… | |
… | |
58 | qw(move_type move_block move_allow move_on move_off move_slow); |
58 | qw(move_type move_block move_allow move_on move_off move_slow); |
59 | |
59 | |
60 | # same as in server save routine, to (hopefully) be compatible |
60 | # same as in server save routine, to (hopefully) be compatible |
61 | # to the other editors. |
61 | # to the other editors. |
62 | our @FIELD_ORDER_MAP = (qw( |
62 | our @FIELD_ORDER_MAP = (qw( |
|
|
63 | file_format_version |
63 | name attach swap_time reset_timeout fixed_resettime difficulty region |
64 | name attach swap_time reset_timeout fixed_resettime difficulty region |
64 | shopitems shopgreed shopmin shopmax shoprace |
65 | shopitems shopgreed shopmin shopmax shoprace |
65 | darkness width height enter_x enter_y msg maplore |
66 | darkness width height enter_x enter_y msg maplore |
66 | unique template |
67 | unique template |
67 | outdoor temp pressure humid windspeed winddir sky nosmooth |
68 | outdoor temp pressure humid windspeed winddir sky nosmooth |
… | |
… | |
138 | sub MOVE_FLY_HIGH (){ 0x04 } |
139 | sub MOVE_FLY_HIGH (){ 0x04 } |
139 | sub MOVE_FLYING (){ 0x06 } |
140 | sub MOVE_FLYING (){ 0x06 } |
140 | sub MOVE_SWIM (){ 0x08 } |
141 | sub MOVE_SWIM (){ 0x08 } |
141 | sub MOVE_BOAT (){ 0x10 } |
142 | sub MOVE_BOAT (){ 0x10 } |
142 | sub MOVE_KNOWN (){ 0x1f } # all of above |
143 | sub MOVE_KNOWN (){ 0x1f } # all of above |
143 | sub MOVE_ALLBIT (){ 0x10000 } |
|
|
144 | sub MOVE_ALL (){ 0x1001f } # very special value, more PITA |
144 | sub MOVE_ALL (){ 0x10000 } # very special value |
|
|
145 | |
|
|
146 | our %MOVE_TYPE = ( |
|
|
147 | walk => MOVE_WALK, |
|
|
148 | fly_low => MOVE_FLY_LOW, |
|
|
149 | fly_high => MOVE_FLY_HIGH, |
|
|
150 | flying => MOVE_FLYING, |
|
|
151 | swim => MOVE_SWIM, |
|
|
152 | boat => MOVE_BOAT, |
|
|
153 | all => MOVE_ALL, |
|
|
154 | ); |
|
|
155 | |
|
|
156 | our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat); |
|
|
157 | |
|
|
158 | { |
|
|
159 | package Crossfire::MoveType; |
|
|
160 | |
|
|
161 | use overload |
|
|
162 | '""' => \&as_string, |
|
|
163 | '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, |
|
|
164 | '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise }, |
|
|
165 | '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise }, |
|
|
166 | '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise }, |
|
|
167 | 'x=' => sub { |
|
|
168 | my $cur = $_[0] >= $_[1]; |
|
|
169 | if (!defined $cur) { |
|
|
170 | $_[0] += $_[1]; |
|
|
171 | } elsif ($cur) { |
|
|
172 | $_[0] -= $_[1]; |
|
|
173 | } else { |
|
|
174 | $_[0] /= $_[1]; |
|
|
175 | } |
|
|
176 | |
|
|
177 | $_[0] |
|
|
178 | }, |
|
|
179 | 'eq' => sub { "$_[0]" eq "$_[1]" }, |
|
|
180 | 'ne' => sub { "$_[0]" ne "$_[1]" }, |
|
|
181 | ; |
|
|
182 | } |
|
|
183 | |
|
|
184 | sub Crossfire::MoveType::new { |
|
|
185 | my ($class, $string) = @_; |
|
|
186 | |
|
|
187 | my $mask; |
|
|
188 | my $value; |
|
|
189 | |
|
|
190 | if ($string =~ /^\s*\d+\s*$/) { |
|
|
191 | $mask = MOVE_ALL; |
|
|
192 | $value = $string+0; |
|
|
193 | } else { |
|
|
194 | for (split /\s+/, lc $string) { |
|
|
195 | if (s/^-//) { |
|
|
196 | $mask |= $MOVE_TYPE{$_}; |
|
|
197 | $value &= ~$MOVE_TYPE{$_}; |
|
|
198 | } else { |
|
|
199 | $mask |= $MOVE_TYPE{$_}; |
|
|
200 | $value |= $MOVE_TYPE{$_}; |
|
|
201 | } |
|
|
202 | } |
|
|
203 | } |
|
|
204 | |
|
|
205 | (bless [$mask, $value], $class)->normalise |
|
|
206 | } |
|
|
207 | |
|
|
208 | sub Crossfire::MoveType::normalise { |
|
|
209 | my ($self) = @_; |
