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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.10 by elmex, Mon Feb 6 23:01:31 2006 UTC vs.
Revision 1.80 by root, Tue Feb 6 22:08:14 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Storable; 15use Carp ();
16use File::Spec;
17use List::Util qw(min max);
18use Storable qw(freeze thaw);
16 19
17our @EXPORT = qw(read_pak read_arch arch2map $ARCH TILESIZE editor_archs arch2pickmap arch_extends); 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
18 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
19our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
20 or die "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
21 43
22sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
23 45
24our $ARCH; 46our %ARCH;
47our %FACE;
48our $TILE;
25 49
50our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54);
55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69));
70
71our @FIELD_ORDER = (qw(
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119));
120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
136sub MOVE_WALK (){ 0x01 }
137sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145
146sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154}
155
156sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165}
166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204# object as in "Object xxx", i.e. archetypes
205sub normalize_object($) {
206 my ($ob) = @_;
207
208 # nuke outdated or never supported fields
209 delete @$ob{qw(
210 can_knockback can_parry can_impale can_cut can_dam_armour
211 can_apply pass_thru can_pass_thru
212 )};
213
214 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
217
218 # convert movement strings to bitsets
219 for my $attr (keys %FIELD_MOVEMENT) {
220 next unless exists $ob->{$attr};
221
222 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
223
224 next if $ob->{$attr} =~ /^\d+$/;
225
226 my $flags = 0;
227
228 # assume list
229 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
230 $flags |= MOVE_WALK if $flag eq "walk";
231 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
232 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
233 $flags |= MOVE_FLYING if $flag eq "flying";
234 $flags |= MOVE_SWIM if $flag eq "swim";
235 $flags |= MOVE_BOAT if $flag eq "boat";
236 $flags |= MOVE_ALL if $flag eq "all";
237
238 $flags &= ~MOVE_WALK if $flag eq "-walk";
239 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
240 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
241 $flags &= ~MOVE_FLYING if $flag eq "-flying";
242 $flags &= ~MOVE_SWIM if $flag eq "-swim";
243 $flags &= ~MOVE_BOAT if $flag eq "-boat";
244 $flags &= ~MOVE_ALL if $flag eq "-all";
245 }
246
247 $ob->{$attr} = $flags;
248 }
249
250 # convert outdated movement flags to new movement sets
251 if (defined (my $v = delete $ob->{no_pass})) {
252 $ob->{move_block} = $v ? MOVE_ALL : 0;
253 }
254 if (defined (my $v = delete $ob->{slow_move})) {
255 $ob->{move_slow} |= MOVE_WALK;
256 $ob->{move_slow_penalty} = $v;
257 }
258 if (defined (my $v = delete $ob->{walk_on})) {
259 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
260 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
261 : $ob->{move_on} & ~MOVE_WALK;
262 }
263 if (defined (my $v = delete $ob->{walk_off})) {
264 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
265 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
266 : $ob->{move_off} & ~MOVE_WALK;
267 }
