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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.80 by root, Tue Feb 6 22:08:14 2007 UTC vs.
Revision 1.117 by root, Wed Dec 5 11:03:08 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.96'; 9our $VERSION = '1.12';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 27use JSON::XS qw(from_json to_json);
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35 28
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 29our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 30
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 32 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire"; 33 : File::Spec->tmpdir . "/crossfire";
41 34
42mkdir $VARDIR, 0777; 35mkdir $VARDIR, 0777;
43 36
44sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
45 39
46our %ARCH; 40our %ARCH;
41our %FACE; # face32
47our %FACE; 42our %FACEDATA;
48our $TILE; 43our $TILE;
49 44
50our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
51 msg => "endmsg", 46 msg => "endmsg",
52 lore => "endlore", 47 lore => "endlore",
58 qw(move_type move_block move_allow move_on move_off move_slow); 53 qw(move_type move_block move_allow move_on move_off move_slow);
59 54
60# same as in server save routine, to (hopefully) be compatible 55# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 56# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 59 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 60 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 61 darkness width height enter_x enter_y msg maplore
66 unique template 62 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 63 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4 64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69)); 65));
70 66
71our @FIELD_ORDER = (qw( 67our @FIELD_ORDER = (qw(
68 inherit
69
72 elevation 70 elevation
73 71
74 name name_pl custom_name attach title race 72 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch
76 #todo-events
77 animation is_animated 74 face animation is_animated
75 magicmap smoothlevel smoothface
78 str dex con wis pow cha int 76 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul 78 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype 80 nrof level direction type subtype attacktype
90 resist_life_stealing resist_disease 88 resist_life_stealing resist_disease
91 89
92 path_attuned path_repelled path_denied material materialname 90 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic 91 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat 92 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program 93 connected glow_radius randomitems tresure_env npx_status npc_program
96 run_away pick_up container will_apply smoothlevel 94 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type 95 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range 96 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour 97 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll 109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
116 115
117 body_range body_arm body_torso body_head body_neck body_skill 116 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist 117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119)); 118));
120 119
137sub MOVE_FLY_LOW (){ 0x02 } 136sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 } 137sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 138sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 139sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 143sub MOVE_ALL (){ 0x10000 } # very special value
144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Crossfire::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Crossfire::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Crossfire::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Crossfire::MOVE_TYPE) {
235 my $bit = $Crossfire::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
145 244
146sub load_ref($) { 245sub load_ref($) {
147 my ($path) = @_; 246 my ($path) = @_;
148 247
149 open my $fh, "<:raw:perlio", $path 248 open my $fh, "<:raw:perlio", $path
199 while (my ($k, $v) = each %attack_mask) { 298 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; 299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 } 300 }
202} 301}
