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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.75 by root, Sat Oct 14 20:33:47 2006 UTC vs.
Revision 1.106 by root, Mon Apr 23 19:09:48 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.91'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 24use JSON::XS qw(from_json to_json);
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35 25
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 27
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
58 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
59 49
60# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 51# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
66 unique template 57 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69)); 60));
70 61
71our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
72 elevation 65 elevation
73 66
74 name name_pl custom_name attach title race 67 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
76 #todo-events
77 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
78 str dex con wis pow cha int 71 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul 73 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
137sub MOVE_FLY_LOW (){ 0x02 } 130sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 } 131sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 132sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 133sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 134sub MOVE_BOAT (){ 0x10 }
135sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 136sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 137sub MOVE_ALL (){ 0x10000 } # very special value
138
139our %MOVE_TYPE = (
140 walk => MOVE_WALK,
141 fly_low => MOVE_FLY_LOW,
142 fly_high => MOVE_FLY_HIGH,
143 flying => MOVE_FLYING,
144 swim => MOVE_SWIM,
145 boat => MOVE_BOAT,
146 ship => MOVE_SHIP,
147 all => MOVE_ALL,
148);
149
150our @MOVE_TYPE = keys %MOVE_TYPE;
151
152{
153 package Crossfire::MoveType;
154
155 use overload
156 '=' => sub { bless [@{$_[0]}], ref $_[0] },
157 '""' => \&as_string,
158 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
159 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
160 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
161 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 'x=' => sub {
163 my $cur = $_[0] >= $_[1];
164 if (!defined $cur) {
165 if ($_[0] >= "all") {
166 $_[0] -= $_[1];
167 } else {
168 $_[0] += $_[1];
169 }
170 } elsif ($cur) {
171 $_[0] -= $_[1];
172 } else {
173 $_[0] /= $_[1];
174 }
175
176 $_[0]
177 },
178 'eq' => sub { "$_[0]" eq "$_[1]" },
179 'ne' => sub { "$_[0]" ne "$_[1]" },
180 ;
181}
182
183sub Crossfire::MoveType::new {
184 my ($class, $string) = @_;
185
186 my $mask;
187 my $value;
188
189 if ($string =~ /^\s*\d+\s*$/) {
190 $mask = MOVE_ALL;
191 $value = $string+0;
192 } else {
193 for (split /\s+/, lc $string) {
194 if (s/^-//) {
195 $mask |= $MOVE_TYPE{$_};
196 $value &= ~$MOVE_TYPE{$_};
197 } else {
198 $mask |= $MOVE_TYPE{$_};
199 $value |= $MOVE_TYPE{$_};
200 }
201 }
202 }
203
204 (bless [$mask, $value], $class)->normalise
205}
206
207sub Crossfire::MoveType::normalise {
208 my ($self) = @_;
209
210 if ($self->[0] & MOVE_ALL) {
211 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
212 $self->[0] &= $mask;
213 $self->[1] &= $mask;
214 }
215
216 $self->[1] &= $self->[0];
217
218 $self
219}
220
221sub Crossfire::MoveType::as_string {
222 my ($self) = @_;
223
224 my @res;
225
226 my ($mask, $value) = @$self;
227
228 for (@Crossfire::MOVE_TYPE) {
229 my $bit = $Crossfire::MOVE_TYPE{$_};
230 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
231 $mask &= ~$bit;
232 push @res, $value & $bit ? $_ : "-$_";
233 }
234 }
235
236 join " ", @res
237}
145 238
146sub load_ref($) { 239sub load_ref($) {
147 my ($path) = @_; 240 my ($path) = @_;
148 241
149 open my $fh, "<:raw:perlio", $path 242 open my $fh, "<:raw:perlio", $path
199 while (my ($k, $v) = each %attack_mask) { 292 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; 293 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 } 294 }
