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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.81 by root, Tue Feb 6 22:27:44 2007 UTC vs.
Revision 1.141 by root, Mon Mar 22 00:58:17 2010 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.96'; 11our $VERSION = '1.30';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 29use JSON::XS qw(decode_json encode_json);
25 30
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
37 32
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
40 : File::Spec->tmpdir . "/crossfire"; 35 : File::Spec->tmpdir . "/deliantra";
41 36
42mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
43 38
44sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
45 41
46our %ARCH; 42our %ARCH;
43our %FACE; # face32
47our %FACE; 44our %FACEDATA;
48our $TILE; 45our $TILE;
49 46
50our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
51 msg => "endmsg", 48 msg => "endmsg",
52 lore => "endlore", 49 lore => "endlore",
58 qw(move_type move_block move_allow move_on move_off move_slow); 55 qw(move_type move_block move_allow move_on move_off move_slow);
59 56
60# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 58# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 62 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 63 darkness width height enter_x enter_y msg maplore
66 unique template 64 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69)); 67));
70 68
71our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 inherit
71
72 elevation 72 elevation
73 73
74 name name_pl custom_name attach title race 74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch
76 #todo-events 76 sound sound_destroy face animation is_animated
77 animation is_animated 77 magicmap smoothlevel smoothface
78 str dex con wis pow cha int 78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul 80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype 82 nrof level direction type subtype attacktype
90 resist_life_stealing resist_disease 90 resist_life_stealing resist_disease
91 91
92 path_attuned path_repelled path_denied material materialname 92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic 93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat 94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program 95 connected glow_radius randomitems tresure_env npx_status npc_program
96 run_away pick_up container will_apply smoothlevel 96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type 97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range 98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour 99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll 111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
116 117
117 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119)); 120));
120 121
137sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 144sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 145sub MOVE_ALL (){ 0x10000 } # very special value
146
147our %MOVE_TYPE = (
148 walk => MOVE_WALK,
149 fly_low => MOVE_FLY_LOW,
150 fly_high => MOVE_FLY_HIGH,
151 flying => MOVE_FLYING,
152 swim => MOVE_SWIM,
153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
155 all => MOVE_ALL,
156);
157
158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
159
160{
161 package Deliantra::MoveType;
162
163 use overload
164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
165 '""' => \&as_string,
166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167 '<=' => sub {
168 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
169 ? $_[0][1] & $MOVE_TYPE{$_[1]}
170 : undef
171 },
172 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
173 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
174 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
175 'x=' => sub { # toggle between off, + and -
176 my $cur = $_[0] >= $_[1];
177 if (!defined $cur) {
178 if ($_[0] >= "all") {
179 $_[0] -= $_[1];
180 } else {
181 $_[0] += $_[1];
182 }
183 } elsif ($cur) {
184 $_[0] -= $_[1];
185 } else {
186 $_[0] /= $_[1];
187 }
188
189 $_[0]
190 },
191 'eq' => sub { "$_[0]" eq "$_[1]" },
192 'ne' => sub { "$_[0]" ne "$_[1]" },
193 ;
194
195 sub TO_JSON {
196 $_[0][0]
197 }
198}
199
200sub Deliantra::MoveType::new {
201 my ($class, $string) = @_;
202
203 my $mask;
204 my $value;
205
206 if ($string =~ /^\s*\d+\s*$/) {
207 $mask = MOVE_ALL;
208 $value = $string+0;
209 } else {
210 for (split /\s+/, lc $string) {
211 if (s/^-//) {
212 $mask |= $MOVE_TYPE{$_};
213 $value &= ~$MOVE_TYPE{$_};
214 } else {
215 $mask |= $MOVE_TYPE{$_};
216 $value |= $MOVE_TYPE{$_};
217 }
218 }
219 }
220
221 (bless [$mask, $value], $class)->normalise
222}
223
224sub Deliantra::MoveType::normalise {
