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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.44 by elmex, Thu Mar 16 00:11:29 2006 UTC vs.
Revision 1.72 by root, Mon Sep 4 17:58:51 2006 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.9';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
22 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
39
40mkdir $VARDIR, 0777;
25 41
26sub TILESIZE (){ 32 } 42sub TILESIZE (){ 32 }
27 43
28our $VARDIR;
29our %ARCH; 44our %ARCH;
30our %FACE; 45our %FACE;
31our $TILE; 46our $TILE;
32 47
33our %FIELD_MULTILINE = ( 48our %FIELD_MULTILINE = (
34 msg => "endmsg", 49 msg => "endmsg",
35 lore => "endlore", 50 lore => "endlore",
51 maplore => "endmaplore",
36); 52);
37 53
38# not used yet, maybe alphabetical is ok 54# movement bit type, PITA
55our %FIELD_MOVEMENT = map +($_ => undef),
56 qw(move_type move_block move_allow move_on move_off move_slow);
57
58# same as in server save routine, to (hopefully) be compatible
59# to the other editors.
60our @FIELD_ORDER_MAP = (qw(
61 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore
64 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67));
68
39our @FIELD_ORDER = (qw(name name_pl)); 69our @FIELD_ORDER = (qw(
70 elevation
40 71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch face
74 #todo-events
75 animation is_animated
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114
115 body_range body_arm body_torso body_head body_neck body_skill
116 body_finger body_shoulder body_foot body_hand body_wrist body_waist
117));
118
119our %EVENT_TYPE = (
120 apply => 1,
121 attack => 2,
122 death => 3,
123 drop => 4,
124 pickup => 5,
125 say => 6,
126 stop => 7,
127 time => 8,
128 throw => 9,
129 trigger => 10,
130 close => 11,
131 timer => 12,
132);
133
41sub MOVE_WALK (){ 0x1 } 134sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 135sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 136sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 137sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 138sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 139sub MOVE_BOAT (){ 0x10 }
140sub MOVE_KNOWN (){ 0x1f } # all of above
141sub MOVE_ALLBIT (){ 0x10000 }
142sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
47 143
48sub load_ref($) { 144sub load_ref($) {
49 my ($path) = @_; 145 my ($path) = @_;
50 146
51 open my $fh, "<", $path 147 open my $fh, "<:raw:perlio", $path
52 or die "$path: $!"; 148 or die "$path: $!";
53 binmode $fh;
54 local $/; 149 local $/;
55 150
56 Storable::thaw <$fh> 151 thaw <$fh>
57} 152}
58 153
59sub save_ref($$) { 154sub save_ref($$) {
60 my ($ref, $path) = @_; 155 my ($ref, $path) = @_;
61 156
62 open my $fh, ">", "$path~" 157 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 158 or die "$path~: $!";
64 binmode $fh;
65 print $fh Storable::freeze $ref; 159 print $fh freeze $ref;
66 close $fh; 160 close $fh;
67 rename "$path~", $path 161 rename "$path~", $path
68 or die "$path: $!"; 162 or die "$path: $!";
69} 163}
70 164
165my %attack_mask = (
166 physical => 0x00000001,
167 magic => 0x00000002,
168 fire => 0x00000004,
169 electricity => 0x00000008,
170 cold => 0x00000010,
171 confusion => 0x00000020,
172 acid => 0x00000040,
173 drain => 0x00000080,
174 weaponmagic => 0x00000100,
175 ghosthit => 0x00000200,
176 poison => 0x00000400,
177 slow => 0x00000800,
178 paralyze => 0x00001000,
179 turn_undead => 0x00002000,
180 fear => 0x00004000,
181 cancellation => 0x00008000,
182 deplete => 0x00010000,
183 death => 0x00020000,
184 chaos => 0x00040000,
185 counterspell => 0x00080000,
186 godpower => 0x00100000,
187 holyword => 0x00200000,
188 blind => 0x00400000,
189 internal => 0x00800000,
190 life_stealing => 0x01000000,
191 disease => 0x02000000,
192);
193
194sub _add_resist($$$) {
195 my ($ob, $mask, $value) = @_;
196
197 while (my ($k, $v) = each %attack_mask) {
198 $ob->{"resist_$k"} += $value if $mask & $v;
199 }
200}
201
202# object as in "Object xxx", i.e. archetypes
203sub normalize_object($) {
204 my ($ob) = @_;
205
206 # nuke outdated or never supported fields
207 delete @$ob{qw(
