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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.18 by root, Wed Feb 22 22:41:22 2006 UTC vs.
Revision 1.72 by root, Mon Sep 4 17:58:51 2006 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.9';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
39
40mkdir $VARDIR, 0777;
26 41
27sub TILESIZE (){ 32 } 42sub TILESIZE (){ 32 }
28 43
29our $CACHEDIR;
30our %ARCH; 44our %ARCH;
31our %FACE; 45our %FACE;
32our $TILE; 46our $TILE;
33 47
34our %FIELD_MULTILINE = ( 48our %FIELD_MULTILINE = (
35 msg => "endmsg", 49 msg => "endmsg",
36 lore => "endlore", 50 lore => "endlore",
51 maplore => "endmaplore",
37); 52);
38 53
39# not used yet, maybe alphabetical is ok 54# movement bit type, PITA
55our %FIELD_MOVEMENT = map +($_ => undef),
56 qw(move_type move_block move_allow move_on move_off move_slow);
57
58# same as in server save routine, to (hopefully) be compatible
59# to the other editors.
60our @FIELD_ORDER_MAP = (qw(
61 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore
64 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67));
68
40our @FIELD_ORDER = (qw(name name_pl)); 69our @FIELD_ORDER = (qw(
70 elevation
41 71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch face
74 #todo-events
75 animation is_animated
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114
115 body_range body_arm body_torso body_head body_neck body_skill
116 body_finger body_shoulder body_foot body_hand body_wrist body_waist
117));
118
119our %EVENT_TYPE = (
120 apply => 1,
121 attack => 2,
122 death => 3,
123 drop => 4,
124 pickup => 5,
125 say => 6,
126 stop => 7,
127 time => 8,
128 throw => 9,
129 trigger => 10,
130 close => 11,
131 timer => 12,
132);
133
42sub MOVE_WALK (){ 0x1 } 134sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 135sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 136sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 137sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 138sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 139sub MOVE_BOAT (){ 0x10 }
140sub MOVE_KNOWN (){ 0x1f } # all of above
141sub MOVE_ALLBIT (){ 0x10000 }
142sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
48 143
144sub load_ref($) {
145 my ($path) = @_;
146
147 open my $fh, "<:raw:perlio", $path
148 or die "$path: $!";
149 local $/;
150
151 thaw <$fh>
152}
153
154sub save_ref($$) {
155 my ($ref, $path) = @_;
156
157 open my $fh, ">:raw:perlio", "$path~"
158 or die "$path~: $!";
159 print $fh freeze $ref;
160 close $fh;
161 rename "$path~", $path
162 or die "$path: $!";
163}
164
165my %attack_mask = (
166 physical => 0x00000001,
167 magic => 0x00000002,
168 fire => 0x00000004,
169 electricity => 0x00000008,
170 cold => 0x00000010,
171 confusion => 0x00000020,
172 acid => 0x00000040,
173 drain => 0x00000080,
174 weaponmagic => 0x00000100,
175 ghosthit => 0x00000200,
176 poison => 0x00000400,
177 slow => 0x00000800,
178 paralyze => 0x00001000,
179 turn_undead => 0x00002000,
180 fear => 0x00004000,
181 cancellation => 0x00008000,
182 deplete => 0x00010000,
183 death => 0x00020000,
184 chaos => 0x00040000,
185 counterspell => 0x00080000,
186 godpower => 0x00100000,
187 holyword => 0x00200000,
188 blind => 0x00400000,
189 internal => 0x00800000,
190 life_stealing => 0x01000000,
191 disease => 0x02000000,
192);
193
194sub _add_resist($$$) {
195 my ($ob, $mask, $value) = @_;
196
197 while (my ($k, $v) = each %attack_mask) {
198 $ob->{"resist_$k"} += $value if $mask & $v;
199 }
200}
201
202# object as in "Object xxx", i.e. archetypes
203sub normalize_object($) {
204 my ($ob) = @_;
205
206 # nuke outdated or never supported fields
207 delete @$ob{qw(
208 can_knockback can_parry can_impale can_cut can_dam_armour
209 can_apply pass_thru can_pass_thru
210 )};
211
212 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
213 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
214 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