225 my ($self) = @_;
226
227 if ($self->[0] & MOVE_ALL) {
228 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
229 $self->[0] &= $mask;
230 $self->[1] &= $mask;
231 }
232
233 $self->[1] &= $self->[0];
234
235 $self
236}
237
238sub Deliantra::MoveType::as_string {
239 my ($self) = @_;
240
241 my @res;
242
243 my ($mask, $value) = @$self;
244
245 for (@Deliantra::MOVE_TYPE) {
246 my $bit = $Deliantra::MOVE_TYPE{$_};
247 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
248 $mask &= ~$bit;
249 push @res, $value & $bit ? $_ : "-$_";
250 }
251 }
252
253 join " ", @res
254}
145 255
146sub load_ref($) { 256sub load_ref($) {
147 my ($path) = @_; 257 my ($path) = @_;
148 258
149 open my $fh, "<:raw:perlio", $path 259 open my $fh, "<:raw:perlio", $path
199 while (my ($k, $v) = each %attack_mask) { 309 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; 310 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 } 311 }
202} 312}
203 313
314my %MATERIAL = reverse
315 paper => 1,
316 iron => 2,
317 glass => 4,
318 leather => 8,
319 wood => 16,
320 organic => 32,
321 stone => 64,
322 cloth => 128,
323 adamant => 256,
324 liquid => 512,
325 tin => 1024,
326 bone => 2048,
327 ice => 4096,
328
329 # guesses
330 runestone => 12,
331 bronze => 18,
332 "ancient wood" => 20,
333 glass => 36,
334 marble => 66,
335 ice => 68,
336 stone => 70,
337 stone => 80,
338 cloth => 136,
339 ironwood => 144,
340 adamantium => 258,
341 glacium => 260,
342 blood => 544,
343;
344
204# object as in "Object xxx", i.e. archetypes 345# object as in "Object xxx", i.e. archetypes
205sub normalize_object($) { 346sub normalize_object($) {
206 my ($ob) = @_; 347 my ($ob) = @_;
207 348
349 delete $ob->{editable}; # deprecated
350
351 # convert material bitset to materialname, if possible
352 if (exists $ob->{material}) {
353 if (!$ob->{material}) {
354 delete $ob->{material};
355 } elsif (exists $ob->{materialname}) {
356 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
357 delete $ob->{material};
358 } else {
359 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
360 delete $ob->{material}; # assume materilname is more specific and nuke material
361 }
362 } elsif (my $name = $MATERIAL{$ob->{material}}) {
363 delete $ob->{material};
364 $ob->{materialname} = $name;
365 } else {
366 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
367 }
368 }
369
370 # check whether attachment is the same as in the archetype
371 if (exists $ob->{attach}) {
372 my $arch = $ARCH{$ob->{_name}};
373 my $js = JSON::XS->new->utf8->canonical (1);
374
375 if (defined $arch->{attach}
376 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
377 delete $ob->{attach}
378 }
379 }
380
381 # color_fg is used as default for magicmap if magicmap does not exist
382 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
383
208 # nuke outdated or never supported fields 384 # nuke outdated or never supported fields
209 delete @$ob{qw( 385 delete @$ob{qw(
210 can_knockback can_parry can_impale can_cut can_dam_armour 386 can_knockback can_parry can_impale can_cut can_dam_armour
211 can_apply pass_thru can_pass_thru 387 can_apply pass_thru can_pass_thru color_bg color_fg
212 )}; 388 )};
213 389
214 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 390 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 391 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 392 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
217 393
218 # convert movement strings to bitsets 394 # convert movement strings to bitsets
219 for my $attr (keys %FIELD_MOVEMENT) { 395 for my $attr (keys %FIELD_MOVEMENT) {
220 next unless exists $ob->{$attr}; 396 next unless exists $ob->{$attr};
221 397
222 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 398 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
223
224 next if $ob->{$attr} =~ /^\d+$/;
225
226 my $flags = 0;
227
228 # assume list
229 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
230 $flags |= MOVE_WALK if $flag eq "walk";
231 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
232 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
233 $flags |= MOVE_FLYING if $flag eq "flying";
234 $flags |= MOVE_SWIM if $flag eq "swim";
235 $flags |= MOVE_BOAT if $flag eq "boat";
236 $flags |= MOVE_ALL if $flag eq "all";
237
238 $flags &= ~MOVE_WALK if $flag eq "-walk";
239 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
240 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
241 $flags &= ~MOVE_FLYING if $flag eq "-flying";
242 $flags &= ~MOVE_SWIM if $flag eq "-swim";
243 $flags &= ~MOVE_BOAT if $flag eq "-boat";
244 $flags &= ~MOVE_ALL if $flag eq "-all";
245 }
246
247 $ob->{$attr} = $flags;
248 } 399 }