268 if (defined (my $v = delete $ob->{fly_on})) {
269 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
270 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
271 : $ob->{move_on} & ~MOVE_FLY_LOW;
272 }
273 if (defined (my $v = delete $ob->{fly_off})) {
274 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
275 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
276 : $ob->{move_off} & ~MOVE_FLY_LOW;
277 }
278 if (defined (my $v = delete $ob->{flying})) {
279 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
280 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
281 : $ob->{move_type} & ~MOVE_FLY_LOW;
282 }
283
284 # convert idiotic event_xxx things into objects
285 while (my ($event, $subtype) = each %EVENT_TYPE) {
286 if (exists $ob->{"event_${event}_plugin"}) {
287 push @{$ob->{inventory}}, {
288 _name => "event_$event",
289 title => delete $ob->{"event_${event}_plugin"},
290 slaying => delete $ob->{"event_${event}"},
291 name => delete $ob->{"event_${event}_options"},
292 };
293 }
294 }
295
296 # some archetypes had "+3" instead of the canonical "3", so fix
297 $ob->{dam} *= 1 if exists $ob->{dam};
298
299 $ob
300}
301
302# arch as in "arch xxx", ie.. objects
303sub normalize_arch($) {
304 my ($ob) = @_;
305
306 normalize_object $ob;
307
308 my $arch = $ARCH{$ob->{_name}}
309 or (warn "$ob->{_name}: no such archetype", return $ob);
310
311 if ($arch->{type} == 22) { # map
312 my %normalize = (
313 "enter_x" => "hp",
314 "enter_y" => "sp",
315 "width" => "x",
316 "height" => "y",
317 "reset_timeout" => "weight",
318 "swap_time" => "value",
319 "difficulty" => "level",
320 "darkness" => "invisible",
321 "fixed_resettime" => "stand_still",
322 );
323
324 while (my ($k2, $k1) = each %normalize) {
325 if (defined (my $v = delete $ob->{$k1})) {
326 $ob->{$k2} = $v;
327 }
328 }
329 } else {
330 # if value matches archetype default, delete
331 while (my ($k, $v) = each %$ob) {
332 if (exists $arch->{$k} and $arch->{$k} eq $v) {
333 next if $k eq "_name";
334 delete $ob->{$k};
335 }
336 }
337 }
338
339 # a speciality for the editor
340 if (exists $ob->{attack_movement}) {
341 my $am = delete $ob->{attack_movement};
342 $ob->{attack_movement_bits_0_3} = $am & 15;
343 $ob->{attack_movement_bits_4_7} = $am & 240;
344 }
345
346 $ob
347}
348
349sub attr_thaw($) {
350 my ($ob) = @_;
351
352 $ob->{attach} = from_json $ob->{attach}
353 if exists $ob->{attach};
354
355 $ob
356}
357
358sub attr_freeze($) {
359 my ($ob) = @_;
360
361 $ob->{attach} = Crossfire::to_json $ob->{attach}
362 if exists $ob->{attach};
363
364 $ob
365}
366
26sub read_pak($;$) { 367sub read_pak($) {
27 my ($path, $cache) = @_; 368 my ($path) = @_;
28 369
29 eval {
30 defined $cache
31 && -M $cache < -M $path
32 && Storable::retrieve $cache
33 } or do {
34 my %pak; 370 my %pak;
35 371
36 open my $fh, "<:raw", $path 372 open my $fh, "<:raw:perlio", $path
37 or die "$_[0]: $!"; 373 or Carp::croak "$_[0]: $!";
374 binmode $fh;
38 while (<$fh>) { 375 while (<$fh>) {
39 my ($type, $id, $len, $path) = split; 376 my ($type, $id, $len, $path) = split;
40 $path =~ s/.*\///; 377 $path =~ s/.*\///;
41 read $fh, $pak{$path}, $len; 378 read $fh, $pak{$path}, $len;
42 } 379 }
43 380
44 Storable::nstore \%pak, $cache
45 if defined $cache;
46
47 \%pak 381 \%pak
48 }
49} 382}
50 383
51sub read_arch($;$) { 384sub read_arch($;$) {
52 my ($path, $cache) = @_; 385 my ($path, $toplevel) = @_;
53 386
54 eval {
55 defined $cache
56 && -M $cache < -M $path
57 && Storable::retrieve $cache
