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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.57 by root, Thu Mar 23 08:55:54 2006 UTC vs.
Revision 1.82 by root, Tue Feb 6 23:53:26 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
37 msg => "endmsg", 51 msg => "endmsg",
38 lore => "endlore", 52 lore => "endlore",
39 maplore => "endmaplore", 53 maplore => "endmaplore",
40); 54);
41 55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
42# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 61# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
45 name swap_time reset_timeout fixed_resettime difficulty region 63 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 64 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 65 darkness width height enter_x enter_y msg maplore
48 unique template 66 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 67 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 69));
52 70
53our @FIELD_ORDER = (qw( 71our @FIELD_ORDER = (qw(
54 elevation 72 elevation
55 73
56 name name_pl custom_name title race 74 name name_pl custom_name attach title race
57 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch face
58 #todo-events 76 #todo-events
59 animation is_animated 77 animation is_animated
60 Str Dex Con Wis Pow Cha Int 78 str dex con wis pow cha int
61 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
62 exp perm_exp expmul 80 exp perm_exp expmul
63 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
64 nrof level direction type subtype 82 nrof level direction type subtype attacktype
65 83
66 resist_physical resist_magic resist_fire resist_electricity 84 resist_physical resist_magic resist_fire resist_electricity
67 resist_cold resist_confusion resist_acid resist_drain 85 resist_cold resist_confusion resist_acid resist_drain
68 resist_weaponmagic resist_ghosthit resist_poison resist_slow 86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
69 resist_paralyze resist_turn_undead resist_fear resist_cancellation 87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
98 116
99 body_range body_arm body_torso body_head body_neck body_skill 117 body_range body_arm body_torso body_head body_neck body_skill
100 body_finger body_shoulder body_foot body_hand body_wrist body_waist 118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
101)); 119));
102 120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
103sub MOVE_WALK (){ 0x01 } 136sub MOVE_WALK (){ 0x01 }
104sub MOVE_FLY_LOW (){ 0x02 } 137sub MOVE_FLY_LOW (){ 0x02 }
105sub MOVE_FLY_HIGH (){ 0x04 } 138sub MOVE_FLY_HIGH (){ 0x04 }
106sub MOVE_FLYING (){ 0x06 } 139sub MOVE_FLYING (){ 0x06 }
107sub MOVE_SWIM (){ 0x08 } 140sub MOVE_SWIM (){ 0x08 }
108sub MOVE_BOAT (){ 0x10 } 141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
109sub MOVE_ALL (){ 0xff } 143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
110 145
111sub load_ref($) { 146sub load_ref($) {
112 my ($path) = @_; 147 my ($path) = @_;
113 148
114 open my $fh, "<", $path 149 open my $fh, "<:raw:perlio", $path
115 or die "$path: $!"; 150 or die "$path: $!";
116 binmode $fh;
117 local $/; 151 local $/;
118 152
119 thaw <$fh> 153 thaw <$fh>
120} 154}
121 155
122sub save_ref($$) { 156sub save_ref($$) {
123 my ($ref, $path) = @_; 157 my ($ref, $path) = @_;
124 158
125 open my $fh, ">", "$path~" 159 open my $fh, ">:raw:perlio", "$path~"
126 or die "$path~: $!"; 160 or die "$path~: $!";
127 binmode $fh;
128 print $fh freeze $ref; 161 print $fh freeze $ref;
129 close $fh; 162 close $fh;
130 rename "$path~", $path 163 rename "$path~", $path
131 or die "$path: $!"; 164 or die "$path: $!";
132} 165}
133 166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218;
219
220# object as in "Object xxx", i.e. archetypes
134sub normalize_object($) { 221sub normalize_object($) {
135 my ($ob) = @_; 222 my ($ob) = @_;
136 223
224 # convert material bitset to materialname, if possible
225 if (exists $ob->{material}) {
