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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.58 by root, Thu Mar 23 20:15:08 2006 UTC vs.
Revision 1.82 by root, Tue Feb 6 23:53:26 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
44 qw(move_type move_block move_allow move_on move_off move_slow); 58 qw(move_type move_block move_allow move_on move_off move_slow);
45 59
46# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 61# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region 63 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 64 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 65 darkness width height enter_x enter_y msg maplore
52 unique template 66 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 67 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 69));
56 70
57our @FIELD_ORDER = (qw( 71our @FIELD_ORDER = (qw(
58 elevation 72 elevation
59 73
60 name name_pl custom_name title race 74 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch face
62 #todo-events 76 #todo-events
63 animation is_animated 77 animation is_animated
64 Str Dex Con Wis Pow Cha Int 78 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul 80 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype 82 nrof level direction type subtype attacktype
69 83
70 resist_physical resist_magic resist_fire resist_electricity 84 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain 85 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow 86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation 87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
102 116
103 body_range body_arm body_torso body_head body_neck body_skill 117 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 119));
106 120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
107sub MOVE_WALK (){ 0x01 } 136sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 } 137sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 } 138sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 } 139sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 } 140sub MOVE_SWIM (){ 0x08 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
116 145
117sub load_ref($) { 146sub load_ref($) {
118 my ($path) = @_; 147 my ($path) = @_;
119 148
120 open my $fh, "<", $path 149 open my $fh, "<:raw:perlio", $path
121 or die "$path: $!"; 150 or die "$path: $!";
122 binmode $fh;
123 local $/; 151 local $/;
124 152
125 thaw <$fh> 153 thaw <$fh>
126} 154}
127 155
128sub save_ref($$) { 156sub save_ref($$) {
129 my ($ref, $path) = @_; 157 my ($ref, $path) = @_;
130 158
131 open my $fh, ">", "$path~" 159 open my $fh, ">:raw:perlio", "$path~"
132 or die "$path~: $!"; 160 or die "$path~: $!";
133 binmode $fh;
134 print $fh freeze $ref; 161 print $fh freeze $ref;
135 close $fh; 162 close $fh;
136 rename "$path~", $path 163 rename "$path~", $path
137 or die "$path: $!"; 164 or die "$path: $!";
138} 165}
139 166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218;
219
220# object as in "Object xxx", i.e. archetypes
140sub normalize_object($) { 221sub normalize_object($) {
141 my ($ob) = @_; 222 my ($ob) = @_;
142 223
224 # convert material bitset to materialname, if possible
225 if (exists $ob->{material}) {
226 if (!$ob->{material}) {
227 delete $ob->{material};
228 } elsif (exists $ob->{materialname}) {
229 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
230 delete $ob->{material};
231 } else {
232 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
233 delete $ob->{material}; # assume materilname is more specific and nuke material
234 }
235 } else {
236 if (my $name = $MATERIAL{$ob->{material}}) {
237 delete $ob->{material};
238 $ob->{materialname} = $name;
239 }
240 }
241 }
242
243 # nuke outdated or never supported fields
143 delete $ob->{$_} for qw( 244 delete @$ob{qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour 245 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru 246 can_apply pass_thru can_pass_thru
146 ); 247 )};
147 248
249 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
250 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
251 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
252
253 # convert movement strings to bitsets
148 for my $attr (keys %FIELD_MOVEMENT) { 254 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr}; 255 next unless exists $ob->{$attr};
150 256
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 257 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
152 258
174 } 280 }
175 281
176 $ob->{$attr} = $flags; 282 $ob->{$attr} = $flags;
177 } 283 }
178 284
285 # convert outdated movement flags to new movement sets
