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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.52 by root, Mon Mar 20 02:15:36 2006 UTC vs.
Revision 1.70 by root, Sun Aug 27 16:33:19 2006 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.9';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
23 35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27 39
37 msg => "endmsg", 49 msg => "endmsg",
38 lore => "endlore", 50 lore => "endlore",
39 maplore => "endmaplore", 51 maplore => "endmaplore",
40); 52);
41 53
42# not used yet, maybe alphabetical is ok 54# movement bit type, PITA
55our %FIELD_MOVEMENT = map +($_ => undef),
56 qw(move_type move_block move_allow move_on move_off move_slow);
57
58# same as in server save routine, to (hopefully) be compatible
59# to the other editors.
60our @FIELD_ORDER_MAP = (qw(
61 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore
64 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67));
68
43our @FIELD_ORDER = (qw(name name_pl)); 69our @FIELD_ORDER = (qw(
70 elevation
71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch face
74 #todo-events
75 animation is_animated
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114
115 body_range body_arm body_torso body_head body_neck body_skill
116 body_finger body_shoulder body_foot body_hand body_wrist body_waist
117));
118
119our %EVENT_TYPE = (
120 apply => 1,
121 attack => 2,
122 death => 3,
123 drop => 4,
124 pickup => 5,
125 say => 6,
126 stop => 7,
127 time => 8,
128 throw => 9,
129 trigger => 10,
130 close => 11,
131 timer => 12,
132);
44 133
45sub MOVE_WALK (){ 0x01 } 134sub MOVE_WALK (){ 0x01 }
46sub MOVE_FLY_LOW (){ 0x02 } 135sub MOVE_FLY_LOW (){ 0x02 }
47sub MOVE_FLY_HIGH (){ 0x04 } 136sub MOVE_FLY_HIGH (){ 0x04 }
48sub MOVE_FLYING (){ 0x06 } 137sub MOVE_FLYING (){ 0x06 }
49sub MOVE_SWIM (){ 0x08 } 138sub MOVE_SWIM (){ 0x08 }
50sub MOVE_BOAT (){ 0x10 } 139sub MOVE_BOAT (){ 0x10 }
140sub MOVE_KNOWN (){ 0x1f } # all of above
51sub MOVE_ALL (){ 0xff } 141sub MOVE_ALLBIT (){ 0x10000 }
142sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
52 143
53sub load_ref($) { 144sub load_ref($) {
54 my ($path) = @_; 145 my ($path) = @_;
55 146
56 open my $fh, "<", $path 147 open my $fh, "<:raw:perlio", $path
57 or die "$path: $!"; 148 or die "$path: $!";
58 binmode $fh;
59 local $/; 149 local $/;
60 150
61 Storable::thaw <$fh> 151 thaw <$fh>
62} 152}
63 153
64sub save_ref($$) { 154sub save_ref($$) {
65 my ($ref, $path) = @_; 155 my ($ref, $path) = @_;
66 156
67 open my $fh, ">", "$path~" 157 open my $fh, ">:raw:perlio", "$path~"
68 or die "$path~: $!"; 158 or die "$path~: $!";
69 binmode $fh;
70 print $fh Storable::freeze $ref; 159 print $fh freeze $ref;
71 close $fh; 160 close $fh;
72 rename "$path~", $path 161 rename "$path~", $path
73 or die "$path: $!"; 162 or die "$path: $!";
74} 163}
75 164
165# object as in "Object xxx", i.e. archetypes
76sub normalize_object($) { 166sub normalize_object($) {
77 my ($ob) = @_; 167 my ($ob) = @_;
78 168
169 # nuke outdated or never supported fields
79 delete $ob->{$_} for qw( 170 delete $ob->{$_} for qw(
80 can_knockback can_parry can_impale can_cut can_dam_armour 171 can_knockback can_parry can_impale can_cut can_dam_armour
81 can_apply pass_thru can_pass_thru 172 can_apply pass_thru can_pass_thru
82 ); 173 );
83 174
84 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 175 # convert movement strings to bitsets
176 for my $attr (keys %FIELD_MOVEMENT) {
85 next unless exists $ob->{$attr}; 177 next unless exists $ob->{$attr};
178
179 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
180
86 next if $ob->{$attr} =~ /^\d+$/; 181 next if $ob->{$attr} =~ /^\d+$/;
