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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.17 by root, Wed Feb 22 22:36:45 2006 UTC vs.
Revision 1.74 by root, Wed Sep 20 15:38:21 2006 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.91';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
39
40mkdir $VARDIR, 0777;
26 41
27sub TILESIZE (){ 32 } 42sub TILESIZE (){ 32 }
28 43
29our $CACHEDIR;
30our %ARCH; 44our %ARCH;
31our %FACE; 45our %FACE;
32our $TILE; 46our $TILE;
33 47
34our %FIELD_MULTILINE = ( 48our %FIELD_MULTILINE = (
35 msg => "endmsg", 49 msg => "endmsg",
36 lore => "endlore", 50 lore => "endlore",
51 maplore => "endmaplore",
37); 52);
38 53
39# not used yet, maybe alphabetical is ok 54# movement bit type, PITA
55our %FIELD_MOVEMENT = map +($_ => undef),
56 qw(move_type move_block move_allow move_on move_off move_slow);
57
58# same as in server save routine, to (hopefully) be compatible
59# to the other editors.
60our @FIELD_ORDER_MAP = (qw(
61 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore
64 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67));
68
40our @FIELD_ORDER = (qw(name name_pl)); 69our @FIELD_ORDER = (qw(
70 elevation
41 71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch face
74 #todo-events
75 animation is_animated
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114
115 body_range body_arm body_torso body_head body_neck body_skill
116 body_finger body_shoulder body_foot body_hand body_wrist body_waist
117));
118
119our %EVENT_TYPE = (
120 apply => 1,
121 attack => 2,
122 death => 3,
123 drop => 4,
124 pickup => 5,
125 say => 6,
126 stop => 7,
127 time => 8,
128 throw => 9,
129 trigger => 10,
130 close => 11,
131 timer => 12,
132);
133
42sub MOVE_WALK (){ 0x1 } 134sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 135sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 136sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 137sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 138sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 139sub MOVE_BOAT (){ 0x10 }
140sub MOVE_KNOWN (){ 0x1f } # all of above
141sub MOVE_ALLBIT (){ 0x10000 }
142sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
48 143
144sub load_ref($) {
145 my ($path) = @_;
146
147 open my $fh, "<:raw:perlio", $path
148 or die "$path: $!";
149 local $/;
150
151 thaw <$fh>
152}
153
154sub save_ref($$) {
155 my ($ref, $path) = @_;
156
157 open my $fh, ">:raw:perlio", "$path~"
158 or die "$path~: $!";
159 print $fh freeze $ref;
160 close $fh;
161 rename "$path~", $path
162 or die "$path: $!";
163}
164
165my %attack_mask = (
166 physical => 0x00000001,
167 magic => 0x00000002,
168 fire => 0x00000004,
169 electricity => 0x00000008,
170 cold => 0x00000010,
171 confusion => 0x00000020,
172 acid => 0x00000040,
173 drain => 0x00000080,
174 weaponmagic => 0x00000100,
175 ghosthit => 0x00000200,
176 poison => 0x00000400,
177 slow => 0x00000800,
178 paralyze => 0x00001000,
179 turn_undead => 0x00002000,
180 fear => 0x00004000,
181 cancellation => 0x00008000,
182 deplete => 0x00010000,
183 death => 0x00020000,
184 chaos => 0x00040000,
185 counterspell => 0x00080000,
186 godpower => 0x00100000,
187 holyword => 0x00200000,
188 blind => 0x00400000,
189 internal => 0x00800000,
190 life_stealing => 0x01000000,
191 disease => 0x02000000,
192);
193
194sub _add_resist($$$) {
195 my ($ob, $mask, $value) = @_;
196
197 while (my ($k, $v) = each %attack_mask) {
198 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
199 }
200}
201
202# object as in "Object xxx", i.e. archetypes
203sub normalize_object($) {
204 my ($ob) = @_;
205
206 # nuke outdated or never supported fields
207 delete @$ob{qw(
208 can_knockback can_parry can_impale can_cut can_dam_armour
209 can_apply pass_thru can_pass_thru
210 )};
211
212 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
213 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
214 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
215
