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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.81 by root, Tue Feb 6 22:27:44 2007 UTC vs.
Revision 1.106 by root, Mon Apr 23 19:09:48 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.96'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 24use JSON::XS qw(from_json to_json);
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35 25
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 27
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
58 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
59 49
60# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 51# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
66 unique template 57 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69)); 60));
70 61
71our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
72 elevation 65 elevation
73 66
74 name name_pl custom_name attach title race 67 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
76 #todo-events
77 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
78 str dex con wis pow cha int 71 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul 73 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
137sub MOVE_FLY_LOW (){ 0x02 } 130sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 } 131sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 132sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 133sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 134sub MOVE_BOAT (){ 0x10 }
135sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 136sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 137sub MOVE_ALL (){ 0x10000 } # very special value
138
139our %MOVE_TYPE = (
140 walk => MOVE_WALK,
141 fly_low => MOVE_FLY_LOW,
142 fly_high => MOVE_FLY_HIGH,
143 flying => MOVE_FLYING,
144 swim => MOVE_SWIM,
145 boat => MOVE_BOAT,
146 ship => MOVE_SHIP,
147 all => MOVE_ALL,
148);
149
150our @MOVE_TYPE = keys %MOVE_TYPE;
151
152{
153 package Crossfire::MoveType;
154
155 use overload
156 '=' => sub { bless [@{$_[0]}], ref $_[0] },
157 '""' => \&as_string,
158 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
159 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
160 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
161 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 'x=' => sub {
163 my $cur = $_[0] >= $_[1];
164 if (!defined $cur) {
165 if ($_[0] >= "all") {
166 $_[0] -= $_[1];
167 } else {
168 $_[0] += $_[1];
169 }
170 } elsif ($cur) {
171 $_[0] -= $_[1];
172 } else {
173 $_[0] /= $_[1];
174 }
175
176 $_[0]
177 },
178 'eq' => sub { "$_[0]" eq "$_[1]" },
179 'ne' => sub { "$_[0]" ne "$_[1]" },
180 ;
181}
182
183sub Crossfire::MoveType::new {
184 my ($class, $string) = @_;
185
186 my $mask;
187 my $value;
188
189 if ($string =~ /^\s*\d+\s*$/) {
190 $mask = MOVE_ALL;
191 $value = $string+0;
192 } else {
193 for (split /\s+/, lc $string) {
194 if (s/^-//) {
195 $mask |= $MOVE_TYPE{$_};
196 $value &= ~$MOVE_TYPE{$_};
197 } else {
198 $mask |= $MOVE_TYPE{$_};
199 $value |= $MOVE_TYPE{$_};
200 }
201 }
202 }
203
204 (bless [$mask, $value], $class)->normalise
205}
206
207sub Crossfire::MoveType::normalise {
208 my ($self) = @_;
209
210 if ($self->[0] & MOVE_ALL) {
211 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
212 $self->[0] &= $mask;
213 $self->[1] &= $mask;
214 }
215
216 $self->[1] &= $self->[0];
217
218 $self
219}
220
221sub Crossfire::MoveType::as_string {
222 my ($self) = @_;
223
224 my @res;
225
226 my ($mask, $value) = @$self;
227
228 for (@Crossfire::MOVE_TYPE) {
229 my $bit = $Crossfire::MOVE_TYPE{$_};
230 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
231 $mask &= ~$bit;
232 push @res, $value & $bit ? $_ : "-$_";
233 }
234 }
235
236 join " ", @res
237}
145 238
146sub load_ref($) { 239sub load_ref($) {
147 my ($path) = @_; 240 my ($path) = @_;
148 241
149 open my $fh, "<:raw:perlio", $path 242 open my $fh, "<:raw:perlio", $path
199 while (my ($k, $v) = each %attack_mask) { 292 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; 293 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 } 294 }
202} 295}
203 296
297my %MATERIAL = reverse
298 paper => 1,
299 iron => 2,
300 glass => 4,
301 leather => 8,
302 wood => 16,
303 organic => 32,
304 stone => 64,
305 cloth => 128,
306 adamant => 256,
307 liquid => 512,
308 tin => 1024,
309 bone => 2048,
310 ice => 4096,
311
312 # guesses
313 runestone => 12,
314 bronze => 18,
315 "ancient wood" => 20,
316 glass => 36,
317 marble => 66,
318 ice => 68,
319 stone => 70,
320 stone => 80,
321 cloth => 136,
322 ironwood => 144,
323 adamantium => 258,
324 glacium => 260,
325 blood => 544,
326;
327
204# object as in "Object xxx", i.e. archetypes 328# object as in "Object xxx", i.e. archetypes
205sub normalize_object($) { 329sub normalize_object($) {
206 my ($ob) = @_; 330 my ($ob) = @_;
207 331
332 # convert material bitset to materialname, if possible
333 if (exists $ob->{material}) {
334 if (!$ob->{material}) {
335 delete $ob->{material};
336 } elsif (exists $ob->{materialname}) {
337 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
338 delete $ob->{material};
339 } else {
340 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
341 delete $ob->{material}; # assume materilname is more specific and nuke material
342 }
