ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.10 by elmex, Mon Feb 6 23:01:31 2006 UTC vs.
Revision 1.83 by root, Wed Feb 7 00:14:48 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Storable; 15use Carp ();
16use File::Spec;
17use List::Util qw(min max);
18use Storable qw(freeze thaw);
16 19
17our @EXPORT = qw(read_pak read_arch arch2map $ARCH TILESIZE editor_archs arch2pickmap arch_extends); 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
18 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
19our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
20 or die "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
21 43
22sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
23 45
24our $ARCH; 46our %ARCH;
47our %FACE;
48our $TILE;
25 49
50our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54);
55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69));
70
71our @FIELD_ORDER = (qw(
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119));
120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
136sub MOVE_WALK (){ 0x01 }
137sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145
146sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154}
155
156sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165}
166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 blood => 544,
231;
232
233# object as in "Object xxx", i.e. archetypes
234sub normalize_object($) {
235 my ($ob) = @_;
236
237 # convert material bitset to materialname, if possible
238 if (exists $ob->{material}) {
239 if (!$ob->{material}) {
240 delete $ob->{material};
241 } elsif (exists $ob->{materialname}) {
242 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
243 delete $ob->{material};
244 } else {
245 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
246 delete $ob->{material}; # assume materilname is more specific and nuke material
247 }
248 } elsif (my $name = $MATERIAL{$ob->{material}}) {
249 delete $ob->{material};
250 $ob->{materialname} = $name;
251 } else {
252 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
253 }
254 }
255
256 # nuke outdated or never supported fields
257 delete @$ob{qw(
258 can_knockback can_parry can_impale can_cut can_dam_armour
259 can_apply pass_thru can_pass_thru
260 )};
261
262 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
263 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
264 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
265
266 # convert movement strings to bitsets
267 for my $attr (keys %FIELD_MOVEMENT) {
268 next unless exists $ob->{$attr};
269
270 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
271
272 next if $ob->{$attr} =~ /^\d+$/;
273
274 my $flags = 0;
275
276 # assume list
277 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
278 $flags |= MOVE_WALK if $flag eq "walk";
279 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
280 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
281 $flags |= MOVE_FLYING if $flag eq "flying";
282 $flags |= MOVE_SWIM if $flag eq "swim";
283 $flags |= MOVE_BOAT if $flag eq "boat";
284 $flags |= MOVE_ALL if $flag eq "all";
285
286 $flags &= ~MOVE_WALK if $flag eq "-walk";
287 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
288 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
289 $flags &= ~MOVE_FLYING if $flag eq "-flying";
290 $flags &= ~MOVE_SWIM if $flag eq "-swim";
291 $flags &= ~MOVE_BOAT if $flag eq "-boat";
292 $flags &= ~MOVE_ALL if $flag eq "-all";
293 }
294
295 $ob->{$attr} = $flags;
296 }
297
298 # convert outdated movement flags to new movement sets
299 if (defined (my $v = delete $ob->{no_pass})) {
300 $ob->{move_block} = $v ? MOVE_ALL : 0;
301 }
302 if (defined (my $v = delete $ob->{slow_move})) {
303 $ob->{move_slow} |= MOVE_WALK;
