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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.51 by root, Mon Mar 20 01:15:10 2006 UTC vs.
Revision 1.84 by root, Wed Feb 7 00:22:34 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
37 msg => "endmsg", 51 msg => "endmsg",
38 lore => "endlore", 52 lore => "endlore",
39 maplore => "endmaplore", 53 maplore => "endmaplore",
40); 54);
41 55
42# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69));
70
43our @FIELD_ORDER = (qw(name name_pl)); 71our @FIELD_ORDER = (qw(
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119));
120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
44 135
45sub MOVE_WALK (){ 0x01 } 136sub MOVE_WALK (){ 0x01 }
46sub MOVE_FLY_LOW (){ 0x02 } 137sub MOVE_FLY_LOW (){ 0x02 }
47sub MOVE_FLY_HIGH (){ 0x04 } 138sub MOVE_FLY_HIGH (){ 0x04 }
48sub MOVE_FLYING (){ 0x06 } 139sub MOVE_FLYING (){ 0x06 }
49sub MOVE_SWIM (){ 0x08 } 140sub MOVE_SWIM (){ 0x08 }
50sub MOVE_BOAT (){ 0x10 } 141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
51sub MOVE_ALL (){ 0xff } 143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
52 145
53sub load_ref($) { 146sub load_ref($) {
54 my ($path) = @_; 147 my ($path) = @_;
55 148
56 open my $fh, "<", $path 149 open my $fh, "<:raw:perlio", $path
57 or die "$path: $!"; 150 or die "$path: $!";
58 binmode $fh;
59 local $/; 151 local $/;
60 152
61 Storable::thaw <$fh> 153 thaw <$fh>
62} 154}
63 155
64sub save_ref($$) { 156sub save_ref($$) {
65 my ($ref, $path) = @_; 157 my ($ref, $path) = @_;
66 158
67 open my $fh, ">", "$path~" 159 open my $fh, ">:raw:perlio", "$path~"
68 or die "$path~: $!"; 160 or die "$path~: $!";
69 binmode $fh;
70 print $fh Storable::freeze $ref; 161 print $fh freeze $ref;
71 close $fh; 162 close $fh;
72 rename "$path~", $path 163 rename "$path~", $path
73 or die "$path: $!"; 164 or die "$path: $!";
74} 165}
75 166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 glacium => 260,
231 blood => 544,
232;
233
234# object as in "Object xxx", i.e. archetypes
235sub normalize_object($) {
236 my ($ob) = @_;
237
238 # convert material bitset to materialname, if possible
239 if (exists $ob->{material}) {
240 if (!$ob->{material}) {
241 delete $ob->{material};
242 } elsif (exists $ob->{materialname}) {
243 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
244 delete $ob->{material};
245 } else {
246 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
247 delete $ob->{material}; # assume materilname is more specific and nuke material
248 }
249 } elsif (my $name = $MATERIAL{$ob->{material}}) {
250 delete $ob->{material};
251 $ob->{materialname} = $name;
252 } else {
253 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
254 }
255 }
256
257 # nuke outdated or never supported fields
258 delete @$ob{qw(
259 can_knockback can_parry can_impale can_cut can_dam_armour
260 can_apply pass_thru can_pass_thru
261 )};
262
263 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
264 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
265 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
266
267 # convert movement strings to bitsets
268 for my $attr (keys %FIELD_MOVEMENT) {
269 next unless exists $ob->{$attr};
270
271 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
272
273 next if $ob->{$attr} =~ /^\d+$/;
274
275 my $flags = 0;
276
277 # assume list
278 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
279 $flags |= MOVE_WALK if $flag eq "walk";
280 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
281 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
282 $flags |= MOVE_FLYING if $flag eq "flying";
283 $flags |= MOVE_SWIM if $flag eq "swim";
284 $flags |= MOVE_BOAT if $flag eq "boat";
285 $flags |= MOVE_ALL if $flag eq "all";
286
287 $flags &= ~MOVE_WALK if $flag eq "-walk";
288 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
289 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
290 $flags &= ~MOVE_FLYING if $flag eq "-flying";
291 $flags &= ~MOVE_SWIM if $flag eq "-swim";
292 $flags &= ~MOVE_BOAT if $flag eq "-boat";
293 $flags &= ~MOVE_ALL if $flag eq "-all";
