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199 | while (my ($k, $v) = each %attack_mask) { |
199 | while (my ($k, $v) = each %attack_mask) { |
200 | $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; |
200 | $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; |
201 | } |
201 | } |
202 | } |
202 | } |
203 | |
203 | |
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204 | my %MATERIAL = reverse |
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205 | paper => 1, |
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206 | iron => 2, |
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207 | glass => 4, |
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208 | leather => 8, |
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209 | wood => 16, |
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210 | organic => 32, |
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211 | stone => 64, |
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212 | cloth => 128, |
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213 | adamant => 256, |
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214 | liquid => 512, |
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215 | tin => 1024, |
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216 | bone => 2048, |
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217 | ice => 4096, |
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218 | ; |
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219 | |
204 | # object as in "Object xxx", i.e. archetypes |
220 | # object as in "Object xxx", i.e. archetypes |
205 | sub normalize_object($) { |
221 | sub normalize_object($) { |
206 | my ($ob) = @_; |
222 | my ($ob) = @_; |
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223 | |
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224 | # convert material bitset to materialname, if possible |
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225 | if (exists $ob->{material}) { |
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226 | if (!$ob->{material}) { |
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227 | delete $ob->{material}; |
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228 | } elsif (exists $ob->{materialname}) { |
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229 | if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) { |
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230 | delete $ob->{material}; |
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231 | } else { |
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232 | warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n"; |
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233 | delete $ob->{material}; # assume materilname is more specific and nuke material |
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234 | } |
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235 | } else { |
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236 | if (my $name = $MATERIAL{$ob->{material}}) { |
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237 | delete $ob->{material}; |
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238 | $ob->{materialname} = $name; |
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239 | } |
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240 | } |
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241 | } |
207 | |
242 | |
208 | # nuke outdated or never supported fields |
243 | # nuke outdated or never supported fields |
209 | delete @$ob{qw( |
244 | delete @$ob{qw( |
210 | can_knockback can_parry can_impale can_cut can_dam_armour |
245 | can_knockback can_parry can_impale can_cut can_dam_armour |
211 | can_apply pass_thru can_pass_thru |
246 | can_apply pass_thru can_pass_thru |