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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.84 by root, Wed Feb 7 00:22:34 2007 UTC vs.
Revision 1.105 by root, Tue Apr 17 18:50:41 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.96'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 24use JSON::XS qw(from_json to_json);
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35 25
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 27
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
58 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
59 49
60# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 51# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
66 unique template 57 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69)); 60));
70 61
71our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
72 elevation 65 elevation
73 66
74 name name_pl custom_name attach title race 67 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
76 #todo-events
77 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
78 str dex con wis pow cha int 71 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul 73 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
138sub MOVE_FLY_HIGH (){ 0x04 } 131sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 132sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 133sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 134sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 135sub MOVE_KNOWN (){ 0x1f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 136sub MOVE_ALL (){ 0x10000 } # very special value
137
138our %MOVE_TYPE = (
139 walk => MOVE_WALK,
140 fly_low => MOVE_FLY_LOW,
141 fly_high => MOVE_FLY_HIGH,
142 flying => MOVE_FLYING,
143 swim => MOVE_SWIM,
144 boat => MOVE_BOAT,
145 all => MOVE_ALL,
146);
147
148our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
149
150{
151 package Crossfire::MoveType;
152
153 use overload
154 '=' => sub { bless [@{$_[0]}], ref $_[0] },
155 '""' => \&as_string,
156 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
157 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
158 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
159 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
160 'x=' => sub {
161 my $cur = $_[0] >= $_[1];
162 if (!defined $cur) {
163 if ($_[0] >= "all") {
164 $_[0] -= $_[1];
165 } else {
166 $_[0] += $_[1];
167 }
168 } elsif ($cur) {
169 $_[0] -= $_[1];
170 } else {
171 $_[0] /= $_[1];
172 }
173
174 $_[0]
175 },
176 'eq' => sub { "$_[0]" eq "$_[1]" },
177 'ne' => sub { "$_[0]" ne "$_[1]" },
178 ;
179}
180
181sub Crossfire::MoveType::new {
182 my ($class, $string) = @_;
183
184 my $mask;
185 my $value;
186
187 if ($string =~ /^\s*\d+\s*$/) {
188 $mask = MOVE_ALL;
189 $value = $string+0;
190 } else {
191 for (split /\s+/, lc $string) {
192 if (s/^-//) {
193 $mask |= $MOVE_TYPE{$_};
194 $value &= ~$MOVE_TYPE{$_};
195 } else {
196 $mask |= $MOVE_TYPE{$_};
197 $value |= $MOVE_TYPE{$_};
198 }
199 }
200 }
201
202 (bless [$mask, $value], $class)->normalise
203}
204
205sub Crossfire::MoveType::normalise {
206 my ($self) = @_;
207
208 if ($self->[0] & MOVE_ALL) {
209 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
210 $self->[0] &= $mask;
211 $self->[1] &= $mask;
212 }
213
214 $self->[1] &= $self->[0];
215
216 $self
217}
218
219sub Crossfire::MoveType::as_string {
220 my ($self) = @_;
221
222 my @res;
223
224 my ($mask, $value) = @$self;
225
226 for (@Crossfire::MOVE_TYPE) {
227 my $bit = $Crossfire::MOVE_TYPE{$_};
228 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
229 $mask &= ~$bit;
230 push @res, $value & $bit ? $_ : "-$_";
231 }
232 }
233
234 join " ", @res
235}
145 236
146sub load_ref($) { 237sub load_ref($) {
147 my ($path) = @_; 238 my ($path) = @_;
148 239
149 open my $fh, "<:raw:perlio", $path 240 open my $fh, "<:raw:perlio", $path
225 ice => 68, 316 ice => 68,
226 stone => 70, 317 stone => 70,
227 stone => 80, 318 stone => 80,
228 cloth => 136, 319 cloth => 136,
229 ironwood => 144, 320 ironwood => 144,
321 adamantium => 258,
230 glacium => 260, 322 glacium => 260,
231 blood => 544, 323 blood => 544,
232; 324;
233 325
234# object as in "Object xxx", i.e. archetypes 326# object as in "Object xxx", i.e. archetypes
252 } else { 344 } else {
253 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 345 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
254 } 346 }
255 } 347 }
256 348
349 # color_fg is used as default for magicmap if magicmap does not exist
350 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
351
257 # nuke outdated or never supported fields 352 # nuke outdated or never supported fields
258 delete @$ob{qw( 353 delete @$ob{qw(
259 can_knockback can_parry can_impale can_cut can_dam_armour 354 can_knockback can_parry can_impale can_cut can_dam_armour
260 can_apply pass_thru can_pass_thru 355 can_apply pass_thru can_pass_thru color_bg color_fg
261 )}; 356 )};
262 357
263 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 358 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
