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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.45 by root, Thu Mar 16 01:13:02 2006 UTC vs.
Revision 1.71 by elmex, Thu Aug 31 21:09:32 2006 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.9';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
22 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
39
40mkdir $VARDIR, 0777;
25 41
26sub TILESIZE (){ 32 } 42sub TILESIZE (){ 32 }
27 43
28our $VARDIR;
29our %ARCH; 44our %ARCH;
30our %FACE; 45our %FACE;
31our $TILE; 46our $TILE;
32 47
33our %FIELD_MULTILINE = ( 48our %FIELD_MULTILINE = (
34 msg => "endmsg", 49 msg => "endmsg",
35 lore => "endlore", 50 lore => "endlore",
51 maplore => "endmaplore",
36); 52);
37 53
38# not used yet, maybe alphabetical is ok 54# movement bit type, PITA
55our %FIELD_MOVEMENT = map +($_ => undef),
56 qw(move_type move_block move_allow move_on move_off move_slow);
57
58# same as in server save routine, to (hopefully) be compatible
59# to the other editors.
60our @FIELD_ORDER_MAP = (qw(
61 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore
64 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67));
68
39our @FIELD_ORDER = (qw(name name_pl)); 69our @FIELD_ORDER = (qw(
70 elevation
40 71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch face
74 #todo-events
75 animation is_animated
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114
115 body_range body_arm body_torso body_head body_neck body_skill
116 body_finger body_shoulder body_foot body_hand body_wrist body_waist
117));
118
119our %EVENT_TYPE = (
120 apply => 1,
121 attack => 2,
122 death => 3,
123 drop => 4,
124 pickup => 5,
125 say => 6,
126 stop => 7,
127 time => 8,
128 throw => 9,
129 trigger => 10,
130 close => 11,
131 timer => 12,
132);
133
41sub MOVE_WALK (){ 0x1 } 134sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 135sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 136sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 137sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 138sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 139sub MOVE_BOAT (){ 0x10 }
140sub MOVE_KNOWN (){ 0x1f } # all of above
141sub MOVE_ALLBIT (){ 0x10000 }
142sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
47 143
48sub load_ref($) { 144sub load_ref($) {
49 my ($path) = @_; 145 my ($path) = @_;
50 146
51 open my $fh, "<", $path 147 open my $fh, "<:raw:perlio", $path
52 or die "$path: $!"; 148 or die "$path: $!";
53 binmode $fh;
54 local $/; 149 local $/;
55 150
56 Storable::thaw <$fh> 151 thaw <$fh>
57} 152}
58 153
59sub save_ref($$) { 154sub save_ref($$) {
60 my ($ref, $path) = @_; 155 my ($ref, $path) = @_;
61 156
62 open my $fh, ">", "$path~" 157 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 158 or die "$path~: $!";
64 binmode $fh;
65 print $fh Storable::freeze $ref; 159 print $fh freeze $ref;
66 close $fh; 160 close $fh;
67 rename "$path~", $path 161 rename "$path~", $path
68 or die "$path: $!"; 162 or die "$path: $!";
69} 163}
70 164
165# object as in "Object xxx", i.e. archetypes
166sub normalize_object($) {
167 my ($ob) = @_;
168
169 # nuke outdated or never supported fields
170 delete $ob->{$_} for qw(
171 can_knockback can_parry can_impale can_cut can_dam_armour
172 can_apply pass_thru can_pass_thru
173 );
174
175 # convert movement strings to bitsets
176 for my $attr (keys %FIELD_MOVEMENT) {
177 next unless exists $ob->{$attr};
178
179 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
180
181 next if $ob->{$attr} =~ /^\d+$/;
182
183 my $flags = 0;
184
185 # assume list
186 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
187 $flags |= MOVE_WALK if $flag eq "walk";
188 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