58 } or do {
59 my %arc; 387 my %arc;
60 my ($more, $prev); 388 my ($more, $prev);
389 my $comment;
61 390
62 open my $fh, "<:raw", $path 391 open my $fh, "<:raw:perlio:utf8", $path
63 or die "$path: $!"; 392 or Carp::croak "$path: $!";
64 393
394# binmode $fh;
395
65 my $parse_block; $parse_block = sub { 396 my $parse_block; $parse_block = sub {
66 my %arc = @_; 397 my %arc = @_;
67
68 while (<$fh>) {
69 s/\s+$//;
70 if (/^end$/i) {
71 last;
72 } elsif (/^arch (\S+)$/) {
73 push @{ $arc{inventory} }, $parse_block->(_name => $1);
74 } elsif (/^lore$/) {
75 while (<$fh>) {
76 last if /^endlore\s*$/i;
77 $arc{lore} .= $_;
78 }
79 } elsif (/^msg$/) {
80 while (<$fh>) {
81 last if /^endmsg\s*$/i;
82 $arc{msg} .= $_;
83 }
84 } elsif (/^(\S+)\s*(.*)$/) {
85 $arc{lc $1} = $2;
86 } elsif (/^\s*($|#)/) {
87 #
88 } else {
89 warn "$path: unparsable line '$_' in arch $arc{_name}";
90 }
91 }
92
93 \%arc
94 };
95 398
96 while (<$fh>) { 399 while (<$fh>) {
97 s/\s+$//; 400 s/\s+$//;
98 if (/^more$/i) { 401 if (/^end$/i) {
99 $more = $prev; 402 last;
403
100 } elsif (/^object (\S+)$/i) { 404 } elsif (/^arch (\S+)$/i) {
101 my $name = $1; 405 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
102 my $arc = $parse_block->(_name => $name);
103 406
104 if ($more) { 407 } elsif (/^lore$/i) {
105 $more->{more} = $arc; 408 while (<$fh>) {
106 } else { 409 last if /^endlore\s*$/i;
107 $arc{$name} = $arc; 410 $arc{lore} .= $_;
108 } 411 }
109 $prev = $arc; 412 } elsif (/^msg$/i) {
110 $more = undef; 413 while (<$fh>) {
414 last if /^endmsg\s*$/i;
415 $arc{msg} .= $_;
416 }
417 } elsif (/^anim$/i) {
418 while (<$fh>) {
419 last if /^mina\s*$/i;
420 chomp;
421 push @{ $arc{anim} }, $_;
422 }
111 } elsif (/^arch (\S+)$/i) { 423 } elsif (/^(\S+)\s*(.*)$/) {
112 push @{ $arc{arch} }, $parse_block->(_name => $1); 424 $arc{lc $1} = $2;
113 } elsif (/^\s*($|#)/) { 425 } elsif (/^\s*#/) {
426 $arc{_comment} .= $_;
427
428 } elsif (/^\s*$/) {
114 # 429 #
115 } else { 430 } else {
116 warn "$path: unparseable top-level line '$_'"; 431 warn "$path: unparsable line '$_' in arch $arc{_name}";
117 } 432 }
118 } 433 }
119 434
120 undef $parse_block; # work around bug in perl not freeing $fh etc.
121
122 Storable::nstore \%arc, $cache
123 if defined $cache;
124
125 \%arc 435 \%arc
126 } 436 };
437
438 while (<$fh>) {
439 s/\s+$//;
440 if (/^more$/i) {
441 $more = $prev;
442 } elsif (/^\s*#/) {
443 $comment .= $_;
444 } elsif (/^object (\S+)$/i) {
445 my $name = $1;
446 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
447 delete $arc{_comment} unless length $arc{_comment};
448 $arc->{_atype} = 'object';
449
450 if ($more) {
451 $more->{more} = $arc;
452 } else {
453 $arc{$name} = $arc;
454 }
455 $prev = $arc;
456 $more = undef;
457 } elsif (/^arch (\S+)$/i) {
458 my $name = $1;
459 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
460 delete $arc{_comment} unless length $arc{_comment};
461 $arc->{_atype} = 'arch';
462
463 if ($more) {
464 $more->{more} = $arc;
465 } else {
466 push @{ $arc{arch} }, $arc;
467 }
468 $prev = $arc;
469 $more = undef;
470 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
471 if ($1 eq "lev_array") {
472 while (<$fh>) {
473 last if /^endplst\s*$/;
474 push @{$toplevel->{lev_array}}, $_+0;
475 }
476 } else {
477 $toplevel->{$1} = $2;
478 }
479 } elsif (/^\s*($|#)/) {
480 #
481 } else {
482 die "$path: unparseable top-level line '$_'";
483 }
484 }
485
486 undef $parse_block; # work around bug in perl not freeing $fh etc.