343 } elsif (my $name = $MATERIAL{$ob->{material}}) {
344 delete $ob->{material};
345 $ob->{materialname} = $name;
346 } else {
347 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
348 }
349 }
350
351 # color_fg is used as default for magicmap if magicmap does not exist
352 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
353
208 # nuke outdated or never supported fields 354 # nuke outdated or never supported fields
209 delete @$ob{qw( 355 delete @$ob{qw(
210 can_knockback can_parry can_impale can_cut can_dam_armour 356 can_knockback can_parry can_impale can_cut can_dam_armour
211 can_apply pass_thru can_pass_thru 357 can_apply pass_thru can_pass_thru color_bg color_fg
212 )}; 358 )};
213 359
214 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 360 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 361 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 362 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
217 363
218 # convert movement strings to bitsets 364 # convert movement strings to bitsets
219 for my $attr (keys %FIELD_MOVEMENT) { 365 for my $attr (keys %FIELD_MOVEMENT) {
220 next unless exists $ob->{$attr}; 366 next unless exists $ob->{$attr};
221 367
222 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 368 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
223
224 next if $ob->{$attr} =~ /^\d+$/;
225
226 my $flags = 0;
227
228 # assume list
229 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
230 $flags |= MOVE_WALK if $flag eq "walk";
231 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
232 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
233 $flags |= MOVE_FLYING if $flag eq "flying";
234 $flags |= MOVE_SWIM if $flag eq "swim";
235 $flags |= MOVE_BOAT if $flag eq "boat";
236 $flags |= MOVE_ALL if $flag eq "all";
237
238 $flags &= ~MOVE_WALK if $flag eq "-walk";
239 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
240 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
241 $flags &= ~MOVE_FLYING if $flag eq "-flying";
242 $flags &= ~MOVE_SWIM if $flag eq "-swim";
243 $flags &= ~MOVE_BOAT if $flag eq "-boat";
244 $flags &= ~MOVE_ALL if $flag eq "-all";
245 }
246
247 $ob->{$attr} = $flags;
248 } 369 }
249 370
250 # convert outdated movement flags to new movement sets 371 # convert outdated movement flags to new movement sets
251 if (defined (my $v = delete $ob->{no_pass})) { 372 if (defined (my $v = delete $ob->{no_pass})) {
252 $ob->{move_block} = $v ? MOVE_ALL : 0; 373 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
253 } 374 }
254 if (defined (my $v = delete $ob->{slow_move})) { 375 if (defined (my $v = delete $ob->{slow_move})) {
255 $ob->{move_slow} |= MOVE_WALK; 376 $ob->{move_slow} += "walk";
256 $ob->{move_slow_penalty} = $v; 377 $ob->{move_slow_penalty} = $v;
257 } 378 }
258 if (defined (my $v = delete $ob->{walk_on})) { 379 if (defined (my $v = delete $ob->{walk_on})) {
259 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 380 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
260 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
261 : $ob->{move_on} & ~MOVE_WALK;
262 } 381 }
263 if (defined (my $v = delete $ob->{walk_off})) { 382 if (defined (my $v = delete $ob->{walk_off})) {
264 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 383 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
265 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
266 : $ob->{move_off} & ~MOVE_WALK;
267 } 384 }
268 if (defined (my $v = delete $ob->{fly_on})) { 385 if (defined (my $v = delete $ob->{fly_on})) {
269 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
270 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
271 : $ob->{move_on} & ~MOVE_FLY_LOW;
272 } 387 }
273 if (defined (my $v = delete $ob->{fly_off})) { 388 if (defined (my $v = delete $ob->{fly_off})) {
274 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
275 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
276 : $ob->{move_off} & ~MOVE_FLY_LOW;
277 } 390 }
278 if (defined (my $v = delete $ob->{flying})) { 391 if (defined (my $v = delete $ob->{flying})) {
279 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 392 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
280 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
281 : $ob->{move_type} & ~MOVE_FLY_LOW;
282 } 393 }
283 394
284 # convert idiotic event_xxx things into objects 395 # convert idiotic event_xxx things into objects
285 while (my ($event, $subtype) = each %EVENT_TYPE) { 396 while (my ($event, $subtype) = each %EVENT_TYPE) {
286 if (exists $ob->{"event_${event}_plugin"}) { 397 if (exists $ob->{"event_${event}_plugin"}) {
517 628
518 my $inv = delete $a{inventory}; 629 my $inv = delete $a{inventory};
519 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 630 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
520 my $anim = delete $a{anim}; 631 my $anim = delete $a{anim};
521 632
633 if ($a{_atype} eq 'object') {
634 $str .= join "\n", "anim", @$anim, "mina\n"
635 if $anim;
636 }
637
522 my @kv; 638 my @kv;
523 639
524 for ($a{_name} eq "map" 640 for ($a{_name} eq "map"
525 ? @Crossfire::FIELD_ORDER_MAP 641 ? @Crossfire::FIELD_ORDER_MAP
526 : @Crossfire::FIELD_ORDER) { 642 : @Crossfire::FIELD_ORDER) {
537 my ($k, $v) = @$_; 653 my ($k, $v) = @$_;
538 654
