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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.72 by root, Mon Sep 4 17:58:51 2006 UTC vs.
Revision 1.91 by root, Sat Mar 3 19:06:03 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.9'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
33 JSON::Syck::Dump $_[0] 33 JSON::Syck::Dump $_[0]
34} 34}
35 35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
39 41
40mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
41 43
42sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
43 45
56 qw(move_type move_block move_allow move_on move_off move_slow); 58 qw(move_type move_block move_allow move_on move_off move_slow);
57 59
58# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
59# to the other editors. 61# to the other editors.
60our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
61 name attach swap_time reset_timeout fixed_resettime difficulty region 64 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace 65 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore 66 darkness width height enter_x enter_y msg maplore
64 unique template 67 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth 68 outdoor temp pressure humid windspeed winddir sky nosmooth
136sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
137sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
138sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
139sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
140sub MOVE_KNOWN (){ 0x1f } # all of above 143sub MOVE_KNOWN (){ 0x1f } # all of above
141sub MOVE_ALLBIT (){ 0x10000 }
142sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 for (split /\s+/, lc $string) {
191 if (s/^-//) {
192 $mask |= $MOVE_TYPE{$_};
193 $value &= ~$MOVE_TYPE{$_};
194 } else {
195 $mask |= $MOVE_TYPE{$_};
196 $value |= $MOVE_TYPE{$_};
197 }
198 }
199
200 (bless [$mask, $value], $class)->normalise
201}
202
203sub Crossfire::MoveType::normalise {
204 my ($self) = @_;
205
206 if ($self->[0] & MOVE_ALL) {
207 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
208 $self->[0] &= $mask;
209 $self->[1] &= $mask;
210 }
211
212 $self->[1] &= $self->[0];
213
214 $self
215}
216
217sub Crossfire::MoveType::as_string {
218 my ($self) = @_;
219
220 my @res;
221
222 my ($mask, $value) = @$self;
223
224 for (@Crossfire::MOVE_TYPE) {
225 my $bit = $Crossfire::MOVE_TYPE{$_};
226 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
227 $mask &= ~$bit;
228 push @res, $value & $bit ? $_ : "-$_";
229 }
230 }
231
232 join " ", @res
233}
143 234
144sub load_ref($) { 235sub load_ref($) {
145 my ($path) = @_; 236 my ($path) = @_;
146 237
147 open my $fh, "<:raw:perlio", $path 238 open my $fh, "<:raw:perlio", $path
193 284
194sub _add_resist($$$) { 285sub _add_resist($$$) {
195 my ($ob, $mask, $value) = @_; 286 my ($ob, $mask, $value) = @_;
196 287
197 while (my ($k, $v) = each %attack_mask) { 288 while (my ($k, $v) = each %attack_mask) {
198 $ob->{"resist_$k"} += $value if $mask & $v; 289 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
199 } 290 }
200} 291}
292
293my %MATERIAL = reverse
294 paper => 1,
295 iron => 2,
296 glass => 4,
297 leather => 8,
298 wood => 16,
299 organic => 32,
300 stone => 64,
301 cloth => 128,
302 adamant => 256,
303 liquid => 512,
304 tin => 1024,
305 bone => 2048,
306 ice => 4096,
307
308 # guesses
309 runestone => 12,
310 bronze => 18,
311 "ancient wood" => 20,
312 glass => 36,
313 marble => 66,
314 ice => 68,
315 stone => 70,
316 stone => 80,
317 cloth => 136,
318 ironwood => 144,
319 adamantium => 258,
320 glacium => 260,
321 blood => 544,
322;
201 323
202# object as in "Object xxx", i.e. archetypes 324# object as in "Object xxx", i.e. archetypes
203sub normalize_object($) { 325sub normalize_object($) {
204 my ($ob) = @_; 326 my ($ob) = @_;
327
328 # convert material bitset to materialname, if possible
329 if (exists $ob->{material}) {
330 if (!$ob->{material}) {
331 delete $ob->{material};
332 } elsif (exists $ob->{materialname}) {
333 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
334 delete $ob->{material};
335 } else {
336 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
337 delete $ob->{material}; # assume materilname is more specific and nuke material
338 }
339 } elsif (my $name = $MATERIAL{$ob->{material}}) {
340 delete $ob->{material};
341 $ob->{materialname} = $name;
342 } else {
343 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
344 }
345 }
205 346
206 # nuke outdated or never supported fields 347 # nuke outdated or never supported fields
207 delete @$ob{qw( 348 delete @$ob{qw(