216 # convert movement strings to bitsets
217 for my $attr (keys %FIELD_MOVEMENT) {
218 next unless exists $ob->{$attr};
219
220 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
221
222 next if $ob->{$attr} =~ /^\d+$/;
223
224 my $flags = 0;
225
226 # assume list
227 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
228 $flags |= MOVE_WALK if $flag eq "walk";
229 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
230 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
231 $flags |= MOVE_FLYING if $flag eq "flying";
232 $flags |= MOVE_SWIM if $flag eq "swim";
233 $flags |= MOVE_BOAT if $flag eq "boat";
234 $flags |= MOVE_ALL if $flag eq "all";
235
236 $flags &= ~MOVE_WALK if $flag eq "-walk";
237 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
238 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
239 $flags &= ~MOVE_FLYING if $flag eq "-flying";
240 $flags &= ~MOVE_SWIM if $flag eq "-swim";
241 $flags &= ~MOVE_BOAT if $flag eq "-boat";
242 $flags &= ~MOVE_ALL if $flag eq "-all";
243 }
244
245 $ob->{$attr} = $flags;
246 }
247
248 # convert outdated movement flags to new movement sets
249 if (defined (my $v = delete $ob->{no_pass})) {
250 $ob->{move_block} = $v ? MOVE_ALL : 0;
251 }
252 if (defined (my $v = delete $ob->{slow_move})) {
253 $ob->{move_slow} |= MOVE_WALK;
254 $ob->{move_slow_penalty} = $v;
255 }
256 if (defined (my $v = delete $ob->{walk_on})) {
257 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
258 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
259 : $ob->{move_on} & ~MOVE_WALK;
260 }
261 if (defined (my $v = delete $ob->{walk_off})) {
262 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
263 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
264 : $ob->{move_off} & ~MOVE_WALK;
265 }
266 if (defined (my $v = delete $ob->{fly_on})) {
267 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
268 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
269 : $ob->{move_on} & ~MOVE_FLY_LOW;
270 }
271 if (defined (my $v = delete $ob->{fly_off})) {
272 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
273 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
274 : $ob->{move_off} & ~MOVE_FLY_LOW;
275 }
276 if (defined (my $v = delete $ob->{flying})) {
277 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
278 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
279 : $ob->{move_type} & ~MOVE_FLY_LOW;
280 }
281
282 # convert idiotic event_xxx things into objects
283 while (my ($event, $subtype) = each %EVENT_TYPE) {
284 if (exists $ob->{"event_${event}_plugin"}) {
285 push @{$ob->{inventory}}, {
286 _name => "event_$event",
287 title => delete $ob->{"event_${event}_plugin"},
288 slaying => delete $ob->{"event_${event}"},
289 name => delete $ob->{"event_${event}_options"},
290 };
291 }
292 }
293
294 # some archetypes had "+3" instead of the canonical "3", so fix
295 $ob->{dam} *= 1 if exists $ob->{dam};
296
297 $ob
298}
299
300# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 301sub normalize_arch($) {
50 my ($ob) = @_; 302 my ($ob) = @_;
51 303
304 normalize_object $ob;
305
52 my $arch = $ARCH{$ob->{_name}} 306 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 307 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 308
57 if ($arch->{type} == 22) { # map 309 if ($arch->{type} == 22) { # map
58 my %normalize = ( 310 my %normalize = (
59 "enter_x" => "hp", 311 "enter_x" => "hp",
60 "enter_y" => "sp", 312 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 322 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 323 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 324 $ob->{$k2} = $v;
73 } 325 }
74 } 326 }
75 } 327 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 328 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 329 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 330 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 331 next if $k eq "_name";
105 delete $ob->{$k}; 332 delete $ob->{$k};
106 } 333 }
334 }
335 }
336