249 400
250 # convert outdated movement flags to new movement sets 401 # convert outdated movement flags to new movement sets
251 if (defined (my $v = delete $ob->{no_pass})) { 402 if (defined (my $v = delete $ob->{no_pass})) {
252 $ob->{move_block} = $v ? MOVE_ALL : 0; 403 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
253 } 404 }
254 if (defined (my $v = delete $ob->{slow_move})) { 405 if (defined (my $v = delete $ob->{slow_move})) {
255 $ob->{move_slow} |= MOVE_WALK; 406 $ob->{move_slow} += "walk";
256 $ob->{move_slow_penalty} = $v; 407 $ob->{move_slow_penalty} = $v;
257 } 408 }
258 if (defined (my $v = delete $ob->{walk_on})) { 409 if (defined (my $v = delete $ob->{walk_on})) {
259 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 410 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
260 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
261 : $ob->{move_on} & ~MOVE_WALK;
262 } 411 }
263 if (defined (my $v = delete $ob->{walk_off})) { 412 if (defined (my $v = delete $ob->{walk_off})) {
264 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 413 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
265 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
266 : $ob->{move_off} & ~MOVE_WALK;
267 } 414 }
268 if (defined (my $v = delete $ob->{fly_on})) { 415 if (defined (my $v = delete $ob->{fly_on})) {
269 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 416 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
270 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
271 : $ob->{move_on} & ~MOVE_FLY_LOW;
272 } 417 }
273 if (defined (my $v = delete $ob->{fly_off})) { 418 if (defined (my $v = delete $ob->{fly_off})) {
274 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 419 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
275 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
276 : $ob->{move_off} & ~MOVE_FLY_LOW;
277 } 420 }
278 if (defined (my $v = delete $ob->{flying})) { 421 if (defined (my $v = delete $ob->{flying})) {
279 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 422 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
280 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
281 : $ob->{move_type} & ~MOVE_FLY_LOW;
282 } 423 }
283 424
284 # convert idiotic event_xxx things into objects 425 # convert idiotic event_xxx things into objects
285 while (my ($event, $subtype) = each %EVENT_TYPE) { 426 while (my ($event, $subtype) = each %EVENT_TYPE) {
286 if (exists $ob->{"event_${event}_plugin"}) { 427 if (exists $ob->{"event_${event}_plugin"}) {
302# arch as in "arch xxx", ie.. objects 443# arch as in "arch xxx", ie.. objects
303sub normalize_arch($) { 444sub normalize_arch($) {
304 my ($ob) = @_; 445 my ($ob) = @_;
305 446
306 normalize_object $ob; 447 normalize_object $ob;
448
449 return if $ob->{_atype} eq "object";
307 450
308 my $arch = $ARCH{$ob->{_name}} 451 my $arch = $ARCH{$ob->{_name}}
309 or (warn "$ob->{_name}: no such archetype", return $ob); 452 or (warn "$ob->{_name}: no such archetype", return $ob);
310 453
311 if ($arch->{type} == 22) { # map 454 if ($arch->{type} == 22) { # map
347} 490}
348 491
349sub attr_thaw($) { 492sub attr_thaw($) {
350 my ($ob) = @_; 493 my ($ob) = @_;
351 494
352 $ob->{attach} = from_json $ob->{attach} 495 $ob->{attach} = decode_json $ob->{attach}
353 if exists $ob->{attach}; 496 if exists $ob->{attach};
354 497
355 $ob 498 $ob
356} 499}
357 500
358sub attr_freeze($) { 501sub attr_freeze($) {
359 my ($ob) = @_; 502 my ($ob) = @_;
360 503
361 $ob->{attach} = Crossfire::to_json $ob->{attach} 504 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
362 if exists $ob->{attach}; 505 if exists $ob->{attach};
363 506
364 $ob 507 $ob
365} 508}
366 509
386 529
387 my %arc; 530 my %arc;
388 my ($more, $prev); 531 my ($more, $prev);
389 my $comment; 532 my $comment;
390 533
391 open my $fh, "<:raw:perlio:utf8", $path 534 open my $fh, "<:utf8", $path
392 or Carp::croak "$path: $!"; 535 or Carp::croak "$path: $!";
393 536
394# binmode $fh; 537# binmode $fh;
395 538
396 my $parse_block; $parse_block = sub { 539 my $parse_block; $parse_block = sub {
496 my $str; 639 my $str;
497 640
498 my $append; $append = sub { 641 my $append; $append = sub {
499 my %a = %{$_[0]}; 642 my %a = %{$_[0]};
500 643
501 Crossfire::attr_freeze \%a; 644 Deliantra::attr_freeze \%a;
502 Crossfire::normalize_arch \%a; 645 Deliantra::normalize_arch \%a;
503 646
504 # undo the bit-split we did before 647 # undo the bit-split we did before
505 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 648 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
506 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 649 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
