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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.71 by elmex, Thu Aug 31 21:09:32 2006 UTC vs.
Revision 1.76 by root, Wed Oct 18 12:58:53 2006 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.9'; 9our $VERSION = '0.92';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
33 JSON::Syck::Dump $_[0] 33 JSON::Syck::Dump $_[0]
34} 34}
35 35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
39 41
40mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
41 43
42sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
43 45
160 close $fh; 162 close $fh;
161 rename "$path~", $path 163 rename "$path~", $path
162 or die "$path: $!"; 164 or die "$path: $!";
163} 165}
164 166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
165# object as in "Object xxx", i.e. archetypes 204# object as in "Object xxx", i.e. archetypes
166sub normalize_object($) { 205sub normalize_object($) {
167 my ($ob) = @_; 206 my ($ob) = @_;
168 207
169 # nuke outdated or never supported fields 208 # nuke outdated or never supported fields
170 delete $ob->{$_} for qw( 209 delete @$ob{qw(
171 can_knockback can_parry can_impale can_cut can_dam_armour 210 can_knockback can_parry can_impale can_cut can_dam_armour
172 can_apply pass_thru can_pass_thru 211 can_apply pass_thru can_pass_thru
173 ); 212 )};
213
214 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
174 217
175 # convert movement strings to bitsets 218 # convert movement strings to bitsets
176 for my $attr (keys %FIELD_MOVEMENT) { 219 for my $attr (keys %FIELD_MOVEMENT) {
177 next unless exists $ob->{$attr}; 220 next unless exists $ob->{$attr};
178 221
247 slaying => delete $ob->{"event_${event}"}, 290 slaying => delete $ob->{"event_${event}"},
248 name => delete $ob->{"event_${event}_options"}, 291 name => delete $ob->{"event_${event}_options"},
249 }; 292 };
250 } 293 }
251 } 294 }
295
296 # some archetypes had "+3" instead of the canonical "3", so fix
297 $ob->{dam} *= 1 if exists $ob->{dam};
252 298
253 $ob 299 $ob
254} 300}
255 301
256# arch as in "arch xxx", ie.. objects 302# arch as in "arch xxx", ie.. objects

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