202} 295}
203 296
297my %MATERIAL = reverse
298 paper => 1,
299 iron => 2,
300 glass => 4,
301 leather => 8,
302 wood => 16,
303 organic => 32,
304 stone => 64,
305 cloth => 128,
306 adamant => 256,
307 liquid => 512,
308 tin => 1024,
309 bone => 2048,
310 ice => 4096,
311
312 # guesses
313 runestone => 12,
314 bronze => 18,
315 "ancient wood" => 20,
316 glass => 36,
317 marble => 66,
318 ice => 68,
319 stone => 70,
320 stone => 80,
321 cloth => 136,
322 ironwood => 144,
323 adamantium => 258,
324 glacium => 260,
325 blood => 544,
326;
327
204# object as in "Object xxx", i.e. archetypes 328# object as in "Object xxx", i.e. archetypes
205sub normalize_object($) { 329sub normalize_object($) {
206 my ($ob) = @_; 330 my ($ob) = @_;
207 331
332 # convert material bitset to materialname, if possible
333 if (exists $ob->{material}) {
334 if (!$ob->{material}) {
335 delete $ob->{material};
336 } elsif (exists $ob->{materialname}) {
337 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
338 delete $ob->{material};
339 } else {
340 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
341 delete $ob->{material}; # assume materilname is more specific and nuke material
342 }
343 } elsif (my $name = $MATERIAL{$ob->{material}}) {
344 delete $ob->{material};
345 $ob->{materialname} = $name;
346 } else {
347 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
348 }
349 }
350
351 # color_fg is used as default for magicmap if magicmap does not exist
352 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
353
208 # nuke outdated or never supported fields 354 # nuke outdated or never supported fields
209 delete @$ob{qw( 355 delete @$ob{qw(
210 can_knockback can_parry can_impale can_cut can_dam_armour 356 can_knockback can_parry can_impale can_cut can_dam_armour
211 can_apply pass_thru can_pass_thru 357 can_apply pass_thru can_pass_thru color_bg color_fg
212 )}; 358 )};
213 359
214 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 360 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 361 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 362 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
217 363
218 # convert movement strings to bitsets 364 # convert movement strings to bitsets
219 for my $attr (keys %FIELD_MOVEMENT) { 365 for my $attr (keys %FIELD_MOVEMENT) {
220 next unless exists $ob->{$attr}; 366 next unless exists $ob->{$attr};
221 367
222 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 368 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
223
224 next if $ob->{$attr} =~ /^\d+$/;
225
226 my $flags = 0;
227
228 # assume list
229 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
230 $flags |= MOVE_WALK if $flag eq "walk";
231 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
232 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
233 $flags |= MOVE_FLYING if $flag eq "flying";
234 $flags |= MOVE_SWIM if $flag eq "swim";
235 $flags |= MOVE_BOAT if $flag eq "boat";
236 $flags |= MOVE_ALL if $flag eq "all";
237
238 $flags &= ~MOVE_WALK if $flag eq "-walk";
239 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
240 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
241 $flags &= ~MOVE_FLYING if $flag eq "-flying";
242 $flags &= ~MOVE_SWIM if $flag eq "-swim";
243 $flags &= ~MOVE_BOAT if $flag eq "-boat";
244 $flags &= ~MOVE_ALL if $flag eq "-all";
245 }
246
247 $ob->{$attr} = $flags;
248 } 369 }
249 370
250 # convert outdated movement flags to new movement sets 371 # convert outdated movement flags to new movement sets
251 if (defined (my $v = delete $ob->{no_pass})) { 372 if (defined (my $v = delete $ob->{no_pass})) {
252 $ob->{move_block} = $v ? MOVE_ALL : 0; 373 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
253 } 374 }
254 if (defined (my $v = delete $ob->{slow_move})) { 375 if (defined (my $v = delete $ob->{slow_move})) {
255 $ob->{move_slow} |= MOVE_WALK; 376 $ob->{move_slow} += "walk";
256 $ob->{move_slow_penalty} = $v; 377 $ob->{move_slow_penalty} = $v;
257 } 378 }
258 if (defined (my $v = delete $ob->{walk_on})) { 379 if (defined (my $v = delete $ob->{walk_on})) {
