… | |
… | |
4 | |
4 | |
5 | =cut |
5 | =cut |
6 | |
6 | |
7 | package Crossfire; |
7 | package Crossfire; |
8 | |
8 | |
9 | our $VERSION = '0.9'; |
9 | our $VERSION = '0.96'; |
10 | |
10 | |
11 | use strict; |
11 | use strict; |
12 | |
12 | |
13 | use base 'Exporter'; |
13 | use base 'Exporter'; |
14 | |
14 | |
… | |
… | |
33 | JSON::Syck::Dump $_[0] |
33 | JSON::Syck::Dump $_[0] |
34 | } |
34 | } |
35 | |
35 | |
36 | our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
36 | our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
37 | |
37 | |
38 | our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; |
38 | our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" |
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39 | : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" |
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40 | : File::Spec->tmpdir . "/crossfire"; |
39 | |
41 | |
40 | mkdir $VARDIR, 0777; |
42 | mkdir $VARDIR, 0777; |
41 | |
43 | |
42 | sub TILESIZE (){ 32 } |
44 | sub TILESIZE (){ 32 } |
43 | |
45 | |
… | |
… | |
160 | close $fh; |
162 | close $fh; |
161 | rename "$path~", $path |
163 | rename "$path~", $path |
162 | or die "$path: $!"; |
164 | or die "$path: $!"; |
163 | } |
165 | } |
164 | |
166 | |
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167 | my %attack_mask = ( |
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168 | physical => 0x00000001, |
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169 | magic => 0x00000002, |
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170 | fire => 0x00000004, |
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171 | electricity => 0x00000008, |
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172 | cold => 0x00000010, |
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173 | confusion => 0x00000020, |
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174 | acid => 0x00000040, |
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175 | drain => 0x00000080, |
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176 | weaponmagic => 0x00000100, |
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177 | ghosthit => 0x00000200, |
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178 | poison => 0x00000400, |
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179 | slow => 0x00000800, |
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180 | paralyze => 0x00001000, |
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181 | turn_undead => 0x00002000, |
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182 | fear => 0x00004000, |
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183 | cancellation => 0x00008000, |
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184 | deplete => 0x00010000, |
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185 | death => 0x00020000, |
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186 | chaos => 0x00040000, |
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187 | counterspell => 0x00080000, |
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188 | godpower => 0x00100000, |
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189 | holyword => 0x00200000, |
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190 | blind => 0x00400000, |
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191 | internal => 0x00800000, |
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192 | life_stealing => 0x01000000, |
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193 | disease => 0x02000000, |
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194 | ); |
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195 | |
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196 | sub _add_resist($$$) { |
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197 | my ($ob, $mask, $value) = @_; |
|
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198 | |
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199 | while (my ($k, $v) = each %attack_mask) { |
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200 | $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; |
|
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201 | } |
|
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202 | } |
|
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203 | |
165 | # object as in "Object xxx", i.e. archetypes |
204 | # object as in "Object xxx", i.e. archetypes |
166 | sub normalize_object($) { |
205 | sub normalize_object($) { |
167 | my ($ob) = @_; |
206 | my ($ob) = @_; |
168 | |
207 | |
169 | # nuke outdated or never supported fields |
208 | # nuke outdated or never supported fields |
170 | delete $ob->{$_} for qw( |
209 | delete @$ob{qw( |
171 | can_knockback can_parry can_impale can_cut can_dam_armour |
210 | can_knockback can_parry can_impale can_cut can_dam_armour |
172 | can_apply pass_thru can_pass_thru |
211 | can_apply pass_thru can_pass_thru |
173 | ); |
212 | )}; |
|
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213 | |
|
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214 | if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } |
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215 | if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } |
|
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216 | if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } |
174 | |
217 | |
175 | # convert movement strings to bitsets |
218 | # convert movement strings to bitsets |
176 | for my $attr (keys %FIELD_MOVEMENT) { |
219 | for my $attr (keys %FIELD_MOVEMENT) { |
177 | next unless exists $ob->{$attr}; |
220 | next unless exists $ob->{$attr}; |
178 | |
221 | |
… | |
… | |
247 | slaying => delete $ob->{"event_${event}"}, |
290 | slaying => delete $ob->{"event_${event}"}, |
248 | name => delete $ob->{"event_${event}_options"}, |
291 | name => delete $ob->{"event_${event}_options"}, |
249 | }; |
292 | }; |
250 | } |
293 | } |
251 | } |
294 | } |
|
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295 | |
|
|
296 | # some archetypes had "+3" instead of the canonical "3", so fix |
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297 | $ob->{dam} *= 1 if exists $ob->{dam}; |
252 | |
298 | |
253 | $ob |
299 | $ob |
254 | } |
300 | } |
255 | |
301 | |
256 | # arch as in "arch xxx", ie.. objects |
302 | # arch as in "arch xxx", ie.. objects |