|
|
210 | |
|
|
211 | if ($self->[0] & MOVE_ALL) { |
|
|
212 | my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); |
|
|
213 | $self->[0] &= $mask; |
|
|
214 | $self->[1] &= $mask; |
|
|
215 | } |
|
|
216 | |
|
|
217 | $self->[1] &= $self->[0]; |
|
|
218 | |
|
|
219 | $self |
|
|
220 | } |
|
|
221 | |
|
|
222 | sub Crossfire::MoveType::as_string { |
|
|
223 | my ($self) = @_; |
|
|
224 | |
|
|
225 | my @res; |
|
|
226 | |
|
|
227 | my ($mask, $value) = @$self; |
|
|
228 | |
|
|
229 | for (@Crossfire::MOVE_TYPE) { |
|
|
230 | my $bit = $Crossfire::MOVE_TYPE{$_}; |
|
|
231 | if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { |
|
|
232 | $mask &= ~$bit; |
|
|
233 | push @res, $value & $bit ? $_ : "-$_"; |
|
|
234 | } |
|
|
235 | } |
|
|
236 | |
|
|
237 | join " ", @res |
|
|
238 | } |
145 | |
239 | |
146 | sub load_ref($) { |
240 | sub load_ref($) { |
147 | my ($path) = @_; |
241 | my ($path) = @_; |
148 | |
242 | |
149 | open my $fh, "<:raw:perlio", $path |
243 | open my $fh, "<:raw:perlio", $path |
… | |
… | |
199 | while (my ($k, $v) = each %attack_mask) { |
293 | while (my ($k, $v) = each %attack_mask) { |
200 | $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; |
294 | $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; |
201 | } |
295 | } |
202 | } |
296 | } |
203 | |
297 | |
|
|
298 | my %MATERIAL = reverse |
|
|
299 | paper => 1, |
|
|
300 | iron => 2, |
|
|
301 | glass => 4, |
|
|
302 | leather => 8, |
|
|
303 | wood => 16, |
|
|
304 | organic => 32, |
|
|
305 | stone => 64, |
|
|
306 | cloth => 128, |
|
|
307 | adamant => 256, |
|
|
308 | liquid => 512, |
|
|
309 | tin => 1024, |
|
|
310 | bone => 2048, |
|
|
311 | ice => 4096, |
|
|
312 | |
|
|
313 | # guesses |
|
|
314 | runestone => 12, |
|
|
315 | bronze => 18, |
|
|
316 | "ancient wood" => 20, |
|
|
317 | glass => 36, |
|
|
318 | marble => 66, |
|
|
319 | ice => 68, |
|
|
320 | stone => 70, |
|
|
321 | stone => 80, |
|
|
322 | cloth => 136, |
|
|
323 | ironwood => 144, |
|
|
324 | adamantium => 258, |
|
|
325 | glacium => 260, |
|
|
326 | blood => 544, |
|
|
327 | ; |
|
|
328 | |
204 | # object as in "Object xxx", i.e. archetypes |
329 | # object as in "Object xxx", i.e. archetypes |
205 | sub normalize_object($) { |
330 | sub normalize_object($) { |
206 | my ($ob) = @_; |
331 | my ($ob) = @_; |
|
|
332 | |
|
|
333 | # convert material bitset to materialname, if possible |
|
|
334 | if (exists $ob->{material}) { |
|
|
335 | if (!$ob->{material}) { |
|
|
336 | delete $ob->{material}; |
|
|
337 | } elsif (exists $ob->{materialname}) { |
|
|
338 | if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) { |
|
|
339 | delete $ob->{material}; |
|
|
340 | } else { |
|
|
341 | warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n"; |
|
|
342 | delete $ob->{material}; # assume materilname is more specific and nuke material |
|
|
343 | } |
|
|
344 | } elsif (my $name = $MATERIAL{$ob->{material}}) { |
|
|
345 | delete $ob->{material}; |
|
|
346 | $ob->{materialname} = $name; |
|
|
347 | } else { |
|
|
348 | warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; |
|
|
349 | } |
|
|
350 | } |
207 | |
351 | |
208 | # nuke outdated or never supported fields |
352 | # nuke outdated or never supported fields |
209 | delete @$ob{qw( |
353 | delete @$ob{qw( |
210 | can_knockback can_parry can_impale can_cut can_dam_armour |
354 | can_knockback can_parry can_impale can_cut can_dam_armour |
211 | can_apply pass_thru can_pass_thru |
355 | can_apply pass_thru can_pass_thru |
… | |