259 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 380 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
260 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
261 : $ob->{move_on} & ~MOVE_WALK;
262 } 381 }
263 if (defined (my $v = delete $ob->{walk_off})) { 382 if (defined (my $v = delete $ob->{walk_off})) {
264 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 383 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
265 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
266 : $ob->{move_off} & ~MOVE_WALK;
267 } 384 }
268 if (defined (my $v = delete $ob->{fly_on})) { 385 if (defined (my $v = delete $ob->{fly_on})) {
269 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
270 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
271 : $ob->{move_on} & ~MOVE_FLY_LOW;
272 } 387 }
273 if (defined (my $v = delete $ob->{fly_off})) { 388 if (defined (my $v = delete $ob->{fly_off})) {
274 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
275 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
276 : $ob->{move_off} & ~MOVE_FLY_LOW;
277 } 390 }
278 if (defined (my $v = delete $ob->{flying})) { 391 if (defined (my $v = delete $ob->{flying})) {
279 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 392 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
280 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
281 : $ob->{move_type} & ~MOVE_FLY_LOW;
282 } 393 }
283 394
284 # convert idiotic event_xxx things into objects 395 # convert idiotic event_xxx things into objects
285 while (my ($event, $subtype) = each %EVENT_TYPE) { 396 while (my ($event, $subtype) = each %EVENT_TYPE) {
286 if (exists $ob->{"event_${event}_plugin"}) { 397 if (exists $ob->{"event_${event}_plugin"}) {
384sub read_arch($;$) { 495sub read_arch($;$) {
385 my ($path, $toplevel) = @_; 496 my ($path, $toplevel) = @_;
386 497
387 my %arc; 498 my %arc;
388 my ($more, $prev); 499 my ($more, $prev);
500 my $comment;
389 501
390 open my $fh, "<:raw:perlio:utf8", $path 502 open my $fh, "<:raw:perlio:utf8", $path
391 or Carp::croak "$path: $!"; 503 or Carp::croak "$path: $!";
392 504
393# binmode $fh; 505# binmode $fh;
397 509
398 while (<$fh>) { 510 while (<$fh>) {
399 s/\s+$//; 511 s/\s+$//;
400 if (/^end$/i) { 512 if (/^end$/i) {
401 last; 513 last;
514
402 } elsif (/^arch (\S+)$/i) { 515 } elsif (/^arch (\S+)$/i) {
403 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1); 516 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
517
404 } elsif (/^lore$/i) { 518 } elsif (/^lore$/i) {
405 while (<$fh>) { 519 while (<$fh>) {
406 last if /^endlore\s*$/i; 520 last if /^endlore\s*$/i;
407 $arc{lore} .= $_; 521 $arc{lore} .= $_;
408 } 522 }
417 chomp; 531 chomp;
418 push @{ $arc{anim} }, $_; 532 push @{ $arc{anim} }, $_;
419 } 533 }
420 } elsif (/^(\S+)\s*(.*)$/) { 534 } elsif (/^(\S+)\s*(.*)$/) {
421 $arc{lc $1} = $2; 535 $arc{lc $1} = $2;
422 } elsif (/^\s*($|#)/) { 536 } elsif (/^\s*#/) {
537 $arc{_comment} .= "$_\n";
538
539 } elsif (/^\s*$/) {
423 # 540 #
424 } else { 541 } else {
425 warn "$path: unparsable line '$_' in arch $arc{_name}"; 542 warn "$path: unparsable line '$_' in arch $arc{_name}";
426 } 543 }
427 } 544 }
433 s/\s+$//; 550 s/\s+$//;
434 if (/^more$/i) { 551 if (/^more$/i) {
435 $more = $prev; 552 $more = $prev;
436 } elsif (/^object (\S+)$/i) { 553 } elsif (/^object (\S+)$/i) {
437 my $name = $1; 554 my $name = $1;
438 my $arc = attr_thaw normalize_object $parse_block->(_name => $name); 555 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
556 undef $comment;
557 delete $arc{_comment} unless length $arc{_comment};
439 $arc->{_atype} = 'object'; 558 $arc->{_atype} = 'object';
440 559
441 if ($more) { 560 if ($more) {
442 $more->{more} = $arc; 561 $more->{more} = $arc;
443 } else { 562 } else {
445 } 564 }
446 $prev = $arc; 565 $prev = $arc;
447 $more = undef; 566 $more = undef;
448 } elsif (/^arch (\S+)$/i) { 567 } elsif (/^arch (\S+)$/i) {
449 my $name = $1; 568 my $name = $1;
450 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name); 569 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