304 $ob->{move_slow_penalty} = $v;
305 }
306 if (defined (my $v = delete $ob->{walk_on})) {
307 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
308 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
309 : $ob->{move_on} & ~MOVE_WALK;
310 }
311 if (defined (my $v = delete $ob->{walk_off})) {
312 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
313 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
314 : $ob->{move_off} & ~MOVE_WALK;
315 }
316 if (defined (my $v = delete $ob->{fly_on})) {
317 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
318 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
319 : $ob->{move_on} & ~MOVE_FLY_LOW;
320 }
321 if (defined (my $v = delete $ob->{fly_off})) {
322 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
323 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
324 : $ob->{move_off} & ~MOVE_FLY_LOW;
325 }
326 if (defined (my $v = delete $ob->{flying})) {
327 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
328 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
329 : $ob->{move_type} & ~MOVE_FLY_LOW;
330 }
331
332 # convert idiotic event_xxx things into objects
333 while (my ($event, $subtype) = each %EVENT_TYPE) {
334 if (exists $ob->{"event_${event}_plugin"}) {
335 push @{$ob->{inventory}}, {
336 _name => "event_$event",
337 title => delete $ob->{"event_${event}_plugin"},
338 slaying => delete $ob->{"event_${event}"},
339 name => delete $ob->{"event_${event}_options"},
340 };
341 }
342 }
343
344 # some archetypes had "+3" instead of the canonical "3", so fix
345 $ob->{dam} *= 1 if exists $ob->{dam};
346
347 $ob
348}
349
350# arch as in "arch xxx", ie.. objects
351sub normalize_arch($) {
352 my ($ob) = @_;
353
354 normalize_object $ob;
355
356 my $arch = $ARCH{$ob->{_name}}
357 or (warn "$ob->{_name}: no such archetype", return $ob);
358
359 if ($arch->{type} == 22) { # map
360 my %normalize = (
361 "enter_x" => "hp",
362 "enter_y" => "sp",
363 "width" => "x",
364 "height" => "y",
365 "reset_timeout" => "weight",
366 "swap_time" => "value",
367 "difficulty" => "level",
368 "darkness" => "invisible",
369 "fixed_resettime" => "stand_still",
370 );
371
372 while (my ($k2, $k1) = each %normalize) {
373 if (defined (my $v = delete $ob->{$k1})) {
374 $ob->{$k2} = $v;
375 }
376 }
377 } else {
378 # if value matches archetype default, delete
379 while (my ($k, $v) = each %$ob) {
380 if (exists $arch->{$k} and $arch->{$k} eq $v) {
381 next if $k eq "_name";
382 delete $ob->{$k};
383 }
384 }
385 }
386
387 # a speciality for the editor
388 if (exists $ob->{attack_movement}) {
389 my $am = delete $ob->{attack_movement};
390 $ob->{attack_movement_bits_0_3} = $am & 15;
391 $ob->{attack_movement_bits_4_7} = $am & 240;
392 }
393
394 $ob
395}
396
397sub attr_thaw($) {
398 my ($ob) = @_;
399
400 $ob->{attach} = from_json $ob->{attach}
401 if exists $ob->{attach};
402
403 $ob
404}
405
406sub attr_freeze($) {
407 my ($ob) = @_;
408
409 $ob->{attach} = Crossfire::to_json $ob->{attach}
410 if exists $ob->{attach};
411
412 $ob
413}
414
26sub read_pak($;$) { 415sub read_pak($) {
27 my ($path, $cache) = @_; 416 my ($path) = @_;
28 417
29 eval {
30 defined $cache
31 && -M $cache < -M $path
32 && Storable::retrieve $cache
33 } or do {
34 my %pak; 418 my %pak;
35 419
36 open my $fh, "<:raw", $path 420 open my $fh, "<:raw:perlio", $path
37 or die "$_[0]: $!"; 421 or Carp::croak "$_[0]: $!";
422 binmode $fh;
38 while (<$fh>) { 423 while (<$fh>) {
39 my ($type, $id, $len, $path) = split; 424 my ($type, $id, $len, $path) = split;
40 $path =~ s/.*\///; 425 $path =~ s/.*\///;
41 read $fh, $pak{$path}, $len; 426 read $fh, $pak{$path}, $len;
42 } 427 }
43 428
44 Storable::nstore \%pak, $cache
45 if defined $cache;
46
47 \%pak 429 \%pak
48 }
