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58 | qw(move_type move_block move_allow move_on move_off move_slow); |
58 | qw(move_type move_block move_allow move_on move_off move_slow); |
59 | |
59 | |
60 | # same as in server save routine, to (hopefully) be compatible |
60 | # same as in server save routine, to (hopefully) be compatible |
61 | # to the other editors. |
61 | # to the other editors. |
62 | our @FIELD_ORDER_MAP = (qw( |
62 | our @FIELD_ORDER_MAP = (qw( |
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63 | file_format_version |
63 | name attach swap_time reset_timeout fixed_resettime difficulty region |
64 | name attach swap_time reset_timeout fixed_resettime difficulty region |
64 | shopitems shopgreed shopmin shopmax shoprace |
65 | shopitems shopgreed shopmin shopmax shoprace |
65 | darkness width height enter_x enter_y msg maplore |
66 | darkness width height enter_x enter_y msg maplore |
66 | unique template |
67 | unique template |
67 | outdoor temp pressure humid windspeed winddir sky nosmooth |
68 | outdoor temp pressure humid windspeed winddir sky nosmooth |
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199 | while (my ($k, $v) = each %attack_mask) { |
200 | while (my ($k, $v) = each %attack_mask) { |
200 | $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; |
201 | $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; |
201 | } |
202 | } |
202 | } |
203 | } |
203 | |
204 | |
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205 | my %MATERIAL = reverse |
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206 | paper => 1, |
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207 | iron => 2, |
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208 | glass => 4, |
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209 | leather => 8, |
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210 | wood => 16, |
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211 | organic => 32, |
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212 | stone => 64, |
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213 | cloth => 128, |
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214 | adamant => 256, |
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215 | liquid => 512, |
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216 | tin => 1024, |
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217 | bone => 2048, |
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218 | ice => 4096, |
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219 | |
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220 | # guesses |
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221 | runestone => 12, |
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222 | bronze => 18, |
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223 | "ancient wood" => 20, |
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224 | glass => 36, |
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225 | marble => 66, |
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226 | ice => 68, |
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227 | stone => 70, |
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228 | stone => 80, |
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229 | cloth => 136, |
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230 | ironwood => 144, |
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231 | adamantium => 258, |
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232 | glacium => 260, |
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233 | blood => 544, |
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234 | ; |
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235 | |
204 | # object as in "Object xxx", i.e. archetypes |
236 | # object as in "Object xxx", i.e. archetypes |
205 | sub normalize_object($) { |
237 | sub normalize_object($) { |
206 | my ($ob) = @_; |
238 | my ($ob) = @_; |
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239 | |
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240 | # convert material bitset to materialname, if possible |
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241 | if (exists $ob->{material}) { |
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242 | if (!$ob->{material}) { |
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243 | delete $ob->{material}; |
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244 | } elsif (exists $ob->{materialname}) { |
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245 | if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) { |
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246 | delete $ob->{material}; |
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247 | } else { |
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248 | warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n"; |
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249 | delete $ob->{material}; # assume materilname is more specific and nuke material |
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250 | } |
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251 | } elsif (my $name = $MATERIAL{$ob->{material}}) { |
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252 | delete $ob->{material}; |
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253 | $ob->{materialname} = $name; |
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254 | } else { |
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255 | warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; |
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256 | } |
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257 | } |
207 | |
258 | |
208 | # nuke outdated or never supported fields |
259 | # nuke outdated or never supported fields |
209 | delete @$ob{qw( |
260 | delete @$ob{qw( |
210 | can_knockback can_parry can_impale can_cut can_dam_armour |
261 | can_knockback can_parry can_impale can_cut can_dam_armour |
211 | can_apply pass_thru can_pass_thru |
262 | can_apply pass_thru can_pass_thru |