337 # a speciality for the editor
338 if (exists $ob->{attack_movement}) {
339 my $am = delete $ob->{attack_movement};
340 $ob->{attack_movement_bits_0_3} = $am & 15;
341 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 342 }
108 343
109 $ob 344 $ob
110} 345}
111 346
347sub attr_thaw($) {
348 my ($ob) = @_;
349
350 $ob->{attach} = from_json $ob->{attach}
351 if exists $ob->{attach};
352
353 $ob
354}
355
356sub attr_freeze($) {
357 my ($ob) = @_;
358
359 $ob->{attach} = Crossfire::to_json $ob->{attach}
360 if exists $ob->{attach};
361
362 $ob
363}
364
112sub read_pak($;$) { 365sub read_pak($) {
113 my ($path, $cache) = @_; 366 my ($path) = @_;
114 367
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 368 my %pak;
121 369
122 open my $fh, "<:raw", $path 370 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 371 or Carp::croak "$_[0]: $!";
372 binmode $fh;
124 while (<$fh>) { 373 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 374 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 375 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 376 read $fh, $pak{$path}, $len;
128 } 377 }
129 378
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 379 \%pak
134 }
135} 380}
136 381
137sub read_arch($;$) { 382sub read_arch($;$) {
138 my ($path, $cache) = @_; 383 my ($path, $toplevel) = @_;
139 384
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 385 my %arc;
146 my ($more, $prev); 386 my ($more, $prev);
147 387
148 open my $fh, "<:raw", $path 388 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 389 or Carp::croak "$path: $!";
150 390
391# binmode $fh;
392
151 my $parse_block; $parse_block = sub { 393 my $parse_block; $parse_block = sub {
152 my %arc = @_; 394 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 395
182 while (<$fh>) { 396 while (<$fh>) {
183 s/\s+$//; 397 s/\s+$//;
184 if (/^more$/i) { 398 if (/^end$/i) {
185 $more = $prev; 399 last;
186 } elsif (/^object (\S+)$/i) { 400 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 401 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name); 402 } elsif (/^lore$/i) {
189 403 while (<$fh>) {
190 if ($more) { 404 last if /^endlore\s*$/i;
191 $more->{more} = $arc;
192 } else {
193 $arc{$name} = $arc; 405 $arc{lore} .= $_;
194 } 406 }
195 $prev = $arc; 407 } elsif (/^msg$/i) {
196 $more = undef; 408 while (<$fh>) {
409 last if /^endmsg\s*$/i;
410 $arc{msg} .= $_;
411 }
412 } elsif (/^anim$/i) {
413 while (<$fh>) {
414 last if /^mina\s*$/i;
415 chomp;
416 push @{ $arc{anim} }, $_;
417 }
197 } elsif (/^arch (\S+)$/i) { 418 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 419 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 420 } elsif (/^\s*($|#)/) {
200 # 421 #
201 } else { 422 } else {
202 warn "$path: unparseable top-level line '$_'"; 423 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 } 424 }
204 } 425 }
205 426
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210
211 \%arc 427 \%arc
212 } 428 };
429
430 while (<$fh>) {
431 s/\s+$//;
432 if (/^more$/i) {
433 $more = $prev;
434 } elsif (/^object (\S+)$/i) {
435 my $name = $1;
436 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
437 $arc->{_atype} = 'object';
438
439 if ($more) {
440 $more->{more} = $arc;
441 } else {
442 $arc{$name} = $arc;
443 }
444 $prev = $arc;
445 $more = undef;
446 } elsif (/^arch (\S+)$/i) {
447 my $name = $1;
448 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
449 $arc->{_atype} = 'arch';
450
451 if ($more) {
452 $more->{more} = $arc;
453 } else {
454 push @{ $arc{arch} }, $arc;
455 }
456 $prev = $arc;
457 $more = undef;
458 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
459 if ($1 eq "lev_array") {
460 while (<$fh>) {
461 last if /^endplst\s*$/;
462 push @{$toplevel->{lev_array}}, $_+0;
463 }
464 } else {
465 $toplevel->{$1} = $2;
466 }
467 } elsif (/^\s*($|#)/) {
468 #
469 } else {
470 die "$path: unparseable top-level line '$_'";
471 }
472 }
473
474 undef $parse_block; # work around bug in perl not freeing $fh etc.