208 can_knockback can_parry can_impale can_cut can_dam_armour 349 can_knockback can_parry can_impale can_cut can_dam_armour
209 can_apply pass_thru can_pass_thru 350 can_apply pass_thru can_pass_thru
215 356
216 # convert movement strings to bitsets 357 # convert movement strings to bitsets
217 for my $attr (keys %FIELD_MOVEMENT) { 358 for my $attr (keys %FIELD_MOVEMENT) {
218 next unless exists $ob->{$attr}; 359 next unless exists $ob->{$attr};
219 360
220 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 361 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
221
222 next if $ob->{$attr} =~ /^\d+$/;
223
224 my $flags = 0;
225
226 # assume list
227 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
228 $flags |= MOVE_WALK if $flag eq "walk";
229 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
230 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
231 $flags |= MOVE_FLYING if $flag eq "flying";
232 $flags |= MOVE_SWIM if $flag eq "swim";
233 $flags |= MOVE_BOAT if $flag eq "boat";
234 $flags |= MOVE_ALL if $flag eq "all";
235
236 $flags &= ~MOVE_WALK if $flag eq "-walk";
237 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
238 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
239 $flags &= ~MOVE_FLYING if $flag eq "-flying";
240 $flags &= ~MOVE_SWIM if $flag eq "-swim";
241 $flags &= ~MOVE_BOAT if $flag eq "-boat";
242 $flags &= ~MOVE_ALL if $flag eq "-all";
243 }
244
245 $ob->{$attr} = $flags;
246 } 362 }
247 363
248 # convert outdated movement flags to new movement sets 364 # convert outdated movement flags to new movement sets
249 if (defined (my $v = delete $ob->{no_pass})) { 365 if (defined (my $v = delete $ob->{no_pass})) {
250 $ob->{move_block} = $v ? MOVE_ALL : 0; 366 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
251 } 367 }
252 if (defined (my $v = delete $ob->{slow_move})) { 368 if (defined (my $v = delete $ob->{slow_move})) {
253 $ob->{move_slow} |= MOVE_WALK; 369 $ob->{move_slow} += "walk";
254 $ob->{move_slow_penalty} = $v; 370 $ob->{move_slow_penalty} = $v;
255 } 371 }
256 if (defined (my $v = delete $ob->{walk_on})) { 372 if (defined (my $v = delete $ob->{walk_on})) {
257 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 373 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
258 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
259 : $ob->{move_on} & ~MOVE_WALK;
260 } 374 }
261 if (defined (my $v = delete $ob->{walk_off})) { 375 if (defined (my $v = delete $ob->{walk_off})) {
262 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 376 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
263 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
264 : $ob->{move_off} & ~MOVE_WALK;
265 } 377 }
266 if (defined (my $v = delete $ob->{fly_on})) { 378 if (defined (my $v = delete $ob->{fly_on})) {
267 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 379 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
268 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
269 : $ob->{move_on} & ~MOVE_FLY_LOW;
270 } 380 }
271 if (defined (my $v = delete $ob->{fly_off})) { 381 if (defined (my $v = delete $ob->{fly_off})) {
272 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 382 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
273 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
274 : $ob->{move_off} & ~MOVE_FLY_LOW;
275 } 383 }
276 if (defined (my $v = delete $ob->{flying})) { 384 if (defined (my $v = delete $ob->{flying})) {
277 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 385 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
278 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
279 : $ob->{move_type} & ~MOVE_FLY_LOW;
280 } 386 }
281 387
282 # convert idiotic event_xxx things into objects 388 # convert idiotic event_xxx things into objects
283 while (my ($event, $subtype) = each %EVENT_TYPE) { 389 while (my ($event, $subtype) = each %EVENT_TYPE) {
284 if (exists $ob->{"event_${event}_plugin"}) { 390 if (exists $ob->{"event_${event}_plugin"}) {
288 slaying => delete $ob->{"event_${event}"}, 394 slaying => delete $ob->{"event_${event}"},
289 name => delete $ob->{"event_${event}_options"}, 395 name => delete $ob->{"event_${event}_options"},
290 }; 396 };
291 } 397 }
292 } 398 }
399
400 # some archetypes had "+3" instead of the canonical "3", so fix
401 $ob->{dam} *= 1 if exists $ob->{dam};
293 402
294 $ob 403 $ob
295} 404}
296 405
297# arch as in "arch xxx", ie.. objects 406# arch as in "arch xxx", ie.. objects
379sub read_arch($;$) { 488sub read_arch($;$) {
380 my ($path, $toplevel) = @_; 489 my ($path, $toplevel) = @_;
381 490
382 my %arc; 491 my %arc;
383 my ($more, $prev); 492 my ($more, $prev);
493 my $comment;
384 494