539 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 655 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
540 $v =~ s/\n$//; 656 $v =~ s/\n$//;
541 $str .= "$k\n$v\n$end\n"; 657 $str .= "$k\n$v\n$end\n";
542 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
543 if ($v & ~Crossfire::MOVE_ALL or !$v) {
544 $str .= "$k $v\n";
545
546 } elsif ($v & Crossfire::MOVE_ALLBIT) {
547 $str .= "$k all";
548
549 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
550 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
551 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
552 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
553 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
554
555 $str .= "\n";
556
557 } else {
558 $str .= $k;
559
560 $str .= " walk" if $v & Crossfire::MOVE_WALK;
561 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
562 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
563 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
564 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
565
566 $str .= "\n";
567 }
568 } else { 658 } else {
569 $str .= "$k $v\n"; 659 $str .= "$k $v\n";
570 } 660 }
571 } 661 }
572 662
573 if ($inv) { 663 if ($inv) {
574 $append->($_) for @$inv; 664 $append->($_) for @$inv;
575 }
576
577 if ($a{_atype} eq 'object') {
578 $str .= join "\n", "anim", @$anim, "mina\n"
579 if $anim;
580 } 665 }
581 666
582 $str .= "end\n"; 667 $str .= "end\n";
583 668
584 if ($a{_atype} eq 'object') { 669 if ($a{_atype} eq 'object') {
745 ]; 830 ];
746 831
747 $attr 832 $attr
748} 833}
749 834
750sub arch_edit_sections {
751# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
752# edit_type = 0;
753# else if (edit_type != 0) {
754# // all flags from 'check_type' must be unset in this arch because they get recalculated now
755# edit_type &= ~check_type;
756# }
757#
758# }
759# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
760# getAttributeValue("alive", defarch) == 1 &&
761# (getAttributeValue("monster", defarch) == 1 ||
762# getAttributeValue("generator", defarch) == 1)) {
763# // Monster: monsters/npcs/generators
764# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
765# }
766# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
767# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
768# // Walls
769# edit_type |= IGUIConstants.TILE_EDIT_WALL;
770# }
771# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
772# getAttributeValue("connected", defarch) != 0) {
773# // Connected Objects
774# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
775# }
776# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
777# arch_type == 66 || arch_type == 41 || arch_type == 95) {
778# // Exit: teleporter/exit/trapdoors
779# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
780# }
781# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
782# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
783# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
784# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
785# arch_type == 124 || arch_type == 130)) {
786# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
787# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
788# }
789# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
790# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
791# arch_type == 91 || arch_type == 21 || arch_type == 24) {
792# // Door: door/special door/gates + keys
793# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
794# }
795# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
796# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
797# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
798# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
799# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
800# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
801# arch_type == 122 || arch_type == 3)) {
802# // Equipment: weapons/armour/wands/rods
803# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
804# }
805#
806# return(edit_type);
807#
808#
809}
810
811sub cache_file($$&&) { 835sub cache_file($$&&) {
812 my ($src, $cache, $load, $create) = @_; 836 my ($src, $cache, $load, $create) = @_;
813 837
814 my ($size, $mtime) = (stat $src)[7,9] 838 my ($size, $mtime) = (stat $src)[7,9]
815 or Carp::croak "$src: $!"; 839 or Carp::croak "$src: $!";
863 }, sub { 887 }, sub {
864 read_arch "$LIB/archetypes" 888 read_arch "$LIB/archetypes"
865 }; 889 };
866} 890}
867 891
892sub construct_tilecache_pb {
893 my ($idx, $cache) = @_;
894
895 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
896
897 while (my ($name, $tile) = each %$cache) {
898 my $tpb = delete $tile->{pb};
899 my $ofs = $tile->{idx};
900
901 for my $x (0 .. $tile->{w} - 1) {
902 for my $y (0 .. $tile->{h} - 1) {
903 my $idx = $ofs + $x + $y * $tile->{w};
904 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
905 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
906 }
907 }
908 }
909
910 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
911
912 $cache
913}
914
915sub use_tilecache {
916 my ($face) = @_;
917 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
918 or die "$VARDIR/tilecache.png: $!";
919 *FACE = $_[0];
920}
921
868=item load_tilecache 922=item load_tilecache
869 923
870(Re-)Load %TILE and %FACE. 924(Re-)Load %TILE and %FACE.