226 if (!$ob->{material}) {
227 delete $ob->{material};
228 } elsif (exists $ob->{materialname}) {
229 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
230 delete $ob->{material};
231 } else {
232 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
233 delete $ob->{material}; # assume materilname is more specific and nuke material
234 }
235 } else {
236 if (my $name = $MATERIAL{$ob->{material}}) {
237 delete $ob->{material};
238 $ob->{materialname} = $name;
239 }
240 }
241 }
242
243 # nuke outdated or never supported fields
137 delete $ob->{$_} for qw( 244 delete @$ob{qw(
138 can_knockback can_parry can_impale can_cut can_dam_armour 245 can_knockback can_parry can_impale can_cut can_dam_armour
139 can_apply pass_thru can_pass_thru 246 can_apply pass_thru can_pass_thru
140 ); 247 )};
141 248
142 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 249 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
250 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
251 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
252
253 # convert movement strings to bitsets
254 for my $attr (keys %FIELD_MOVEMENT) {
143 next unless exists $ob->{$attr}; 255 next unless exists $ob->{$attr};
256
257 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
258
144 next if $ob->{$attr} =~ /^\d+$/; 259 next if $ob->{$attr} =~ /^\d+$/;
145 260
146 my $flags = 0; 261 my $flags = 0;
147 262
148 # assume list 263 # assume list
165 } 280 }
166 281
167 $ob->{$attr} = $flags; 282 $ob->{$attr} = $flags;
168 } 283 }
169 284
285 # convert outdated movement flags to new movement sets
170 if (defined (my $v = delete $ob->{no_pass})) { 286 if (defined (my $v = delete $ob->{no_pass})) {
171 $ob->{move_block} = $v ? MOVE_ALL : 0; 287 $ob->{move_block} = $v ? MOVE_ALL : 0;
172 } 288 }
173 if (defined (my $v = delete $ob->{slow_move})) { 289 if (defined (my $v = delete $ob->{slow_move})) {
174 $ob->{move_slow} |= MOVE_WALK; 290 $ob->{move_slow} |= MOVE_WALK;
175 $ob->{move_slow_penalty} = $v; 291 $ob->{move_slow_penalty} = $v;
176 } 292 }
177 if (defined (my $v = delete $ob->{walk_on})) { 293 if (defined (my $v = delete $ob->{walk_on})) {
294 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
178 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 295 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
179 : $ob->{move_on} & ~MOVE_WALK; 296 : $ob->{move_on} & ~MOVE_WALK;
180 } 297 }
181 if (defined (my $v = delete $ob->{walk_off})) { 298 if (defined (my $v = delete $ob->{walk_off})) {
299 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
182 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 300 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
183 : $ob->{move_off} & ~MOVE_WALK; 301 : $ob->{move_off} & ~MOVE_WALK;
184 } 302 }
185 if (defined (my $v = delete $ob->{fly_on})) { 303 if (defined (my $v = delete $ob->{fly_on})) {
304 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
186 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 305 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
187 : $ob->{move_on} & ~MOVE_FLY_LOW; 306 : $ob->{move_on} & ~MOVE_FLY_LOW;
188 } 307 }
189 if (defined (my $v = delete $ob->{fly_off})) { 308 if (defined (my $v = delete $ob->{fly_off})) {
309 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
190 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 310 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
191 : $ob->{move_off} & ~MOVE_FLY_LOW; 311 : $ob->{move_off} & ~MOVE_FLY_LOW;
192 } 312 }
193 if (defined (my $v = delete $ob->{flying})) { 313 if (defined (my $v = delete $ob->{flying})) {
314 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
194 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 315 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
195 : $ob->{move_type} & ~MOVE_FLY_LOW; 316 : $ob->{move_type} & ~MOVE_FLY_LOW;
196 } 317 }
197 318
319 # convert idiotic event_xxx things into objects