87 182
88 my $flags = 0; 183 my $flags = 0;
89 184
90 # assume list 185 # assume list
107 } 202 }
108 203
109 $ob->{$attr} = $flags; 204 $ob->{$attr} = $flags;
110 } 205 }
111 206
207 # convert outdated movement flags to new movement sets
112 if (defined (my $v = delete $ob->{no_pass})) { 208 if (defined (my $v = delete $ob->{no_pass})) {
113 $ob->{move_block} = $v ? MOVE_ALL : 0; 209 $ob->{move_block} = $v ? MOVE_ALL : 0;
114 } 210 }
115 if (defined (my $v = delete $ob->{slow_move})) { 211 if (defined (my $v = delete $ob->{slow_move})) {
116 $ob->{move_slow} |= MOVE_WALK; 212 $ob->{move_slow} |= MOVE_WALK;
117 $ob->{move_slow_penalty} = $v; 213 $ob->{move_slow_penalty} = $v;
118 } 214 }
119 if (defined (my $v = delete $ob->{walk_on})) { 215 if (defined (my $v = delete $ob->{walk_on})) {
216 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
120 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 217 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
121 : $ob->{move_on} & ~MOVE_WALK; 218 : $ob->{move_on} & ~MOVE_WALK;
122 } 219 }
123 if (defined (my $v = delete $ob->{walk_off})) { 220 if (defined (my $v = delete $ob->{walk_off})) {
221 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
124 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 222 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
125 : $ob->{move_off} & ~MOVE_WALK; 223 : $ob->{move_off} & ~MOVE_WALK;
126 } 224 }
127 if (defined (my $v = delete $ob->{fly_on})) { 225 if (defined (my $v = delete $ob->{fly_on})) {
226 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
128 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 227 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
129 : $ob->{move_on} & ~MOVE_FLY_LOW; 228 : $ob->{move_on} & ~MOVE_FLY_LOW;
130 } 229 }
131 if (defined (my $v = delete $ob->{fly_off})) { 230 if (defined (my $v = delete $ob->{fly_off})) {
231 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
132 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 232 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
133 : $ob->{move_off} & ~MOVE_FLY_LOW; 233 : $ob->{move_off} & ~MOVE_FLY_LOW;
134 } 234 }
135 if (defined (my $v = delete $ob->{flying})) { 235 if (defined (my $v = delete $ob->{flying})) {
236 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
136 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 237 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
137 : $ob->{move_type} & ~MOVE_FLY_LOW; 238 : $ob->{move_type} & ~MOVE_FLY_LOW;
138 } 239 }
139 240
241 # convert idiotic event_xxx things into objects
242 while (my ($event, $subtype) = each %EVENT_TYPE) {
243 if (exists $ob->{"event_${event}_plugin"}) {
244 push @{$ob->{inventory}}, {
245 _name => "event_$event",
246 title => delete $ob->{"event_${event}_plugin"},
247 slaying => delete $ob->{"event_${event}"},
248 name => delete $ob->{"event_${event}_options"},
249 };
250 }
251 }
252
140 $ob 253 $ob
141} 254}
142 255
256# arch as in "arch xxx", ie.. objects
143sub normalize_arch($) { 257sub normalize_arch($) {
144 my ($ob) = @_; 258 my ($ob) = @_;
145 259
146 normalize_object $ob; 260 normalize_object $ob;
147 261
174 delete $ob->{$k}; 288 delete $ob->{$k};
175 } 289 }
176 } 290 }
177 } 291 }
178 292
293 # a speciality for the editor
294 if (exists $ob->{attack_movement}) {
295 my $am = delete $ob->{attack_movement};
296 $ob->{attack_movement_bits_0_3} = $am & 15;
297 $ob->{attack_movement_bits_4_7} = $am & 240;
298 }
299
300 $ob
301}
302
303sub attr_thaw($) {
304 my ($ob) = @_;
305
306 $ob->{attach} = from_json $ob->{attach}
307 if exists $ob->{attach};
308
309 $ob
310}
311
312sub attr_freeze($) {
313 my ($ob) = @_;
314