208 can_knockback can_parry can_impale can_cut can_dam_armour
209 can_apply pass_thru can_pass_thru
210 )};
211
212 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
213 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
214 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
215
216 # convert movement strings to bitsets
217 for my $attr (keys %FIELD_MOVEMENT) {
218 next unless exists $ob->{$attr};
219
220 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
221
222 next if $ob->{$attr} =~ /^\d+$/;
223
224 my $flags = 0;
225
226 # assume list
227 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
228 $flags |= MOVE_WALK if $flag eq "walk";
229 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
230 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
231 $flags |= MOVE_FLYING if $flag eq "flying";
232 $flags |= MOVE_SWIM if $flag eq "swim";
233 $flags |= MOVE_BOAT if $flag eq "boat";
234 $flags |= MOVE_ALL if $flag eq "all";
235
236 $flags &= ~MOVE_WALK if $flag eq "-walk";
237 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
238 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
239 $flags &= ~MOVE_FLYING if $flag eq "-flying";
240 $flags &= ~MOVE_SWIM if $flag eq "-swim";
241 $flags &= ~MOVE_BOAT if $flag eq "-boat";
242 $flags &= ~MOVE_ALL if $flag eq "-all";
243 }
244
245 $ob->{$attr} = $flags;
246 }
247
248 # convert outdated movement flags to new movement sets
249 if (defined (my $v = delete $ob->{no_pass})) {
250 $ob->{move_block} = $v ? MOVE_ALL : 0;
251 }
252 if (defined (my $v = delete $ob->{slow_move})) {
253 $ob->{move_slow} |= MOVE_WALK;
254 $ob->{move_slow_penalty} = $v;
255 }
256 if (defined (my $v = delete $ob->{walk_on})) {
257 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
258 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
259 : $ob->{move_on} & ~MOVE_WALK;
260 }
261 if (defined (my $v = delete $ob->{walk_off})) {
262 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
263 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
264 : $ob->{move_off} & ~MOVE_WALK;
265 }
266 if (defined (my $v = delete $ob->{fly_on})) {
267 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
268 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
269 : $ob->{move_on} & ~MOVE_FLY_LOW;
270 }
271 if (defined (my $v = delete $ob->{fly_off})) {
272 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
273 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
274 : $ob->{move_off} & ~MOVE_FLY_LOW;
275 }
276 if (defined (my $v = delete $ob->{flying})) {
277 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
278 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
279 : $ob->{move_type} & ~MOVE_FLY_LOW;
280 }
281
282 # convert idiotic event_xxx things into objects
283 while (my ($event, $subtype) = each %EVENT_TYPE) {
284 if (exists $ob->{"event_${event}_plugin"}) {
285 push @{$ob->{inventory}}, {
286 _name => "event_$event",
287 title => delete $ob->{"event_${event}_plugin"},
288 slaying => delete $ob->{"event_${event}"},
289 name => delete $ob->{"event_${event}_options"},
290 };
291 }
292 }
293
294 $ob
295}
296
297# arch as in "arch xxx", ie.. objects
71sub normalize_arch($) { 298sub normalize_arch($) {
72 my ($ob) = @_; 299 my ($ob) = @_;
73 300
301 normalize_object $ob;
302
74 my $arch = $ARCH{$ob->{_name}} 303 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 304 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 305
79 if ($arch->{type} == 22) { # map 306 if ($arch->{type} == 22) { # map
80 my %normalize = ( 307 my %normalize = (
81 "enter_x" => "hp", 308 "enter_x" => "hp",
82 "enter_y" => "sp", 309 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 319 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 320 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 321 $ob->{$k2} = $v;
95 } 322 }
96 } 323 }
97 } 324 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 325 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 326 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 327 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 328 next if $k eq "_name";