294 }
295
296 $ob->{$attr} = $flags;
297 }
298
299 # convert outdated movement flags to new movement sets
300 if (defined (my $v = delete $ob->{no_pass})) {
301 $ob->{move_block} = $v ? MOVE_ALL : 0;
302 }
303 if (defined (my $v = delete $ob->{slow_move})) {
304 $ob->{move_slow} |= MOVE_WALK;
305 $ob->{move_slow_penalty} = $v;
306 }
307 if (defined (my $v = delete $ob->{walk_on})) {
308 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
309 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
310 : $ob->{move_on} & ~MOVE_WALK;
311 }
312 if (defined (my $v = delete $ob->{walk_off})) {
313 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
314 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
315 : $ob->{move_off} & ~MOVE_WALK;
316 }
317 if (defined (my $v = delete $ob->{fly_on})) {
318 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
319 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
320 : $ob->{move_on} & ~MOVE_FLY_LOW;
321 }
322 if (defined (my $v = delete $ob->{fly_off})) {
323 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
324 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
325 : $ob->{move_off} & ~MOVE_FLY_LOW;
326 }
327 if (defined (my $v = delete $ob->{flying})) {
328 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
329 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
330 : $ob->{move_type} & ~MOVE_FLY_LOW;
331 }
332
333 # convert idiotic event_xxx things into objects
334 while (my ($event, $subtype) = each %EVENT_TYPE) {
335 if (exists $ob->{"event_${event}_plugin"}) {
336 push @{$ob->{inventory}}, {
337 _name => "event_$event",
338 title => delete $ob->{"event_${event}_plugin"},
339 slaying => delete $ob->{"event_${event}"},
340 name => delete $ob->{"event_${event}_options"},
341 };
342 }
343 }
344
345 # some archetypes had "+3" instead of the canonical "3", so fix
346 $ob->{dam} *= 1 if exists $ob->{dam};
347
348 $ob
349}
350
351# arch as in "arch xxx", ie.. objects
76sub normalize_arch($) { 352sub normalize_arch($) {
77 my ($ob) = @_; 353 my ($ob) = @_;
78 354
355 normalize_object $ob;
356
79 my $arch = $ARCH{$ob->{_name}} 357 my $arch = $ARCH{$ob->{_name}}
80 or (warn "$ob->{_name}: no such archetype", return $ob); 358 or (warn "$ob->{_name}: no such archetype", return $ob);
81
82 delete $ob->{$_} for qw(
83 can_knockback can_parry can_impale can_cut can_dam_armour
84 can_apply pass_thru can_pass_thru
85 );
86 359
87 if ($arch->{type} == 22) { # map 360 if ($arch->{type} == 22) { # map
88 my %normalize = ( 361 my %normalize = (
89 "enter_x" => "hp", 362 "enter_x" => "hp",
90 "enter_y" => "sp", 363 "enter_y" => "sp",
100 while (my ($k2, $k1) = each %normalize) { 373 while (my ($k2, $k1) = each %normalize) {
101 if (defined (my $v = delete $ob->{$k1})) { 374 if (defined (my $v = delete $ob->{$k1})) {
102 $ob->{$k2} = $v; 375 $ob->{$k2} = $v;
103 } 376 }
104 } 377 }
105 } 378 } else {
106
107 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) {
108 next unless exists $ob->{$attr};
109 next if $ob->{$attr} =~ /^\d+$/;
110
111 my $flags = 0;
112
113 # assume list
114 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
115 $flags |= MOVE_WALK if $flag eq "walk";
116 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
117 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
118 $flags |= MOVE_FLYING if $flag eq "flying";
119 $flags |= MOVE_SWIM if $flag eq "swim";
120 $flags |= MOVE_BOAT if $flag eq "boat";
121 $flags |= MOVE_ALL if $flag eq "all";
122
123 $flags &= ~MOVE_WALK if $flag eq "-walk";
124 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
125 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
126 $flags &= ~MOVE_FLYING if $flag eq "-flying";
127 $flags &= ~MOVE_SWIM if $flag eq "-swim";
128 $flags &= ~MOVE_BOAT if $flag eq "-boat";
129 $flags &= ~MOVE_ALL if $flag eq "-all";
130 }
131
132 $ob->{$attr} = $flags;
133 }
134
135 if (defined (my $v = delete $ob->{no_pass})) {
136 $ob->{move_block} = $v ? MOVE_ALL : 0;
137 }
138 if (defined (my $v = delete $ob->{slow_move})) {
139 $ob->{move_slow} |= MOVE_WALK;
140 $ob->{move_slow_penalty} = $v;
141 }