… | |
217 | |
361 | |
218 | # convert movement strings to bitsets |
362 | # convert movement strings to bitsets |
219 | for my $attr (keys %FIELD_MOVEMENT) { |
363 | for my $attr (keys %FIELD_MOVEMENT) { |
220 | next unless exists $ob->{$attr}; |
364 | next unless exists $ob->{$attr}; |
221 | |
365 | |
222 | $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility |
366 | $ob->{$attr} = new Crossfire::MoveType $ob->{$attr}; |
223 | |
|
|
224 | next if $ob->{$attr} =~ /^\d+$/; |
|
|
225 | |
|
|
226 | my $flags = 0; |
|
|
227 | |
|
|
228 | # assume list |
|
|
229 | for my $flag (map lc, split /\s+/, $ob->{$attr}) { |
|
|
230 | $flags |= MOVE_WALK if $flag eq "walk"; |
|
|
231 | $flags |= MOVE_FLY_LOW if $flag eq "fly_low"; |
|
|
232 | $flags |= MOVE_FLY_HIGH if $flag eq "fly_high"; |
|
|
233 | $flags |= MOVE_FLYING if $flag eq "flying"; |
|
|
234 | $flags |= MOVE_SWIM if $flag eq "swim"; |
|
|
235 | $flags |= MOVE_BOAT if $flag eq "boat"; |
|
|
236 | $flags |= MOVE_ALL if $flag eq "all"; |
|
|
237 | |
|
|
238 | $flags &= ~MOVE_WALK if $flag eq "-walk"; |
|
|
239 | $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low"; |
|
|
240 | $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high"; |
|
|
241 | $flags &= ~MOVE_FLYING if $flag eq "-flying"; |
|
|
242 | $flags &= ~MOVE_SWIM if $flag eq "-swim"; |
|
|
243 | $flags &= ~MOVE_BOAT if $flag eq "-boat"; |
|
|
244 | $flags &= ~MOVE_ALL if $flag eq "-all"; |
|
|
245 | } |
|
|
246 | |
|
|
247 | $ob->{$attr} = $flags; |
|
|
248 | } |
367 | } |
249 | |
368 | |
250 | # convert outdated movement flags to new movement sets |
369 | # convert outdated movement flags to new movement sets |
251 | if (defined (my $v = delete $ob->{no_pass})) { |
370 | if (defined (my $v = delete $ob->{no_pass})) { |
252 | $ob->{move_block} = $v ? MOVE_ALL : 0; |
371 | $ob->{move_block} = new Crossfire::MoveType $v ? "all" : ""; |
253 | } |
372 | } |
254 | if (defined (my $v = delete $ob->{slow_move})) { |
373 | if (defined (my $v = delete $ob->{slow_move})) { |
255 | $ob->{move_slow} |= MOVE_WALK; |
374 | $ob->{move_slow} += "walk"; |
256 | $ob->{move_slow_penalty} = $v; |
375 | $ob->{move_slow_penalty} = $v; |
257 | } |
376 | } |
258 | if (defined (my $v = delete $ob->{walk_on})) { |
377 | if (defined (my $v = delete $ob->{walk_on})) { |
259 | $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; |
378 | $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } |
260 | $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK |
|
|
261 | : $ob->{move_on} & ~MOVE_WALK; |
|
|
262 | } |
379 | } |
263 | if (defined (my $v = delete $ob->{walk_off})) { |
380 | if (defined (my $v = delete $ob->{walk_off})) { |
264 | $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; |
381 | $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } |
265 | $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK |
|
|
266 | : $ob->{move_off} & ~MOVE_WALK; |
|
|
267 | } |
382 | } |
268 | if (defined (my $v = delete $ob->{fly_on})) { |
383 | if (defined (my $v = delete $ob->{fly_on})) { |
269 | $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; |
384 | $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } |
270 | $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW |
|
|
271 | : $ob->{move_on} & ~MOVE_FLY_LOW; |
|
|
272 | } |
385 | } |
273 | if (defined (my $v = delete $ob->{fly_off})) { |
386 | if (defined (my $v = delete $ob->{fly_off})) { |
274 | $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; |
387 | $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } |
275 | $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW |
|
|
276 | : $ob->{move_off} & ~MOVE_FLY_LOW; |
|
|
277 | } |
388 | } |
278 | if (defined (my $v = delete $ob->{flying})) { |
389 | if (defined (my $v = delete $ob->{flying})) { |
279 | $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; |
390 | $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } |
280 | $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
|
|
281 | : $ob->{move_type} & ~MOVE_FLY_LOW; |
|
|
282 | } |
391 | } |
283 | |
392 | |
284 | # convert idiotic event_xxx things into objects |
393 | # convert idiotic event_xxx things into objects |
285 | while (my ($event, $subtype) = each %EVENT_TYPE) { |
394 | while (my ($event, $subtype) = each %EVENT_TYPE) { |
286 | if (exists $ob->{"event_${event}_plugin"}) { |
395 | if (exists $ob->{"event_${event}_plugin"}) { |
… | |
… | |
517 | |
626 | |
518 | my $inv = delete $a{inventory}; |
627 | my $inv = delete $a{inventory}; |
519 | my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some |
628 | my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some |
520 | my $anim = delete $a{anim}; |
629 | my $anim = delete $a{anim}; |
521 | |
630 | |
|
|
631 | if ($a{_atype} eq 'object') { |
|
|
632 | $str .= join "\n", "anim", @$anim, "mina\n" |
|
|
633 | if $anim; |
|
|
634 | } |
|
|
635 | |
522 | my @kv; |
636 | my @kv; |
523 | |
637 | |
524 | for ($a{_name} eq "map" |
638 | for ($a{_name} eq "map" |
525 | ? @Crossfire::FIELD_ORDER_MAP |
639 | ? @Crossfire::FIELD_ORDER_MAP |
526 | : @Crossfire::FIELD_ORDER) { |
640 | : @Crossfire::FIELD_ORDER) { |
… | |
… | |
537 | my ($k, $v) = @$_; |
651 | my ($k, $v) = @$_; |
538 | |
652 | |
539 | if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { |
653 | if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { |
540 | $v =~ s/\n$//; |
654 | $v =~ s/\n$//; |
541 | $str .= "$k\n$v\n$end\n"; |
655 | $str .= "$k\n$v\n$end\n"; |
542 | } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) { |
|
|
543 | if ($v & ~Crossfire::MOVE_ALL or !$v) { |
|
|
544 | $str .= "$k $v\n"; |
|
|
545 | |
|
|
546 | } elsif ($v & Crossfire::MOVE_ALLBIT) { |
|
|
547 | $str .= "$k all"; |
|
|
548 | |
|
|
549 | $str .= " -walk" unless $v & Crossfire::MOVE_WALK; |
|
|
550 | $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW; |
|
|
551 | $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH; |
|
|
552 | $str .= " -swim" unless $v & Crossfire::MOVE_SWIM; |
|
|
553 | $str .= " -boat" unless $v & Crossfire::MOVE_BOAT; |
|
|
554 | |
|
|
555 | $str .= "\n"; |
|
|
556 | |
|
|
557 | } else { |
|
|
558 | $str .= $k; |
|
|
559 | |
|
|
560 | $str .= " walk" if $v & Crossfire::MOVE_WALK; |
|
|
561 | $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW; |
|
|
562 | $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH; |
|
|
563 | $str .= " swim" if $v & Crossfire::MOVE_SWIM; |
|
|
564 | $str .= " boat" if $v & Crossfire::MOVE_BOAT; |
|
|
565 | |
|
|
566 | $str .= "\n"; |
|
|
567 | } |
|
|
568 | } else { |
656 | } else { |
569 | $str .= "$k $v\n"; |
657 | $str .= "$k $v\n"; |
570 | } |
658 | } |
571 | } |
659 | } |
572 | |
660 | |
573 | if ($inv) { |
661 | if ($inv) { |
574 | $append->($_) for @$inv; |
662 | $append->($_) for @$inv; |
575 | } |
|
|
576 | |
|
|
577 | if ($a{_atype} eq 'object') { |
|
|
578 | $str .= join "\n", "anim", @$anim, "mina\n" |
|
|
579 | if $anim; |
|
|
580 | } |
663 | } |
581 | |
664 | |
582 | $str .= "end\n"; |
665 | $str .= "end\n"; |
583 | |
666 | |
584 | if ($a{_atype} eq 'object') { |