179 if (defined (my $v = delete $ob->{no_pass})) { 286 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0; 287 $ob->{move_block} = $v ? MOVE_ALL : 0;
181 } 288 }
182 if (defined (my $v = delete $ob->{slow_move})) { 289 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK; 290 $ob->{move_slow} |= MOVE_WALK;
184 $ob->{move_slow_penalty} = $v; 291 $ob->{move_slow_penalty} = $v;
185 } 292 }
186 if (defined (my $v = delete $ob->{walk_on})) { 293 if (defined (my $v = delete $ob->{walk_on})) {
294 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 295 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
188 : $ob->{move_on} & ~MOVE_WALK; 296 : $ob->{move_on} & ~MOVE_WALK;
189 } 297 }
190 if (defined (my $v = delete $ob->{walk_off})) { 298 if (defined (my $v = delete $ob->{walk_off})) {
299 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 300 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
192 : $ob->{move_off} & ~MOVE_WALK; 301 : $ob->{move_off} & ~MOVE_WALK;
193 } 302 }
194 if (defined (my $v = delete $ob->{fly_on})) { 303 if (defined (my $v = delete $ob->{fly_on})) {
304 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 305 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
196 : $ob->{move_on} & ~MOVE_FLY_LOW; 306 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 } 307 }
198 if (defined (my $v = delete $ob->{fly_off})) { 308 if (defined (my $v = delete $ob->{fly_off})) {
309 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 310 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
200 : $ob->{move_off} & ~MOVE_FLY_LOW; 311 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 } 312 }
202 if (defined (my $v = delete $ob->{flying})) { 313 if (defined (my $v = delete $ob->{flying})) {
314 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 315 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
204 : $ob->{move_type} & ~MOVE_FLY_LOW; 316 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 } 317 }
206 318
319 # convert idiotic event_xxx things into objects
320 while (my ($event, $subtype) = each %EVENT_TYPE) {
321 if (exists $ob->{"event_${event}_plugin"}) {
322 push @{$ob->{inventory}}, {
323 _name => "event_$event",
324 title => delete $ob->{"event_${event}_plugin"},
325 slaying => delete $ob->{"event_${event}"},
326 name => delete $ob->{"event_${event}_options"},
327 };
328 }
329 }
330
331 # some archetypes had "+3" instead of the canonical "3", so fix
332 $ob->{dam} *= 1 if exists $ob->{dam};
333
207 $ob 334 $ob
208} 335}
209 336
337# arch as in "arch xxx", ie.. objects
210sub normalize_arch($) { 338sub normalize_arch($) {
211 my ($ob) = @_; 339 my ($ob) = @_;
212 340
213 normalize_object $ob; 341 normalize_object $ob;
214 342
251 } 379 }
252 380
253 $ob 381 $ob
254} 382}
255 383
384sub attr_thaw($) {
385 my ($ob) = @_;
386
387 $ob->{attach} = from_json $ob->{attach}
388 if exists $ob->{attach};
389
390 $ob
391}
392
393sub attr_freeze($) {
394 my ($ob) = @_;
395
396 $ob->{attach} = Crossfire::to_json $ob->{attach}
397 if exists $ob->{attach};
398
399 $ob
400}
401
256sub read_pak($) { 402sub read_pak($) {
257 my ($path) = @_; 403 my ($path) = @_;
258 404
259 my %pak; 405 my %pak;
260 406
261 open my $fh, "<", $path 407 open my $fh, "<:raw:perlio", $path
262 or Carp::croak "$_[0]: $!"; 408 or Carp::croak "$_[0]: $!";
263 binmode $fh; 409 binmode $fh;
264 while (<$fh>) { 410 while (<$fh>) {
265 my ($type, $id, $len, $path) = split; 411 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///; 412 $path =~ s/.*\///;
268 } 414 }
269 415
270 \%pak 416 \%pak
271} 417}
272 418
273sub read_arch($) { 419sub read_arch($;$) {
274 my ($path) = @_; 420 my ($path, $toplevel) = @_;
275 421
276 my %arc; 422 my %arc;
277 my ($more, $prev); 423 my ($more, $prev);
424 my $comment;
278 425
279 open my $fh, "<", $path 426 open my $fh, "<:raw:perlio:utf8", $path
280 or Carp::croak "$path: $!"; 427 or Carp::croak "$path: $!";
281 428
282 binmode $fh; 429# binmode $fh;
283 430
284 my $parse_block; $parse_block = sub { 431 my $parse_block; $parse_block = sub {
285 my %arc = @_; 432 my %arc = @_;
286 433
287 while (<$fh>) { 434 while (<$fh>) {
288 s/\s+$//; 435 s/\s+$//;
289 if (/^end$/i) { 436 if (/^end$/i) {
290 last; 437 last;
438
291 } elsif (/^arch (\S+)$/i) { 439 } elsif (/^arch (\S+)$/i) {
292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 440 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
441
293 } elsif (/^lore$/i) { 442 } elsif (/^lore$/i) {
294 while (<$fh>) { 443 while (<$fh>) {
295 last if /^endlore\s*$/i; 444 last if /^endlore\s*$/i;
296 $arc{lore} .= $_; 445 $arc{lore} .= $_;
