… | |
… | |
4 | |
4 | |
5 | =cut |
5 | =cut |
6 | |
6 | |
7 | package Crossfire; |
7 | package Crossfire; |
8 | |
8 | |
9 | our $VERSION = '0.9'; |
9 | our $VERSION = '0.96'; |
10 | |
10 | |
11 | use strict; |
11 | use strict; |
12 | |
12 | |
13 | use base 'Exporter'; |
13 | use base 'Exporter'; |
14 | |
14 | |
… | |
… | |
33 | JSON::Syck::Dump $_[0] |
33 | JSON::Syck::Dump $_[0] |
34 | } |
34 | } |
35 | |
35 | |
36 | our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
36 | our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
37 | |
37 | |
38 | our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; |
38 | our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" |
|
|
39 | : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" |
|
|
40 | : File::Spec->tmpdir . "/crossfire"; |
39 | |
41 | |
40 | mkdir $VARDIR, 0777; |
42 | mkdir $VARDIR, 0777; |
41 | |
43 | |
42 | sub TILESIZE (){ 32 } |
44 | sub TILESIZE (){ 32 } |
43 | |
45 | |
… | |
… | |
160 | close $fh; |
162 | close $fh; |
161 | rename "$path~", $path |
163 | rename "$path~", $path |
162 | or die "$path: $!"; |
164 | or die "$path: $!"; |
163 | } |
165 | } |
164 | |
166 | |
|
|
167 | my %attack_mask = ( |
|
|
168 | physical => 0x00000001, |
|
|
169 | magic => 0x00000002, |
|
|
170 | fire => 0x00000004, |
|
|
171 | electricity => 0x00000008, |
|
|
172 | cold => 0x00000010, |
|
|
173 | confusion => 0x00000020, |
|
|
174 | acid => 0x00000040, |
|
|
175 | drain => 0x00000080, |
|
|
176 | weaponmagic => 0x00000100, |
|
|
177 | ghosthit => 0x00000200, |
|
|
178 | poison => 0x00000400, |
|
|
179 | slow => 0x00000800, |
|
|
180 | paralyze => 0x00001000, |
|
|
181 | turn_undead => 0x00002000, |
|
|
182 | fear => 0x00004000, |
|
|
183 | cancellation => 0x00008000, |
|
|
184 | deplete => 0x00010000, |
|
|
185 | death => 0x00020000, |
|
|
186 | chaos => 0x00040000, |
|
|
187 | counterspell => 0x00080000, |
|
|
188 | godpower => 0x00100000, |
|
|
189 | holyword => 0x00200000, |
|
|
190 | blind => 0x00400000, |
|
|
191 | internal => 0x00800000, |
|
|
192 | life_stealing => 0x01000000, |
|
|
193 | disease => 0x02000000, |
|
|
194 | ); |
|
|
195 | |
|
|
196 | sub _add_resist($$$) { |
|
|
197 | my ($ob, $mask, $value) = @_; |
|
|
198 | |
|
|
199 | while (my ($k, $v) = each %attack_mask) { |
|
|
200 | $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; |
|
|
201 | } |
|
|
202 | } |
|
|
203 | |
165 | # object as in "Object xxx", i.e. archetypes |
204 | # object as in "Object xxx", i.e. archetypes |
166 | sub normalize_object($) { |
205 | sub normalize_object($) { |
167 | my ($ob) = @_; |
206 | my ($ob) = @_; |
168 | |
207 | |
169 | # nuke outdated or never supported fields |
208 | # nuke outdated or never supported fields |
170 | delete $ob->{$_} for qw( |
209 | delete @$ob{qw( |
171 | can_knockback can_parry can_impale can_cut can_dam_armour |
210 | can_knockback can_parry can_impale can_cut can_dam_armour |
172 | can_apply pass_thru can_pass_thru |
211 | can_apply pass_thru can_pass_thru |
173 | ); |
212 | )}; |
|
|
213 | |