385 open my $fh, "<:raw:perlio:utf8", $path 495 open my $fh, "<:raw:perlio:utf8", $path
386 or Carp::croak "$path: $!"; 496 or Carp::croak "$path: $!";
387 497
388# binmode $fh; 498# binmode $fh;
392 502
393 while (<$fh>) { 503 while (<$fh>) {
394 s/\s+$//; 504 s/\s+$//;
395 if (/^end$/i) { 505 if (/^end$/i) {
396 last; 506 last;
507
397 } elsif (/^arch (\S+)$/i) { 508 } elsif (/^arch (\S+)$/i) {
398 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1); 509 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
510
399 } elsif (/^lore$/i) { 511 } elsif (/^lore$/i) {
400 while (<$fh>) { 512 while (<$fh>) {
401 last if /^endlore\s*$/i; 513 last if /^endlore\s*$/i;
402 $arc{lore} .= $_; 514 $arc{lore} .= $_;
403 } 515 }
412 chomp; 524 chomp;
413 push @{ $arc{anim} }, $_; 525 push @{ $arc{anim} }, $_;
414 } 526 }
415 } elsif (/^(\S+)\s*(.*)$/) { 527 } elsif (/^(\S+)\s*(.*)$/) {
416 $arc{lc $1} = $2; 528 $arc{lc $1} = $2;
417 } elsif (/^\s*($|#)/) { 529 } elsif (/^\s*#/) {
530 $arc{_comment} .= "$_\n";
531
532 } elsif (/^\s*$/) {
418 # 533 #
419 } else { 534 } else {
420 warn "$path: unparsable line '$_' in arch $arc{_name}"; 535 warn "$path: unparsable line '$_' in arch $arc{_name}";
421 } 536 }
422 } 537 }
428 s/\s+$//; 543 s/\s+$//;
429 if (/^more$/i) { 544 if (/^more$/i) {
430 $more = $prev; 545 $more = $prev;
431 } elsif (/^object (\S+)$/i) { 546 } elsif (/^object (\S+)$/i) {
432 my $name = $1; 547 my $name = $1;
433 my $arc = attr_thaw normalize_object $parse_block->(_name => $name); 548 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
549 undef $comment;
550 delete $arc{_comment} unless length $arc{_comment};
434 $arc->{_atype} = 'object'; 551 $arc->{_atype} = 'object';
435 552
436 if ($more) { 553 if ($more) {
437 $more->{more} = $arc; 554 $more->{more} = $arc;
438 } else { 555 } else {
440 } 557 }
441 $prev = $arc; 558 $prev = $arc;
442 $more = undef; 559 $more = undef;
443 } elsif (/^arch (\S+)$/i) { 560 } elsif (/^arch (\S+)$/i) {
444 my $name = $1; 561 my $name = $1;
445 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name); 562 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
563 undef $comment;
564 delete $arc{_comment} unless length $arc{_comment};
446 $arc->{_atype} = 'arch'; 565 $arc->{_atype} = 'arch';
447 566
448 if ($more) { 567 if ($more) {
449 $more->{more} = $arc; 568 $more->{more} = $arc;
450 } else { 569 } else {
459 push @{$toplevel->{lev_array}}, $_+0; 578 push @{$toplevel->{lev_array}}, $_+0;
460 } 579 }
461 } else { 580 } else {
462 $toplevel->{$1} = $2; 581 $toplevel->{$1} = $2;
463 } 582 }
583 } elsif (/^\s*#/) {
584 $comment .= "$_\n";
464 } elsif (/^\s*($|#)/) { 585 } elsif (/^\s*($|#)/) {
465 # 586 #
466 } else { 587 } else {
467 die "$path: unparseable top-level line '$_'"; 588 die "$path: unparseable top-level line '$_'";
468 } 589 }
488 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 609 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
489 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 610 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
490 | (delete $a{attack_movement_bits_4_7}); 611 | (delete $a{attack_movement_bits_4_7});
491 } 612 }
492 613
614 if (my $comment = delete $a{_comment}) {
615 if ($comment =~ /[^\n\s#]/) {
616 $str .= $comment;
617 }
618 }
619
493 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n"; 620 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
494 621
495 my $inv = delete $a{inventory}; 622 my $inv = delete $a{inventory};
496 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 623 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
497 my $anim = delete $a{anim}; 624 my $anim = delete $a{anim};
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 }
498 630
499 my @kv; 631 my @kv;
500 632
501 for ($a{_name} eq "map" 633 for ($a{_name} eq "map"
502 ? @Crossfire::FIELD_ORDER_MAP 634 ? @Crossfire::FIELD_ORDER_MAP
514 my ($k, $v) = @$_; 646 my ($k, $v) = @$_;
515 647
516 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 648 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
517 $v =~ s/\n$//; 649 $v =~ s/\n$//;
518 $str .= "$k\n$v\n$end\n"; 650 $str .= "$k\n$v\n$end\n";
519 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
520 if ($v & ~Crossfire::MOVE_ALL or !$v) {
521 $str .= "$k $v\n";
522
523 } elsif ($v & Crossfire::MOVE_ALLBIT) {
524 $str .= "$k all";
525
526 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
527 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
528 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
529 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
530 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