320 while (my ($event, $subtype) = each %EVENT_TYPE) {
321 if (exists $ob->{"event_${event}_plugin"}) {
322 push @{$ob->{inventory}}, {
323 _name => "event_$event",
324 title => delete $ob->{"event_${event}_plugin"},
325 slaying => delete $ob->{"event_${event}"},
326 name => delete $ob->{"event_${event}_options"},
327 };
328 }
329 }
330
331 # some archetypes had "+3" instead of the canonical "3", so fix
332 $ob->{dam} *= 1 if exists $ob->{dam};
333
198 $ob 334 $ob
199} 335}
200 336
337# arch as in "arch xxx", ie.. objects
201sub normalize_arch($) { 338sub normalize_arch($) {
202 my ($ob) = @_; 339 my ($ob) = @_;
203 340
204 normalize_object $ob; 341 normalize_object $ob;
205 342
242 } 379 }
243 380
244 $ob 381 $ob
245} 382}
246 383
384sub attr_thaw($) {
385 my ($ob) = @_;
386
387 $ob->{attach} = from_json $ob->{attach}
388 if exists $ob->{attach};
389
390 $ob
391}
392
393sub attr_freeze($) {
394 my ($ob) = @_;
395
396 $ob->{attach} = Crossfire::to_json $ob->{attach}
397 if exists $ob->{attach};
398
399 $ob
400}
401
247sub read_pak($) { 402sub read_pak($) {
248 my ($path) = @_; 403 my ($path) = @_;
249 404
250 my %pak; 405 my %pak;
251 406
252 open my $fh, "<", $path 407 open my $fh, "<:raw:perlio", $path
253 or Carp::croak "$_[0]: $!"; 408 or Carp::croak "$_[0]: $!";
254 binmode $fh; 409 binmode $fh;
255 while (<$fh>) { 410 while (<$fh>) {
256 my ($type, $id, $len, $path) = split; 411 my ($type, $id, $len, $path) = split;
257 $path =~ s/.*\///; 412 $path =~ s/.*\///;
259 } 414 }
260 415
261 \%pak 416 \%pak
262} 417}
263 418
264sub read_arch($) { 419sub read_arch($;$) {
265 my ($path) = @_; 420 my ($path, $toplevel) = @_;
266 421
267 my %arc; 422 my %arc;
268 my ($more, $prev); 423 my ($more, $prev);
424 my $comment;
269 425
270 open my $fh, "<", $path 426 open my $fh, "<:raw:perlio:utf8", $path
271 or Carp::croak "$path: $!"; 427 or Carp::croak "$path: $!";
272 428
273 binmode $fh; 429# binmode $fh;
274 430
275 my $parse_block; $parse_block = sub { 431 my $parse_block; $parse_block = sub {
276 my %arc = @_; 432 my %arc = @_;
277 433
278 while (<$fh>) { 434 while (<$fh>) {
279 s/\s+$//; 435 s/\s+$//;
280 if (/^end$/i) { 436 if (/^end$/i) {
281 last; 437 last;
438
282 } elsif (/^arch (\S+)$/i) { 439 } elsif (/^arch (\S+)$/i) {
283 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 440 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
441
284 } elsif (/^lore$/i) { 442 } elsif (/^lore$/i) {
285 while (<$fh>) { 443 while (<$fh>) {
286 last if /^endlore\s*$/i; 444 last if /^endlore\s*$/i;
287 $arc{lore} .= $_; 445 $arc{lore} .= $_;
288 } 446 }
289 } elsif (/^msg$/i) { 447 } elsif (/^msg$/i) {
290 while (<$fh>) { 448 while (<$fh>) {
291 last if /^endmsg\s*$/i; 449 last if /^endmsg\s*$/i;
292 $arc{msg} .= $_; 450 $arc{msg} .= $_;
293 } 451 }
452 } elsif (/^anim$/i) {
453 while (<$fh>) {
454 last if /^mina\s*$/i;
455 chomp;
456 push @{ $arc{anim} }, $_;
457 }
294 } elsif (/^(\S+)\s*(.*)$/) { 458 } elsif (/^(\S+)\s*(.*)$/) {
295 $arc{lc $1} = $2; 459 $arc{lc $1} = $2;
296 } elsif (/^\s*($|#)/) { 460 } elsif (/^\s*#/) {
461 $arc{_comment} .= "$_\n";
462
463 } elsif (/^\s*$/) {
297 # 464 #
298 } else { 465 } else {
299 warn "$path: unparsable line '$_' in arch $arc{_name}"; 466 warn "$path: unparsable line '$_' in arch $arc{_name}";
300 } 467 }
301 } 468 }
307 s/\s+$//; 474 s/\s+$//;
308 if (/^more$/i) { 475 if (/^more$/i) {
309 $more = $prev; 476 $more = $prev;
310 } elsif (/^object (\S+)$/i) { 477 } elsif (/^object (\S+)$/i) {
311 my $name = $1; 478 my $name = $1;
312 my $arc = normalize_object $parse_block->(_name => $name); 479 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
480 undef $comment;
481 delete $arc{_comment} unless length $arc{_comment};
482 $arc->{_atype} = 'object';
313 483
314 if ($more) { 484 if ($more) {
315 $more->{more} = $arc; 485 $more->{more} = $arc;
316 } else { 486 } else {
317 $arc{$name} = $arc; 487 $arc{$name} = $arc;
318 } 488 }