487
488 \%arc
489}
490
491sub archlist_to_string {
492 my ($arch) = @_;
493
494 my $str;
495
496 my $append; $append = sub {
497 my %a = %{$_[0]};
498
499 Crossfire::attr_freeze \%a;
500 Crossfire::normalize_arch \%a;
501
502 # undo the bit-split we did before
503 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
504 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
505 | (delete $a{attack_movement_bits_4_7});
506 }
507
508 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
509
510 my $inv = delete $a{inventory};
511 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
512 my $anim = delete $a{anim};
513
514 my @kv;
515
516 for ($a{_name} eq "map"
517 ? @Crossfire::FIELD_ORDER_MAP
518 : @Crossfire::FIELD_ORDER) {
519 push @kv, [$_, delete $a{$_}]
520 if exists $a{$_};
521 }
522
523 for (sort keys %a) {
524 next if /^_/; # ignore our _-keys
525 push @kv, [$_, delete $a{$_}];
526 }
527
528 for (@kv) {
529 my ($k, $v) = @$_;
530
531 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
532 $v =~ s/\n$//;
533 $str .= "$k\n$v\n$end\n";
534 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
535 if ($v & ~Crossfire::MOVE_ALL or !$v) {
536 $str .= "$k $v\n";
537
538 } elsif ($v & Crossfire::MOVE_ALLBIT) {
539 $str .= "$k all";
540
541 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
542 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
543 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
544 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
545 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
546
547 $str .= "\n";
548
549 } else {
550 $str .= $k;
551
552 $str .= " walk" if $v & Crossfire::MOVE_WALK;
553 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
554 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
555 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
556 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
557
558 $str .= "\n";
559 }
560 } else {
561 $str .= "$k $v\n";
562 }
563 }
564
565 if ($inv) {
566 $append->($_) for @$inv;
567 }
568
569 if ($a{_atype} eq 'object') {
570 $str .= join "\n", "anim", @$anim, "mina\n"
571 if $anim;
572 }
573
574 $str .= "end\n";
575
576 if (($a{_atype} eq 'object') && $more) {
577 $str .= "\nmore\n";
578 $append->($more) if $more;
579 }
580 };
581
582 for (@$arch) {
583 $append->($_);
584 }
585
586 $str
127} 587}
128 588
129# put all archs into a hash with editor_face as it's key 589# put all archs into a hash with editor_face as it's key
130# NOTE: the arrays in the hash values are references to 590# NOTE: the arrays in the hash values are references to
131# the archs from $ARCH 591# the archs from $ARCH
132sub editor_archs { 592sub editor_archs {
133 my %paths; 593 my %paths;
134 594
135 for (keys %$ARCH) { 595 for (keys %ARCH) {
136 my $arch = $ARCH->{$_}; 596 my $arch = $ARCH{$_};
137 push @{$paths{$arch->{editor_folder}}}, \$arch; 597 push @{$paths{$arch->{editor_folder}}}, $arch;
138 } 598 }
139 599
140 return \%paths; 600 \%paths
141} 601}
142 602
143# arch_extends determines how the arch looks like on the map, 603=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
144# bigfaces, linked faces and single faces are handled here 604
145# it returns (<xoffset>, <yoffset>, <width>, <height>) 605arch_extents determines the extents of the given arch's face(s), linked
146# NOTE: non rectangular linked faces are not considered 606faces and single faces are handled here it returns (minx, miny, maxx,
607maxy)
608
609=cut
610
147sub arch_extends { 611sub arch_extents {
148 my ($a) = @_; 612 my ($a) = @_;
149 613
150 my $TC = \%Crossfire::Tilecache::TILECACHE; 614 my $o = $ARCH{$a->{_name}}
151
152 my $facename =
153 $a->{face} || $ARCH->{$a->{_name}}->{face}