49} 430}
50 431
51sub read_arch($;$) { 432sub read_arch($;$) {
52 my ($path, $cache) = @_; 433 my ($path, $toplevel) = @_;
53 434
54 eval {
55 defined $cache
56 && -M $cache < -M $path
57 && Storable::retrieve $cache
58 } or do {
59 my %arc; 435 my %arc;
60 my ($more, $prev); 436 my ($more, $prev);
437 my $comment;
61 438
62 open my $fh, "<:raw", $path 439 open my $fh, "<:raw:perlio:utf8", $path
63 or die "$path: $!"; 440 or Carp::croak "$path: $!";
64 441
442# binmode $fh;
443
65 my $parse_block; $parse_block = sub { 444 my $parse_block; $parse_block = sub {
66 my %arc = @_; 445 my %arc = @_;
67
68 while (<$fh>) {
69 s/\s+$//;
70 if (/^end$/i) {
71 last;
72 } elsif (/^arch (\S+)$/) {
73 push @{ $arc{inventory} }, $parse_block->(_name => $1);
74 } elsif (/^lore$/) {
75 while (<$fh>) {
76 last if /^endlore\s*$/i;
77 $arc{lore} .= $_;
78 }
79 } elsif (/^msg$/) {
80 while (<$fh>) {
81 last if /^endmsg\s*$/i;
82 $arc{msg} .= $_;
83 }
84 } elsif (/^(\S+)\s*(.*)$/) {
85 $arc{lc $1} = $2;
86 } elsif (/^\s*($|#)/) {
87 #
88 } else {
89 warn "$path: unparsable line '$_' in arch $arc{_name}";
90 }
91 }
92
93 \%arc
94 };
95 446
96 while (<$fh>) { 447 while (<$fh>) {
97 s/\s+$//; 448 s/\s+$//;
98 if (/^more$/i) { 449 if (/^end$/i) {
99 $more = $prev; 450 last;
451
100 } elsif (/^object (\S+)$/i) { 452 } elsif (/^arch (\S+)$/i) {
101 my $name = $1; 453 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
102 my $arc = $parse_block->(_name => $name);
103 454
104 if ($more) { 455 } elsif (/^lore$/i) {
105 $more->{more} = $arc; 456 while (<$fh>) {
106 } else { 457 last if /^endlore\s*$/i;
107 $arc{$name} = $arc; 458 $arc{lore} .= $_;
108 } 459 }
109 $prev = $arc; 460 } elsif (/^msg$/i) {
110 $more = undef; 461 while (<$fh>) {
462 last if /^endmsg\s*$/i;
463 $arc{msg} .= $_;
464 }
465 } elsif (/^anim$/i) {
466 while (<$fh>) {
467 last if /^mina\s*$/i;
468 chomp;
469 push @{ $arc{anim} }, $_;
470 }
111 } elsif (/^arch (\S+)$/i) { 471 } elsif (/^(\S+)\s*(.*)$/) {
112 push @{ $arc{arch} }, $parse_block->(_name => $1); 472 $arc{lc $1} = $2;
113 } elsif (/^\s*($|#)/) { 473 } elsif (/^\s*#/) {
474 $arc{_comment} .= "$_\n";
475
476 } elsif (/^\s*$/) {
114 # 477 #
115 } else { 478 } else {
116 warn "$path: unparseable top-level line '$_'"; 479 warn "$path: unparsable line '$_' in arch $arc{_name}";
117 }
118 } 480 }
119 481 }
120 undef $parse_block; # work around bug in perl not freeing $fh etc.
121
122 Storable::nstore \%arc, $cache
123 if defined $cache;
124 482
125 \%arc 483 \%arc
126 } 484 };
485
486 while (<$fh>) {
487 s/\s+$//;
488 if (/^more$/i) {
489 $more = $prev;
490 } elsif (/^object (\S+)$/i) {
491 my $name = $1;
492 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
493 undef $comment;
494 delete $arc{_comment} unless length $arc{_comment};
495 $arc->{_atype} = 'object';
496
497 if ($more) {
498 $more->{more} = $arc;
499 } else {
500 $arc{$name} = $arc;
501 }
502 $prev = $arc;
503 $more = undef;
504 } elsif (/^arch (\S+)$/i) {
505 my $name = $1;
506 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
507 undef $comment;
508 delete $arc{_comment} unless length $arc{_comment};
509 $arc->{_atype} = 'arch';
510
511 if ($more) {
512 $more->{more} = $arc;
513 } else {
514 push @{ $arc{arch} }, $arc;
515 }
516 $prev = $arc;
517 $more = undef;
518 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
519 if ($1 eq "lev_array") {
520 while (<$fh>) {
521 last if /^endplst\s*$/;
522 push @{$toplevel->{lev_array}}, $_+0;
523 }
524 } else {
525 $toplevel->{$1} = $2;
526 }
527 } elsif (/^\s*#/) {
528 $comment .= "$_\n";
529 } elsif (/^\s*($|#)/) {
530 #
531 } else {
532 die "$path: unparseable top-level line '$_'";
533 }
534 }
535
536 undef $parse_block; # work around bug in perl not freeing $fh etc.
