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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.84 by root, Wed Feb 7 00:22:34 2007 UTC vs.
Revision 1.107 by root, Wed May 9 11:44:40 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.96'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 24use JSON::XS qw(from_json to_json);
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35 25
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 27
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
58 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
59 49
60# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 51# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
66 unique template 57 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69)); 60));
70 61
71our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
72 elevation 65 elevation
73 66
74 name name_pl custom_name attach title race 67 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
76 #todo-events
77 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
78 str dex con wis pow cha int 71 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul 73 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
90 resist_life_stealing resist_disease 83 resist_life_stealing resist_disease
91 84
92 path_attuned path_repelled path_denied material materialname 85 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic 86 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat 87 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program 88 connected glow_radius randomitems tresure_env npx_status npc_program
96 run_away pick_up container will_apply smoothlevel 89 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type 90 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range 91 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour 92 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll 104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
116 110
117 body_range body_arm body_torso body_head body_neck body_skill 111 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist 112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119)); 113));
120 114
137sub MOVE_FLY_LOW (){ 0x02 } 131sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 } 132sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 133sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 134sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 135sub MOVE_BOAT (){ 0x10 }
136sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 137sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 138sub MOVE_ALL (){ 0x10000 } # very special value
139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
145 239
146sub load_ref($) { 240sub load_ref($) {
147 my ($path) = @_; 241 my ($path) = @_;
148 242
149 open my $fh, "<:raw:perlio", $path 243 open my $fh, "<:raw:perlio", $path
225 ice => 68, 319 ice => 68,
226 stone => 70, 320 stone => 70,
227 stone => 80, 321 stone => 80,
228 cloth => 136, 322 cloth => 136,
229 ironwood => 144, 323 ironwood => 144,
324 adamantium => 258,
230 glacium => 260, 325 glacium => 260,
231 blood => 544, 326 blood => 544,
232; 327;
233 328
234# object as in "Object xxx", i.e. archetypes 329# object as in "Object xxx", i.e. archetypes
252 } else { 347 } else {
253 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
254 } 349 }
255 } 350 }
256 351
352 # color_fg is used as default for magicmap if magicmap does not exist
353 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
354
257 # nuke outdated or never supported fields 355 # nuke outdated or never supported fields
258 delete @$ob{qw( 356 delete @$ob{qw(
259 can_knockback can_parry can_impale can_cut can_dam_armour 357 can_knockback can_parry can_impale can_cut can_dam_armour
260 can_apply pass_thru can_pass_thru 358 can_apply pass_thru can_pass_thru color_bg color_fg
261 )}; 359 )};
262 360
263 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 361 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
264 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 362 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
265 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 363 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
266 364
267 # convert movement strings to bitsets 365 # convert movement strings to bitsets
268 for my $attr (keys %FIELD_MOVEMENT) { 366 for my $attr (keys %FIELD_MOVEMENT) {
269 next unless exists $ob->{$attr}; 367 next unless exists $ob->{$attr};
270 368
271 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 369 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
272
273 next if $ob->{$attr} =~ /^\d+$/;
274
275 my $flags = 0;
276
277 # assume list
278 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
279 $flags |= MOVE_WALK if $flag eq "walk";
280 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
281 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
282 $flags |= MOVE_FLYING if $flag eq "flying";
283 $flags |= MOVE_SWIM if $flag eq "swim";
284 $flags |= MOVE_BOAT if $flag eq "boat";
285 $flags |= MOVE_ALL if $flag eq "all";
286
287 $flags &= ~MOVE_WALK if $flag eq "-walk";
288 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
289 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
290 $flags &= ~MOVE_FLYING if $flag eq "-flying";
291 $flags &= ~MOVE_SWIM if $flag eq "-swim";
292 $flags &= ~MOVE_BOAT if $flag eq "-boat";
293 $flags &= ~MOVE_ALL if $flag eq "-all";
294 }
295
296 $ob->{$attr} = $flags;
297 } 370 }
298 371
299 # convert outdated movement flags to new movement sets 372 # convert outdated movement flags to new movement sets
300 if (defined (my $v = delete $ob->{no_pass})) { 373 if (defined (my $v = delete $ob->{no_pass})) {
301 $ob->{move_block} = $v ? MOVE_ALL : 0; 374 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
302 } 375 }
303 if (defined (my $v = delete $ob->{slow_move})) { 376 if (defined (my $v = delete $ob->{slow_move})) {
304 $ob->{move_slow} |= MOVE_WALK; 377 $ob->{move_slow} += "walk";
305 $ob->{move_slow_penalty} = $v; 378 $ob->{move_slow_penalty} = $v;
306 } 379 }
307 if (defined (my $v = delete $ob->{walk_on})) { 380 if (defined (my $v = delete $ob->{walk_on})) {
308 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 381 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
309 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
310 : $ob->{move_on} & ~MOVE_WALK;
311 } 382 }
312 if (defined (my $v = delete $ob->{walk_off})) { 383 if (defined (my $v = delete $ob->{walk_off})) {
313 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 384 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
314 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
315 : $ob->{move_off} & ~MOVE_WALK;
316 } 385 }
317 if (defined (my $v = delete $ob->{fly_on})) { 386 if (defined (my $v = delete $ob->{fly_on})) {
318 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 387 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