154 or return (); 615 or return;
155 616
156 my $tile = $TC->{$facename} 617 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
157 or (warn "no gfx found for arch '$facename' in arch_size ()"), return; 618 unless ($face) {
619 $face = $FACE{"blank.x11"}
620 or (warn "no face data found for arch '$a->{_name}'"), return;
621 }
158 622
159 if ($tile->{w} > 1 || $tile->{h} > 1) { 623 if ($face->{w} > 1 || $face->{h} > 1) {
160 # bigfaces 624 # bigface
161 return (0, 0, $tile->{w}, $tile->{h}); 625 return (0, 0, $face->{w} - 1, $face->{h} - 1);
162 626
163 } elsif ($a->{more}) { 627 } elsif ($o->{more}) {
164 # linked faces 628 # linked face
165 my ($miw, $mih, $maw, $mah) = (0, 0, 0, 0); 629 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
166 do {
167 $miw > (0 + $a->{x}) and $miw = $a->{x};
168 $mih > (0 + $a->{y}) and $mih = $a->{y};
169 $maw < (0 + $a->{x}) and $maw = $a->{x};
170 $mah < (0 + $a->{y}) and $mah = $a->{y};
171 } while $a = $a->{more};
172 630
173 return ($miw, $mih, ($maw - $miw) + 1, ($mah - $mih) + 1) 631 for (; $o; $o = $o->{more}) {
632 $minx = min $minx, $o->{x};
633 $miny = min $miny, $o->{y};
634 $maxx = max $maxx, $o->{x};
635 $maxy = max $maxy, $o->{y};
636 }
637
638 return ($minx, $miny, $maxx, $maxy);
174 639
175 } else { 640 } else {
176 # single face 641 # single face
177 return (0, 0, 1, 1); 642 return (0, 0, 0, 0);
643 }
644}
645
646=item $type = arch_attr $arch
647
648Returns a hashref describing the object and its attributes. It can contain
649the following keys:
650
651 name the name, suitable for display purposes
652 ignore
653 attr
654 desc
655 use
656 section => [name => \%attr, name => \%attr]
657 import
658
659=cut
660
661sub arch_attr($) {
662 my ($obj) = @_;
663
664 require Crossfire::Data;
665
666 my $root;
667 my $attr = { };
668
669 my $arch = $ARCH{ $obj->{_name} };
670 my $type = $obj->{type} || $arch->{type};
671
672 if ($type > 0) {
673 $root = $Crossfire::Data::ATTR{$type};
674 } else {
675 my %a = (%$arch, %$obj);
676
677 if ($a{is_floor} && !$a{alive}) {
678 $root = $Crossfire::Data::TYPE{Floor};
679 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
680 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
681 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
682 $root = $Crossfire::Data::TYPE{Wall};
683 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
684 $root = $Crossfire::Data::TYPE{"Weak Wall"};
685 } else {
686 $root = $Crossfire::Data::TYPE{Misc};
687 }
688 }
689
690 my @import = ($root);
691
692 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
693 unless $type == 116;
694
695 my (%ignore);
696 my (@section_order, %section, @attr_order);
697
698 while (my $type = shift @import) {
699 push @import, @{$type->{import} || []};
700
701 $attr->{$_} ||= $type->{$_}
702 for qw(name desc use);
703
704 for (@{$type->{ignore} || []}) {
705 $ignore{$_}++ for ref $_ ? @$_ : $_;
706 }
707
708 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
709 my ($name, $attr) = @$_;
710 push @section_order, $name;
711 for (@$attr) {
712 my ($k, $v) = @$_;
713 push @attr_order, $k;
714 $section{$name}{$k} ||= $v;
715 }
716 }
717 }
718
719 $attr->{section} = [
720 map !exists $section{$_} ? () : do {
721 my $attr = delete $section{$_};
722
723 [
724 $_,
725 map exists $attr->{$_} && !$ignore{$_}
726 ? [$_ => delete $attr->{$_}] : (),
727 @attr_order
728 ]
729 },
730
731 exists $section{$_} ? [$_ => delete $section{$_}] : (),
732 @section_order
733 ];
734
735 $attr
736}
737
738sub arch_edit_sections {
739# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
740# edit_type = 0;
741# else if (edit_type != 0) {
742# // all flags from 'check_type' must be unset in this arch because they get recalculated now