537
538 \%arc
539}
540
541sub archlist_to_string {
542 my ($arch) = @_;
543
544 my $str;
545
546 my $append; $append = sub {
547 my %a = %{$_[0]};
548
549 Crossfire::attr_freeze \%a;
550 Crossfire::normalize_arch \%a;
551
552 # undo the bit-split we did before
553 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
554 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
555 | (delete $a{attack_movement_bits_4_7});
556 }
557
558 if (my $comment = delete $a{_comment}) {
559 if ($comment =~ /[^\n\s#]/) {
560 $str .= $comment;
561 }
562 }
563
564 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
565
566 my $inv = delete $a{inventory};
567 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
568 my $anim = delete $a{anim};
569
570 my @kv;
571
572 for ($a{_name} eq "map"
573 ? @Crossfire::FIELD_ORDER_MAP
574 : @Crossfire::FIELD_ORDER) {
575 push @kv, [$_, delete $a{$_}]
576 if exists $a{$_};
577 }
578
579 for (sort keys %a) {
580 next if /^_/; # ignore our _-keys
581 push @kv, [$_, delete $a{$_}];
582 }
583
584 for (@kv) {
585 my ($k, $v) = @$_;
586
587 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
588 $v =~ s/\n$//;
589 $str .= "$k\n$v\n$end\n";
590 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
591 if ($v & ~Crossfire::MOVE_ALL or !$v) {
592 $str .= "$k $v\n";
593
594 } elsif ($v & Crossfire::MOVE_ALLBIT) {
595 $str .= "$k all";
596
597 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
598 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
599 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
600 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
601 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
602
603 $str .= "\n";
604
605 } else {
606 $str .= $k;
607
608 $str .= " walk" if $v & Crossfire::MOVE_WALK;
609 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
610 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
611 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
612 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
613
614 $str .= "\n";
615 }
616 } else {
617 $str .= "$k $v\n";
618 }
619 }
620
621 if ($inv) {
622 $append->($_) for @$inv;
623 }
624
625 if ($a{_atype} eq 'object') {
626 $str .= join "\n", "anim", @$anim, "mina\n"
627 if $anim;
628 }
629
630 $str .= "end\n";
631
632 if ($a{_atype} eq 'object') {
633 if ($more) {
634 $str .= "more\n";
635 $append->($more) if $more;
636 } else {
637 $str .= "\n";
638 }
639 }
640 };
641
642 for (@$arch) {
643 $append->($_);
644 }
645
646 $str
127} 647}
128 648
129# put all archs into a hash with editor_face as it's key 649# put all archs into a hash with editor_face as it's key
130# NOTE: the arrays in the hash values are references to 650# NOTE: the arrays in the hash values are references to
131# the archs from $ARCH 651# the archs from $ARCH
132sub editor_archs { 652sub editor_archs {
133 my %paths; 653 my %paths;
134 654
135 for (keys %$ARCH) { 655 for (keys %ARCH) {
136 my $arch = $ARCH->{$_}; 656 my $arch = $ARCH{$_};
137 push @{$paths{$arch->{editor_folder}}}, \$arch; 657 push @{$paths{$arch->{editor_folder}}}, $arch;
138 } 658 }
139 659
140 return \%paths; 660 \%paths
141} 661}
142 662
143# arch_extends determines how the arch looks like on the map, 663=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
144# bigfaces, linked faces and single faces are handled here 664
145# it returns (<xoffset>, <yoffset>, <width>, <height>) 665arch_extents determines the extents of the given arch's face(s), linked
146# NOTE: non rectangular linked faces are not considered 666faces and single faces are handled here it returns (minx, miny, maxx,
667maxy)
668
669=cut
670
147sub arch_extends { 671sub arch_extents {
148 my ($a) = @_; 672 my ($a) = @_;
149 673
150 my $TC = \%Crossfire::Tilecache::TILECACHE; 674 my $o = $ARCH{$a->{_name}}