189 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
190 $flags |= MOVE_FLYING if $flag eq "flying";
191 $flags |= MOVE_SWIM if $flag eq "swim";
192 $flags |= MOVE_BOAT if $flag eq "boat";
193 $flags |= MOVE_ALL if $flag eq "all";
194
195 $flags &= ~MOVE_WALK if $flag eq "-walk";
196 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
197 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
198 $flags &= ~MOVE_FLYING if $flag eq "-flying";
199 $flags &= ~MOVE_SWIM if $flag eq "-swim";
200 $flags &= ~MOVE_BOAT if $flag eq "-boat";
201 $flags &= ~MOVE_ALL if $flag eq "-all";
202 }
203
204 $ob->{$attr} = $flags;
205 }
206
207 # convert outdated movement flags to new movement sets
208 if (defined (my $v = delete $ob->{no_pass})) {
209 $ob->{move_block} = $v ? MOVE_ALL : 0;
210 }
211 if (defined (my $v = delete $ob->{slow_move})) {
212 $ob->{move_slow} |= MOVE_WALK;
213 $ob->{move_slow_penalty} = $v;
214 }
215 if (defined (my $v = delete $ob->{walk_on})) {
216 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
217 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
218 : $ob->{move_on} & ~MOVE_WALK;
219 }
220 if (defined (my $v = delete $ob->{walk_off})) {
221 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
222 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
223 : $ob->{move_off} & ~MOVE_WALK;
224 }
225 if (defined (my $v = delete $ob->{fly_on})) {
226 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
227 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
228 : $ob->{move_on} & ~MOVE_FLY_LOW;
229 }
230 if (defined (my $v = delete $ob->{fly_off})) {
231 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
232 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
233 : $ob->{move_off} & ~MOVE_FLY_LOW;
234 }
235 if (defined (my $v = delete $ob->{flying})) {
236 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
237 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
238 : $ob->{move_type} & ~MOVE_FLY_LOW;
239 }
240
241 # convert idiotic event_xxx things into objects
242 while (my ($event, $subtype) = each %EVENT_TYPE) {
243 if (exists $ob->{"event_${event}_plugin"}) {
244 push @{$ob->{inventory}}, {
245 _name => "event_$event",
246 title => delete $ob->{"event_${event}_plugin"},
247 slaying => delete $ob->{"event_${event}"},
248 name => delete $ob->{"event_${event}_options"},
249 };
250 }
251 }
252
253 $ob
254}
255
256# arch as in "arch xxx", ie.. objects
71sub normalize_arch($) { 257sub normalize_arch($) {
72 my ($ob) = @_; 258 my ($ob) = @_;
73 259
260 normalize_object $ob;
261
74 my $arch = $ARCH{$ob->{_name}} 262 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 263 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 264
79 if ($arch->{type} == 22) { # map 265 if ($arch->{type} == 22) { # map
80 my %normalize = ( 266 my %normalize = (
81 "enter_x" => "hp", 267 "enter_x" => "hp",
82 "enter_y" => "sp", 268 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 278 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 279 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 280 $ob->{$k2} = $v;
95 } 281 }
96 } 282 }
97 } 283 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 284 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 285 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 286 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 287 next if $k eq "_name";
127 delete $ob->{$k}; 288 delete $ob->{$k};
128 } 289 }
290 }
291 }
292
293 # a speciality for the editor
294 if (exists $ob->{attack_movement}) {
295 my $am = delete $ob->{attack_movement};
296 $ob->{attack_movement_bits_0_3} = $am & 15;
297 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 298 }
130 299
131 $ob 300 $ob
132} 301}
133 302
303sub attr_thaw($) {