127 delete $ob->{$k}; 329 delete $ob->{$k};
128 } 330 }
331 }
332 }
333
334 # a speciality for the editor
335 if (exists $ob->{attack_movement}) {
336 my $am = delete $ob->{attack_movement};
337 $ob->{attack_movement_bits_0_3} = $am & 15;
338 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 339 }
130 340
131 $ob 341 $ob
132} 342}
133 343
344sub attr_thaw($) {
345 my ($ob) = @_;
346
347 $ob->{attach} = from_json $ob->{attach}
348 if exists $ob->{attach};
349
350 $ob
351}
352
353sub attr_freeze($) {
354 my ($ob) = @_;
355
356 $ob->{attach} = Crossfire::to_json $ob->{attach}
357 if exists $ob->{attach};
358
359 $ob
360}
361
134sub read_pak($;$) { 362sub read_pak($) {
135 my ($path, $cache) = @_; 363 my ($path) = @_;
136 364
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 365 my %pak;
143 366
144 open my $fh, "<", $path 367 open my $fh, "<:raw:perlio", $path
145 or Carp::croak "$_[0]: $!"; 368 or Carp::croak "$_[0]: $!";
146 binmode $fh; 369 binmode $fh;
147 while (<$fh>) { 370 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 371 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 372 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 373 read $fh, $pak{$path}, $len;
151 } 374 }
152 375
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 376 \%pak
157 }
158} 377}
159 378
160sub read_arch($;$) { 379sub read_arch($;$) {
161 my ($path, $cache) = @_; 380 my ($path, $toplevel) = @_;
162 381
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 382 my %arc;
169 my ($more, $prev); 383 my ($more, $prev);
170 384
171 open my $fh, "<", $path 385 open my $fh, "<:raw:perlio:utf8", $path
172 or Carp::croak "$path: $!"; 386 or Carp::croak "$path: $!";
173 387
174 binmode $fh; 388# binmode $fh;
175 389
176 my $parse_block; $parse_block = sub { 390 my $parse_block; $parse_block = sub {
177 my %arc = @_; 391 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 392
207 while (<$fh>) { 393 while (<$fh>) {
208 s/\s+$//; 394 s/\s+$//;
209 if (/^more$/i) { 395 if (/^end$/i) {
210 $more = $prev; 396 last;
211 } elsif (/^object (\S+)$/i) { 397 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 398 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name); 399 } elsif (/^lore$/i) {
214 400 while (<$fh>) {
215 if ($more) { 401 last if /^endlore\s*$/i;
216 $more->{more} = $arc;
217 } else {
218 $arc{$name} = $arc; 402 $arc{lore} .= $_;
219 } 403 }
220 $prev = $arc; 404 } elsif (/^msg$/i) {
221 $more = undef; 405 while (<$fh>) {
406 last if /^endmsg\s*$/i;
407 $arc{msg} .= $_;
408 }
409 } elsif (/^anim$/i) {
410 while (<$fh>) {
411 last if /^mina\s*$/i;
412 chomp;
413 push @{ $arc{anim} }, $_;
414 }
222 } elsif (/^arch (\S+)$/i) { 415 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 416 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 417 } elsif (/^\s*($|#)/) {
225 # 418 #
226 } else { 419 } else {
227 warn "$path: unparseable top-level line '$_'"; 420 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 } 421 }
229 } 422 }
230 423
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235
236 \%arc 424 \%arc
237 } 425 };
426
427 while (<$fh>) {
428 s/\s+$//;
429 if (/^more$/i) {
430 $more = $prev;
431 } elsif (/^object (\S+)$/i) {
432 my $name = $1;
433 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
434 $arc->{_atype} = 'object';
435
436 if ($more) {
437 $more->{more} = $arc;
438 } else {
439 $arc{$name} = $arc;
440 }
441 $prev = $arc;
442 $more = undef;
443 } elsif (/^arch (\S+)$/i) {
444 my $name = $1;
445 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
446 $arc->{_atype} = 'arch';
447
448 if ($more) {
449 $more->{more} = $arc;
450 } else {
451 push @{ $arc{arch} }, $arc;
452 }
453 $prev = $arc;
454 $more = undef;
455 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
456 if ($1 eq "lev_array") {
457 while (<$fh>) {
458 last if /^endplst\s*$/;
459 push @{$toplevel->{lev_array}}, $_+0;
460 }
461 } else {
462 $toplevel->{$1} = $2;
463 }
464 } elsif (/^\s*($|#)/) {
465 #
466 } else {
467 die "$path: unparseable top-level line '$_'";
468 }
469 }
470
471 undef $parse_block; # work around bug in perl not freeing $fh etc.