743# edit_type &= ~check_type;
744# }
745#
746# }
747# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
748# getAttributeValue("alive", defarch) == 1 &&
749# (getAttributeValue("monster", defarch) == 1 ||
750# getAttributeValue("generator", defarch) == 1)) {
751# // Monster: monsters/npcs/generators
752# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
753# }
754# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
755# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
756# // Walls
757# edit_type |= IGUIConstants.TILE_EDIT_WALL;
758# }
759# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
760# getAttributeValue("connected", defarch) != 0) {
761# // Connected Objects
762# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
763# }
764# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
765# arch_type == 66 || arch_type == 41 || arch_type == 95) {
766# // Exit: teleporter/exit/trapdoors
767# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
768# }
769# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
770# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
771# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
772# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
773# arch_type == 124 || arch_type == 130)) {
774# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
775# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
776# }
777# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
778# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
779# arch_type == 91 || arch_type == 21 || arch_type == 24) {
780# // Door: door/special door/gates + keys
781# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
782# }
783# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
784# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
785# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
786# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
787# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
788# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
789# arch_type == 122 || arch_type == 3)) {
790# // Equipment: weapons/armour/wands/rods
791# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
792# }
793#
794# return(edit_type);
795#
796#
797}
798
799sub cache_file($$&&) {
800 my ($src, $cache, $load, $create) = @_;
801
802 my ($size, $mtime) = (stat $src)[7,9]
803 or Carp::croak "$src: $!";
804
805 if (-e $cache) {
806 my $ref = eval { load_ref $cache };
807
808 if ($ref->{version} == 1
809 && $ref->{size} == $size
810 && $ref->{mtime} == $mtime
811 && eval { $load->($ref->{data}); 1 }) {
812 return;
813 }
814 }
815
816 my $ref = {
817 version => 1,
818 size => $size,
819 mtime => $mtime,
820 data => $create->(),
178 } 821 };
179}
180 822
181# arch2pickmap forms a list of archs to a pickmap 823 $load->($ref->{data});
182sub arch2pickmap {
183 my ($archs, $w) = @_;
184 824
185 # sort archs alphabetiacally 825 save_ref $ref, $cache;
186 my $archs = [ sort { ${$a}->{_name} cmp ${$b}->{_name} } @$archs ]; 826}
187 827
188 $w ||= 10; # default width 828=item set_libdir $path
189 my $num = @$archs; 829
190 my $map = { }; 830Sets the library directory to the given path
191 # overall placement coords 831(default: $ENV{CROSSFIRE_LIBDIR}).
832
833You have to (re-)load the archetypes and tilecache manually after steting
834the library path.
835
836=cut
837
838sub set_libdir($) {
839 $LIB = $_[0];
840}
841
842=item load_archetypes
843
844(Re-)Load archetypes into %ARCH.
845
846=cut
847
848sub load_archetypes() {
849 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
850 *ARCH = $_[0];
851 }, sub {
852 read_arch "$LIB/archetypes"
853 };
854}
855
856=item load_tilecache
857
858(Re-)Load %TILE and %FACE.