203 302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
204# object as in "Object xxx", i.e. archetypes 334# object as in "Object xxx", i.e. archetypes
205sub normalize_object($) { 335sub normalize_object($) {
206 my ($ob) = @_; 336 my ($ob) = @_;
207 337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # check whether attachment is the same as in the archetype
358 if (exists $ob->{attach}) {
359 my $arch = $ARCH{$ob->{_name}};
360 my $js = JSON::XS->new->utf8->canonical (1);
361
362 if (defined $arch->{attach}
363 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
364 delete $ob->{attach}
365 }
366 }
367
368 # color_fg is used as default for magicmap if magicmap does not exist
369 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
370
208 # nuke outdated or never supported fields 371 # nuke outdated or never supported fields
209 delete @$ob{qw( 372 delete @$ob{qw(
210 can_knockback can_parry can_impale can_cut can_dam_armour 373 can_knockback can_parry can_impale can_cut can_dam_armour
211 can_apply pass_thru can_pass_thru 374 can_apply pass_thru can_pass_thru color_bg color_fg
212 )}; 375 )};
213 376
214 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 377 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 378 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 379 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
217 380
218 # convert movement strings to bitsets 381 # convert movement strings to bitsets
219 for my $attr (keys %FIELD_MOVEMENT) { 382 for my $attr (keys %FIELD_MOVEMENT) {
220 next unless exists $ob->{$attr}; 383 next unless exists $ob->{$attr};
221 384
222 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 385 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
223
224 next if $ob->{$attr} =~ /^\d+$/;
225
226 my $flags = 0;
227
228 # assume list
229 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
230 $flags |= MOVE_WALK if $flag eq "walk";
231 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
232 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
233 $flags |= MOVE_FLYING if $flag eq "flying";
234 $flags |= MOVE_SWIM if $flag eq "swim";
235 $flags |= MOVE_BOAT if $flag eq "boat";
236 $flags |= MOVE_ALL if $flag eq "all";
237
238 $flags &= ~MOVE_WALK if $flag eq "-walk";
239 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
240 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
241 $flags &= ~MOVE_FLYING if $flag eq "-flying";
242 $flags &= ~MOVE_SWIM if $flag eq "-swim";
243 $flags &= ~MOVE_BOAT if $flag eq "-boat";
244 $flags &= ~MOVE_ALL if $flag eq "-all";
245 }
246
247 $ob->{$attr} = $flags;
248 } 386 }
249 387
250 # convert outdated movement flags to new movement sets 388 # convert outdated movement flags to new movement sets
251 if (defined (my $v = delete $ob->{no_pass})) { 389 if (defined (my $v = delete $ob->{no_pass})) {
252 $ob->{move_block} = $v ? MOVE_ALL : 0; 390 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
253 } 391 }
254 if (defined (my $v = delete $ob->{slow_move})) { 392 if (defined (my $v = delete $ob->{slow_move})) {
255 $ob->{move_slow} |= MOVE_WALK; 393 $ob->{move_slow} += "walk";
256 $ob->{move_slow_penalty} = $v; 394 $ob->{move_slow_penalty} = $v;
257 } 395 }
258 if (defined (my $v = delete $ob->{walk_on})) { 396 if (defined (my $v = delete $ob->{walk_on})) {
259 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 397 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
260 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
261 : $ob->{move_on} & ~MOVE_WALK;
262 } 398 }
263 if (defined (my $v = delete $ob->{walk_off})) { 399 if (defined (my $v = delete $ob->{walk_off})) {
264 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 400 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
265 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
266 : $ob->{move_off} & ~MOVE_WALK;
267 } 401 }
268 if (defined (my $v = delete $ob->{fly_on})) { 402 if (defined (my $v = delete $ob->{fly_on})) {
269 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 403 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
270 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
271 : $ob->{move_on} & ~MOVE_FLY_LOW;
272 } 404 }
273 if (defined (my $v = delete $ob->{fly_off})) { 405 if (defined (my $v = delete $ob->{fly_off})) {