472
473 \%arc
474}
475
476sub archlist_to_string {
477 my ($arch) = @_;
478
479 my $str;
480
481 my $append; $append = sub {
482 my %a = %{$_[0]};
483
484 Crossfire::attr_freeze \%a;
485 Crossfire::normalize_arch \%a;
486
487 # undo the bit-split we did before
488 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
489 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
490 | (delete $a{attack_movement_bits_4_7});
491 }
492
493 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
494
495 my $inv = delete $a{inventory};
496 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
497 my $anim = delete $a{anim};
498
499 my @kv;
500
501 for ($a{_name} eq "map"
502 ? @Crossfire::FIELD_ORDER_MAP
503 : @Crossfire::FIELD_ORDER) {
504 push @kv, [$_, delete $a{$_}]
505 if exists $a{$_};
506 }
507
508 for (sort keys %a) {
509 next if /^_/; # ignore our _-keys
510 push @kv, [$_, delete $a{$_}];
511 }
512
513 for (@kv) {
514 my ($k, $v) = @$_;
515
516 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
517 $v =~ s/\n$//;
518 $str .= "$k\n$v\n$end\n";
519 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
520 if ($v & ~Crossfire::MOVE_ALL or !$v) {
521 $str .= "$k $v\n";
522
523 } elsif ($v & Crossfire::MOVE_ALLBIT) {
524 $str .= "$k all";
525
526 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
527 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
528 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
529 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
530 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
531
532 $str .= "\n";
533
534 } else {
535 $str .= $k;
536
537 $str .= " walk" if $v & Crossfire::MOVE_WALK;
538 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
539 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
540 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
541 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
542
543 $str .= "\n";
544 }
545 } else {
546 $str .= "$k $v\n";
547 }
548 }
549
550 if ($inv) {
551 $append->($_) for @$inv;
552 }
553
554 if ($a{_atype} eq 'object') {
555 $str .= join "\n", "anim", @$anim, "mina\n"
556 if $anim;
557 }
558
559 $str .= "end\n";
560
561 if (($a{_atype} eq 'object') && $more) {
562 $str .= "\nmore\n";
563 $append->($more) if $more;
564 }
565 };
566
567 for (@$arch) {
568 $append->($_);
569 }
570
571 $str
238} 572}
239 573
240# put all archs into a hash with editor_face as it's key 574# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 575# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 576# the archs from $ARCH
243sub editor_archs { 577sub editor_archs {
244 my %paths; 578 my %paths;
245 579
246 for (keys %ARCH) { 580 for (keys %ARCH) {
247 my $arch = $ARCH{$_}; 581 my $arch = $ARCH{$_};
248 push @{$paths{$arch->{editor_folder}}}, \$arch; 582 push @{$paths{$arch->{editor_folder}}}, $arch;
249 } 583 }
250 584
251 \%paths 585 \%paths
252} 586}
253 587
263 my ($a) = @_; 597 my ($a) = @_;
264 598
265 my $o = $ARCH{$a->{_name}} 599 my $o = $ARCH{$a->{_name}}
266 or return; 600 or return;
267 601
268 my $face = $FACE{$a->{face} || $o->{face}} 602 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
269 or (warn "no face data found for arch '$a->{_name}'"), return; 603 or (warn "no face data found for arch '$a->{_name}'"), return;
270 604
271 if ($face->{w} > 1 || $face->{h} > 1) { 605 if ($face->{w} > 1 || $face->{h} > 1) {
272 # bigface 606 # bigface
273 return (0, 0, $face->{w} - 1, $face->{h} - 1); 607 return (0, 0, $face->{w} - 1, $face->{h} - 1);
305 import 639 import
306 640
307=cut 641=cut
308 642
309sub arch_attr($) { 643sub arch_attr($) {
310 my ($arch) = @_; 644 my ($obj) = @_;
311 645
312 require Crossfire::Data; 646 require Crossfire::Data;
313 647
314 my $root; 648 my $root;
649 my $attr = { };
650
651 my $arch = $ARCH{ $obj->{_name} };
652 my $type = $obj->{type} || $arch->{type};
315 653
316 if ($arch->{type} > 0) { 654 if ($type > 0) {
317 $root = $Crossfire::Data::ATTR{$arch->{type}+0}; 655 $root = $Crossfire::Data::ATTR{$type};
318 } else { 656 } else {
657 my %a = (%$arch, %$obj);
658
659 if ($a{is_floor} && !$a{alive}) {
660 $root = $Crossfire::Data::TYPE{Floor};