319 $prev = $arc; 489 $prev = $arc;
320 $more = undef; 490 $more = undef;
321 } elsif (/^arch (\S+)$/i) { 491 } elsif (/^arch (\S+)$/i) {
322 my $name = $1; 492 my $name = $1;
323 my $arc = normalize_arch $parse_block->(_name => $name); 493 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
494 undef $comment;
495 delete $arc{_comment} unless length $arc{_comment};
496 $arc->{_atype} = 'arch';
324 497
325 if ($more) { 498 if ($more) {
326 $more->{more} = $arc; 499 $more->{more} = $arc;
327 } else { 500 } else {
328 push @{ $arc{arch} }, $arc; 501 push @{ $arc{arch} }, $arc;
329 } 502 }
330 $prev = $arc; 503 $prev = $arc;
331 $more = undef; 504 $more = undef;
505 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
506 if ($1 eq "lev_array") {
507 while (<$fh>) {
508 last if /^endplst\s*$/;
509 push @{$toplevel->{lev_array}}, $_+0;
510 }
511 } else {
512 $toplevel->{$1} = $2;
513 }
514 } elsif (/^\s*#/) {
515 $comment .= "$_\n";
332 } elsif (/^\s*($|#)/) { 516 } elsif (/^\s*($|#)/) {
333 # 517 #
334 } else { 518 } else {
335 warn "$path: unparseable top-level line '$_'"; 519 die "$path: unparseable top-level line '$_'";
336 } 520 }
337 } 521 }
338 522
339 undef $parse_block; # work around bug in perl not freeing $fh etc. 523 undef $parse_block; # work around bug in perl not freeing $fh etc.
340 524
341 \%arc 525 \%arc
526}
527
528sub archlist_to_string {
529 my ($arch) = @_;
530
531 my $str;
532
533 my $append; $append = sub {
534 my %a = %{$_[0]};
535
536 Crossfire::attr_freeze \%a;
537 Crossfire::normalize_arch \%a;
538
539 # undo the bit-split we did before
540 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
541 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
542 | (delete $a{attack_movement_bits_4_7});
543 }
544
545 if (my $comment = delete $a{_comment}) {
546 if ($comment =~ /[^\n\s#]/) {
547 $str .= $comment;
548 }
549 }
550
551 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
552
553 my $inv = delete $a{inventory};
554 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
555 my $anim = delete $a{anim};
556
557 my @kv;
558
559 for ($a{_name} eq "map"
560 ? @Crossfire::FIELD_ORDER_MAP
561 : @Crossfire::FIELD_ORDER) {
562 push @kv, [$_, delete $a{$_}]
563 if exists $a{$_};
564 }
565
566 for (sort keys %a) {
567 next if /^_/; # ignore our _-keys
568 push @kv, [$_, delete $a{$_}];
569 }
570
571 for (@kv) {
572 my ($k, $v) = @$_;
573
574 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
575 $v =~ s/\n$//;
576 $str .= "$k\n$v\n$end\n";
577 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
578 if ($v & ~Crossfire::MOVE_ALL or !$v) {
579 $str .= "$k $v\n";
580
581 } elsif ($v & Crossfire::MOVE_ALLBIT) {
582 $str .= "$k all";
583
584 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
585 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
586 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
587 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
588 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
589
590 $str .= "\n";
591
592 } else {
593 $str .= $k;
594
595 $str .= " walk" if $v & Crossfire::MOVE_WALK;
596 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
597 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
598 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
599 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
600
601 $str .= "\n";
602 }
603 } else {
604 $str .= "$k $v\n";
605 }
606 }
607
608 if ($inv) {
609 $append->($_) for @$inv;
610 }
611
612 if ($a{_atype} eq 'object') {
613 $str .= join "\n", "anim", @$anim, "mina\n"
614 if $anim;
615 }
616
617 $str .= "end\n";
618
619 if ($a{_atype} eq 'object') {
620 if ($more) {
621 $str .= "more\n";
622 $append->($more) if $more;
623 } else {
624 $str .= "\n";
625 }
626 }
627 };
628
629 for (@$arch) {
630 $append->($_);
631 }
632
633 $str
342} 634}
343 635
344# put all archs into a hash with editor_face as it's key 636# put all archs into a hash with editor_face as it's key