215
216 # convert movement strings to bitsets
217 for my $attr (keys %FIELD_MOVEMENT) {
218 next unless exists $ob->{$attr};
219
220 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
221
222 next if $ob->{$attr} =~ /^\d+$/;
223
224 my $flags = 0;
225
226 # assume list
227 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
228 $flags |= MOVE_WALK if $flag eq "walk";
229 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
230 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
231 $flags |= MOVE_FLYING if $flag eq "flying";
232 $flags |= MOVE_SWIM if $flag eq "swim";
233 $flags |= MOVE_BOAT if $flag eq "boat";
234 $flags |= MOVE_ALL if $flag eq "all";
235
236 $flags &= ~MOVE_WALK if $flag eq "-walk";
237 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
238 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
239 $flags &= ~MOVE_FLYING if $flag eq "-flying";
240 $flags &= ~MOVE_SWIM if $flag eq "-swim";
241 $flags &= ~MOVE_BOAT if $flag eq "-boat";
242 $flags &= ~MOVE_ALL if $flag eq "-all";
243 }
244
245 $ob->{$attr} = $flags;
246 }
247
248 # convert outdated movement flags to new movement sets
249 if (defined (my $v = delete $ob->{no_pass})) {
250 $ob->{move_block} = $v ? MOVE_ALL : 0;
251 }
252 if (defined (my $v = delete $ob->{slow_move})) {
253 $ob->{move_slow} |= MOVE_WALK;
254 $ob->{move_slow_penalty} = $v;
255 }
256 if (defined (my $v = delete $ob->{walk_on})) {
257 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
258 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
259 : $ob->{move_on} & ~MOVE_WALK;
260 }
261 if (defined (my $v = delete $ob->{walk_off})) {
262 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
263 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
264 : $ob->{move_off} & ~MOVE_WALK;
265 }
266 if (defined (my $v = delete $ob->{fly_on})) {
267 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
268 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
269 : $ob->{move_on} & ~MOVE_FLY_LOW;
270 }
271 if (defined (my $v = delete $ob->{fly_off})) {
272 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
273 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
274 : $ob->{move_off} & ~MOVE_FLY_LOW;
275 }
276 if (defined (my $v = delete $ob->{flying})) {
277 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
278 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
279 : $ob->{move_type} & ~MOVE_FLY_LOW;
280 }
281
282 # convert idiotic event_xxx things into objects
283 while (my ($event, $subtype) = each %EVENT_TYPE) {
284 if (exists $ob->{"event_${event}_plugin"}) {
285 push @{$ob->{inventory}}, {
286 _name => "event_$event",
287 title => delete $ob->{"event_${event}_plugin"},
288 slaying => delete $ob->{"event_${event}"},
289 name => delete $ob->{"event_${event}_options"},
290 };
291 }
292 }
293
294 $ob
295}
296
297# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 298sub normalize_arch($) {
50 my ($ob) = @_; 299 my ($ob) = @_;
51 300
301 normalize_object $ob;
302
52 my $arch = $ARCH{$ob->{_name}} 303 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 304 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 305
57 if ($arch->{type} == 22) { # map 306 if ($arch->{type} == 22) { # map
58 my %normalize = ( 307 my %normalize = (
59 "enter_x" => "hp", 308 "enter_x" => "hp",
60 "enter_y" => "sp", 309 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 319 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 320 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 321 $ob->{$k2} = $v;
73 } 322 }
74 } 323 }
75 } 324 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 325 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 326 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 327 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 328 next if $k eq "_name";
105 delete $ob->{$k}; 329 delete $ob->{$k};
106 } 330 }
331 }
332 }
333
334 # a speciality for the editor