151
152 my $facename =
153 $a->{face} || $ARCH->{$a->{_name}}->{face}
154 or return (); 675 or return;
155 676
156 my $tile = $TC->{$facename} 677 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
157 or (warn "no gfx found for arch '$facename' in arch_size ()"), return; 678 unless ($face) {
679 $face = $FACE{"blank.x11"}
680 or (warn "no face data found for arch '$a->{_name}'"), return;
681 }
158 682
159 if ($tile->{w} > 1 || $tile->{h} > 1) { 683 if ($face->{w} > 1 || $face->{h} > 1) {
160 # bigfaces 684 # bigface
161 return (0, 0, $tile->{w}, $tile->{h}); 685 return (0, 0, $face->{w} - 1, $face->{h} - 1);
162 686
163 } elsif ($a->{more}) { 687 } elsif ($o->{more}) {
164 # linked faces 688 # linked face
165 my ($miw, $mih, $maw, $mah) = (0, 0, 0, 0); 689 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
166 do {
167 $miw > (0 + $a->{x}) and $miw = $a->{x};
168 $mih > (0 + $a->{y}) and $mih = $a->{y};
169 $maw < (0 + $a->{x}) and $maw = $a->{x};
170 $mah < (0 + $a->{y}) and $mah = $a->{y};
171 } while $a = $a->{more};
172 690
173 return ($miw, $mih, ($maw - $miw) + 1, ($mah - $mih) + 1) 691 for (; $o; $o = $o->{more}) {
692 $minx = min $minx, $o->{x};
693 $miny = min $miny, $o->{y};
694 $maxx = max $maxx, $o->{x};
695 $maxy = max $maxy, $o->{y};
696 }
697
698 return ($minx, $miny, $maxx, $maxy);
174 699
175 } else { 700 } else {
176 # single face 701 # single face
177 return (0, 0, 1, 1); 702 return (0, 0, 0, 0);
703 }
704}
705
706=item $type = arch_attr $arch
707
708Returns a hashref describing the object and its attributes. It can contain
709the following keys:
710
711 name the name, suitable for display purposes
712 ignore
713 attr
714 desc
715 use
716 section => [name => \%attr, name => \%attr]
717 import
718
719=cut
720
721sub arch_attr($) {
722 my ($obj) = @_;
723
724 require Crossfire::Data;
725
726 my $root;
727 my $attr = { };
728
729 my $arch = $ARCH{ $obj->{_name} };
730 my $type = $obj->{type} || $arch->{type};
731
732 if ($type > 0) {
733 $root = $Crossfire::Data::ATTR{$type};
734 } else {
735 my %a = (%$arch, %$obj);
736
737 if ($a{is_floor} && !$a{alive}) {
738 $root = $Crossfire::Data::TYPE{Floor};
739 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
740 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
741 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
742 $root = $Crossfire::Data::TYPE{Wall};
743 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
744 $root = $Crossfire::Data::TYPE{"Weak Wall"};
745 } else {
746 $root = $Crossfire::Data::TYPE{Misc};
747 }
748 }
749
750 my @import = ($root);
751
752 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
753 unless $type == 116;
754
755 my (%ignore);
756 my (@section_order, %section, @attr_order);
757
758 while (my $type = shift @import) {
759 push @import, @{$type->{import} || []};
760
761 $attr->{$_} ||= $type->{$_}
762 for qw(name desc use);
763
764 for (@{$type->{ignore} || []}) {
765 $ignore{$_}++ for ref $_ ? @$_ : $_;
766 }
767
768 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
769 my ($name, $attr) = @$_;
770 push @section_order, $name;
771 for (@$attr) {
772 my ($k, $v) = @$_;
773 push @attr_order, $k;
774 $section{$name}{$k} ||= $v;
775 }
776 }
777 }
778
779 $attr->{section} = [
780 map !exists $section{$_} ? () : do {
781 my $attr = delete $section{$_};
782
783 [
784 $_,
785 map exists $attr->{$_} && !$ignore{$_}
786 ? [$_ => delete $attr->{$_}] : (),
787 @attr_order
788 ]
789 },
790
791 exists $section{$_} ? [$_ => delete $section{$_}] : (),
792 @section_order
793 ];
794
795 $attr
796}
797
798sub arch_edit_sections {
799# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
800# edit_type = 0;
801# else if (edit_type != 0) {