475
476 \%arc
477}
478
479sub archlist_to_string {
480 my ($arch) = @_;
481
482 my $str;
483
484 my $append; $append = sub {
485 my %a = %{$_[0]};
486
487 Crossfire::attr_freeze \%a;
488 Crossfire::normalize_arch \%a;
489
490 # undo the bit-split we did before
491 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
492 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
493 | (delete $a{attack_movement_bits_4_7});
494 }
495
496 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
497
498 my $inv = delete $a{inventory};
499 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
500 my $anim = delete $a{anim};
501
502 my @kv;
503
504 for ($a{_name} eq "map"
505 ? @Crossfire::FIELD_ORDER_MAP
506 : @Crossfire::FIELD_ORDER) {
507 push @kv, [$_, delete $a{$_}]
508 if exists $a{$_};
509 }
510
511 for (sort keys %a) {
512 next if /^_/; # ignore our _-keys
513 push @kv, [$_, delete $a{$_}];
514 }
515
516 for (@kv) {
517 my ($k, $v) = @$_;
518
519 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
520 $v =~ s/\n$//;
521 $str .= "$k\n$v\n$end\n";
522 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
523 if ($v & ~Crossfire::MOVE_ALL or !$v) {
524 $str .= "$k $v\n";
525
526 } elsif ($v & Crossfire::MOVE_ALLBIT) {
527 $str .= "$k all";
528
529 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
530 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
531 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
532 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
533 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
534
535 $str .= "\n";
536
537 } else {
538 $str .= $k;
539
540 $str .= " walk" if $v & Crossfire::MOVE_WALK;
541 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
542 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
543 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
544 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
545
546 $str .= "\n";
547 }
548 } else {
549 $str .= "$k $v\n";
550 }
551 }
552
553 if ($inv) {
554 $append->($_) for @$inv;
555 }
556
557 if ($a{_atype} eq 'object') {
558 $str .= join "\n", "anim", @$anim, "mina\n"
559 if $anim;
560 }
561
562 $str .= "end\n";
563
564 if (($a{_atype} eq 'object') && $more) {
565 $str .= "\nmore\n";
566 $append->($more) if $more;
567 }
568 };
569
570 for (@$arch) {
571 $append->($_);
572 }
573
574 $str
213} 575}
214 576
215# put all archs into a hash with editor_face as it's key 577# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 578# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 579# the archs from $ARCH
218sub editor_archs { 580sub editor_archs {
219 my %paths; 581 my %paths;
220 582
221 for (keys %ARCH) { 583 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 584 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 585 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 586 }
225 587
226 \%paths 588 \%paths
227} 589}
228 590
238 my ($a) = @_; 600 my ($a) = @_;
239 601
240 my $o = $ARCH{$a->{_name}} 602 my $o = $ARCH{$a->{_name}}
241 or return; 603 or return;
242 604
243 my $face = $FACE{$a->{face} || $o->{face}} 605 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 606 or (warn "no face data found for arch '$a->{_name}'"), return;
245 607
246 if ($face->{w} > 1 || $face->{h} > 1) { 608 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 609 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 610 return (0, 0, $face->{w} - 1, $face->{h} - 1);
264 # single face 626 # single face
265 return (0, 0, 0, 0); 627 return (0, 0, 0, 0);
266 } 628 }
267} 629}
268 630
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 631=item $type = arch_attr $arch
278 632
279Returns a hashref describing the object and its attributes. It can contain 633Returns a hashref describing the object and its attributes. It can contain
280the following keys: 634the following keys:
281 635
282 name the name, suitable for display purposes 636 name the name, suitable for display purposes
283 ignore 637 ignore
284 attr 638 attr
285 desc 639 desc
286 use 640 use
287 section => [name => \%attr, name => \%attr] 641 section => [name => \%attr, name => \%attr]
642 import
288 643
289=cut 644=cut
290 645
291sub arch_attr($) { 646sub arch_attr($) {
292 my ($arch) = @_; 647 my ($obj) = @_;
293 648
294 require Crossfire::Data; 649 require Crossfire::Data;
295 650
296 my %attr; 651 my $root;
652 my $attr = { };
653
654 my $arch = $ARCH{ $obj->{_name} };
655 my $type = $obj->{type} || $arch->{type};
297 656
298 if ($arch->{type} > 0) { 657 if ($type > 0) {
299 %attr = %{ $Crossfire::Data::ATTR{$arch->{type}+0} || {} }; 658 $root = $Crossfire::Data::ATTR{$type};