264 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 359 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
265 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 360 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
266 361
267 # convert movement strings to bitsets 362 # convert movement strings to bitsets
268 for my $attr (keys %FIELD_MOVEMENT) { 363 for my $attr (keys %FIELD_MOVEMENT) {
269 next unless exists $ob->{$attr}; 364 next unless exists $ob->{$attr};
270 365
271 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 366 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
272
273 next if $ob->{$attr} =~ /^\d+$/;
274
275 my $flags = 0;
276
277 # assume list
278 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
279 $flags |= MOVE_WALK if $flag eq "walk";
280 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
281 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
282 $flags |= MOVE_FLYING if $flag eq "flying";
283 $flags |= MOVE_SWIM if $flag eq "swim";
284 $flags |= MOVE_BOAT if $flag eq "boat";
285 $flags |= MOVE_ALL if $flag eq "all";
286
287 $flags &= ~MOVE_WALK if $flag eq "-walk";
288 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
289 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
290 $flags &= ~MOVE_FLYING if $flag eq "-flying";
291 $flags &= ~MOVE_SWIM if $flag eq "-swim";
292 $flags &= ~MOVE_BOAT if $flag eq "-boat";
293 $flags &= ~MOVE_ALL if $flag eq "-all";
294 }
295
296 $ob->{$attr} = $flags;
297 } 367 }
298 368
299 # convert outdated movement flags to new movement sets 369 # convert outdated movement flags to new movement sets
300 if (defined (my $v = delete $ob->{no_pass})) { 370 if (defined (my $v = delete $ob->{no_pass})) {
301 $ob->{move_block} = $v ? MOVE_ALL : 0; 371 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
302 } 372 }
303 if (defined (my $v = delete $ob->{slow_move})) { 373 if (defined (my $v = delete $ob->{slow_move})) {
304 $ob->{move_slow} |= MOVE_WALK; 374 $ob->{move_slow} += "walk";
305 $ob->{move_slow_penalty} = $v; 375 $ob->{move_slow_penalty} = $v;
306 } 376 }
307 if (defined (my $v = delete $ob->{walk_on})) { 377 if (defined (my $v = delete $ob->{walk_on})) {
308 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 378 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
309 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
310 : $ob->{move_on} & ~MOVE_WALK;
311 } 379 }
312 if (defined (my $v = delete $ob->{walk_off})) { 380 if (defined (my $v = delete $ob->{walk_off})) {
313 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 381 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
314 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
315 : $ob->{move_off} & ~MOVE_WALK;
316 } 382 }
317 if (defined (my $v = delete $ob->{fly_on})) { 383 if (defined (my $v = delete $ob->{fly_on})) {
318 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 384 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
319 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
320 : $ob->{move_on} & ~MOVE_FLY_LOW;
321 } 385 }
322 if (defined (my $v = delete $ob->{fly_off})) { 386 if (defined (my $v = delete $ob->{fly_off})) {
323 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 387 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
324 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
325 : $ob->{move_off} & ~MOVE_FLY_LOW;
326 } 388 }
327 if (defined (my $v = delete $ob->{flying})) { 389 if (defined (my $v = delete $ob->{flying})) {
328 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 390 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
329 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
330 : $ob->{move_type} & ~MOVE_FLY_LOW;
331 } 391 }
332 392
333 # convert idiotic event_xxx things into objects 393 # convert idiotic event_xxx things into objects
334 while (my ($event, $subtype) = each %EVENT_TYPE) { 394 while (my ($event, $subtype) = each %EVENT_TYPE) {
335 if (exists $ob->{"event_${event}_plugin"}) { 395 if (exists $ob->{"event_${event}_plugin"}) {
566 626
567 my $inv = delete $a{inventory}; 627 my $inv = delete $a{inventory};
568 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 628 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
569 my $anim = delete $a{anim}; 629 my $anim = delete $a{anim};
570 630
631 if ($a{_atype} eq 'object') {
632 $str .= join "\n", "anim", @$anim, "mina\n"
633 if $anim;
634 }
635
571 my @kv; 636 my @kv;
572 637
573 for ($a{_name} eq "map" 638 for ($a{_name} eq "map"
574 ? @Crossfire::FIELD_ORDER_MAP 639 ? @Crossfire::FIELD_ORDER_MAP
575 : @Crossfire::FIELD_ORDER) { 640 : @Crossfire::FIELD_ORDER) {
586 my ($k, $v) = @$_; 651 my ($k, $v) = @$_;
587 652
588 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 653 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
589 $v =~ s/\n$//; 654 $v =~ s/\n$//;
590 $str .= "$k\n$v\n$end\n"; 655 $str .= "$k\n$v\n$end\n";
591 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