661 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
662 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
663 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
664 $root = $Crossfire::Data::TYPE{Wall};
665 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
666 $root = $Crossfire::Data::TYPE{"Weak Wall"};
667 } else {
319 $root = $Crossfire::Data::TYPE{Misc}; 668 $root = $Crossfire::Data::TYPE{Misc};
320
321 type:
322 for (@Crossfire::Data::ATTR0) {
323 my $req = $_->{required}
324 or die "internal error: ATTR0 without 'required'";
325
326 keys %$req;
327 while (my ($k, $v) = each %$req) {
328 next type
329 unless $arch->{$k} == $v;
330 } 669 }
670 }
331 671
332 $root = $_; 672 my @import = ($root);
333 }
334 } 673
335
336 my $attr = { };
337
338 my @import = (\%Crossfire::Data::DEFAULT_ATTR, $root); 674 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
675 unless $type == 116;
676
339 my (%ignore); 677 my (%ignore);
340 my (@section_order, %section, @attr_order); 678 my (@section_order, %section, @attr_order);
341 679
342 while (my $type = shift @import) { 680 while (my $type = shift @import) {
343 push @import, @{$type->{import} || []}; 681 push @import, @{$type->{import} || []};
438# return(edit_type); 776# return(edit_type);
439# 777#
440# 778#
441} 779}
442 780
443sub init($) { 781sub cache_file($$&&) {
444 my ($cachedir) = @_; 782 my ($src, $cache, $load, $create) = @_;
445 783
446 return if %ARCH; 784 my ($size, $mtime) = (stat $src)[7,9]
785 or Carp::croak "$src: $!";
447 786
448 mkdir $cachedir, 0777; 787 if (-e $cache) {
449 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 788 my $ref = eval { load_ref $cache };
450}
451 789
452$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 790 if ($ref->{version} == 1
791 && $ref->{size} == $size
792 && $ref->{mtime} == $mtime
793 && eval { $load->($ref->{data}); 1 }) {
794 return;
795 }
796 }
453 797
454init $VARDIR; 798 my $ref = {
799 version => 1,
800 size => $size,
801 mtime => $mtime,
802 data => $create->(),
803 };
804
805 $load->($ref->{data});
806
807 save_ref $ref, $cache;
808}
809
810=item set_libdir $path
811
812Sets the library directory to the given path
813(default: $ENV{CROSSFIRE_LIBDIR}).
814
815You have to (re-)load the archetypes and tilecache manually after steting
816the library path.
817
818=cut
819
820sub set_libdir($) {
821 $LIB = $_[0];
822}
823
824=item load_archetypes
825
826(Re-)Load archetypes into %ARCH.
827
828=cut
829
830sub load_archetypes() {
831 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
832 *ARCH = $_[0];
833 }, sub {
834 read_arch "$LIB/archetypes"
835 };
836}
837
838=item load_tilecache
839
840(Re-)Load %TILE and %FACE.
841
842=cut
843
844sub load_tilecache() {
845 require Gtk2;
846
847 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
848 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
849 or die "$VARDIR/tilecache.png: $!";
850 *FACE = $_[0];
851 }, sub {
852 my $tile = read_pak "$LIB/crossfire.0";
853
854 my %cache;
855
856 my $idx = 0;
857
858 for my $name (sort keys %$tile) {
859 my $pb = new Gtk2::Gdk::PixbufLoader;
860 $pb->write ($tile->{$name});
861 $pb->close;
862 my $pb = $pb->get_pixbuf;
863
864 my $tile = $cache{$name} = {
865 pb => $pb,
866 idx => $idx,
867 w => int $pb->get_width / TILESIZE,
868 h => int $pb->get_height / TILESIZE,
869 };
870
871
872 $idx += $tile->{w} * $tile->{h};
873 }
874
875 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
876
877 while (my ($name, $tile) = each %cache) {
878 my $tpb = delete $tile->{pb};
879 my $ofs = $tile->{idx};
880
881 for my $x (0 .. $tile->{w} - 1) {
882 for my $y (0 .. $tile->{h} - 1) {
883 my $idx = $ofs + $x + $y * $tile->{w};
884 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
885 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
886 }
887 }
888 }
889
890 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
891
892 \%cache
893 };
894}
455 895
456=head1 AUTHOR 896=head1 AUTHOR
457 897
458 Marc Lehmann <schmorp@schmorp.de> 898 Marc Lehmann <schmorp@schmorp.de>
459 http://home.schmorp.de/ 899 http://home.schmorp.de/

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