->{attach}
357 if exists $ob->{attach};
358
359 $ob
360}
361
291sub read_pak($) { 362sub read_pak($) {
292 my ($path) = @_; 363 my ($path) = @_;
293 364
294 my %pak; 365 my %pak;
295 366
322 while (<$fh>) { 393 while (<$fh>) {
323 s/\s+$//; 394 s/\s+$//;
324 if (/^end$/i) { 395 if (/^end$/i) {
325 last; 396 last;
326 } elsif (/^arch (\S+)$/i) { 397 } elsif (/^arch (\S+)$/i) {
327 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 398 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
328 } elsif (/^lore$/i) { 399 } elsif (/^lore$/i) {
329 while (<$fh>) { 400 while (<$fh>) {
330 last if /^endlore\s*$/i; 401 last if /^endlore\s*$/i;
331 $arc{lore} .= $_; 402 $arc{lore} .= $_;
332 } 403 }
357 s/\s+$//; 428 s/\s+$//;
358 if (/^more$/i) { 429 if (/^more$/i) {
359 $more = $prev; 430 $more = $prev;
360 } elsif (/^object (\S+)$/i) { 431 } elsif (/^object (\S+)$/i) {
361 my $name = $1; 432 my $name = $1;
362 my $arc = normalize_object $parse_block->(_name => $name); 433 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
434 $arc->{_atype} = 'object';
363 435
364 if ($more) { 436 if ($more) {
365 $more->{more} = $arc; 437 $more->{more} = $arc;
366 } else { 438 } else {
367 $arc{$name} = $arc; 439 $arc{$name} = $arc;
368 } 440 }
369 $prev = $arc; 441 $prev = $arc;
370 $more = undef; 442 $more = undef;
371 } elsif (/^arch (\S+)$/i) { 443 } elsif (/^arch (\S+)$/i) {
372 my $name = $1; 444 my $name = $1;
373 my $arc = normalize_arch $parse_block->(_name => $name); 445 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
446 $arc->{_atype} = 'arch';
374 447
375 if ($more) { 448 if ($more) {
376 $more->{more} = $arc; 449 $more->{more} = $arc;
377 } else { 450 } else {
378 push @{ $arc{arch} }, $arc; 451 push @{ $arc{arch} }, $arc;
396 } 469 }
397 470
398 undef $parse_block; # work around bug in perl not freeing $fh etc. 471 undef $parse_block; # work around bug in perl not freeing $fh etc.
399 472
400 \%arc 473 \%arc
474}
475
476sub archlist_to_string {
477 my ($arch) = @_;
478
479 my $str;
480
481 my $append; $append = sub {
482 my %a = %{$_[0]};
483
484 Crossfire::attr_freeze \%a;
485 Crossfire::normalize_arch \%a;
486
487 # undo the bit-split we did before
488 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
489 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
490 | (delete $a{attack_movement_bits_4_7});
491 }
492
493 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
494
495 my $inv = delete $a{inventory};
496 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
497 my $anim = delete $a{anim};
498
499 my @kv;
500
501 for ($a{_name} eq "map"
502 ? @Crossfire::FIELD_ORDER_MAP
503 : @Crossfire::FIELD_ORDER) {
504 push @kv, [$_, delete $a{$_}]
505 if exists $a{$_};
506 }
507
508 for (sort keys %a) {
509 next if /^_/; # ignore our _-keys
510 push @kv, [$_, delete $a{$_}];
511 }
512
513 for (@kv) {
514 my ($k, $v) = @$_;
515
516 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
517 $v =~ s/\n$//;
518 $str .= "$k\n$v\n$end\n";
519 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
520 if ($v & ~Crossfire::MOVE_ALL or !$v) {
521 $str .= "$k $v\n";
522
523 } elsif ($v & Crossfire::MOVE_ALLBIT) {
524 $str .= "$k all";
525
526 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
527 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
528 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
529 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
530 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
531
532 $str .= "\n";
533
534 } else {
535 $str .= $k;
536
537 $str .= " walk" if $v & Crossfire::MOVE_WALK;
538 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
539 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
540 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
541 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
542
543 $str .= "\n";
544 }
545 } else {
546 $str .= "$k $v\n";
547 }
548 }
549
550 if ($inv) {
551 $append->($_) for @$inv;
552 }
553
554 if ($a{_atype} eq 'object') {
555 $str .= join "\n", "anim", @$anim, "mina\n"
556 if $anim;
557 }
558
559 $str .= "end\n";
560
561 if (($a{_atype} eq 'object') && $more) {
562 $str .= "\nmore\n";
563 $append->($more) if $more;
564 }
565 };
566
567 for (@$arch) {
568 $append->($_);
569 }
570
571 $str
401} 572}
402 573
403# put all archs into a hash with editor_face as it's key 574# put all archs into a hash with editor_face as it's key
404# NOTE: the arrays in the hash values are references to 575# NOTE: the arrays in the hash values are references to
405# the archs from $ARCH 576# the archs from $ARCH

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