315 $ob->{attach} = Crossfire::to_json $ob->{attach}
316 if exists $ob->{attach};
317
179 $ob 318 $ob
180} 319}
181 320
182sub read_pak($) { 321sub read_pak($) {
183 my ($path) = @_; 322 my ($path) = @_;
184 323
185 my %pak; 324 my %pak;
186 325
187 open my $fh, "<", $path 326 open my $fh, "<:raw:perlio", $path
188 or Carp::croak "$_[0]: $!"; 327 or Carp::croak "$_[0]: $!";
189 binmode $fh; 328 binmode $fh;
190 while (<$fh>) { 329 while (<$fh>) {
191 my ($type, $id, $len, $path) = split; 330 my ($type, $id, $len, $path) = split;
192 $path =~ s/.*\///; 331 $path =~ s/.*\///;
194 } 333 }
195 334
196 \%pak 335 \%pak
197} 336}
198 337
199sub read_arch($) { 338sub read_arch($;$) {
200 my ($path) = @_; 339 my ($path, $toplevel) = @_;
201 340
202 my %arc; 341 my %arc;
203 my ($more, $prev); 342 my ($more, $prev);
204 343
205 open my $fh, "<", $path 344 open my $fh, "<:raw:perlio:utf8", $path
206 or Carp::croak "$path: $!"; 345 or Carp::croak "$path: $!";
207 346
208 binmode $fh; 347# binmode $fh;
209 348
210 my $parse_block; $parse_block = sub { 349 my $parse_block; $parse_block = sub {
211 my %arc = @_; 350 my %arc = @_;
212 351
213 while (<$fh>) { 352 while (<$fh>) {
214 s/\s+$//; 353 s/\s+$//;
215 if (/^end$/i) { 354 if (/^end$/i) {
216 last; 355 last;
217 } elsif (/^arch (\S+)$/) { 356 } elsif (/^arch (\S+)$/i) {
218 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 357 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
219 } elsif (/^lore$/) { 358 } elsif (/^lore$/i) {
220 while (<$fh>) { 359 while (<$fh>) {
221 last if /^endlore\s*$/i; 360 last if /^endlore\s*$/i;
222 $arc{lore} .= $_; 361 $arc{lore} .= $_;
223 } 362 }
224 } elsif (/^msg$/) { 363 } elsif (/^msg$/i) {
225 while (<$fh>) { 364 while (<$fh>) {
226 last if /^endmsg\s*$/i; 365 last if /^endmsg\s*$/i;
227 $arc{msg} .= $_; 366 $arc{msg} .= $_;
367 }
368 } elsif (/^anim$/i) {
369 while (<$fh>) {
370 last if /^mina\s*$/i;
371 chomp;
372 push @{ $arc{anim} }, $_;
228 } 373 }
229 } elsif (/^(\S+)\s*(.*)$/) { 374 } elsif (/^(\S+)\s*(.*)$/) {
230 $arc{lc $1} = $2; 375 $arc{lc $1} = $2;
231 } elsif (/^\s*($|#)/) { 376 } elsif (/^\s*($|#)/) {
232 # 377 #
242 s/\s+$//; 387 s/\s+$//;
243 if (/^more$/i) { 388 if (/^more$/i) {
244 $more = $prev; 389 $more = $prev;
245 } elsif (/^object (\S+)$/i) { 390 } elsif (/^object (\S+)$/i) {
246 my $name = $1; 391 my $name = $1;
247 my $arc = normalize_object $parse_block->(_name => $name); 392 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
248 393
249 if ($more) { 394 if ($more) {
250 $more->{more} = $arc; 395 $more->{more} = $arc;
251 } else { 396 } else {
252 $arc{$name} = $arc; 397 $arc{$name} = $arc;
253 } 398 }
254 $prev = $arc; 399 $prev = $arc;
255 $more = undef; 400 $more = undef;
256 } elsif (/^arch (\S+)$/i) { 401 } elsif (/^arch (\S+)$/i) {
402 my $name = $1;
257 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 403 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
404
405 if ($more) {
406 $more->{more} = $arc;
407 } else {
408 push @{ $arc{arch} }, $arc;
409 }
410 $prev = $arc;
411 $more = undef;
412 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
413 if ($1 eq "lev_array") {
414 while (<$fh>) {
415 last if /^endplst\s*$/;
416 push @{$toplevel->{lev_array}}, $_+0;
417 }
418 } else {
419 $toplevel->{$1} = $2;
420 }
258 } elsif (/^\s*($|#)/) { 421 } elsif (/^\s*($|#)/) {
259 # 422 #
260 } else { 423 } else {
261 warn "$path: unparseable top-level line '$_'"; 424 die "$path: unparseable top-level line '$_'";
262 } 425 }
263 } 426 }
264 427
265 undef $parse_block; # work around bug in perl not freeing $fh etc. 428 undef $parse_block; # work around bug in perl not freeing $fh etc.