142 if (defined (my $v = delete $ob->{walk_on})) {
143 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
144 : $ob->{move_on} & ~MOVE_WALK;
145 }
146 if (defined (my $v = delete $ob->{walk_off})) {
147 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
148 : $ob->{move_off} & ~MOVE_WALK;
149 }
150 if (defined (my $v = delete $ob->{fly_on})) {
151 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
152 : $ob->{move_on} & ~MOVE_FLY_LOW;
153 }
154 if (defined (my $v = delete $ob->{fly_off})) {
155 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
156 : $ob->{move_off} & ~MOVE_FLY_LOW;
157 }
158 if (defined (my $v = delete $ob->{flying})) {
159 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
160 : $ob->{move_type} & ~MOVE_FLY_LOW;
161 }
162
163 # if value matches archetype default, delete 379 # if value matches archetype default, delete
164 while (my ($k, $v) = each %$ob) { 380 while (my ($k, $v) = each %$ob) {
165 if (exists $arch->{$k} and $arch->{$k} eq $v) { 381 if (exists $arch->{$k} and $arch->{$k} eq $v) {
166 next if $k eq "_name"; 382 next if $k eq "_name";
167 delete $ob->{$k}; 383 delete $ob->{$k};
168 } 384 }
385 }
169 } 386 }
387
388 # a speciality for the editor
389 if (exists $ob->{attack_movement}) {
390 my $am = delete $ob->{attack_movement};
391 $ob->{attack_movement_bits_0_3} = $am & 15;
392 $ob->{attack_movement_bits_4_7} = $am & 240;
393 }
394
395 $ob
396}
397
398sub attr_thaw($) {
399 my ($ob) = @_;
400
401 $ob->{attach} = from_json $ob->{attach}
402 if exists $ob->{attach};
403
404 $ob
405}
406
407sub attr_freeze($) {
408 my ($ob) = @_;
409
410 $ob->{attach} = Crossfire::to_json $ob->{attach}
411 if exists $ob->{attach};
170 412
171 $ob 413 $ob
172} 414}
173 415
174sub read_pak($) { 416sub read_pak($) {
175 my ($path) = @_; 417 my ($path) = @_;
176 418
177 my %pak; 419 my %pak;
178 420
179 open my $fh, "<", $path 421 open my $fh, "<:raw:perlio", $path
180 or Carp::croak "$_[0]: $!"; 422 or Carp::croak "$_[0]: $!";
181 binmode $fh; 423 binmode $fh;
182 while (<$fh>) { 424 while (<$fh>) {
183 my ($type, $id, $len, $path) = split; 425 my ($type, $id, $len, $path) = split;
184 $path =~ s/.*\///; 426 $path =~ s/.*\///;
186 } 428 }
187 429
188 \%pak 430 \%pak
189} 431}
190 432
191sub read_arch($) { 433sub read_arch($;$) {
192 my ($path) = @_; 434 my ($path, $toplevel) = @_;
193 435
194 my %arc; 436 my %arc;
195 my ($more, $prev); 437 my ($more, $prev);
438 my $comment;
196 439
197 open my $fh, "<", $path 440 open my $fh, "<:raw:perlio:utf8", $path
198 or Carp::croak "$path: $!"; 441 or Carp::croak "$path: $!";
199 442
200 binmode $fh; 443# binmode $fh;
201 444
202 my $parse_block; $parse_block = sub { 445 my $parse_block; $parse_block = sub {
203 my %arc = @_; 446 my %arc = @_;
204 447
205 while (<$fh>) { 448 while (<$fh>) {
206 s/\s+$//; 449 s/\s+$//;
207 if (/^end$/i) { 450 if (/^end$/i) {
208 last; 451 last;
452
209 } elsif (/^arch (\S+)$/) { 453 } elsif (/^arch (\S+)$/i) {
210 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 454 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
455
211 } elsif (/^lore$/) { 456 } elsif (/^lore$/i) {
212 while (<$fh>) { 457 while (<$fh>) {
213 last if /^endlore\s*$/i; 458 last if /^endlore\s*$/i;
214 $arc{lore} .= $_; 459 $arc{lore} .= $_;
215 } 460 }
216 } elsif (/^msg$/) { 461 } elsif (/^msg$/i) {
217 while (<$fh>) { 462 while (<$fh>) {
218 last if /^endmsg\s*$/i; 463 last if /^endmsg\s*$/i;
219 $arc{msg} .= $_; 464 $arc{msg} .= $_;
220 } 465 }
466 } elsif (/^anim$/i) {
467 while (<$fh>) {
468 last if /^mina\s*$/i;
469 chomp;
470 push @{ $arc{anim} }, $_;
471 }
221 } elsif (/^(\S+)\s*(.*)$/) { 472 } elsif (/^(\S+)\s*(.*)$/) {
222 $arc{lc $1} = $2; 473 $arc{lc $1} = $2;
223 } elsif (/^\s*($|#)/) { 474 } elsif (/^\s*#/) {
475 $arc{_comment} .= "$_\n";
476
477 } elsif (/^\s*$/) {
224 # 478 #
225 } else { 479 } else {
226 warn "$path: unparsable line '$_' in arch $arc{_name}"; 480 warn "$path: unparsable line '$_' in arch $arc{_name}";
227 } 481 }
228 } 482 }
234 s/\s+$//; 488 s/\s+$//;
235 if (/^more$/i) { 489 if (/^more$/i) {