802# // all flags from 'check_type' must be unset in this arch because they get recalculated now
803# edit_type &= ~check_type;
804# }
805#
806# }
807# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
808# getAttributeValue("alive", defarch) == 1 &&
809# (getAttributeValue("monster", defarch) == 1 ||
810# getAttributeValue("generator", defarch) == 1)) {
811# // Monster: monsters/npcs/generators
812# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
813# }
814# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
815# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
816# // Walls
817# edit_type |= IGUIConstants.TILE_EDIT_WALL;
818# }
819# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
820# getAttributeValue("connected", defarch) != 0) {
821# // Connected Objects
822# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
823# }
824# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
825# arch_type == 66 || arch_type == 41 || arch_type == 95) {
826# // Exit: teleporter/exit/trapdoors
827# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
828# }
829# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
830# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
831# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
832# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
833# arch_type == 124 || arch_type == 130)) {
834# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
835# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
836# }
837# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
838# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
839# arch_type == 91 || arch_type == 21 || arch_type == 24) {
840# // Door: door/special door/gates + keys
841# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
842# }
843# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
844# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
845# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
846# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
847# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
848# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
849# arch_type == 122 || arch_type == 3)) {
850# // Equipment: weapons/armour/wands/rods
851# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
852# }
853#
854# return(edit_type);
855#
856#
857}
858
859sub cache_file($$&&) {
860 my ($src, $cache, $load, $create) = @_;
861
862 my ($size, $mtime) = (stat $src)[7,9]
863 or Carp::croak "$src: $!";
864
865 if (-e $cache) {
866 my $ref = eval { load_ref $cache };
867
868 if ($ref->{version} == 1
869 && $ref->{size} == $size
870 && $ref->{mtime} == $mtime
871 && eval { $load->($ref->{data}); 1 }) {
872 return;
873 }
874 }
875
876 my $ref = {
877 version => 1,
878 size => $size,
879 mtime => $mtime,
880 data => $create->(),
178 } 881 };
179}
180 882
181# arch2pickmap forms a list of archs to a pickmap 883 $load->($ref->{data});
182sub arch2pickmap {
183 my ($archs, $w) = @_;
184 884
185 # sort archs alphabetiacally 885 save_ref $ref, $cache;
186 my $archs = [ sort { ${$a}->{_name} cmp ${$b}->{_name} } @$archs ]; 886}
187 887
188 $w ||= 10; # default width 888=item set_libdir $path
189 my $num = @$archs; 889
190 my $map = { }; 890Sets the library directory to the given path
191 # overall placement coords 891(default: $ENV{CROSSFIRE_LIBDIR}).
892
893You have to (re-)load the archetypes and tilecache manually after steting
894the library path.
895
896=cut
897
898sub set_libdir($) {
899 $LIB = $_[0];
900}
901
902=item load_archetypes
903
904(Re-)Load archetypes into %ARCH.
905
906=cut
907
908sub load_archetypes() {
909 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
910 *ARCH = $_[0];
911 }, sub {
912 read_arch "$LIB/archetypes"
913 };
914}
915
916=item load_tilecache
917
918(Re-)Load %TILE and %FACE.