274 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 406 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
275 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
276 : $ob->{move_off} & ~MOVE_FLY_LOW;
277 } 407 }
278 if (defined (my $v = delete $ob->{flying})) { 408 if (defined (my $v = delete $ob->{flying})) {
279 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 409 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
280 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
281 : $ob->{move_type} & ~MOVE_FLY_LOW;
282 } 410 }
283 411
284 # convert idiotic event_xxx things into objects 412 # convert idiotic event_xxx things into objects
285 while (my ($event, $subtype) = each %EVENT_TYPE) { 413 while (my ($event, $subtype) = each %EVENT_TYPE) {
286 if (exists $ob->{"event_${event}_plugin"}) { 414 if (exists $ob->{"event_${event}_plugin"}) {
421 push @{ $arc{anim} }, $_; 549 push @{ $arc{anim} }, $_;
422 } 550 }
423 } elsif (/^(\S+)\s*(.*)$/) { 551 } elsif (/^(\S+)\s*(.*)$/) {
424 $arc{lc $1} = $2; 552 $arc{lc $1} = $2;
425 } elsif (/^\s*#/) { 553 } elsif (/^\s*#/) {
426 $arc{_comment} .= $_; 554 $arc{_comment} .= "$_\n";
427 555
428 } elsif (/^\s*$/) { 556 } elsif (/^\s*$/) {
429 # 557 #
430 } else { 558 } else {
431 warn "$path: unparsable line '$_' in arch $arc{_name}"; 559 warn "$path: unparsable line '$_' in arch $arc{_name}";
437 565
438 while (<$fh>) { 566 while (<$fh>) {
439 s/\s+$//; 567 s/\s+$//;
440 if (/^more$/i) { 568 if (/^more$/i) {
441 $more = $prev; 569 $more = $prev;
442 } elsif (/^\s*#/) {
443 $comment .= $_;
444 } elsif (/^object (\S+)$/i) { 570 } elsif (/^object (\S+)$/i) {
445 my $name = $1; 571 my $name = $1;
446 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment); 572 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
573 undef $comment;
447 delete $arc{_comment} unless length $arc{_comment}; 574 delete $arc{_comment} unless length $arc{_comment};
448 $arc->{_atype} = 'object'; 575 $arc->{_atype} = 'object';
449 576
450 if ($more) { 577 if ($more) {
451 $more->{more} = $arc; 578 $more->{more} = $arc;
455 $prev = $arc; 582 $prev = $arc;
456 $more = undef; 583 $more = undef;
457 } elsif (/^arch (\S+)$/i) { 584 } elsif (/^arch (\S+)$/i) {
458 my $name = $1; 585 my $name = $1;
459 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment); 586 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
587 undef $comment;
460 delete $arc{_comment} unless length $arc{_comment}; 588 delete $arc{_comment} unless length $arc{_comment};
461 $arc->{_atype} = 'arch'; 589 $arc->{_atype} = 'arch';
462 590
463 if ($more) { 591 if ($more) {
464 $more->{more} = $arc; 592 $more->{more} = $arc;
474 push @{$toplevel->{lev_array}}, $_+0; 602 push @{$toplevel->{lev_array}}, $_+0;
475 } 603 }
476 } else { 604 } else {
477 $toplevel->{$1} = $2; 605 $toplevel->{$1} = $2;
478 } 606 }
607 } elsif (/^\s*#/) {
608 $comment .= "$_\n";
479 } elsif (/^\s*($|#)/) { 609 } elsif (/^\s*($|#)/) {
480 # 610 #
481 } else { 611 } else {
482 die "$path: unparseable top-level line '$_'"; 612 die "$path: unparseable top-level line '$_'";
483 } 613 }
503 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 633 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
504 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 634 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
505 | (delete $a{attack_movement_bits_4_7}); 635 | (delete $a{attack_movement_bits_4_7});
506 } 636 }
507 637
638 if (my $comment = delete $a{_comment}) {
639 if ($comment =~ /[^\n\s#]/) {
640 $str .= $comment;
641 }
642 }
643
508 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n"; 644 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
509 645
510 my $inv = delete $a{inventory}; 646 my $inv = delete $a{inventory};
511 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 647 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
512 my $anim = delete $a{anim}; 648 my $anim = delete $a{anim};
649
650 if ($a{_atype} eq 'object') {
651 $str .= join "\n", "anim", @$anim, "mina\n"
652 if $anim;
653 }
513 654
514 my @kv; 655 my @kv;
515 656
516 for ($a{_name} eq "map" 657 for ($a{_name} eq "map"
517 ? @Crossfire::FIELD_ORDER_MAP 658 ? @Crossfire::FIELD_ORDER_MAP
529 my ($k, $v) = @$_; 670 my ($k, $v) = @$_;