300 } else { 659 } else {
301 die; 660 my %a = (%$arch, %$obj);
661
662 if ($a{is_floor} && !$a{alive}) {
663 $root = $Crossfire::Data::TYPE{Floor};
664 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
665 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
666 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
667 $root = $Crossfire::Data::TYPE{Wall};
668 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
669 $root = $Crossfire::Data::TYPE{"Weak Wall"};
670 } else {
671 $root = $Crossfire::Data::TYPE{Misc};
672 }
673 }
674
675 my @import = ($root);
302 } 676
677 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
678 unless $type == 116;
303 679
304 use PApp::Util; 680 my (%ignore);
305 warn PApp::Util::dumpval \%attr; 681 my (@section_order, %section, @attr_order);
682
683 while (my $type = shift @import) {
684 push @import, @{$type->{import} || []};
685
686 $attr->{$_} ||= $type->{$_}
687 for qw(name desc use);
688
689 for (@{$type->{ignore} || []}) {
690 $ignore{$_}++ for ref $_ ? @$_ : $_;
691 }
692
693 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
694 my ($name, $attr) = @$_;
695 push @section_order, $name;
696 for (@$attr) {
697 my ($k, $v) = @$_;
698 push @attr_order, $k;
699 $section{$name}{$k} ||= $v;
700 }
701 }
702 }
703
704 $attr->{section} = [
705 map !exists $section{$_} ? () : do {
706 my $attr = delete $section{$_};
707
708 [
709 $_,
710 map exists $attr->{$_} && !$ignore{$_}
711 ? [$_ => delete $attr->{$_}] : (),
712 @attr_order
713 ]
714 },
715
716 exists $section{$_} ? [$_ => delete $section{$_}] : (),
717 @section_order
718 ];
719
720 $attr
306} 721}
307 722
308sub arch_edit_sections { 723sub arch_edit_sections {
309# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 724# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
310# edit_type = 0; 725# edit_type = 0;
364# return(edit_type); 779# return(edit_type);
365# 780#
366# 781#
367} 782}
368 783
369$CACHEDIR ||= "$ENV{HOME}/.crossfire"; 784sub cache_file($$&&) {
785 my ($src, $cache, $load, $create) = @_;
370 786
371init $CACHEDIR; 787 my ($size, $mtime) = (stat $src)[7,9]
788 or Carp::croak "$src: $!";
789
790 if (-e $cache) {
791 my $ref = eval { load_ref $cache };
792
793 if ($ref->{version} == 1
794 && $ref->{size} == $size
795 && $ref->{mtime} == $mtime
796 && eval { $load->($ref->{data}); 1 }) {
797 return;
798 }
799 }
800
801 my $ref = {
802 version => 1,
803 size => $size,
804 mtime => $mtime,
805 data => $create->(),
806 };
807
808 $load->($ref->{data});
809
810 save_ref $ref, $cache;
811}
812
813=item set_libdir $path
814
815Sets the library directory to the given path
816(default: $ENV{CROSSFIRE_LIBDIR}).
817
818You have to (re-)load the archetypes and tilecache manually after steting
819the library path.
820
821=cut
822
823sub set_libdir($) {
824 $LIB = $_[0];
825}
826
827=item load_archetypes
828
829(Re-)Load archetypes into %ARCH.
830
831=cut
832
833sub load_archetypes() {
834 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
835 *ARCH = $_[0];
836 }, sub {
837 read_arch "$LIB/archetypes"
838 };
839}
840
841=item load_tilecache
842
843(Re-)Load %TILE and %FACE.
844
845=cut
846
847sub load_tilecache() {
848 require Gtk2;
849
850 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
851 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
852 or die "$VARDIR/tilecache.png: $!";
853 *FACE = $_[0];
854 }, sub {
855 my $tile = read_pak "$LIB/crossfire.0";
856
857 my %cache;
858
859 my $idx = 0;
860
861 for my $name (sort keys %$tile) {
862 my $pb = new Gtk2::Gdk::PixbufLoader;
863 $pb->write ($tile->{$name});
864 $pb->close;
865 my $pb = $pb->get_pixbuf;
866
867 my $tile = $cache{$name} = {
868 pb => $pb,
869 idx => $idx,
870 w => int $pb->get_width / TILESIZE,
871 h => int $pb->get_height / TILESIZE,
872 };
873
874
875 $idx += $tile->{w} * $tile->{h};
876 }
877
878 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
879
880 while (my ($name, $tile) = each %cache) {
881 my $tpb = delete $tile->{pb};
882 my $ofs = $tile->{idx};
883
884 for my $x (0 .. $tile->{w} - 1) {
885 for my $y (0 .. $tile->{h} - 1) {
886 my $idx = $ofs + $x + $y * $tile->{w};
887 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
888 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
889 }
890 }
891 }
892
893 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
894
895 \%cache
896 };
897}
372 898
373=head1 AUTHOR 899=head1 AUTHOR
374 900
375 Marc Lehmann <schmorp@schmorp.de> 901 Marc Lehmann <schmorp@schmorp.de>
376 http://home.schmorp.de/ 902 http://home.schmorp.de/

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