266 429
273sub editor_archs { 436sub editor_archs {
274 my %paths; 437 my %paths;
275 438
276 for (keys %ARCH) { 439 for (keys %ARCH) {
277 my $arch = $ARCH{$_}; 440 my $arch = $ARCH{$_};
278 push @{$paths{$arch->{editor_folder}}}, \$arch; 441 push @{$paths{$arch->{editor_folder}}}, $arch;
279 } 442 }
280 443
281 \%paths 444 \%paths
282} 445}
283 446
348 my $type = $obj->{type} || $arch->{type}; 511 my $type = $obj->{type} || $arch->{type};
349 512
350 if ($type > 0) { 513 if ($type > 0) {
351 $root = $Crossfire::Data::ATTR{$type}; 514 $root = $Crossfire::Data::ATTR{$type};
352 } else { 515 } else {
516 my %a = (%$arch, %$obj);
517
518 if ($a{is_floor} && !$a{alive}) {
519 $root = $Crossfire::Data::TYPE{Floor};
520 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
521 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
522 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
523 $root = $Crossfire::Data::TYPE{Wall};
524 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
525 $root = $Crossfire::Data::TYPE{"Weak Wall"};
526 } else {
353 $root = $Crossfire::Data::TYPE{Misc}; 527 $root = $Crossfire::Data::TYPE{Misc};
354
355 type:
356 for (@Crossfire::Data::ATTR0) {
357 my $req = $_->{required}
358 or die "internal error: ATTR0 without 'required'";
359
360 keys %$req;
361 while (my ($k, $v) = each %$req) {
362 next type
363 unless $obj->{$k} == $v || $arch->{$k} == $v;
364 }
365
366 $root = $_;
367 } 528 }
368 } 529 }
369 530
370 my @import = ($root); 531 my @import = ($root);
371 532
545 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 706 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
546 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 707 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
547 or die "$VARDIR/tilecache.png: $!"; 708 or die "$VARDIR/tilecache.png: $!";
548 *FACE = $_[0]; 709 *FACE = $_[0];
549 }, sub { 710 }, sub {
550 require File::Temp;
551
552 my $tile = read_pak "$LIB/crossfire.0"; 711 my $tile = read_pak "$LIB/crossfire.0";
553 712
554 my %cache; 713 my %cache;
555 714
556 my $idx = 0; 715 my $idx = 0;
557 716
558 for my $name (sort keys %$tile) { 717 for my $name (sort keys %$tile) {
559 my ($fh, $filename) = File::Temp::tempfile (); 718 my $pb = new Gtk2::Gdk::PixbufLoader;
560 print $fh $tile->{$name}; 719 $pb->write ($tile->{$name});
561 close $fh; 720 $pb->close;
562 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 721 my $pb = $pb->get_pixbuf;
563 unlink $filename;
564 722
565 my $tile = $cache{$name} = { 723 my $tile = $cache{$name} = {
566 pb => $pb, 724 pb => $pb,
567 idx => $idx, 725 idx => $idx,
568 w => int $pb->get_width / TILESIZE, 726 w => int $pb->get_width / TILESIZE,
586 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 744 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
587 } 745 }
588 } 746 }
589 } 747 }
590 748
591 $pb->save ("$VARDIR/tilecache.png", "png"); 749 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
592 750
593 \%cache 751 \%cache
594 }; 752 };
595} 753}
596 754

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