304 my ($ob) = @_;
305
306 $ob->{attach} = from_json $ob->{attach}
307 if exists $ob->{attach};
308
309 $ob
310}
311
312sub attr_freeze($) {
313 my ($ob) = @_;
314
315 $ob->{attach} = Crossfire::to_json $ob->{attach}
316 if exists $ob->{attach};
317
318 $ob
319}
320
134sub read_pak($;$) { 321sub read_pak($) {
135 my ($path, $cache) = @_; 322 my ($path) = @_;
136 323
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 324 my %pak;
143 325
144 open my $fh, "<", $path 326 open my $fh, "<:raw:perlio", $path
145 or Carp::croak "$_[0]: $!"; 327 or Carp::croak "$_[0]: $!";
146 binmode $fh; 328 binmode $fh;
147 while (<$fh>) { 329 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 330 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 331 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 332 read $fh, $pak{$path}, $len;
151 } 333 }
152 334
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 335 \%pak
157 }
158} 336}
159 337
160sub read_arch($;$) { 338sub read_arch($;$) {
161 my ($path, $cache) = @_; 339 my ($path, $toplevel) = @_;
162 340
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 341 my %arc;
169 my ($more, $prev); 342 my ($more, $prev);
170 343
171 open my $fh, "<", $path 344 open my $fh, "<:raw:perlio:utf8", $path
172 or Carp::croak "$path: $!"; 345 or Carp::croak "$path: $!";
173 346
174 binmode $fh; 347# binmode $fh;
175 348
176 my $parse_block; $parse_block = sub { 349 my $parse_block; $parse_block = sub {
177 my %arc = @_; 350 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 351
207 while (<$fh>) { 352 while (<$fh>) {
208 s/\s+$//; 353 s/\s+$//;
209 if (/^more$/i) { 354 if (/^end$/i) {
210 $more = $prev; 355 last;
211 } elsif (/^object (\S+)$/i) { 356 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 357 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name); 358 } elsif (/^lore$/i) {
214 359 while (<$fh>) {
215 if ($more) { 360 last if /^endlore\s*$/i;
216 $more->{more} = $arc;
217 } else {
218 $arc{$name} = $arc; 361 $arc{lore} .= $_;
219 } 362 }
220 $prev = $arc; 363 } elsif (/^msg$/i) {
221 $more = undef; 364 while (<$fh>) {
365 last if /^endmsg\s*$/i;
366 $arc{msg} .= $_;
367 }
368 } elsif (/^anim$/i) {
369 while (<$fh>) {
370 last if /^mina\s*$/i;
371 chomp;
372 push @{ $arc{anim} }, $_;
373 }
222 } elsif (/^arch (\S+)$/i) { 374 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 375 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 376 } elsif (/^\s*($|#)/) {
225 # 377 #
226 } else { 378 } else {
227 warn "$path: unparseable top-level line '$_'"; 379 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 } 380 }
229 } 381 }
230 382
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235
236 \%arc 383 \%arc
237 } 384 };
385
386 while (<$fh>) {
387 s/\s+$//;
388 if (/^more$/i) {
389 $more = $prev;
390 } elsif (/^object (\S+)$/i) {
391 my $name = $1;
392 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
393 $arc->{_atype} = 'object';
394
395 if ($more) {
396 $more->{more} = $arc;
397 } else {
398 $arc{$name} = $arc;
399 }
400 $prev = $arc;
401 $more = undef;
402 } elsif (/^arch (\S+)$/i) {
403 my $name = $1;
404 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
405 $arc->{_atype} = 'arch';
406
407 if ($more) {
408 $more->{more} = $arc;
409 } else {
410 push @{ $arc{arch} }, $arc;
411 }
412 $prev = $arc;
413 $more = undef;
414 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
415 if ($1 eq "lev_array") {
416 while (<$fh>) {
417 last if /^endplst\s*$/;
418 push @{$toplevel->{lev_array}}, $_+0;
419 }
420 } else {
421 $toplevel->{$1} = $2;
422 }
423 } elsif (/^\s*($|#)/) {
424 #
425 } else {
426 die "$path: unparseable top-level line '$_'";
427 }
428 }
429
430 undef $parse_block; # work around bug in perl not freeing $fh etc.