507 | (delete $a{attack_movement_bits_4_7}); 650 | (delete $a{attack_movement_bits_4_7});
517 660
518 my $inv = delete $a{inventory}; 661 my $inv = delete $a{inventory};
519 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 662 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
520 my $anim = delete $a{anim}; 663 my $anim = delete $a{anim};
521 664
665 if ($a{_atype} eq 'object') {
666 $str .= join "\n", "anim", @$anim, "mina\n"
667 if $anim;
668 }
669
522 my @kv; 670 my @kv;
523 671
524 for ($a{_name} eq "map" 672 for ($a{_name} eq "map"
525 ? @Crossfire::FIELD_ORDER_MAP 673 ? @Deliantra::FIELD_ORDER_MAP
526 : @Crossfire::FIELD_ORDER) { 674 : @Deliantra::FIELD_ORDER) {
527 push @kv, [$_, delete $a{$_}] 675 push @kv, [$_, delete $a{$_}]
528 if exists $a{$_}; 676 if exists $a{$_};
529 } 677 }
530 678
531 for (sort keys %a) { 679 for (sort keys %a) {
534 } 682 }
535 683
536 for (@kv) { 684 for (@kv) {
537 my ($k, $v) = @$_; 685 my ($k, $v) = @$_;
538 686
539 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 687 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
540 $v =~ s/\n$//; 688 $v =~ s/\n$//;
541 $str .= "$k\n$v\n$end\n"; 689 $str .= "$k\n$v\n$end\n";
542 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
543 if ($v & ~Crossfire::MOVE_ALL or !$v) {
544 $str .= "$k $v\n";
545
546 } elsif ($v & Crossfire::MOVE_ALLBIT) {
547 $str .= "$k all";
548
549 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
550 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
551 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
552 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
553 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
554
555 $str .= "\n";
556
557 } else {
558 $str .= $k;
559
560 $str .= " walk" if $v & Crossfire::MOVE_WALK;
561 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
562 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
563 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
564 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
565
566 $str .= "\n";
567 }
568 } else { 690 } else {
569 $str .= "$k $v\n"; 691 $str .= "$k $v\n";
570 } 692 }
571 } 693 }
572 694
573 if ($inv) { 695 if ($inv) {
574 $append->($_) for @$inv; 696 $append->($_) for @$inv;
575 }
576
577 if ($a{_atype} eq 'object') {
578 $str .= join "\n", "anim", @$anim, "mina\n"
579 if $anim;
580 } 697 }
581 698
582 $str .= "end\n"; 699 $str .= "end\n";
583 700
584 if ($a{_atype} eq 'object') { 701 if ($a{_atype} eq 'object') {
671=cut 788=cut
672 789
673sub arch_attr($) { 790sub arch_attr($) {
674 my ($obj) = @_; 791 my ($obj) = @_;
675 792
676 require Crossfire::Data; 793 require Deliantra::Data;
677 794
678 my $root; 795 my $root;
679 my $attr = { }; 796 my $attr = { };
680 797
681 my $arch = $ARCH{ $obj->{_name} }; 798 my $arch = $ARCH{ $obj->{_name} };
682 my $type = $obj->{type} || $arch->{type}; 799 my $type = $obj->{type} || $arch->{type};
683 800
684 if ($type > 0) { 801 if ($type > 0) {
685 $root = $Crossfire::Data::ATTR{$type}; 802 $root = $Deliantra::Data::ATTR{$type};
686 } else { 803 } else {
687 my %a = (%$arch, %$obj); 804 my %a = (%$arch, %$obj);
688 805
689 if ($a{is_floor} && !$a{alive}) { 806 if ($a{is_floor} && !$a{alive}) {
690 $root = $Crossfire::Data::TYPE{Floor}; 807 $root = $Deliantra::Data::TYPE{Floor};
691 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 808 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
692 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 809 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
693 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 810 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
694 $root = $Crossfire::Data::TYPE{Wall}; 811 $root = $Deliantra::Data::TYPE{Wall};
695 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 812 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
696 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 813 $root = $Deliantra::Data::TYPE{"Weak Wall"};
697 } else { 814 } else {
698 $root = $Crossfire::Data::TYPE{Misc}; 815 $root = $Deliantra::Data::TYPE{Misc};
699 } 816 }
700 } 817 }
701 818
819 my (%ignore);
702 my @import = ($root); 820 my @import = ($root);
821
822 my @new_import;
823 while (my $type = shift @import) {
824 # first import everything we will need:
825 push @import,
826 grep $_,
827 map $Deliantra::Data::TYPE{$_},
828 @{$type->{import} || []};
829
830 # and compute the ignored attributes
831 for (@{$type->{ignore} || []}) {
832 $ignore{$_}++ for ref $_ ? @$_ : $_;
833 }
834
835 push @new_import, $type;
703 836 }
837 (@import) = @new_import;
838
839 # then add defaults to the back of the list, so they are added
840 # as last resort.