335 if (exists $ob->{attack_movement}) {
336 my $am = delete $ob->{attack_movement};
337 $ob->{attack_movement_bits_0_3} = $am & 15;
338 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 339 }
108 340
109 $ob 341 $ob
110} 342}
111 343
344sub attr_thaw($) {
345 my ($ob) = @_;
346
347 $ob->{attach} = from_json $ob->{attach}
348 if exists $ob->{attach};
349
350 $ob
351}
352
353sub attr_freeze($) {
354 my ($ob) = @_;
355
356 $ob->{attach} = Crossfire::to_json $ob->{attach}
357 if exists $ob->{attach};
358
359 $ob
360}
361
112sub read_pak($;$) { 362sub read_pak($) {
113 my ($path, $cache) = @_; 363 my ($path) = @_;
114 364
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 365 my %pak;
121 366
122 open my $fh, "<:raw", $path 367 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 368 or Carp::croak "$_[0]: $!";
369 binmode $fh;
124 while (<$fh>) { 370 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 371 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 372 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 373 read $fh, $pak{$path}, $len;
128 } 374 }
129 375
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 376 \%pak
134 }
135} 377}
136 378
137sub read_arch($;$) { 379sub read_arch($;$) {
138 my ($path, $cache) = @_; 380 my ($path, $toplevel) = @_;
139 381
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 382 my %arc;
146 my ($more, $prev); 383 my ($more, $prev);
147 384
148 open my $fh, "<:raw", $path 385 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 386 or Carp::croak "$path: $!";
150 387
388# binmode $fh;
389
151 my $parse_block; $parse_block = sub { 390 my $parse_block; $parse_block = sub {
152 my %arc = @_; 391 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 392
182 while (<$fh>) { 393 while (<$fh>) {
183 s/\s+$//; 394 s/\s+$//;
184 if (/^more$/i) { 395 if (/^end$/i) {
185 $more = $prev; 396 last;
186 } elsif (/^object (\S+)$/i) { 397 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 398 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name); 399 } elsif (/^lore$/i) {
189 400 while (<$fh>) {
190 if ($more) { 401 last if /^endlore\s*$/i;
191 $more->{more} = $arc;
192 } else {
193 $arc{$name} = $arc; 402 $arc{lore} .= $_;
194 } 403 }
195 $prev = $arc; 404 } elsif (/^msg$/i) {
196 $more = undef; 405 while (<$fh>) {
406 last if /^endmsg\s*$/i;
407 $arc{msg} .= $_;
408 }
409 } elsif (/^anim$/i) {
410 while (<$fh>) {
411 last if /^mina\s*$/i;
412 chomp;
413 push @{ $arc{anim} }, $_;
414 }
197 } elsif (/^arch (\S+)$/i) { 415 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 416 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 417 } elsif (/^\s*($|#)/) {
200 # 418 #
201 } else { 419 } else {
202 warn "$path: unparseable top-level line '$_'"; 420 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 } 421 }
204 } 422 }
205 423
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210
211 \%arc 424 \%arc
212 } 425 };
426
427 while (<$fh>) {
428 s/\s+$//;
429 if (/^more$/i) {
430 $more = $prev;
431 } elsif (/^object (\S+)$/i) {
432 my $name = $1;
433 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
434 $arc->{_atype} = 'object';
435
436 if ($more) {
437 $more->{more} = $arc;
438 } else {
439 $arc{$name} = $arc;
440 }
441 $prev = $arc;
442 $more = undef;
443 } elsif (/^arch (\S+)$/i) {
444 my $name = $1;
445 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
446 $arc->{_atype} = 'arch';
447
448 if ($more) {
449 $more->{more} = $arc;
450 } else {
451 push @{ $arc{arch} }, $arc;
452 }
453 $prev = $arc;
454 $more = undef;
455 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
456 if ($1 eq "lev_array") {
457 while (<$fh>) {
458 last if /^endplst\s*$/;
459 push @{$toplevel->{lev_array}}, $_+0;
460 }
461 } else {
462 $toplevel->{$1} = $2;
463 }
464 } elsif (/^\s*($|#)/) {
465 #
466 } else {
467 die "$path: unparseable top-level line '$_'";
468 }
469 }
470
471 undef $parse_block; # work around bug in perl not freeing $fh etc.