530 671
531 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 672 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
532 $v =~ s/\n$//; 673 $v =~ s/\n$//;
533 $str .= "$k\n$v\n$end\n"; 674 $str .= "$k\n$v\n$end\n";
534 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
535 if ($v & ~Crossfire::MOVE_ALL or !$v) {
536 $str .= "$k $v\n";
537
538 } elsif ($v & Crossfire::MOVE_ALLBIT) {
539 $str .= "$k all";
540
541 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
542 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
543 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
544 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
545 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
546
547 $str .= "\n";
548
549 } else {
550 $str .= $k;
551
552 $str .= " walk" if $v & Crossfire::MOVE_WALK;
553 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
554 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
555 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
556 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
557
558 $str .= "\n";
559 }
560 } else { 675 } else {
561 $str .= "$k $v\n"; 676 $str .= "$k $v\n";
562 } 677 }
563 } 678 }
564 679
565 if ($inv) { 680 if ($inv) {
566 $append->($_) for @$inv; 681 $append->($_) for @$inv;
567 } 682 }
568 683
684 $str .= "end\n";
685
569 if ($a{_atype} eq 'object') { 686 if ($a{_atype} eq 'object') {
570 $str .= join "\n", "anim", @$anim, "mina\n" 687 if ($more) {
571 if $anim;
572 }
573
574 $str .= "end\n";
575
576 if (($a{_atype} eq 'object') && $more) {
577 $str .= "\nmore\n"; 688 $str .= "more\n";
578 $append->($more) if $more; 689 $append->($more) if $more;
690 } else {
691 $str .= "\n";
692 }
579 } 693 }
580 }; 694 };
581 695
582 for (@$arch) { 696 for (@$arch) {
583 $append->($_); 697 $append->($_);
694 808
695 my (%ignore); 809 my (%ignore);
696 my (@section_order, %section, @attr_order); 810 my (@section_order, %section, @attr_order);
697 811
698 while (my $type = shift @import) { 812 while (my $type = shift @import) {
813 push @import,
814 grep $_,
815 map $Crossfire::Data::TYPE{$_},
699 push @import, @{$type->{import} || []}; 816 @{$type->{import} || []};
700 817
701 $attr->{$_} ||= $type->{$_} 818 $attr->{$_} ||= $type->{$_}
702 for qw(name desc use); 819 for qw(name desc use);
703 820
704 for (@{$type->{ignore} || []}) { 821 for (@{$type->{ignore} || []}) {
733 ]; 850 ];
734 851
735 $attr 852 $attr
736} 853}
737 854
738sub arch_edit_sections {
739# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
740# edit_type = 0;
741# else if (edit_type != 0) {
742# // all flags from 'check_type' must be unset in this arch because they get recalculated now
743# edit_type &= ~check_type;
744# }
745#
746# }
747# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
748# getAttributeValue("alive", defarch) == 1 &&
749# (getAttributeValue("monster", defarch) == 1 ||
750# getAttributeValue("generator", defarch) == 1)) {
751# // Monster: monsters/npcs/generators
752# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
753# }
754# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
755# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
756# // Walls
757# edit_type |= IGUIConstants.TILE_EDIT_WALL;
758# }
759# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
760# getAttributeValue("connected", defarch) != 0) {
761# // Connected Objects
762# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
763# }
764# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
765# arch_type == 66 || arch_type == 41 || arch_type == 95) {
766# // Exit: teleporter/exit/trapdoors
767# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
768# }
769# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
770# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
771# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
772# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
773# arch_type == 124 || arch_type == 130)) {
774# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
775# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
776# }
777# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
778# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
779# arch_type == 91 || arch_type == 21 || arch_type == 24) {