570 undef $comment;
571 delete $arc{_comment} unless length $arc{_comment};
451 $arc->{_atype} = 'arch'; 572 $arc->{_atype} = 'arch';
452 573
453 if ($more) { 574 if ($more) {
454 $more->{more} = $arc; 575 $more->{more} = $arc;
455 } else { 576 } else {
464 push @{$toplevel->{lev_array}}, $_+0; 585 push @{$toplevel->{lev_array}}, $_+0;
465 } 586 }
466 } else { 587 } else {
467 $toplevel->{$1} = $2; 588 $toplevel->{$1} = $2;
468 } 589 }
590 } elsif (/^\s*#/) {
591 $comment .= "$_\n";
469 } elsif (/^\s*($|#)/) { 592 } elsif (/^\s*($|#)/) {
470 # 593 #
471 } else { 594 } else {
472 die "$path: unparseable top-level line '$_'"; 595 die "$path: unparseable top-level line '$_'";
473 } 596 }
493 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 616 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
494 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 617 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
495 | (delete $a{attack_movement_bits_4_7}); 618 | (delete $a{attack_movement_bits_4_7});
496 } 619 }
497 620
621 if (my $comment = delete $a{_comment}) {
622 if ($comment =~ /[^\n\s#]/) {
623 $str .= $comment;
624 }
625 }
626
498 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n"; 627 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
499 628
500 my $inv = delete $a{inventory}; 629 my $inv = delete $a{inventory};
501 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 630 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
502 my $anim = delete $a{anim}; 631 my $anim = delete $a{anim};
632
633 if ($a{_atype} eq 'object') {
634 $str .= join "\n", "anim", @$anim, "mina\n"
635 if $anim;
636 }
503 637
504 my @kv; 638 my @kv;
505 639
506 for ($a{_name} eq "map" 640 for ($a{_name} eq "map"
507 ? @Crossfire::FIELD_ORDER_MAP 641 ? @Crossfire::FIELD_ORDER_MAP
519 my ($k, $v) = @$_; 653 my ($k, $v) = @$_;
520 654
521 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 655 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
522 $v =~ s/\n$//; 656 $v =~ s/\n$//;
523 $str .= "$k\n$v\n$end\n"; 657 $str .= "$k\n$v\n$end\n";
524 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
525 if ($v & ~Crossfire::MOVE_ALL or !$v) {
526 $str .= "$k $v\n";
527
528 } elsif ($v & Crossfire::MOVE_ALLBIT) {
529 $str .= "$k all";
530
531 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
532 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
533 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
534 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
535 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
536
537 $str .= "\n";
538
539 } else {
540 $str .= $k;
541
542 $str .= " walk" if $v & Crossfire::MOVE_WALK;
543 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
544 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
545 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
546 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
547
548 $str .= "\n";
549 }
550 } else { 658 } else {
551 $str .= "$k $v\n"; 659 $str .= "$k $v\n";
552 } 660 }
553 } 661 }
554 662
555 if ($inv) { 663 if ($inv) {
556 $append->($_) for @$inv; 664 $append->($_) for @$inv;
557 } 665 }
558 666
667 $str .= "end\n";
668
559 if ($a{_atype} eq 'object') { 669 if ($a{_atype} eq 'object') {
560 $str .= join "\n", "anim", @$anim, "mina\n" 670 if ($more) {
561 if $anim;
562 }
563
564 $str .= "end\n";
565
566 if (($a{_atype} eq 'object') && $more) {
567 $str .= "\nmore\n"; 671 $str .= "more\n";
568 $append->($more) if $more; 672 $append->($more) if $more;
673 } else {
674 $str .= "\n";
675 }
569 } 676 }
570 }; 677 };
571 678
572 for (@$arch) { 679 for (@$arch) {
573 $append->($_); 680 $append->($_);
602 my ($a) = @_; 709 my ($a) = @_;
603 710
604 my $o = $ARCH{$a->{_name}} 711 my $o = $ARCH{$a->{_name}}
605 or return; 712 or return;
606 713
607 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 714 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
715 unless ($face) {
716 $face = $FACE{"blank.x11"}
608 or (warn "no face data found for arch '$a->{_name}'"), return; 717 or (warn "no face data found for arch '$a->{_name}'"), return;