472
473 \%arc
474}
475
476sub archlist_to_string {
477 my ($arch) = @_;
478
479 my $str;
480
481 my $append; $append = sub {
482 my %a = %{$_[0]};
483
484 Crossfire::attr_freeze \%a;
485 Crossfire::normalize_arch \%a;
486
487 # undo the bit-split we did before
488 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
489 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
490 | (delete $a{attack_movement_bits_4_7});
491 }
492
493 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
494
495 my $inv = delete $a{inventory};
496 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
497 my $anim = delete $a{anim};
498
499 my @kv;
500
501 for ($a{_name} eq "map"
502 ? @Crossfire::FIELD_ORDER_MAP
503 : @Crossfire::FIELD_ORDER) {
504 push @kv, [$_, delete $a{$_}]
505 if exists $a{$_};
506 }
507
508 for (sort keys %a) {
509 next if /^_/; # ignore our _-keys
510 push @kv, [$_, delete $a{$_}];
511 }
512
513 for (@kv) {
514 my ($k, $v) = @$_;
515
516 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
517 $v =~ s/\n$//;
518 $str .= "$k\n$v\n$end\n";
519 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
520 if ($v & ~Crossfire::MOVE_ALL or !$v) {
521 $str .= "$k $v\n";
522
523 } elsif ($v & Crossfire::MOVE_ALLBIT) {
524 $str .= "$k all";
525
526 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
527 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
528 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
529 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
530 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
531
532 $str .= "\n";
533
534 } else {
535 $str .= $k;
536
537 $str .= " walk" if $v & Crossfire::MOVE_WALK;
538 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
539 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
540 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
541 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
542
543 $str .= "\n";
544 }
545 } else {
546 $str .= "$k $v\n";
547 }
548 }
549
550 if ($inv) {
551 $append->($_) for @$inv;
552 }
553
554 if ($a{_atype} eq 'object') {
555 $str .= join "\n", "anim", @$anim, "mina\n"
556 if $anim;
557 }
558
559 $str .= "end\n";
560
561 if (($a{_atype} eq 'object') && $more) {
562 $str .= "\nmore\n";
563 $append->($more) if $more;
564 }
565 };
566
567 for (@$arch) {
568 $append->($_);
569 }
570
571 $str
213} 572}
214 573
215# put all archs into a hash with editor_face as it's key 574# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 575# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 576# the archs from $ARCH
218sub editor_archs { 577sub editor_archs {
219 my %paths; 578 my %paths;
220 579
221 for (keys %ARCH) { 580 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 581 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 582 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 583 }
225 584
226 \%paths 585 \%paths
227} 586}
228 587
238 my ($a) = @_; 597 my ($a) = @_;
239 598
240 my $o = $ARCH{$a->{_name}} 599 my $o = $ARCH{$a->{_name}}
241 or return; 600 or return;
242 601
243 my $face = $FACE{$a->{face} || $o->{face}} 602 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 603 or (warn "no face data found for arch '$a->{_name}'"), return;
245 604
246 if ($face->{w} > 1 || $face->{h} > 1) { 605 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 606 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 607 return (0, 0, $face->{w} - 1, $face->{h} - 1);
264 # single face 623 # single face
265 return (0, 0, 0, 0); 624 return (0, 0, 0, 0);
266 } 625 }
267} 626}
268 627
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 628=item $type = arch_attr $arch
278 629
279Returns a hashref describing the object and its attributes. It can contain 630Returns a hashref describing the object and its attributes. It can contain
280the following keys: 631the following keys:
281 632
282 name the name, suitable for display purposes 633 name the name, suitable for display purposes
283 ignore 634 ignore
284 attr 635 attr
285 desc 636 desc
286 use 637 use
287 section => [name => \%attr, name => \%attr] 638 section => [name => \%attr, name => \%attr]
639 import
288 640
289=cut 641=cut
290 642
291sub arch_attr($) { 643sub arch_attr($) {
292 my ($arch) = @_; 644 my ($obj) = @_;
293 645
294 require Crossfire::Data; 646 require Crossfire::Data;
295 647
648 my $root;
296 my $attr; 649 my $attr = { };
650
651 my $arch = $ARCH{ $obj->{_name} };
652 my $type = $obj->{type} || $arch->{type};
297 653
298 if ($arch->{type} > 0) { 654 if ($type > 0) {
299 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 655 $root = $Crossfire::Data::ATTR{$type};
300 } else { 656 } else {
657 my %a = (%$arch, %$obj);
658
659 if ($a{is_floor} && !$a{alive}) {
660 $root = $Crossfire::Data::TYPE{Floor};