667 | if ($a{_atype} eq 'object') { |
… | |
… | |
745 | ]; |
828 | ]; |
746 | |
829 | |
747 | $attr |
830 | $attr |
748 | } |
831 | } |
749 | |
832 | |
750 | sub arch_edit_sections { |
|
|
751 | # if (edit_type == IGUIConstants.TILE_EDIT_NONE) |
|
|
752 | # edit_type = 0; |
|
|
753 | # else if (edit_type != 0) { |
|
|
754 | # // all flags from 'check_type' must be unset in this arch because they get recalculated now |
|
|
755 | # edit_type &= ~check_type; |
|
|
756 | # } |
|
|
757 | # |
|
|
758 | # } |
|
|
759 | # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && |
|
|
760 | # getAttributeValue("alive", defarch) == 1 && |
|
|
761 | # (getAttributeValue("monster", defarch) == 1 || |
|
|
762 | # getAttributeValue("generator", defarch) == 1)) { |
|
|
763 | # // Monster: monsters/npcs/generators |
|
|
764 | # edit_type |= IGUIConstants.TILE_EDIT_MONSTER; |
|
|
765 | # } |
|
|
766 | # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && |
|
|
767 | # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) { |
|
|
768 | # // Walls |
|
|
769 | # edit_type |= IGUIConstants.TILE_EDIT_WALL; |
|
|
770 | # } |
|
|
771 | # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 && |
|
|
772 | # getAttributeValue("connected", defarch) != 0) { |
|
|
773 | # // Connected Objects |
|
|
774 | # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED; |
|
|
775 | # } |
|
|
776 | # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 && |
|
|
777 | # arch_type == 66 || arch_type == 41 || arch_type == 95) { |
|
|
778 | # // Exit: teleporter/exit/trapdoors |
|
|
779 | # edit_type |= IGUIConstants.TILE_EDIT_EXIT; |
|
|
780 | # } |
|
|
781 | # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 && |
|
|
782 | # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 || |
|
|
783 | # arch_type == 5 || arch_type == 36 || arch_type == 60 || |
|
|
784 | # arch_type == 85 || arch_type == 111 || arch_type == 123 || |
|
|
785 | # arch_type == 124 || arch_type == 130)) { |
|
|
786 | # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls |
|
|
787 | # edit_type |= IGUIConstants.TILE_EDIT_TREASURE; |
|
|
788 | # } |
|
|
789 | # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 && |
|
|
790 | # arch_type == 20 || arch_type == 23 || arch_type == 26 || |
|
|
791 | # arch_type == 91 || arch_type == 21 || arch_type == 24) { |
|
|
792 | # // Door: door/special door/gates + keys |
|
|
793 | # edit_type |= IGUIConstants.TILE_EDIT_DOOR; |
|
|
794 | # } |
|
|
795 | # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 && |
|
|
796 | # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 && |
|
|
797 | # arch_type <= 16) || arch_type == 33 || arch_type == 34 || |
|
|
798 | # arch_type == 35 || arch_type == 39 || arch_type == 70 || |
|
|
799 | # arch_type == 87 || arch_type == 99 || arch_type == 100 || |
|
|
800 | # arch_type == 104 || arch_type == 109 || arch_type == 113 || |
|
|
801 | # arch_type == 122 || arch_type == 3)) { |
|
|
802 | # // Equipment: weapons/armour/wands/rods |
|
|
803 | # edit_type |= IGUIConstants.TILE_EDIT_EQUIP; |
|
|
804 | # } |
|
|
805 | # |
|
|
806 | # return(edit_type); |
|
|
807 | # |
|
|
808 | # |
|
|
809 | } |
|
|
810 | |
|
|
811 | sub cache_file($$&&) { |
833 | sub cache_file($$&&) { |
812 | my ($src, $cache, $load, $create) = @_; |
834 | my ($src, $cache, $load, $create) = @_; |
813 | |
835 | |
814 | my ($size, $mtime) = (stat $src)[7,9] |
836 | my ($size, $mtime) = (stat $src)[7,9] |
815 | or Carp::croak "$src: $!"; |
837 | or Carp::croak "$src: $!"; |