718 }
609 719
610 if ($face->{w} > 1 || $face->{h} > 1) { 720 if ($face->{w} > 1 || $face->{h} > 1) {
611 # bigface 721 # bigface
612 return (0, 0, $face->{w} - 1, $face->{h} - 1); 722 return (0, 0, $face->{w} - 1, $face->{h} - 1);
613 723
720 ]; 830 ];
721 831
722 $attr 832 $attr
723} 833}
724 834
725sub arch_edit_sections {
726# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
727# edit_type = 0;
728# else if (edit_type != 0) {
729# // all flags from 'check_type' must be unset in this arch because they get recalculated now
730# edit_type &= ~check_type;
731# }
732#
733# }
734# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
735# getAttributeValue("alive", defarch) == 1 &&
736# (getAttributeValue("monster", defarch) == 1 ||
737# getAttributeValue("generator", defarch) == 1)) {
738# // Monster: monsters/npcs/generators
739# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
740# }
741# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
742# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
743# // Walls
744# edit_type |= IGUIConstants.TILE_EDIT_WALL;
745# }
746# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
747# getAttributeValue("connected", defarch) != 0) {
748# // Connected Objects
749# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
750# }
751# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
752# arch_type == 66 || arch_type == 41 || arch_type == 95) {
753# // Exit: teleporter/exit/trapdoors
754# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
755# }
756# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
757# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
758# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
759# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
760# arch_type == 124 || arch_type == 130)) {
761# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
762# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
763# }
764# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
765# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
766# arch_type == 91 || arch_type == 21 || arch_type == 24) {
767# // Door: door/special door/gates + keys
768# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
769# }
770# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
771# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
772# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
773# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
774# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
775# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
776# arch_type == 122 || arch_type == 3)) {
777# // Equipment: weapons/armour/wands/rods
778# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
779# }
780#
781# return(edit_type);
782#
783#
784}
785
786sub cache_file($$&&) { 835sub cache_file($$&&) {
787 my ($src, $cache, $load, $create) = @_; 836 my ($src, $cache, $load, $create) = @_;
788 837
789 my ($size, $mtime) = (stat $src)[7,9] 838 my ($size, $mtime) = (stat $src)[7,9]
790 or Carp::croak "$src: $!"; 839 or Carp::croak "$src: $!";
838 }, sub { 887 }, sub {
839 read_arch "$LIB/archetypes" 888 read_arch "$LIB/archetypes"
840 }; 889 };
841} 890}
842 891
892sub construct_tilecache_pb {
893 my ($idx, $cache) = @_;
894
895 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
896
897 while (my ($name, $tile) = each %$cache) {
898 my $tpb = delete $tile->{pb};
899 my $ofs = $tile->{idx};
900
901 for my $x (0 .. $tile->{w} - 1) {
902 for my $y (0 .. $tile->{h} - 1) {
903 my $idx = $ofs + $x + $y * $tile->{w};
904 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
905 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
906 }
907 }
908 }
909
910 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
911
912 $cache
913}
914
915sub use_tilecache {
916 my ($face) = @_;
917 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
918 or die "$VARDIR/tilecache.png: $!";
919 *FACE = $_[0];
920}
921
843=item load_tilecache 922=item load_tilecache
844 923
845(Re-)Load %TILE and %FACE. 924(Re-)Load %TILE and %FACE.