592 if ($v & ~Crossfire::MOVE_ALL or !$v) {
593 $str .= "$k $v\n";
594
595 } elsif ($v & Crossfire::MOVE_ALLBIT) {
596 $str .= "$k all";
597
598 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
599 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
600 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
601 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
602 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
603
604 $str .= "\n";
605
606 } else {
607 $str .= $k;
608
609 $str .= " walk" if $v & Crossfire::MOVE_WALK;
610 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
611 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
612 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
613 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
614
615 $str .= "\n";
616 }
617 } else { 656 } else {
618 $str .= "$k $v\n"; 657 $str .= "$k $v\n";
619 } 658 }
620 } 659 }
621 660
622 if ($inv) { 661 if ($inv) {
623 $append->($_) for @$inv; 662 $append->($_) for @$inv;
624 }
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 } 663 }
630 664
631 $str .= "end\n"; 665 $str .= "end\n";
632 666
633 if ($a{_atype} eq 'object') { 667 if ($a{_atype} eq 'object') {
794 ]; 828 ];
795 829
796 $attr 830 $attr
797} 831}
798 832
799sub arch_edit_sections {
800# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
801# edit_type = 0;
802# else if (edit_type != 0) {
803# // all flags from 'check_type' must be unset in this arch because they get recalculated now
804# edit_type &= ~check_type;
805# }
806#
807# }
808# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
809# getAttributeValue("alive", defarch) == 1 &&
810# (getAttributeValue("monster", defarch) == 1 ||
811# getAttributeValue("generator", defarch) == 1)) {
812# // Monster: monsters/npcs/generators
813# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
814# }
815# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
816# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
817# // Walls
818# edit_type |= IGUIConstants.TILE_EDIT_WALL;
819# }
820# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
821# getAttributeValue("connected", defarch) != 0) {
822# // Connected Objects
823# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
824# }
825# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
826# arch_type == 66 || arch_type == 41 || arch_type == 95) {
827# // Exit: teleporter/exit/trapdoors
828# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
829# }
830# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
831# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
832# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
833# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
834# arch_type == 124 || arch_type == 130)) {
835# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
836# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
837# }
838# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
839# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
840# arch_type == 91 || arch_type == 21 || arch_type == 24) {
841# // Door: door/special door/gates + keys
842# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
843# }
844# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
845# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
846# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
847# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
848# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
849# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
850# arch_type == 122 || arch_type == 3)) {
851# // Equipment: weapons/armour/wands/rods
852# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
853# }
854#
855# return(edit_type);
856#
857#
858}
859
860sub cache_file($$&&) { 833sub cache_file($$&&) {
861 my ($src, $cache, $load, $create) = @_; 834 my ($src, $cache, $load, $create) = @_;
862 835
863 my ($size, $mtime) = (stat $src)[7,9] 836 my ($size, $mtime) = (stat $src)[7,9]
864 or Carp::croak "$src: $!"; 837 or Carp::croak "$src: $!";
912 }, sub { 885 }, sub {
913 read_arch "$LIB/archetypes" 886 read_arch "$LIB/archetypes"
914 }; 887 };
915} 888}
916 889
890sub construct_tilecache_pb {
891 my ($idx, $cache) = @_;
892
893 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
894
895 while (my ($name, $tile) = each %$cache) {
896 my $tpb = delete $tile->{pb};
897 my $ofs = $tile->{idx};
898
899 for my $x (0 .. $tile->{w} - 1) {
900 for my $y (0 .. $tile->{h} - 1) {
901 my $idx = $ofs + $x + $y * $tile->{w};
902 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
903 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
904 }
905 }
906 }
907
908 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
909
910 $cache
911}
912
913sub use_tilecache {
914 my ($face) = @_;
915 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
916 or die "$VARDIR/tilecache.png: $!";
917 *FACE = $_[0];
918}
919
917=item load_tilecache 920=item load_tilecache
918 921
919(Re-)Load %TILE and %FACE. 922(Re-)Load %TILE and %FACE.