859
860=cut
861
862sub load_tilecache() {
863 require Gtk2;
864
865 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
866 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
867 or die "$VARDIR/tilecache.png: $!";
868 *FACE = $_[0];
869 }, sub {
870 my $tile = read_pak "$LIB/crossfire.0";
871
872 my %cache;
873
192 my $x = 0; 874 my $idx = 0;
193 my $y = 0;
194 875
195 my ($maxh, $maxw) = (0, 0); # maximum sizes, to set map width/height later 876 for my $name (sort keys %$tile) {
196 my $drawn_archs = 1; # line-break counter 877 my $pb = new Gtk2::Gdk::PixbufLoader;
197 my $max_line_height = 1; 878 $pb->write ($tile->{$name});
879 $pb->close;
880 my $pb = $pb->get_pixbuf;
198 881
199 for (my $i = 0; $i < $num; $i++) { 882 my $tile = $cache{$name} = {
200 883 pb => $pb,
201 defined ${$archs->[$i]}->{face} or next; 884 idx => $idx,
202 885 w => int $pb->get_width / TILESIZE,
203 # check whether this tile was already written (see below at (b)) 886 h => int $pb->get_height / TILESIZE,
204 unless (defined $map->{map}[$x][$y]) { 887 };
205
206 my ($xoffs, $yoffs, $arch_w, $arch_h) = arch_extends (${$archs->[$i]});
207
208 # these are special placement coords, for chained faces which
209 # have a special placement offset
210 my ($place_x, $place_y) = ($x, $y);
211 $xoffs < 0 and
212 $place_x += -$xoffs;
213 $yoffs < 0 and
214 $place_y += -$yoffs;
215
216 # iterate over the tiles this arch takes
217 # NOTE: Chained archs are maybe not a rectangle, but i don't care
218 # much for that on pickmaps
219
220 for (my $xi = 0; $xi < $arch_w; $xi++) {
221 for (my $yi = 0; $yi < $arch_h; $yi++) {
222
223 my ($lx, $ly) = ($x + $xi, $y + $yi);
224
225 if ($lx == $place_x and $ly == $place_y) {
226 push @{$map->{map}[$place_x][$place_y]}, my $a = ${$archs->[$i]};
227
228 } else {
229
230 # (b): here we set occupied tiles, but without the arch
231 $map->{map}[$lx][$ly] = [];
232 } 888
889
890 $idx += $tile->{w} * $tile->{h};
891 }
892
893 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
894
895 while (my ($name, $tile) = each %cache) {
896 my $tpb = delete $tile->{pb};
897 my $ofs = $tile->{idx};
898
899 for my $x (0 .. $tile->{w} - 1) {
900 for my $y (0 .. $tile->{h} - 1) {
901 my $idx = $ofs + $x + $y * $tile->{w};
902 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
903 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
233 } 904 }
234 } 905 }
235 $drawn_archs++;
236
237 $x += $arch_w - 1;
238 $max_line_height < $arch_h
239 and $max_line_height = $arch_h;
240
241 } else {
242 $i--;
243 } 906 }
244 907
908 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
245 909
246 $x++; 910 \%cache
247
248 if ($x > $w) {
249
250 $y += $max_line_height;
251 $max_line_height = 1;
252 $x = 0;
253 }
254
255 $maxw < ($x + 1) and $maxw = $x + 1;
256 $maxh < ($y + 1) and $maxh = $y + 1;
257 } 911 };
258
259 $map->{height} = $maxh;
260 $map->{width} = $maxw;
261
262 return $map;
263}
264
265sub arch2map($;$) {
266 my ($mapa) = @_;
267
268 my %meta;
269
270 my ($mapx, $mapy);
271
272 my $map;
273
274 for (@{ $mapa->{arch} }) {
275 my ($x, $y) = (delete $_->{x}, delete $_->{y});
276
277 if ($_->{_name} eq "map") {
278 $meta{info} = $_;
279
280 $mapx = $_->{width} || $x;
281 $mapy = $_->{height} || $y;
282 } else {
283 push @{ $map->[$x][$y] }, $_;
284
285 # arch map is unreliable w.r.t. width and height
286 $mapx = $x + 1 if $mapx <= $x;
287 $mapy = $y + 1 if $mapy <= $y;
288 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x};
289 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y};
290 }
291 }
292
293 $meta{width} = $mapx;
294 $meta{height} = $mapy;
295 $meta{map} = $map;
296
297 \%meta
298}
299
300sub init($) {
301 my ($cachedir) = @_;
302
303 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
304} 912}
305 913
306=head1 AUTHOR 914=head1 AUTHOR
307 915
308 Marc Lehmann <schmorp@schmorp.de> 916 Marc Lehmann <schmorp@schmorp.de>

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