345# NOTE: the arrays in the hash values are references to 637# NOTE: the arrays in the hash values are references to
346# the archs from $ARCH 638# the archs from $ARCH
347sub editor_archs { 639sub editor_archs {
348 my %paths; 640 my %paths;
349 641
350 for (keys %ARCH) { 642 for (keys %ARCH) {
351 my $arch = $ARCH{$_}; 643 my $arch = $ARCH{$_};
352 push @{$paths{$arch->{editor_folder}}}, \$arch; 644 push @{$paths{$arch->{editor_folder}}}, $arch;
353 } 645 }
354 646
355 \%paths 647 \%paths
356} 648}
357 649
367 my ($a) = @_; 659 my ($a) = @_;
368 660
369 my $o = $ARCH{$a->{_name}} 661 my $o = $ARCH{$a->{_name}}
370 or return; 662 or return;
371 663
372 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 664 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
665 unless ($face) {
666 $face = $FACE{"blank.x11"}
373 or (warn "no face data found for arch '$a->{_name}'"), return; 667 or (warn "no face data found for arch '$a->{_name}'"), return;
668 }
374 669
375 if ($face->{w} > 1 || $face->{h} > 1) { 670 if ($face->{w} > 1 || $face->{h} > 1) {
376 # bigface 671 # bigface
377 return (0, 0, $face->{w} - 1, $face->{h} - 1); 672 return (0, 0, $face->{w} - 1, $face->{h} - 1);
378 673
422 my $type = $obj->{type} || $arch->{type}; 717 my $type = $obj->{type} || $arch->{type};
423 718
424 if ($type > 0) { 719 if ($type > 0) {
425 $root = $Crossfire::Data::ATTR{$type}; 720 $root = $Crossfire::Data::ATTR{$type};
426 } else { 721 } else {
722 my %a = (%$arch, %$obj);
723
724 if ($a{is_floor} && !$a{alive}) {
725 $root = $Crossfire::Data::TYPE{Floor};
726 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
727 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
728 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
729 $root = $Crossfire::Data::TYPE{Wall};
730 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
731 $root = $Crossfire::Data::TYPE{"Weak Wall"};
732 } else {
427 $root = $Crossfire::Data::TYPE{Misc}; 733 $root = $Crossfire::Data::TYPE{Misc};
428
429 type:
430 for (@Crossfire::Data::ATTR0) {
431 my $req = $_->{required}
432 or die "internal error: ATTR0 without 'required'";
433
434 keys %$req;
435 while (my ($k, $v) = each %$req) {
436 next type
437 unless $obj->{$k} == $v || $arch->{$k} == $v;
438 }
439
440 $root = $_;
441 } 734 }
442 } 735 }
443 736
444 my @import = ($root); 737 my @import = ($root);
445 738
619 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 912 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
620 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 913 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
621 or die "$VARDIR/tilecache.png: $!"; 914 or die "$VARDIR/tilecache.png: $!";
622 *FACE = $_[0]; 915 *FACE = $_[0];
623 }, sub { 916 }, sub {
624 require File::Temp;
625
626 my $tile = read_pak "$LIB/crossfire.0"; 917 my $tile = read_pak "$LIB/crossfire.0";
627 918
628 my %cache; 919 my %cache;
629 920
630 my $idx = 0; 921 my $idx = 0;
631 922
632 for my $name (sort keys %$tile) { 923 for my $name (sort keys %$tile) {
633 my ($fh, $filename) = File::Temp::tempfile (); 924 my $pb = new Gtk2::Gdk::PixbufLoader;
634 print $fh $tile->{$name}; 925 $pb->write ($tile->{$name});
635 close $fh; 926 $pb->close;
636 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 927 my $pb = $pb->get_pixbuf;
637 unlink $filename;
638 928
639 my $tile = $cache{$name} = { 929 my $tile = $cache{$name} = {
640 pb => $pb, 930 pb => $pb,
641 idx => $idx, 931 idx => $idx,
642 w => int $pb->get_width / TILESIZE, 932 w => int $pb->get_width / TILESIZE,
660 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 950 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661 } 951 }
662 } 952 }
663 } 953 }
664 954
665 $pb->save ("$VARDIR/tilecache.png", "png"); 955 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
666 956
667 \%cache 957 \%cache
668 }; 958 };
669} 959}
670 960

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