661 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
662 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
663 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
664 $root = $Crossfire::Data::TYPE{Wall};
665 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
666 $root = $Crossfire::Data::TYPE{"Weak Wall"};
667 } else {
301 $attr = $Crossfire::Data::TYPE{Misc}; 668 $root = $Crossfire::Data::TYPE{Misc};
669 }
670 }
302 671
303 type: 672 my @import = ($root);
304 for (@Crossfire::Data::ATTR0) { 673
305 my $req = $_->{required} 674 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
306 or die "internal error: ATTR0 without 'required'"; 675 unless $type == 116;
307 676
308 while (my ($k, $v) = each %$req) { 677 my (%ignore);
309 next type 678 my (@section_order, %section, @attr_order);
310 unless $arch->{$k} == $v; 679
680 while (my $type = shift @import) {
681 push @import, @{$type->{import} || []};
682
683 $attr->{$_} ||= $type->{$_}
684 for qw(name desc use);
685
686 for (@{$type->{ignore} || []}) {
687 $ignore{$_}++ for ref $_ ? @$_ : $_;
688 }
689
690 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
691 my ($name, $attr) = @$_;
692 push @section_order, $name;
693 for (@$attr) {
694 my ($k, $v) = @$_;
695 push @attr_order, $k;
696 $section{$name}{$k} ||= $v;
311 } 697 }
698 }
699 }
312 700
313 $attr = $_; 701 $attr->{section} = [
702 map !exists $section{$_} ? () : do {
703 my $attr = delete $section{$_};
704
705 [
706 $_,
707 map exists $attr->{$_} && !$ignore{$_}
708 ? [$_ => delete $attr->{$_}] : (),
709 @attr_order
710 ]
314 } 711 },
315 } 712
713 exists $section{$_} ? [$_ => delete $section{$_}] : (),
714 @section_order
715 ];
316 716
317 use PApp::Util; 717 $attr
318 warn PApp::Util::dumpval $attr;
319} 718}
320 719
321sub arch_edit_sections { 720sub arch_edit_sections {
322# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 721# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
323# edit_type = 0; 722# edit_type = 0;
377# return(edit_type); 776# return(edit_type);
378# 777#
379# 778#
380} 779}
381 780
382$CACHEDIR ||= "$ENV{HOME}/.crossfire"; 781sub cache_file($$&&) {
782 my ($src, $cache, $load, $create) = @_;
383 783
384init $CACHEDIR; 784 my ($size, $mtime) = (stat $src)[7,9]
785 or Carp::croak "$src: $!";
786
787 if (-e $cache) {
788 my $ref = eval { load_ref $cache };
789
790 if ($ref->{version} == 1
791 && $ref->{size} == $size
792 && $ref->{mtime} == $mtime
793 && eval { $load->($ref->{data}); 1 }) {
794 return;
795 }
796 }
797
798 my $ref = {
799 version => 1,
800 size => $size,
801 mtime => $mtime,
802 data => $create->(),
803 };
804
805 $load->($ref->{data});
806
807 save_ref $ref, $cache;
808}
809
810=item set_libdir $path
811
812Sets the library directory to the given path
813(default: $ENV{CROSSFIRE_LIBDIR}).
814
815You have to (re-)load the archetypes and tilecache manually after steting
816the library path.
817
818=cut
819
820sub set_libdir($) {
821 $LIB = $_[0];
822}
823
824=item load_archetypes
825
826(Re-)Load archetypes into %ARCH.
827
828=cut
829
830sub load_archetypes() {
831 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
832 *ARCH = $_[0];
833 }, sub {
834 read_arch "$LIB/archetypes"
835 };
836}
837
838=item load_tilecache
839
840(Re-)Load %TILE and %FACE.
841
842=cut
843
844sub load_tilecache() {
845 require Gtk2;
846
847 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
848 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
849 or die "$VARDIR/tilecache.png: $!";
850 *FACE = $_[0];
851 }, sub {
852 my $tile = read_pak "$LIB/crossfire.0";
853
854 my %cache;
855
856 my $idx = 0;
857
858 for my $name (sort keys %$tile) {
859 my $pb = new Gtk2::Gdk::PixbufLoader;
860 $pb->write ($tile->{$name});
861 $pb->close;
862 my $pb = $pb->get_pixbuf;
863
864 my $tile = $cache{$name} = {
865 pb => $pb,
866 idx => $idx,
867 w => int $pb->get_width / TILESIZE,
868 h => int $pb->get_height / TILESIZE,
869 };
870
871
872 $idx += $tile->{w} * $tile->{h};
873 }
874
875 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
876
877 while (my ($name, $tile) = each %cache) {
878 my $tpb = delete $tile->{pb};
879 my $ofs = $tile->{idx};
880
881 for my $x (0 .. $tile->{w} - 1) {
882 for my $y (0 .. $tile->{h} - 1) {
883 my $idx = $ofs + $x + $y * $tile->{w};
884 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
885 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
886 }
887 }
888 }
889
890 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
891
892 \%cache
893 };
894}
385 895
386=head1 AUTHOR 896=head1 AUTHOR
387 897
388 Marc Lehmann <schmorp@schmorp.de> 898 Marc Lehmann <schmorp@schmorp.de>
389 http://home.schmorp.de/ 899 http://home.schmorp.de/

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