297 } 446 }
298 } elsif (/^msg$/i) { 447 } elsif (/^msg$/i) {
299 while (<$fh>) { 448 while (<$fh>) {
300 last if /^endmsg\s*$/i; 449 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_; 450 $arc{msg} .= $_;
302 } 451 }
452 } elsif (/^anim$/i) {
453 while (<$fh>) {
454 last if /^mina\s*$/i;
455 chomp;
456 push @{ $arc{anim} }, $_;
457 }
303 } elsif (/^(\S+)\s*(.*)$/) { 458 } elsif (/^(\S+)\s*(.*)$/) {
304 $arc{lc $1} = $2; 459 $arc{lc $1} = $2;
305 } elsif (/^\s*($|#)/) { 460 } elsif (/^\s*#/) {
461 $arc{_comment} .= "$_\n";
462
463 } elsif (/^\s*$/) {
306 # 464 #
307 } else { 465 } else {
308 warn "$path: unparsable line '$_' in arch $arc{_name}"; 466 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 } 467 }
310 } 468 }
316 s/\s+$//; 474 s/\s+$//;
317 if (/^more$/i) { 475 if (/^more$/i) {
318 $more = $prev; 476 $more = $prev;
319 } elsif (/^object (\S+)$/i) { 477 } elsif (/^object (\S+)$/i) {
320 my $name = $1; 478 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name); 479 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
480 undef $comment;
481 delete $arc{_comment} unless length $arc{_comment};
482 $arc->{_atype} = 'object';
322 483
323 if ($more) { 484 if ($more) {
324 $more->{more} = $arc; 485 $more->{more} = $arc;
325 } else { 486 } else {
326 $arc{$name} = $arc; 487 $arc{$name} = $arc;
327 } 488 }
328 $prev = $arc; 489 $prev = $arc;
329 $more = undef; 490 $more = undef;
330 } elsif (/^arch (\S+)$/i) { 491 } elsif (/^arch (\S+)$/i) {
331 my $name = $1; 492 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name); 493 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
494 undef $comment;
495 delete $arc{_comment} unless length $arc{_comment};
496 $arc->{_atype} = 'arch';
333 497
334 if ($more) { 498 if ($more) {
335 $more->{more} = $arc; 499 $more->{more} = $arc;
336 } else { 500 } else {
337 push @{ $arc{arch} }, $arc; 501 push @{ $arc{arch} }, $arc;
338 } 502 }
339 $prev = $arc; 503 $prev = $arc;
340 $more = undef; 504 $more = undef;
505 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
506 if ($1 eq "lev_array") {
507 while (<$fh>) {
508 last if /^endplst\s*$/;
509 push @{$toplevel->{lev_array}}, $_+0;
510 }
511 } else {
512 $toplevel->{$1} = $2;
513 }
514 } elsif (/^\s*#/) {
515 $comment .= "$_\n";
341 } elsif (/^\s*($|#)/) { 516 } elsif (/^\s*($|#)/) {
342 # 517 #
343 } else { 518 } else {
344 warn "$path: unparseable top-level line '$_'"; 519 die "$path: unparseable top-level line '$_'";
345 } 520 }
346 } 521 }
347 522
348 undef $parse_block; # work around bug in perl not freeing $fh etc. 523 undef $parse_block; # work around bug in perl not freeing $fh etc.
349 524
350 \%arc 525 \%arc
526}
527
528sub archlist_to_string {
529 my ($arch) = @_;
530
531 my $str;
532
533 my $append; $append = sub {
534 my %a = %{$_[0]};
535
536 Crossfire::attr_freeze \%a;
537 Crossfire::normalize_arch \%a;
538
539 # undo the bit-split we did before
540 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
541 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
542 | (delete $a{attack_movement_bits_4_7});
543 }
544
545 if (my $comment = delete $a{_comment}) {
546 if ($comment =~ /[^\n\s#]/) {
547 $str .= $comment;
548 }
549 }
550
551 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
552
553 my $inv = delete $a{inventory};
554 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
555 my $anim = delete $a{anim};
556
557 my @kv;
558
559 for ($a{_name} eq "map"
560 ? @Crossfire::FIELD_ORDER_MAP
561 : @Crossfire::FIELD_ORDER) {
562 push @kv, [$_, delete $a{$_}]
563 if exists $a{$_};
564 }
565
566 for (sort keys %a) {
567 next if /^_/; # ignore our _-keys
568 push @kv, [$_, delete $a{$_}];
569 }
570
571 for (@kv) {
572 my ($k, $v) = @$_;
573
574 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
575 $v =~ s/\n$//;
576 $str .= "$k\n$v\n$end\n";
577 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
578 if ($v & ~Crossfire::MOVE_ALL or !$v) {
579 $str .= "$k $v\n";
580
581 } elsif ($v & Crossfire::MOVE_ALLBIT) {
582 $str .= "$k all";
583
584 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
585 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
586 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
587 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
588 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
589
590 $str .= "\n";
591
592 } else {
593 $str .= $k;
594
595 $str .= " walk" if $v & Crossfire::MOVE_WALK;
596 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
597 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
598 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