319 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
320 : $ob->{move_on} & ~MOVE_FLY_LOW;
321 } 388 }
322 if (defined (my $v = delete $ob->{fly_off})) { 389 if (defined (my $v = delete $ob->{fly_off})) {
323 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 390 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
324 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
325 : $ob->{move_off} & ~MOVE_FLY_LOW;
326 } 391 }
327 if (defined (my $v = delete $ob->{flying})) { 392 if (defined (my $v = delete $ob->{flying})) {
328 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 393 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
329 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
330 : $ob->{move_type} & ~MOVE_FLY_LOW;
331 } 394 }
332 395
333 # convert idiotic event_xxx things into objects 396 # convert idiotic event_xxx things into objects
334 while (my ($event, $subtype) = each %EVENT_TYPE) { 397 while (my ($event, $subtype) = each %EVENT_TYPE) {
335 if (exists $ob->{"event_${event}_plugin"}) { 398 if (exists $ob->{"event_${event}_plugin"}) {
566 629
567 my $inv = delete $a{inventory}; 630 my $inv = delete $a{inventory};
568 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 631 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
569 my $anim = delete $a{anim}; 632 my $anim = delete $a{anim};
570 633
634 if ($a{_atype} eq 'object') {
635 $str .= join "\n", "anim", @$anim, "mina\n"
636 if $anim;
637 }
638
571 my @kv; 639 my @kv;
572 640
573 for ($a{_name} eq "map" 641 for ($a{_name} eq "map"
574 ? @Crossfire::FIELD_ORDER_MAP 642 ? @Crossfire::FIELD_ORDER_MAP
575 : @Crossfire::FIELD_ORDER) { 643 : @Crossfire::FIELD_ORDER) {
586 my ($k, $v) = @$_; 654 my ($k, $v) = @$_;
587 655
588 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 656 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
589 $v =~ s/\n$//; 657 $v =~ s/\n$//;
590 $str .= "$k\n$v\n$end\n"; 658 $str .= "$k\n$v\n$end\n";
591 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
592 if ($v & ~Crossfire::MOVE_ALL or !$v) {
593 $str .= "$k $v\n";
594
595 } elsif ($v & Crossfire::MOVE_ALLBIT) {
596 $str .= "$k all";
597
598 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
599 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
600 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
601 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
602 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
603
604 $str .= "\n";
605
606 } else {
607 $str .= $k;
608
609 $str .= " walk" if $v & Crossfire::MOVE_WALK;
610 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
611 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
612 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
613 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
614
615 $str .= "\n";
616 }
617 } else { 659 } else {
618 $str .= "$k $v\n"; 660 $str .= "$k $v\n";
619 } 661 }
620 } 662 }
621 663
622 if ($inv) { 664 if ($inv) {
623 $append->($_) for @$inv; 665 $append->($_) for @$inv;
624 }
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 } 666 }
630 667
631 $str .= "end\n"; 668 $str .= "end\n";
632 669
633 if ($a{_atype} eq 'object') { 670 if ($a{_atype} eq 'object') {
794 ]; 831 ];
795 832
796 $attr 833 $attr
797} 834}
798 835
799sub arch_edit_sections {
800# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
801# edit_type = 0;
802# else if (edit_type != 0) {
803# // all flags from 'check_type' must be unset in this arch because they get recalculated now
804# edit_type &= ~check_type;
805# }
806#
807# }
808# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
809# getAttributeValue("alive", defarch) == 1 &&
810# (getAttributeValue("monster", defarch) == 1 ||
811# getAttributeValue("generator", defarch) == 1)) {
812# // Monster: monsters/npcs/generators
813# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
814# }
815# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
816# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
817# // Walls
818# edit_type |= IGUIConstants.TILE_EDIT_WALL;
819# }
820# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
821# getAttributeValue("connected", defarch) != 0) {
822# // Connected Objects
823# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
824# }
825# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
826# arch_type == 66 || arch_type == 41 || arch_type == 95) {
827# // Exit: teleporter/exit/trapdoors
828# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
829# }
830# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
831# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
832# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
833# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
834# arch_type == 124 || arch_type == 130)) {
835# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
836# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
837# }
838# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
839# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
840# arch_type == 91 || arch_type == 21 || arch_type == 24) {
841# // Door: door/special door/gates + keys
842# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
843# }
844# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
845# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
846# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
847# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
848# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
849# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
850# arch_type == 122 || arch_type == 3)) {
851# // Equipment: weapons/armour/wands/rods
852# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
853# }
854#
855# return(edit_type);
856#
857#
858}
859
860sub cache_file($$&&) { 836sub cache_file($$&&) {
861 my ($src, $cache, $load, $create) = @_; 837 my ($src, $cache, $load, $create) = @_;
862 838
863 my ($size, $mtime) = (stat $src)[7,9] 839 my ($size, $mtime) = (stat $src)[7,9]
864 or Carp::croak "$src: $!"; 840 or Carp::croak "$src: $!";
912 }, sub { 888 }, sub {
913 read_arch "$LIB/archetypes" 889 read_arch "$LIB/archetypes"
914 }; 890 };
915} 891}
916 892
893sub construct_tilecache_pb {
894 my ($idx, $cache) = @_;
895
896 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
897
898 while (my ($name, $tile) = each %$cache) {
899 my $tpb = delete $tile->{pb};
900 my $ofs = $tile->{idx};
901
902 for my $x (0 .. $tile->{w} - 1) {
903 for my $y (0 .. $tile->{h} - 1) {
904 my $idx = $ofs + $x + $y * $tile->{w};
905 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
906 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
907 }
908 }
909 }
910
911 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
912
913 $cache
914}
915
916sub use_tilecache {
917 my ($face) = @_;
918 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
919 or die "$VARDIR/tilecache.png: $!";
920 *FACE = $_[0];
921}
922
917=item load_tilecache 923=item load_tilecache
918 924
919(Re-)Load %TILE and %FACE. 925(Re-)Load %TILE and %FACE.