871 925
872=cut 926=cut
873 927
874sub load_tilecache() { 928sub load_tilecache() {
875 require Gtk2; 929 require Gtk2;
876 930
931 if (-e "$LIB/crossfire.0") { # Crossfire1 version
877 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 932 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
878 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 933 sub {
879 or die "$VARDIR/tilecache.png: $!";
880 *FACE = $_[0];
881 }, sub {
882 my $tile = read_pak "$LIB/crossfire.0"; 934 my $tile = read_pak "$LIB/crossfire.0";
883 935
884 my %cache; 936 my %cache;
885 937
886 my $idx = 0; 938 my $idx = 0;
887 939
888 for my $name (sort keys %$tile) { 940 for my $name (sort keys %$tile) {
889 my $pb = new Gtk2::Gdk::PixbufLoader; 941 my $pb = new Gtk2::Gdk::PixbufLoader;
890 $pb->write ($tile->{$name}); 942 $pb->write ($tile->{$name});
891 $pb->close; 943 $pb->close;
892 my $pb = $pb->get_pixbuf; 944 my $pb = $pb->get_pixbuf;
893 945
894 my $tile = $cache{$name} = { 946 my $tile = $cache{$name} = {
895 pb => $pb, 947 pb => $pb,
896 idx => $idx, 948 idx => $idx,
897 w => int $pb->get_width / TILESIZE, 949 w => int $pb->get_width / TILESIZE,
898 h => int $pb->get_height / TILESIZE, 950 h => int $pb->get_height / TILESIZE,
951 };
952
953 $idx += $tile->{w} * $tile->{h};
954 }
955
956 construct_tilecache_pb $idx, \%cache;
957
958 \%cache
899 }; 959 };
960
961 } else { # Crossfire+ version
962 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
963 sub {
964 my %cache;
965 my $facedata = Storable::retrieve "$LIB/facedata";
966
967 $facedata->{version} == 2
968 or die "$LIB/facedata: version mismatch, cannot proceed.";
969
970 my $faces = $facedata->{faceinfo};
971 my $idx = 0;
972
973 for (sort keys %$faces) {
974 my ($face, $info) = ($_, $faces->{$_});
975
976 my $pb = new Gtk2::Gdk::PixbufLoader;
977 $pb->write ($info->{data32});
978 $pb->close;
979 my $pb = $pb->get_pixbuf;
980
981 my $tile = $cache{$face} = {
982 pb => $pb,
983 idx => $idx,
984 w => int $pb->get_width / TILESIZE,
985 h => int $pb->get_height / TILESIZE,
900 986 };
901 987
902 $idx += $tile->{w} * $tile->{h}; 988 $idx += $tile->{w} * $tile->{h};
903 }
904
905 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
906
907 while (my ($name, $tile) = each %cache) {
908 my $tpb = delete $tile->{pb};
909 my $ofs = $tile->{idx};
910
911 for my $x (0 .. $tile->{w} - 1) {
912 for my $y (0 .. $tile->{h} - 1) {
913 my $idx = $ofs + $x + $y * $tile->{w};
914 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
915 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
916 } 989 }
990
991 construct_tilecache_pb $idx, \%cache;
992
993 \%cache
917 } 994 };
918 }
919
920 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
921
922 \%cache
923 }; 995 }
924} 996}
925 997
926=head1 AUTHOR 998=head1 AUTHOR
927 999
928 Marc Lehmann <schmorp@schmorp.de> 1000 Marc Lehmann <schmorp@schmorp.de>

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