599 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
600
601 $str .= "\n";
602 }
603 } else {
604 $str .= "$k $v\n";
605 }
606 }
607
608 if ($inv) {
609 $append->($_) for @$inv;
610 }
611
612 if ($a{_atype} eq 'object') {
613 $str .= join "\n", "anim", @$anim, "mina\n"
614 if $anim;
615 }
616
617 $str .= "end\n";
618
619 if ($a{_atype} eq 'object') {
620 if ($more) {
621 $str .= "more\n";
622 $append->($more) if $more;
623 } else {
624 $str .= "\n";
625 }
626 }
627 };
628
629 for (@$arch) {
630 $append->($_);
631 }
632
633 $str
351} 634}
352 635
353# put all archs into a hash with editor_face as it's key 636# put all archs into a hash with editor_face as it's key
354# NOTE: the arrays in the hash values are references to 637# NOTE: the arrays in the hash values are references to
355# the archs from $ARCH 638# the archs from $ARCH
356sub editor_archs { 639sub editor_archs {
357 my %paths; 640 my %paths;
358 641
359 for (keys %ARCH) { 642 for (keys %ARCH) {
360 my $arch = $ARCH{$_}; 643 my $arch = $ARCH{$_};
361 push @{$paths{$arch->{editor_folder}}}, \$arch; 644 push @{$paths{$arch->{editor_folder}}}, $arch;
362 } 645 }
363 646
364 \%paths 647 \%paths
365} 648}
366 649
376 my ($a) = @_; 659 my ($a) = @_;
377 660
378 my $o = $ARCH{$a->{_name}} 661 my $o = $ARCH{$a->{_name}}
379 or return; 662 or return;
380 663
381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 664 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
665 unless ($face) {
666 $face = $FACE{"blank.x11"}
382 or (warn "no face data found for arch '$a->{_name}'"), return; 667 or (warn "no face data found for arch '$a->{_name}'"), return;
668 }
383 669
384 if ($face->{w} > 1 || $face->{h} > 1) { 670 if ($face->{w} > 1 || $face->{h} > 1) {
385 # bigface 671 # bigface
386 return (0, 0, $face->{w} - 1, $face->{h} - 1); 672 return (0, 0, $face->{w} - 1, $face->{h} - 1);
387 673
431 my $type = $obj->{type} || $arch->{type}; 717 my $type = $obj->{type} || $arch->{type};
432 718
433 if ($type > 0) { 719 if ($type > 0) {
434 $root = $Crossfire::Data::ATTR{$type}; 720 $root = $Crossfire::Data::ATTR{$type};
435 } else { 721 } else {
722 my %a = (%$arch, %$obj);
723
724 if ($a{is_floor} && !$a{alive}) {
725 $root = $Crossfire::Data::TYPE{Floor};
726 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
727 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
728 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
729 $root = $Crossfire::Data::TYPE{Wall};
730 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
731 $root = $Crossfire::Data::TYPE{"Weak Wall"};
732 } else {
436 $root = $Crossfire::Data::TYPE{Misc}; 733 $root = $Crossfire::Data::TYPE{Misc};
437
438 type:
439 for (@Crossfire::Data::ATTR0) {
440 my $req = $_->{required}
441 or die "internal error: ATTR0 without 'required'";
442
443 keys %$req;
444 while (my ($k, $v) = each %$req) {
445 next type
446 unless $obj->{$k} == $v || $arch->{$k} == $v;
447 }
448
449 $root = $_;
450 } 734 }
451 } 735 }
452 736
453 my @import = ($root); 737 my @import = ($root);
454 738
628 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 912 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
629 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 913 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
630 or die "$VARDIR/tilecache.png: $!"; 914 or die "$VARDIR/tilecache.png: $!";
631 *FACE = $_[0]; 915 *FACE = $_[0];
632 }, sub { 916 }, sub {
633 require File::Temp;
634
635 my $tile = read_pak "$LIB/crossfire.0"; 917 my $tile = read_pak "$LIB/crossfire.0";
636 918
637 my %cache; 919 my %cache;
638 920
639 my $idx = 0; 921 my $idx = 0;
640 922
641 for my $name (sort keys %$tile) { 923 for my $name (sort keys %$tile) {
642 my ($fh, $filename) = File::Temp::tempfile (); 924 my $pb = new Gtk2::Gdk::PixbufLoader;
643 print $fh $tile->{$name}; 925 $pb->write ($tile->{$name});
644 close $fh; 926 $pb->close;
645 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 927 my $pb = $pb->get_pixbuf;
646 unlink $filename;
647 928
648 my $tile = $cache{$name} = { 929 my $tile = $cache{$name} = {
649 pb => $pb, 930 pb => $pb,
650 idx => $idx, 931 idx => $idx,
651 w => int $pb->get_width / TILESIZE, 932 w => int $pb->get_width / TILESIZE,
669 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 950 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
670 } 951 }
671 } 952 }
672 } 953 }
673 954
674 $pb->save ("$VARDIR/tilecache.png", "png"); 955 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
675 956
676 \%cache 957 \%cache
677 }; 958 };
678} 959}
679 960

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