236 $more = $prev; 490 $more = $prev;
237 } elsif (/^object (\S+)$/i) { 491 } elsif (/^object (\S+)$/i) {
238 my $name = $1; 492 my $name = $1;
239 my $arc = $parse_block->(_name => $name); 493 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
494 undef $comment;
495 delete $arc{_comment} unless length $arc{_comment};
496 $arc->{_atype} = 'object';
240 497
241 if ($more) { 498 if ($more) {
242 $more->{more} = $arc; 499 $more->{more} = $arc;
243 } else { 500 } else {
244 $arc{$name} = $arc; 501 $arc{$name} = $arc;
245 } 502 }
246 $prev = $arc; 503 $prev = $arc;
247 $more = undef; 504 $more = undef;
248 } elsif (/^arch (\S+)$/i) { 505 } elsif (/^arch (\S+)$/i) {
249 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 506 my $name = $1;
507 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
508 undef $comment;
509 delete $arc{_comment} unless length $arc{_comment};
510 $arc->{_atype} = 'arch';
511
512 if ($more) {
513 $more->{more} = $arc;
514 } else {
515 push @{ $arc{arch} }, $arc;
516 }
517 $prev = $arc;
518 $more = undef;
519 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
520 if ($1 eq "lev_array") {
521 while (<$fh>) {
522 last if /^endplst\s*$/;
523 push @{$toplevel->{lev_array}}, $_+0;
524 }
525 } else {
526 $toplevel->{$1} = $2;
527 }
528 } elsif (/^\s*#/) {
529 $comment .= "$_\n";
250 } elsif (/^\s*($|#)/) { 530 } elsif (/^\s*($|#)/) {
251 # 531 #
252 } else { 532 } else {
253 warn "$path: unparseable top-level line '$_'"; 533 die "$path: unparseable top-level line '$_'";
254 } 534 }
255 } 535 }
256 536
257 undef $parse_block; # work around bug in perl not freeing $fh etc. 537 undef $parse_block; # work around bug in perl not freeing $fh etc.
258 538
259 \%arc 539 \%arc
540}
541
542sub archlist_to_string {
543 my ($arch) = @_;
544
545 my $str;
546
547 my $append; $append = sub {
548 my %a = %{$_[0]};
549
550 Crossfire::attr_freeze \%a;
551 Crossfire::normalize_arch \%a;
552
553 # undo the bit-split we did before
554 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
555 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
556 | (delete $a{attack_movement_bits_4_7});
557 }
558
559 if (my $comment = delete $a{_comment}) {
560 if ($comment =~ /[^\n\s#]/) {
561 $str .= $comment;
562 }
563 }
564
565 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
566
567 my $inv = delete $a{inventory};
568 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
569 my $anim = delete $a{anim};
570
571 my @kv;
572
573 for ($a{_name} eq "map"
574 ? @Crossfire::FIELD_ORDER_MAP
575 : @Crossfire::FIELD_ORDER) {
576 push @kv, [$_, delete $a{$_}]
577 if exists $a{$_};
578 }
579
580 for (sort keys %a) {
581 next if /^_/; # ignore our _-keys
582 push @kv, [$_, delete $a{$_}];
583 }
584
585 for (@kv) {
586 my ($k, $v) = @$_;
587
588 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
589 $v =~ s/\n$//;
590 $str .= "$k\n$v\n$end\n";
591 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
592 if ($v & ~Crossfire::MOVE_ALL or !$v) {
593 $str .= "$k $v\n";
594
595 } elsif ($v & Crossfire::MOVE_ALLBIT) {
596 $str .= "$k all";
597
598 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
599 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
600 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
601 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
602 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
603
604 $str .= "\n";
605
606 } else {
607 $str .= $k;
608
609 $str .= " walk" if $v & Crossfire::MOVE_WALK;
610 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
611 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
612 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
613 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
614
615 $str .= "\n";
616 }
617 } else {
618 $str .= "$k $v\n";
619 }
620 }
621
622 if ($inv) {
623 $append->($_) for @$inv;
624 }
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 }
630
631 $str .= "end\n";
632
633 if ($a{_atype} eq 'object') {
634 if ($more) {
635 $str .= "more\n";
636 $append->($more) if $more;
637 } else {
638 $str .= "\n";
639 }
640 }
641 };
642
643 for (@$arch) {