780# // Door: door/special door/gates + keys
781# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
782# }
783# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
784# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
785# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
786# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
787# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
788# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
789# arch_type == 122 || arch_type == 3)) {
790# // Equipment: weapons/armour/wands/rods
791# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
792# }
793#
794# return(edit_type);
795#
796#
797}
798
799sub cache_file($$&&) { 855sub cache_file($$&&) {
800 my ($src, $cache, $load, $create) = @_; 856 my ($src, $cache, $load, $create) = @_;
801 857
802 my ($size, $mtime) = (stat $src)[7,9] 858 my ($size, $mtime) = (stat $src)[7,9]
803 or Carp::croak "$src: $!"; 859 or Carp::croak "$src: $!";
851 }, sub { 907 }, sub {
852 read_arch "$LIB/archetypes" 908 read_arch "$LIB/archetypes"
853 }; 909 };
854} 910}
855 911
912sub construct_tilecache_pb {
913 my ($idx, $cache) = @_;
914
915 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
916
917 while (my ($name, $tile) = each %$cache) {
918 my $tpb = delete $tile->{pb};
919 my $ofs = $tile->{idx};
920
921 for my $x (0 .. $tile->{w} - 1) {
922 for my $y (0 .. $tile->{h} - 1) {
923 my $idx = $ofs + $x + $y * $tile->{w};
924 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
925 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
926 }
927 }
928 }
929
930 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
931
932 $cache
933}
934
935sub use_tilecache {
936 my ($face) = @_;
937 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
938 or die "$VARDIR/tilecache.png: $!";
939 *FACE = $_[0];
940}
941
856=item load_tilecache 942=item load_tilecache
857 943
858(Re-)Load %TILE and %FACE. 944(Re-)Load %TILE and %FACE.
859 945
860=cut 946=cut
861 947
862sub load_tilecache() { 948sub load_tilecache() {
863 require Gtk2; 949 require Gtk2;
864 950
865 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 951 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
866 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
867 or die "$VARDIR/tilecache.png: $!";
868 *FACE = $_[0];
869 }, sub { 952 sub {
870 my $tile = read_pak "$LIB/crossfire.0";
871
872 my %cache; 953 my %cache;
954 my $facedata = Storable::retrieve "$LIB/facedata";
873 955
956 $facedata->{version} == 2
957 or die "$LIB/facedata: version mismatch, cannot proceed.";
958
959 my $faces = $facedata->{faceinfo};
874 my $idx = 0; 960 my $idx = 0;
875 961
876 for my $name (sort keys %$tile) { 962 for (sort keys %$faces) {
963 my ($face, $info) = ($_, $faces->{$_});
964
877 my $pb = new Gtk2::Gdk::PixbufLoader; 965 my $pb = new Gtk2::Gdk::PixbufLoader;
878 $pb->write ($tile->{$name}); 966 $pb->write ($info->{data32});
879 $pb->close; 967 $pb->close;
880 my $pb = $pb->get_pixbuf; 968 my $pb = $pb->get_pixbuf;
881 969
882 my $tile = $cache{$name} = { 970 my $tile = $cache{$face} = {
883 pb => $pb, 971 pb => $pb,
884 idx => $idx, 972 idx => $idx,
885 w => int $pb->get_width / TILESIZE, 973 w => int $pb->get_width / TILESIZE,
886 h => int $pb->get_height / TILESIZE, 974 h => int $pb->get_height / TILESIZE,
887 }; 975 };
888
889 976
890 $idx += $tile->{w} * $tile->{h}; 977 $idx += $tile->{w} * $tile->{h};
978 }
979
980 construct_tilecache_pb $idx, \%cache;
981
982 \%cache
891 } 983 };
892
893 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
894
895 while (my ($name, $tile) = each %cache) {
896 my $tpb = delete $tile->{pb};
897 my $ofs = $tile->{idx};
898
899 for my $x (0 .. $tile->{w} - 1) {
900 for my $y (0 .. $tile->{h} - 1) {
901 my $idx = $ofs + $x + $y * $tile->{w};
902 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
903 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
904 }
905 }
906 }
907
908 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
909
910 \%cache
911 };
912} 984}
913 985
914=head1 AUTHOR 986=head1 AUTHOR
915 987
916 Marc Lehmann <schmorp@schmorp.de> 988 Marc Lehmann <schmorp@schmorp.de>
920 http://www.ta-sa.org/ 992 http://www.ta-sa.org/
921 993
922=cut 994=cut
923 995
9241 9961
997

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