431
432 \%arc
433}
434
435sub archlist_to_string {
436 my ($arch) = @_;
437
438 my $str;
439
440 my $append; $append = sub {
441 my %a = %{$_[0]};
442
443 Crossfire::attr_freeze \%a;
444 Crossfire::normalize_arch \%a;
445
446 # undo the bit-split we did before
447 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
448 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
449 | (delete $a{attack_movement_bits_4_7});
450 }
451
452 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
453
454 my $inv = delete $a{inventory};
455 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
456 my $anim = delete $a{anim};
457
458 my @kv;
459
460 for ($a{_name} eq "map"
461 ? @Crossfire::FIELD_ORDER_MAP
462 : @Crossfire::FIELD_ORDER) {
463 push @kv, [$_, delete $a{$_}]
464 if exists $a{$_};
465 }
466
467 for (sort keys %a) {
468 next if /^_/; # ignore our _-keys
469 push @kv, [$_, delete $a{$_}];
470 }
471
472 for (@kv) {
473 my ($k, $v) = @$_;
474
475 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
476 $v =~ s/\n$//;
477 $str .= "$k\n$v\n$end\n";
478 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
479 if ($v & ~Crossfire::MOVE_ALL or !$v) {
480 $str .= "$k $v\n";
481
482 } elsif ($v & Crossfire::MOVE_ALLBIT) {
483 $str .= "$k all";
484
485 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
486 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
487 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
488 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
489 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
490
491 $str .= "\n";
492
493 } else {
494 $str .= $k;
495
496 $str .= " walk" if $v & Crossfire::MOVE_WALK;
497 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
498 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
499 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
500 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
501
502 $str .= "\n";
503 }
504 } else {
505 $str .= "$k $v\n";
506 }
507 }
508
509 if ($inv) {
510 $append->($_) for @$inv;
511 }
512
513 if ($a{_atype} eq 'object') {
514 $str .= join "\n", "anim", @$anim, "mina\n"
515 if $anim;
516 }
517
518 $str .= "end\n";
519
520 if (($a{_atype} eq 'object') && $more) {
521 $str .= "\nmore\n";
522 $append->($more) if $more;
523 }
524 };
525
526 for (@$arch) {
527 $append->($_);
528 }
529
530 $str
238} 531}
239 532
240# put all archs into a hash with editor_face as it's key 533# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 534# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 535# the archs from $ARCH
243sub editor_archs { 536sub editor_archs {
244 my %paths; 537 my %paths;
245 538
246 for (keys %ARCH) { 539 for (keys %ARCH) {
247 my $arch = $ARCH{$_}; 540 my $arch = $ARCH{$_};
248 push @{$paths{$arch->{editor_folder}}}, \$arch; 541 push @{$paths{$arch->{editor_folder}}}, $arch;
249 } 542 }
250 543
251 \%paths 544 \%paths
252} 545}
253 546
305 import 598 import
306 599
307=cut 600=cut
308 601
309sub arch_attr($) { 602sub arch_attr($) {
310 my ($arch) = @_; 603 my ($obj) = @_;
311 604
312 require Crossfire::Data; 605 require Crossfire::Data;
313 606
314 my $root; 607 my $root;
608 my $attr = { };
609
610 my $arch = $ARCH{ $obj->{_name} };
611 my $type = $obj->{type} || $arch->{type};
315 612
316 if ($arch->{type} > 0) { 613 if ($type > 0) {
317 $root = $Crossfire::Data::ATTR{$arch->{type}+0}; 614 $root = $Crossfire::Data::ATTR{$type};
318 } else { 615 } else {
616 my %a = (%$arch, %$obj);
617
618 if ($a{is_floor} && !$a{alive}) {
619 $root = $Crossfire::Data::TYPE{Floor};
620 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
621 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
622 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
623 $root = $Crossfire::Data::TYPE{Wall};
624 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
625 $root = $Crossfire::Data::TYPE{"Weak Wall"};