704 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 841 push @import, \%Deliantra::Data::DEFAULT_ATTR
705 unless $type == 116; 842 unless $type == 116;
706 843
707 my (%ignore);
708 my (@section_order, %section, @attr_order); 844 my (@section_order, %section, @attr_order);
709 845
846 # @import = root, imported, default
710 while (my $type = shift @import) { 847 while (my $type = pop @import) {
711 push @import, @{$type->{import} || []};
712
713 $attr->{$_} ||= $type->{$_} 848 $attr->{$_} ||= $type->{$_}
714 for qw(name desc use); 849 for qw(name desc use);
715
716 for (@{$type->{ignore} || []}) {
717 $ignore{$_}++ for ref $_ ? @$_ : $_;
718 }
719 850
720 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 851 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
721 my ($name, $attr) = @$_; 852 my ($name, $attr) = @$_;
722 push @section_order, $name; 853 push @section_order, $name;
723 for (@$attr) { 854 for (@$attr) {
724 my ($k, $v) = @$_; 855 my ($k, $v) = @$_;
725 push @attr_order, $k; 856 push @attr_order, $k;
726 $section{$name}{$k} ||= $v; 857 $section{$name}{$k} = $v; # overwrite, so that the root decides
727 }
728 } 858 }
859 }
860 }
861
862 # remove ignores for "root" type
863 for (
864 map @{$_->[1]}, # section attributes
865 [general => ($root->{attr} || [])],
866 @{$root->{section} || []}
867 ) {
868 my ($k, $v) = @$_;
869 # skip fixed attributes, if they are ignored thats fine
870 next if $v->{type} eq 'fixed';
871
872 delete $ignore{$k}; # if the attributes are defined explicitly they
873 # should NOT be ignored. ignore should mainly
874 # hit imported/inherited attributes.
729 } 875 }
730 876
731 $attr->{section} = [ 877 $attr->{section} = [
732 map !exists $section{$_} ? () : do { 878 map !exists $section{$_} ? () : do {
733 my $attr = delete $section{$_}; 879 my $attr = delete $section{$_};
737 map exists $attr->{$_} && !$ignore{$_} 883 map exists $attr->{$_} && !$ignore{$_}
738 ? [$_ => delete $attr->{$_}] : (), 884 ? [$_ => delete $attr->{$_}] : (),
739 @attr_order 885 @attr_order
740 ] 886 ]
741 }, 887 },
742
743 exists $section{$_} ? [$_ => delete $section{$_}] : (), 888 exists $section{$_} ? [$_ => delete $section{$_}] : (),
744 @section_order 889 @section_order
745 ]; 890 ];
746 891
747 $attr 892 $attr
748}
749
750sub arch_edit_sections {
751# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
752# edit_type = 0;
753# else if (edit_type != 0) {
754# // all flags from 'check_type' must be unset in this arch because they get recalculated now
755# edit_type &= ~check_type;
756# }
757#
758# }
759# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
760# getAttributeValue("alive", defarch) == 1 &&
761# (getAttributeValue("monster", defarch) == 1 ||
762# getAttributeValue("generator", defarch) == 1)) {
763# // Monster: monsters/npcs/generators
764# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
765# }
766# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
767# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
768# // Walls
769# edit_type |= IGUIConstants.TILE_EDIT_WALL;
770# }
771# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
772# getAttributeValue("connected", defarch) != 0) {
773# // Connected Objects
774# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
775# }
776# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
777# arch_type == 66 || arch_type == 41 || arch_type == 95) {
778# // Exit: teleporter/exit/trapdoors
779# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
780# }
781# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
782# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
783# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
784# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
785# arch_type == 124 || arch_type == 130)) {
786# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
787# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
788# }
789# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
790# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
791# arch_type == 91 || arch_type == 21 || arch_type == 24) {
792# // Door: door/special door/gates + keys
793# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