|
|
214 | if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } |
|
|
215 | if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } |
|
|
216 | if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } |
174 | |
217 | |
175 | # convert movement strings to bitsets |
218 | # convert movement strings to bitsets |
176 | for my $attr (keys %FIELD_MOVEMENT) { |
219 | for my $attr (keys %FIELD_MOVEMENT) { |
177 | next unless exists $ob->{$attr}; |
220 | next unless exists $ob->{$attr}; |
178 | |
221 | |
… | |
… | |
247 | slaying => delete $ob->{"event_${event}"}, |
290 | slaying => delete $ob->{"event_${event}"}, |
248 | name => delete $ob->{"event_${event}_options"}, |
291 | name => delete $ob->{"event_${event}_options"}, |
249 | }; |
292 | }; |
250 | } |
293 | } |
251 | } |
294 | } |
|
|
295 | |
|
|
296 | # some archetypes had "+3" instead of the canonical "3", so fix |
|
|
297 | $ob->{dam} *= 1 if exists $ob->{dam}; |
252 | |
298 | |
253 | $ob |
299 | $ob |
254 | } |
300 | } |
255 | |
301 | |
256 | # arch as in "arch xxx", ie.. objects |
302 | # arch as in "arch xxx", ie.. objects |
… | |
… | |
388 | if (/^more$/i) { |
434 | if (/^more$/i) { |
389 | $more = $prev; |
435 | $more = $prev; |
390 | } elsif (/^object (\S+)$/i) { |
436 | } elsif (/^object (\S+)$/i) { |
391 | my $name = $1; |
437 | my $name = $1; |
392 | my $arc = attr_thaw normalize_object $parse_block->(_name => $name); |
438 | my $arc = attr_thaw normalize_object $parse_block->(_name => $name); |
|
|
439 | $arc->{_atype} = 'object'; |
393 | |
440 | |
394 | if ($more) { |
441 | if ($more) { |
395 | $more->{more} = $arc; |
442 | $more->{more} = $arc; |
396 | } else { |
443 | } else { |
397 | $arc{$name} = $arc; |
444 | $arc{$name} = $arc; |
… | |
… | |
399 | $prev = $arc; |
446 | $prev = $arc; |
400 | $more = undef; |
447 | $more = undef; |
401 | } elsif (/^arch (\S+)$/i) { |
448 | } elsif (/^arch (\S+)$/i) { |
402 | my $name = $1; |
449 | my $name = $1; |
403 | my $arc = attr_thaw normalize_arch $parse_block->(_name => $name); |
450 | my $arc = attr_thaw normalize_arch $parse_block->(_name => $name); |
|
|
451 | $arc->{_atype} = 'arch'; |
404 | |
452 | |
405 | if ($more) { |
453 | if ($more) { |
406 | $more->{more} = $arc; |
454 | $more->{more} = $arc; |
407 | } else { |
455 | } else { |
408 | push @{ $arc{arch} }, $arc; |
456 | push @{ $arc{arch} }, $arc; |
… | |
… | |
426 | } |
474 | } |
427 | |
475 | |
428 | undef $parse_block; # work around bug in perl not freeing $fh etc. |
476 | undef $parse_block; # work around bug in perl not freeing $fh etc. |
429 | |
477 | |
430 | \%arc |
478 | \%arc |
|
|
479 | } |
|
|
480 | |
|
|
481 | sub archlist_to_string { |
|
|
482 | my ($arch) = @_; |
|
|
483 | |
|
|
484 | my $str; |
|
|
485 | |
|
|
486 | my $append; $append = sub { |
|
|
487 | my %a = %{$_[0]}; |
|
|
488 | |
|
|
489 | Crossfire::attr_freeze \%a; |
|
|
490 | Crossfire::normalize_arch \%a; |
|
|
491 | |
|
|
492 | # undo the bit-split we did before |
|
|
493 | if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { |
|
|
494 | $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) |
|
|
495 | | (delete $a{attack_movement_bits_4_7}); |
|
|
496 | } |
|
|
497 | |
|
|
498 | $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n"; |
|
|
499 | |
|
|
500 | my $inv = delete $a{inventory}; |
|
|
501 | my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some |
|
|
502 | my $anim = delete $a{anim}; |
|
|
503 | |
|
|
504 | my @kv; |
|
|
505 | |
|
|
506 | for ($a{_name} eq "map" |
|
|
507 | ? @Crossfire::FIELD_ORDER_MAP |
|
|
508 | : @Crossfire::FIELD_ORDER) { |
|
|
509 | push @kv, [$_, delete $a{$_}] |
|
|
510 | if exists $a{$_}; |
|
|
511 | } |
|
|
512 | |
|
|
513 | for (sort keys %a) { |
|
|
514 | next if /^_/; # ignore our _-keys |
|
|
515 | push @kv, [$_, delete $a{$_}]; |
|
|
516 | } |
|
|
517 | |
|
|
518 | for (@kv) { |
|
|
519 | my ($k, $v) = @$_; |
|
|
520 | |
|
|
521 | if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { |
|
|
522 | $v =~ s/\n$//; |
|
|
523 | $str .= "$k\n$v\n$end\n"; |
|
|
524 | } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) { |
|
|
525 | if ($v & ~Crossfire::MOVE_ALL or !$v) { |
|
|
526 | $str .= "$k $v\n"; |
|
|
527 | |
|
|
528 | } elsif ($v & Crossfire::MOVE_ALLBIT) { |
|
|
529 | $str .= "$k all"; |
|
|
530 | |
|
|
531 | $str .= " -walk" unless $v & Crossfire::MOVE_WALK; |
|
|
532 | $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW; |
|
|
533 | $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH; |
|
|
534 | $str .= " -swim" unless $v & Crossfire::MOVE_SWIM; |
|
|
535 | $str .= " -boat" unless $v & Crossfire::MOVE_BOAT; |
|
|
536 | |
|
|
537 | $str .= "\n"; |
|
|
538 | |
|
|
539 | } else { |
|
|
540 | $str .= $k; |
|
|
541 | |
|
|
542 | $str .= " walk" if $v & Crossfire::MOVE_WALK; |
|
|
543 | $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW; |
|
|
544 | $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH; |
|
|
545 | $str .= " swim" if $v & Crossfire::MOVE_SWIM; |
|
|
546 | $str .= " boat" if $v & Crossfire::MOVE_BOAT; |
|
|
547 | |
|
|
548 | $str .= "\n"; |
|
|
549 | } |
|
|
550 | } else { |
|
|
551 | $str .= "$k $v\n"; |
|
|
552 | } |
|
|
553 | } |
|
|
554 | |
|
|
555 | if ($inv) { |
|
|
556 | $append->($_) for @$inv; |
|
|
557 | } |
|
|
558 | |
|
|
559 | if ($a{_atype} eq 'object') { |
|
|
560 | $str .= join "\n", "anim", @$anim, "mina\n" |
|
|
561 | if $anim; |
|
|
562 | } |
|
|
563 | |
|
|
564 | $str .= "end\n"; |
|
|
565 | |
|
|
566 | if (($a{_atype} eq 'object') && $more) { |
|
|
567 | $str .= "\nmore\n"; |
|
|
568 | $append->($more) if $more; |
|
|
569 | } |
|
|
570 | }; |
|
|
571 | |
|
|
572 | for (@$arch) { |
|
|
573 | $append->($_); |
|
|
574 | } |
|
|
575 | |
|
|
576 | $str |
431 | } |
577 | } |
432 | |
578 | |
433 | # put all archs into a hash with editor_face as it's key |
579 | # put all archs into a hash with editor_face as it's key |
434 | # NOTE: the arrays in the hash values are references to |
580 | # NOTE: the arrays in the hash values are references to |
435 | # the archs from $ARCH |
581 | # the archs from $ARCH |