626 } else {
319 $root = $Crossfire::Data::TYPE{Misc}; 627 $root = $Crossfire::Data::TYPE{Misc};
320
321 type:
322 for (@Crossfire::Data::ATTR0) {
323 my $req = $_->{required}
324 or die "internal error: ATTR0 without 'required'";
325
326 keys %$req;
327 while (my ($k, $v) = each %$req) {
328 next type
329 unless $arch->{$k} == $v;
330 } 628 }
629 }
331 630
332 $root = $_; 631 my @import = ($root);
333 }
334 } 632
335
336 my $attr = { };
337
338 my @import = (\%Crossfire::Data::DEFAULT_ATTR, $root); 633 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
634 unless $type == 116;
635
339 my (%ignore); 636 my (%ignore);
340 my (@section_order, %section, @attr_order); 637 my (@section_order, %section, @attr_order);
341 638
342 while (my $type = shift @import) { 639 while (my $type = shift @import) {
343 push @import, @{$type->{import} || []}; 640 push @import, @{$type->{import} || []};
438# return(edit_type); 735# return(edit_type);
439# 736#
440# 737#
441} 738}
442 739
443sub init($) { 740sub cache_file($$&&) {
444 my ($cachedir) = @_; 741 my ($src, $cache, $load, $create) = @_;
445 742
446 return if %ARCH; 743 my ($size, $mtime) = (stat $src)[7,9]
744 or Carp::croak "$src: $!";
447 745
448 mkdir $cachedir, 0777; 746 if (-e $cache) {
449 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 747 my $ref = eval { load_ref $cache };
450}
451 748
452$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 749 if ($ref->{version} == 1
750 && $ref->{size} == $size
751 && $ref->{mtime} == $mtime
752 && eval { $load->($ref->{data}); 1 }) {
753 return;
754 }
755 }
453 756
454init $VARDIR; 757 my $ref = {
758 version => 1,
759 size => $size,
760 mtime => $mtime,
761 data => $create->(),
762 };
763
764 $load->($ref->{data});
765
766 save_ref $ref, $cache;
767}
768
769=item set_libdir $path
770
771Sets the library directory to the given path
772(default: $ENV{CROSSFIRE_LIBDIR}).
773
774You have to (re-)load the archetypes and tilecache manually after steting
775the library path.
776
777=cut
778
779sub set_libdir($) {
780 $LIB = $_[0];
781}
782
783=item load_archetypes
784
785(Re-)Load archetypes into %ARCH.
786
787=cut
788
789sub load_archetypes() {
790 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
791 *ARCH = $_[0];
792 }, sub {
793 read_arch "$LIB/archetypes"
794 };
795}
796
797=item load_tilecache
798
799(Re-)Load %TILE and %FACE.
800
801=cut
802
803sub load_tilecache() {
804 require Gtk2;
805
806 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
807 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
808 or die "$VARDIR/tilecache.png: $!";
809 *FACE = $_[0];
810 }, sub {
811 my $tile = read_pak "$LIB/crossfire.0";
812
813 my %cache;
814
815 my $idx = 0;
816
817 for my $name (sort keys %$tile) {
818 my $pb = new Gtk2::Gdk::PixbufLoader;
819 $pb->write ($tile->{$name});
820 $pb->close;
821 my $pb = $pb->get_pixbuf;
822
823 my $tile = $cache{$name} = {
824 pb => $pb,
825 idx => $idx,
826 w => int $pb->get_width / TILESIZE,
827 h => int $pb->get_height / TILESIZE,
828 };
829
830
831 $idx += $tile->{w} * $tile->{h};
832 }
833
834 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
835
836 while (my ($name, $tile) = each %cache) {
837 my $tpb = delete $tile->{pb};
838 my $ofs = $tile->{idx};
839
840 for my $x (0 .. $tile->{w} - 1) {
841 for my $y (0 .. $tile->{h} - 1) {
842 my $idx = $ofs + $x + $y * $tile->{w};
843 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
844 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
845 }
846 }
847 }
848
849 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
850
851 \%cache
852 };
853}
455 854
456=head1 AUTHOR 855=head1 AUTHOR
457 856
458 Marc Lehmann <schmorp@schmorp.de> 857 Marc Lehmann <schmorp@schmorp.de>
459 http://home.schmorp.de/ 858 http://home.schmorp.de/

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