846 925
847=cut 926=cut
848 927
849sub load_tilecache() { 928sub load_tilecache() {
850 require Gtk2; 929 require Gtk2;
851 930
931 if (-e "$LIB/crossfire.0") { # Crossfire1 version
852 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 932 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
853 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 933 sub {
854 or die "$VARDIR/tilecache.png: $!";
855 *FACE = $_[0];
856 }, sub {
857 my $tile = read_pak "$LIB/crossfire.0"; 934 my $tile = read_pak "$LIB/crossfire.0";
858 935
859 my %cache; 936 my %cache;
860 937
861 my $idx = 0; 938 my $idx = 0;
862 939
863 for my $name (sort keys %$tile) { 940 for my $name (sort keys %$tile) {
864 my $pb = new Gtk2::Gdk::PixbufLoader; 941 my $pb = new Gtk2::Gdk::PixbufLoader;
865 $pb->write ($tile->{$name}); 942 $pb->write ($tile->{$name});
866 $pb->close; 943 $pb->close;
867 my $pb = $pb->get_pixbuf; 944 my $pb = $pb->get_pixbuf;
868 945
869 my $tile = $cache{$name} = { 946 my $tile = $cache{$name} = {
870 pb => $pb, 947 pb => $pb,
871 idx => $idx, 948 idx => $idx,
872 w => int $pb->get_width / TILESIZE, 949 w => int $pb->get_width / TILESIZE,
873 h => int $pb->get_height / TILESIZE, 950 h => int $pb->get_height / TILESIZE,
951 };
952
953 $idx += $tile->{w} * $tile->{h};
954 }
955
956 construct_tilecache_pb $idx, \%cache;
957
958 \%cache
874 }; 959 };
960
961 } else { # Crossfire+ version
962 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
963 sub {
964 my %cache;
965 my $facedata = Storable::retrieve "$LIB/facedata";
966
967 $facedata->{version} == 2
968 or die "$LIB/facedata: version mismatch, cannot proceed.";
969
970 my $faces = $facedata->{faceinfo};
971 my $idx = 0;
972
973 for (sort keys %$faces) {
974 my ($face, $info) = ($_, $faces->{$_});
975
976 my $pb = new Gtk2::Gdk::PixbufLoader;
977 $pb->write ($info->{data32});
978 $pb->close;
979 my $pb = $pb->get_pixbuf;
980
981 my $tile = $cache{$face} = {
982 pb => $pb,
983 idx => $idx,
984 w => int $pb->get_width / TILESIZE,
985 h => int $pb->get_height / TILESIZE,
875 986 };
876 987
877 $idx += $tile->{w} * $tile->{h}; 988 $idx += $tile->{w} * $tile->{h};
878 }
879
880 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
881
882 while (my ($name, $tile) = each %cache) {
883 my $tpb = delete $tile->{pb};
884 my $ofs = $tile->{idx};
885
886 for my $x (0 .. $tile->{w} - 1) {
887 for my $y (0 .. $tile->{h} - 1) {
888 my $idx = $ofs + $x + $y * $tile->{w};
889 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
890 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
891 } 989 }
990
991 construct_tilecache_pb $idx, \%cache;
992
993 \%cache
892 } 994 };
893 }
894
895 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
896
897 \%cache
898 }; 995 }
899} 996}
900 997
901=head1 AUTHOR 998=head1 AUTHOR
902 999
903 Marc Lehmann <schmorp@schmorp.de> 1000 Marc Lehmann <schmorp@schmorp.de>

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