920 923
921=cut 924=cut
922 925
923sub load_tilecache() { 926sub load_tilecache() {
924 require Gtk2; 927 require Gtk2;
925 928
929 if (-e "$LIB/crossfire.0") { # Crossfire1 version
926 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 930 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
927 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 931 sub {
928 or die "$VARDIR/tilecache.png: $!";
929 *FACE = $_[0];
930 }, sub {
931 my $tile = read_pak "$LIB/crossfire.0"; 932 my $tile = read_pak "$LIB/crossfire.0";
932 933
933 my %cache; 934 my %cache;
934 935
935 my $idx = 0; 936 my $idx = 0;
936 937
937 for my $name (sort keys %$tile) { 938 for my $name (sort keys %$tile) {
938 my $pb = new Gtk2::Gdk::PixbufLoader; 939 my $pb = new Gtk2::Gdk::PixbufLoader;
939 $pb->write ($tile->{$name}); 940 $pb->write ($tile->{$name});
940 $pb->close; 941 $pb->close;
941 my $pb = $pb->get_pixbuf; 942 my $pb = $pb->get_pixbuf;
942 943
943 my $tile = $cache{$name} = { 944 my $tile = $cache{$name} = {
944 pb => $pb, 945 pb => $pb,
945 idx => $idx, 946 idx => $idx,
946 w => int $pb->get_width / TILESIZE, 947 w => int $pb->get_width / TILESIZE,
947 h => int $pb->get_height / TILESIZE, 948 h => int $pb->get_height / TILESIZE,
949 };
950
951 $idx += $tile->{w} * $tile->{h};
952 }
953
954 construct_tilecache_pb $idx, \%cache;
955
956 \%cache
948 }; 957 };
958
959 } else { # Crossfire+ version
960 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
961 sub {
962 my %cache;
963 my $facedata = Storable::retrieve "$LIB/facedata";
964
965 $facedata->{version} == 2
966 or die "$LIB/facedata: version mismatch, cannot proceed.";
967
968 my $faces = $facedata->{faceinfo};
969 my $idx = 0;
970
971 for (sort keys %$faces) {
972 my ($face, $info) = ($_, $faces->{$_});
973
974 my $pb = new Gtk2::Gdk::PixbufLoader;
975 $pb->write ($info->{data32});
976 $pb->close;
977 my $pb = $pb->get_pixbuf;
978
979 my $tile = $cache{$face} = {
980 pb => $pb,
981 idx => $idx,
982 w => int $pb->get_width / TILESIZE,
983 h => int $pb->get_height / TILESIZE,
949 984 };
950 985
951 $idx += $tile->{w} * $tile->{h}; 986 $idx += $tile->{w} * $tile->{h};
952 }
953
954 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
955
956 while (my ($name, $tile) = each %cache) {
957 my $tpb = delete $tile->{pb};
958 my $ofs = $tile->{idx};
959
960 for my $x (0 .. $tile->{w} - 1) {
961 for my $y (0 .. $tile->{h} - 1) {
962 my $idx = $ofs + $x + $y * $tile->{w};
963 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
964 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
965 } 987 }
988
989 construct_tilecache_pb $idx, \%cache;
990
991 \%cache
966 } 992 };
967 }
968
969 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
970
971 \%cache
972 }; 993 }
973} 994}
974 995
975=head1 AUTHOR 996=head1 AUTHOR
976 997
977 Marc Lehmann <schmorp@schmorp.de> 998 Marc Lehmann <schmorp@schmorp.de>

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