644 $append->($_);
645 }
646
647 $str
260} 648}
261 649
262# put all archs into a hash with editor_face as it's key 650# put all archs into a hash with editor_face as it's key
263# NOTE: the arrays in the hash values are references to 651# NOTE: the arrays in the hash values are references to
264# the archs from $ARCH 652# the archs from $ARCH
265sub editor_archs { 653sub editor_archs {
266 my %paths; 654 my %paths;
267 655
268 for (keys %ARCH) { 656 for (keys %ARCH) {
269 my $arch = $ARCH{$_}; 657 my $arch = $ARCH{$_};
270 push @{$paths{$arch->{editor_folder}}}, \$arch; 658 push @{$paths{$arch->{editor_folder}}}, $arch;
271 } 659 }
272 660
273 \%paths 661 \%paths
274} 662}
275 663
285 my ($a) = @_; 673 my ($a) = @_;
286 674
287 my $o = $ARCH{$a->{_name}} 675 my $o = $ARCH{$a->{_name}}
288 or return; 676 or return;
289 677
290 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 678 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
679 unless ($face) {
680 $face = $FACE{"blank.x11"}
291 or (warn "no face data found for arch '$a->{_name}'"), return; 681 or (warn "no face data found for arch '$a->{_name}'"), return;
682 }
292 683
293 if ($face->{w} > 1 || $face->{h} > 1) { 684 if ($face->{w} > 1 || $face->{h} > 1) {
294 # bigface 685 # bigface
295 return (0, 0, $face->{w} - 1, $face->{h} - 1); 686 return (0, 0, $face->{w} - 1, $face->{h} - 1);
296 687
340 my $type = $obj->{type} || $arch->{type}; 731 my $type = $obj->{type} || $arch->{type};
341 732
342 if ($type > 0) { 733 if ($type > 0) {
343 $root = $Crossfire::Data::ATTR{$type}; 734 $root = $Crossfire::Data::ATTR{$type};
344 } else { 735 } else {
736 my %a = (%$arch, %$obj);
737
738 if ($a{is_floor} && !$a{alive}) {
739 $root = $Crossfire::Data::TYPE{Floor};
740 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
741 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
742 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
743 $root = $Crossfire::Data::TYPE{Wall};
744 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
745 $root = $Crossfire::Data::TYPE{"Weak Wall"};
746 } else {
345 $root = $Crossfire::Data::TYPE{Misc}; 747 $root = $Crossfire::Data::TYPE{Misc};
346
347 type:
348 for (@Crossfire::Data::ATTR0) {
349 my $req = $_->{required}
350 or die "internal error: ATTR0 without 'required'";
351
352 keys %$req;
353 while (my ($k, $v) = each %$req) {
354 next type
355 unless $obj->{$k} == $v || $arch->{$k} == $v;
356 }
357
358 $root = $_;
359 } 748 }
360 } 749 }
361 750
362 my @import = ($root); 751 my @import = ($root);
363 752
537 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 926 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
538 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 927 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
539 or die "$VARDIR/tilecache.png: $!"; 928 or die "$VARDIR/tilecache.png: $!";
540 *FACE = $_[0]; 929 *FACE = $_[0];
541 }, sub { 930 }, sub {
542 require File::Temp;
543
544 my $tile = read_pak "$LIB/crossfire.0"; 931 my $tile = read_pak "$LIB/crossfire.0";
545 932
546 my %cache; 933 my %cache;
547 934
548 my $idx = 0; 935 my $idx = 0;
549 936
550 for my $name (sort keys %$tile) { 937 for my $name (sort keys %$tile) {
551 my ($fh, $filename) = File::Temp::tempfile (); 938 my $pb = new Gtk2::Gdk::PixbufLoader;
552 print $fh $tile->{$name}; 939 $pb->write ($tile->{$name});
553 close $fh; 940 $pb->close;
554 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 941 my $pb = $pb->get_pixbuf;
555 unlink $filename;
556 942
557 my $tile = $cache{$name} = { 943 my $tile = $cache{$name} = {
558 pb => $pb, 944 pb => $pb,
559 idx => $idx, 945 idx => $idx,
560 w => int $pb->get_width / TILESIZE, 946 w => int $pb->get_width / TILESIZE,
578 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 964 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
579 } 965 }
580 } 966 }
581 } 967 }
582 968
583 $pb->save ("$VARDIR/tilecache.png", "png"); 969 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
584 970
585 \%cache 971 \%cache
586 }; 972 };
587} 973}
588 974

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