531
532 $str .= "\n";
533
534 } else {
535 $str .= $k;
536
537 $str .= " walk" if $v & Crossfire::MOVE_WALK;
538 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
539 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
540 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
541 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
542
543 $str .= "\n";
544 }
545 } else { 651 } else {
546 $str .= "$k $v\n"; 652 $str .= "$k $v\n";
547 } 653 }
548 } 654 }
549 655
550 if ($inv) { 656 if ($inv) {
551 $append->($_) for @$inv; 657 $append->($_) for @$inv;
552 } 658 }
553 659
660 $str .= "end\n";
661
554 if ($a{_atype} eq 'object') { 662 if ($a{_atype} eq 'object') {
555 $str .= join "\n", "anim", @$anim, "mina\n" 663 if ($more) {
556 if $anim;
557 }
558
559 $str .= "end\n";
560
561 if (($a{_atype} eq 'object') && $more) {
562 $str .= "\nmore\n"; 664 $str .= "more\n";
563 $append->($more) if $more; 665 $append->($more) if $more;
666 } else {
667 $str .= "\n";
668 }
564 } 669 }
565 }; 670 };
566 671
567 for (@$arch) { 672 for (@$arch) {
568 $append->($_); 673 $append->($_);
597 my ($a) = @_; 702 my ($a) = @_;
598 703
599 my $o = $ARCH{$a->{_name}} 704 my $o = $ARCH{$a->{_name}}
600 or return; 705 or return;
601 706
602 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 707 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
708 unless ($face) {
709 $face = $FACE{"blank.x11"}
603 or (warn "no face data found for arch '$a->{_name}'"), return; 710 or (warn "no face data found for arch '$a->{_name}'"), return;
711 }
604 712
605 if ($face->{w} > 1 || $face->{h} > 1) { 713 if ($face->{w} > 1 || $face->{h} > 1) {
606 # bigface 714 # bigface
607 return (0, 0, $face->{w} - 1, $face->{h} - 1); 715 return (0, 0, $face->{w} - 1, $face->{h} - 1);
608 716
715 ]; 823 ];
716 824
717 $attr 825 $attr
718} 826}
719 827
720sub arch_edit_sections {
721# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
722# edit_type = 0;
723# else if (edit_type != 0) {
724# // all flags from 'check_type' must be unset in this arch because they get recalculated now
725# edit_type &= ~check_type;
726# }
727#
728# }
729# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
730# getAttributeValue("alive", defarch) == 1 &&
731# (getAttributeValue("monster", defarch) == 1 ||
732# getAttributeValue("generator", defarch) == 1)) {
733# // Monster: monsters/npcs/generators
734# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
735# }
736# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
737# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
738# // Walls
739# edit_type |= IGUIConstants.TILE_EDIT_WALL;
740# }
741# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
742# getAttributeValue("connected", defarch) != 0) {
743# // Connected Objects
744# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
745# }
746# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
747# arch_type == 66 || arch_type == 41 || arch_type == 95) {
748# // Exit: teleporter/exit/trapdoors
749# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
750# }
751# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
752# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
753# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
754# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
755# arch_type == 124 || arch_type == 130)) {
756# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
757# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
758# }
759# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
760# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
761# arch_type == 91 || arch_type == 21 || arch_type == 24) {
762# // Door: door/special door/gates + keys
763# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
764# }
765# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
766# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
767# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
768# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
769# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
770# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
771# arch_type == 122 || arch_type == 3)) {
772# // Equipment: weapons/armour/wands/rods
773# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
774# }
775#
776# return(edit_type);
777#
778#
779}
780
781sub cache_file($$&&) { 828sub cache_file($$&&) {
782 my ($src, $cache, $load, $create) = @_; 829 my ($src, $cache, $load, $create) = @_;
783 830
784 my ($size, $mtime) = (stat $src)[7,9] 831 my ($size, $mtime) = (stat $src)[7,9]
785 or Carp::croak "$src: $!"; 832 or Carp::croak "$src: $!";

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