794# }
795# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
796# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
797# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
798# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
799# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
800# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
801# arch_type == 122 || arch_type == 3)) {
802# // Equipment: weapons/armour/wands/rods
803# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
804# }
805#
806# return(edit_type);
807#
808#
809} 893}
810 894
811sub cache_file($$&&) { 895sub cache_file($$&&) {
812 my ($src, $cache, $load, $create) = @_; 896 my ($src, $cache, $load, $create) = @_;
813 897
863 }, sub { 947 }, sub {
864 read_arch "$LIB/archetypes" 948 read_arch "$LIB/archetypes"
865 }; 949 };
866} 950}
867 951
952sub construct_tilecache_pb {
953 my ($idx, $cache) = @_;
954
955 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
956
957 while (my ($name, $tile) = each %$cache) {
958 my $tpb = delete $tile->{pb};
959 my $ofs = $tile->{idx};
960
961 for my $x (0 .. $tile->{w} - 1) {
962 for my $y (0 .. $tile->{h} - 1) {
963 my $idx = $ofs + $x + $y * $tile->{w};
964 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
965 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
966 }
967 }
968 }
969
970 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
971
972 $cache
973}
974
975sub use_tilecache {
976 my ($face) = @_;
977 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
978 or die "$VARDIR/tilecache.png: $!";
979 *FACE = $_[0];
980}
981
868=item load_tilecache 982=item load_tilecache
869 983
870(Re-)Load %TILE and %FACE. 984(Re-)Load %TILE and %FACE.
871 985
872=cut 986=cut
873 987
874sub load_tilecache() { 988sub load_tilecache() {
875 require Gtk2; 989 require Gtk2;
876 990
877 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 991 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
878 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
879 or die "$VARDIR/tilecache.png: $!";
880 *FACE = $_[0];
881 }, sub { 992 sub {
882 my $tile = read_pak "$LIB/crossfire.0";
883
884 my %cache; 993 my %cache;
994 my $facedata = Storable::retrieve "$LIB/facedata";
885 995
996 $facedata->{version} == 2
997 or die "$LIB/facedata: version mismatch, cannot proceed.";
998
999 my $faces = $facedata->{faceinfo};
886 my $idx = 0; 1000 my $idx = 0;
887 1001
888 for my $name (sort keys %$tile) { 1002 for (sort keys %$faces) {
1003 my ($face, $info) = ($_, $faces->{$_});
1004
889 my $pb = new Gtk2::Gdk::PixbufLoader; 1005 my $pb = new Gtk2::Gdk::PixbufLoader;
890 $pb->write ($tile->{$name}); 1006 $pb->write ($info->{data32});
891 $pb->close; 1007 $pb->close;
892 my $pb = $pb->get_pixbuf; 1008 my $pb = $pb->get_pixbuf;
893 1009
894 my $tile = $cache{$name} = { 1010 my $tile = $cache{$face} = {
895 pb => $pb, 1011 pb => $pb,
896 idx => $idx, 1012 idx => $idx,
897 w => int $pb->get_width / TILESIZE, 1013 w => int $pb->get_width / TILESIZE,
898 h => int $pb->get_height / TILESIZE, 1014 h => int $pb->get_height / TILESIZE,
899 }; 1015 };
900
901 1016
902 $idx += $tile->{w} * $tile->{h}; 1017 $idx += $tile->{w} * $tile->{h};
1018 }
1019
1020 construct_tilecache_pb $idx, \%cache;
1021
1022 \%cache
903 } 1023 };
904
905 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
906
907 while (my ($name, $tile) = each %cache) {
908 my $tpb = delete $tile->{pb};
909 my $ofs = $tile->{idx};
910
911 for my $x (0 .. $tile->{w} - 1) {
912 for my $y (0 .. $tile->{h} - 1) {
913 my $idx = $ofs + $x + $y * $tile->{w};
914 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
915 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
916 }
917 }
918 }
919
920 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
921
922 \%cache
923 };
924} 1024}
1025
1026=back
925 1027
926=head1 AUTHOR 1028=head1 AUTHOR
927 1029
928 Marc Lehmann <schmorp@schmorp.de> 1030 Marc Lehmann <schmorp@schmorp.de>
929 http://home.schmorp.de/ 1031 http://home.schmorp.de/
932 http://www.ta-sa.org/ 1034 http://www.ta-sa.org/
933 1035
934=cut 1036=cut
935 1037
9361 10381
1039

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