920 926
921=cut 927=cut
922 928
923sub load_tilecache() { 929sub load_tilecache() {
924 require Gtk2; 930 require Gtk2;
925 931
932 if (-e "$LIB/crossfire.0") { # Crossfire1 version
926 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 933 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
927 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 934 sub {
928 or die "$VARDIR/tilecache.png: $!";
929 *FACE = $_[0];
930 }, sub {
931 my $tile = read_pak "$LIB/crossfire.0"; 935 my $tile = read_pak "$LIB/crossfire.0";
932 936
933 my %cache; 937 my %cache;
934 938
935 my $idx = 0; 939 my $idx = 0;
936 940
937 for my $name (sort keys %$tile) { 941 for my $name (sort keys %$tile) {
938 my $pb = new Gtk2::Gdk::PixbufLoader; 942 my $pb = new Gtk2::Gdk::PixbufLoader;
939 $pb->write ($tile->{$name}); 943 $pb->write ($tile->{$name});
940 $pb->close; 944 $pb->close;
941 my $pb = $pb->get_pixbuf; 945 my $pb = $pb->get_pixbuf;
942 946
943 my $tile = $cache{$name} = { 947 my $tile = $cache{$name} = {
944 pb => $pb, 948 pb => $pb,
945 idx => $idx, 949 idx => $idx,
946 w => int $pb->get_width / TILESIZE, 950 w => int $pb->get_width / TILESIZE,
947 h => int $pb->get_height / TILESIZE, 951 h => int $pb->get_height / TILESIZE,
952 };
953
954 $idx += $tile->{w} * $tile->{h};
955 }
956
957 construct_tilecache_pb $idx, \%cache;
958
959 \%cache
948 }; 960 };
961
962 } else { # Crossfire+ version
963 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
964 sub {
965 my %cache;
966 my $facedata = Storable::retrieve "$LIB/facedata";
967
968 $facedata->{version} == 2
969 or die "$LIB/facedata: version mismatch, cannot proceed.";
970
971 my $faces = $facedata->{faceinfo};
972 my $idx = 0;
973
974 for (sort keys %$faces) {
975 my ($face, $info) = ($_, $faces->{$_});
976
977 my $pb = new Gtk2::Gdk::PixbufLoader;
978 $pb->write ($info->{data32});
979 $pb->close;
980 my $pb = $pb->get_pixbuf;
981
982 my $tile = $cache{$face} = {
983 pb => $pb,
984 idx => $idx,
985 w => int $pb->get_width / TILESIZE,
986 h => int $pb->get_height / TILESIZE,
949 987 };
950 988
951 $idx += $tile->{w} * $tile->{h}; 989 $idx += $tile->{w} * $tile->{h};
952 }
953
954 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
955
956 while (my ($name, $tile) = each %cache) {
957 my $tpb = delete $tile->{pb};
958 my $ofs = $tile->{idx};
959
960 for my $x (0 .. $tile->{w} - 1) {
961 for my $y (0 .. $tile->{h} - 1) {
962 my $idx = $ofs + $x + $y * $tile->{w};
963 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
964 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
965 } 990 }
991
992 construct_tilecache_pb $idx, \%cache;
993
994 \%cache
966 } 995 };
967 }
968
969 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
970
971 \%cache
972 }; 996 }
973} 997}
974 998
975=head1 AUTHOR 999=head1 AUTHOR
976 1000
977 Marc Lehmann <schmorp@schmorp.de> 1001 Marc Lehmann <schmorp@schmorp.de>

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