919
920=cut
921
922sub load_tilecache() {
923 require Gtk2;
924
925 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
926 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
927 or die "$VARDIR/tilecache.png: $!";
928 *FACE = $_[0];
929 }, sub {
930 my $tile = read_pak "$LIB/crossfire.0";
931
932 my %cache;
933
192 my $x = 0; 934 my $idx = 0;
193 my $y = 0;
194 935
195 my ($maxh, $maxw) = (0, 0); # maximum sizes, to set map width/height later 936 for my $name (sort keys %$tile) {
196 my $drawn_archs = 1; # line-break counter 937 my $pb = new Gtk2::Gdk::PixbufLoader;
197 my $max_line_height = 1; 938 $pb->write ($tile->{$name});
939 $pb->close;
940 my $pb = $pb->get_pixbuf;
198 941
199 for (my $i = 0; $i < $num; $i++) { 942 my $tile = $cache{$name} = {
200 943 pb => $pb,
201 defined ${$archs->[$i]}->{face} or next; 944 idx => $idx,
202 945 w => int $pb->get_width / TILESIZE,
203 # check whether this tile was already written (see below at (b)) 946 h => int $pb->get_height / TILESIZE,
204 unless (defined $map->{map}[$x][$y]) { 947 };
205
206 my ($xoffs, $yoffs, $arch_w, $arch_h) = arch_extends (${$archs->[$i]});
207
208 # these are special placement coords, for chained faces which
209 # have a special placement offset
210 my ($place_x, $place_y) = ($x, $y);
211 $xoffs < 0 and
212 $place_x += -$xoffs;
213 $yoffs < 0 and
214 $place_y += -$yoffs;
215
216 # iterate over the tiles this arch takes
217 # NOTE: Chained archs are maybe not a rectangle, but i don't care
218 # much for that on pickmaps
219
220 for (my $xi = 0; $xi < $arch_w; $xi++) {
221 for (my $yi = 0; $yi < $arch_h; $yi++) {
222
223 my ($lx, $ly) = ($x + $xi, $y + $yi);
224
225 if ($lx == $place_x and $ly == $place_y) {
226 push @{$map->{map}[$place_x][$place_y]}, my $a = ${$archs->[$i]};
227
228 } else {
229
230 # (b): here we set occupied tiles, but without the arch
231 $map->{map}[$lx][$ly] = [];
232 } 948
949
950 $idx += $tile->{w} * $tile->{h};
951 }
952
953 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
954
955 while (my ($name, $tile) = each %cache) {
956 my $tpb = delete $tile->{pb};
957 my $ofs = $tile->{idx};
958
959 for my $x (0 .. $tile->{w} - 1) {
960 for my $y (0 .. $tile->{h} - 1) {
961 my $idx = $ofs + $x + $y * $tile->{w};
962 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
963 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
233 } 964 }
234 } 965 }
235 $drawn_archs++;
236
237 $x += $arch_w - 1;
238 $max_line_height < $arch_h
239 and $max_line_height = $arch_h;
240
241 } else {
242 $i--;
243 } 966 }
244 967
968 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
245 969
246 $x++; 970 \%cache
247
248 if ($x > $w) {
249
250 $y += $max_line_height;
251 $max_line_height = 1;
252 $x = 0;
253 }
254
255 $maxw < ($x + 1) and $maxw = $x + 1;
256 $maxh < ($y + 1) and $maxh = $y + 1;
257 } 971 };
258
259 $map->{height} = $maxh;
260 $map->{width} = $maxw;
261
262 return $map;
263}
264
265sub arch2map($;$) {
266 my ($mapa) = @_;
267
268 my %meta;
269
270 my ($mapx, $mapy);
271
272 my $map;
273
274 for (@{ $mapa->{arch} }) {
275 my ($x, $y) = (delete $_->{x}, delete $_->{y});
276
277 if ($_->{_name} eq "map") {
278 $meta{info} = $_;
279
280 $mapx = $_->{width} || $x;
281 $mapy = $_->{height} || $y;
282 } else {
283 push @{ $map->[$x][$y] }, $_;
284
285 # arch map is unreliable w.r.t. width and height
286 $mapx = $x + 1 if $mapx <= $x;
287 $mapy = $y + 1 if $mapy <= $y;
288 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x};
289 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y};
290 }
291 }
292
293 $meta{width} = $mapx;
294 $meta{height} = $mapy;
295 $meta{map} = $map;
296
297 \%meta
298}
299
300sub init($) {
301 my ($cachedir) = @_;
302
303 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
304} 972}
305 973
306=head1 AUTHOR 974=head1 AUTHOR
307 975
308 Marc Lehmann <schmorp@schmorp.de> 976 Marc Lehmann <schmorp@schmorp.de>

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines