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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.18 by root, Wed Feb 22 22:41:22 2006 UTC vs.
Revision 1.85 by root, Wed Feb 7 00:44:18 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
26 43
27sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
28 45
29our $CACHEDIR;
30our %ARCH; 46our %ARCH;
31our %FACE; 47our %FACE;
32our $TILE; 48our $TILE;
33 49
34our %FIELD_MULTILINE = ( 50our %FIELD_MULTILINE = (
35 msg => "endmsg", 51 msg => "endmsg",
36 lore => "endlore", 52 lore => "endlore",
53 maplore => "endmaplore",
37); 54);
38 55
39# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69));
70
40our @FIELD_ORDER = (qw(name name_pl)); 71our @FIELD_ORDER = (qw(
72 elevation
41 73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119));
120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
42sub MOVE_WALK (){ 0x1 } 136sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 137sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 138sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 139sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 140sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
48 145
146sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154}
155
156sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165}
166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 adamantium => 258,
231 glacium => 260,
232 blood => 544,
233;
234
235# object as in "Object xxx", i.e. archetypes
236sub normalize_object($) {
237 my ($ob) = @_;
238
239 # convert material bitset to materialname, if possible
240 if (exists $ob->{material}) {
241 if (!$ob->{material}) {
242 delete $ob->{material};
243 } elsif (exists $ob->{materialname}) {
244 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
245 delete $ob->{material};
246 } else {
247 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
248 delete $ob->{material}; # assume materilname is more specific and nuke material
249 }
250 } elsif (my $name = $MATERIAL{$ob->{material}}) {
251 delete $ob->{material};
252 $ob->{materialname} = $name;
253 } else {
254 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
255 }
256 }
257
258 # nuke outdated or never supported fields
259 delete @$ob{qw(
260 can_knockback can_parry can_impale can_cut can_dam_armour
261 can_apply pass_thru can_pass_thru
262 )};
263
264 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
265 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
266 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
267
268 # convert movement strings to bitsets
269 for my $attr (keys %FIELD_MOVEMENT) {
270 next unless exists $ob->{$attr};
271
272 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
273
274 next if $ob->{$attr} =~ /^\d+$/;
275
276 my $flags = 0;
277
278 # assume list
279 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
280 $flags |= MOVE_WALK if $flag eq "walk";
281 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
282 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
283 $flags |= MOVE_FLYING if $flag eq "flying";
284 $flags |= MOVE_SWIM if $flag eq "swim";
285 $flags |= MOVE_BOAT if $flag eq "boat";
286 $flags |= MOVE_ALL if $flag eq "all";
287
288 $flags &= ~MOVE_WALK if $flag eq "-walk";
289 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
290 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
291 $flags &= ~MOVE_FLYING if $flag eq "-flying";
292 $flags &= ~MOVE_SWIM if $flag eq "-swim";
293 $flags &= ~MOVE_BOAT if $flag eq "-boat";
294 $flags &= ~MOVE_ALL if $flag eq "-all";
295 }
296
297 $ob->{$attr} = $flags;
298 }
299
300 # convert outdated movement flags to new movement sets
301 if (defined (my $v = delete $ob->{no_pass})) {
302 $ob->{move_block} = $v ? MOVE_ALL : 0;
303 }
304 if (defined (my $v = delete $ob->{slow_move})) {
305 $ob->{move_slow} |= MOVE_WALK;
306 $ob->{move_slow_penalty} = $v;
307 }
308 if (defined (my $v = delete $ob->{walk_on})) {
309 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
310 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
311 : $ob->{move_on} & ~MOVE_WALK;
312 }
313 if (defined (my $v = delete $ob->{walk_off})) {
314 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
315 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
316 : $ob->{move_off} & ~MOVE_WALK;
317 }
318 if (defined (my $v = delete $ob->{fly_on})) {
319 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
320 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
321 : $ob->{move_on} & ~MOVE_FLY_LOW;
322 }
323 if (defined (my $v = delete $ob->{fly_off})) {
324 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
325 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
326 : $ob->{move_off} & ~MOVE_FLY_LOW;
327 }
328 if (defined (my $v = delete $ob->{flying})) {
329 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
330 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
331 : $ob->{move_type} & ~MOVE_FLY_LOW;
332 }
333
334 # convert idiotic event_xxx things into objects
335 while (my ($event, $subtype) = each %EVENT_TYPE) {
336 if (exists $ob->{"event_${event}_plugin"}) {
337 push @{$ob->{inventory}}, {
338 _name => "event_$event",
339 title => delete $ob->{"event_${event}_plugin"},
340 slaying => delete $ob->{"event_${event}"},
341 name => delete $ob->{"event_${event}_options"},
342 };
343 }
344 }
345
346 # some archetypes had "+3" instead of the canonical "3", so fix
347 $ob->{dam} *= 1 if exists $ob->{dam};
348
349 $ob
350}
351
352# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 353sub normalize_arch($) {
50 my ($ob) = @_; 354 my ($ob) = @_;
51 355
356 normalize_object $ob;
357
52 my $arch = $ARCH{$ob->{_name}} 358 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 359 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 360
57 if ($arch->{type} == 22) { # map 361 if ($arch->{type} == 22) { # map
58 my %normalize = ( 362 my %normalize = (
59 "enter_x" => "hp", 363 "enter_x" => "hp",
60 "enter_y" => "sp", 364 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 374 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 375 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 376 $ob->{$k2} = $v;
73 } 377 }
74 } 378 }
75 } 379 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 380 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 381 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 382 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 383 next if $k eq "_name";
105 delete $ob->{$k}; 384 delete $ob->{$k};
106 } 385 }
386 }
387 }
388
389 # a speciality for the editor
390 if (exists $ob->{attack_movement}) {
391 my $am = delete $ob->{attack_movement};
392 $ob->{attack_movement_bits_0_3} = $am & 15;
393 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 394 }
108 395
109 $ob 396 $ob
110} 397}
111 398
399sub attr_thaw($) {
400 my ($ob) = @_;
401
402 $ob->{attach} = from_json $ob->{attach}
403 if exists $ob->{attach};
404
405 $ob
406}
407
408sub attr_freeze($) {
409 my ($ob) = @_;
410
411 $ob->{attach} = Crossfire::to_json $ob->{attach}
412 if exists $ob->{attach};
413
414 $ob
415}
416
112sub read_pak($;$) { 417sub read_pak($) {
113 my ($path, $cache) = @_; 418 my ($path) = @_;
114 419
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 420 my %pak;
121 421
122 open my $fh, "<:raw", $path 422 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 423 or Carp::croak "$_[0]: $!";
424 binmode $fh;
124 while (<$fh>) { 425 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 426 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 427 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 428 read $fh, $pak{$path}, $len;
128 } 429 }
129 430
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 431 \%pak
134 }
135} 432}
136 433
137sub read_arch($;$) { 434sub read_arch($;$) {
138 my ($path, $cache) = @_; 435 my ($path, $toplevel) = @_;
139 436
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 437 my %arc;
146 my ($more, $prev); 438 my ($more, $prev);
439 my $comment;
147 440
148 open my $fh, "<:raw", $path 441 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 442 or Carp::croak "$path: $!";
150 443
444# binmode $fh;
445
151 my $parse_block; $parse_block = sub { 446 my $parse_block; $parse_block = sub {
152 my %arc = @_; 447 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 448
182 while (<$fh>) { 449 while (<$fh>) {
183 s/\s+$//; 450 s/\s+$//;
184 if (/^more$/i) { 451 if (/^end$/i) {
185 $more = $prev; 452 last;
453
186 } elsif (/^object (\S+)$/i) { 454 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 455 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 456
190 if ($more) { 457 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 458 while (<$fh>) {
192 } else { 459 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 460 $arc{lore} .= $_;
194 } 461 }
195 $prev = $arc; 462 } elsif (/^msg$/i) {
196 $more = undef; 463 while (<$fh>) {
464 last if /^endmsg\s*$/i;
465 $arc{msg} .= $_;
466 }
467 } elsif (/^anim$/i) {
468 while (<$fh>) {
469 last if /^mina\s*$/i;
470 chomp;
471 push @{ $arc{anim} }, $_;
472 }
197 } elsif (/^arch (\S+)$/i) { 473 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 474 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 475 } elsif (/^\s*#/) {
476 $arc{_comment} .= "$_\n";
477
478 } elsif (/^\s*$/) {
200 # 479 #
201 } else { 480 } else {
202 warn "$path: unparseable top-level line '$_'"; 481 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 482 }
205 483 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 484
211 \%arc 485 \%arc
212 } 486 };
487
488 while (<$fh>) {
489 s/\s+$//;
490 if (/^more$/i) {
491 $more = $prev;
492 } elsif (/^object (\S+)$/i) {
493 my $name = $1;
494 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
495 undef $comment;
496 delete $arc{_comment} unless length $arc{_comment};
497 $arc->{_atype} = 'object';
498
499 if ($more) {
500 $more->{more} = $arc;
501 } else {
502 $arc{$name} = $arc;
503 }
504 $prev = $arc;
505 $more = undef;
506 } elsif (/^arch (\S+)$/i) {
507 my $name = $1;
508 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
509 undef $comment;
510 delete $arc{_comment} unless length $arc{_comment};
511 $arc->{_atype} = 'arch';
512
513 if ($more) {
514 $more->{more} = $arc;
515 } else {
516 push @{ $arc{arch} }, $arc;
517 }
518 $prev = $arc;
519 $more = undef;
520 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
521 if ($1 eq "lev_array") {
522 while (<$fh>) {
523 last if /^endplst\s*$/;
524 push @{$toplevel->{lev_array}}, $_+0;
525 }
526 } else {
527 $toplevel->{$1} = $2;
528 }
529 } elsif (/^\s*#/) {
530 $comment .= "$_\n";
531 } elsif (/^\s*($|#)/) {
532 #
533 } else {
534 die "$path: unparseable top-level line '$_'";
535 }
536 }
537
538 undef $parse_block; # work around bug in perl not freeing $fh etc.
539
540 \%arc
541}
542
543sub archlist_to_string {
544 my ($arch) = @_;
545
546 my $str;
547
548 my $append; $append = sub {
549 my %a = %{$_[0]};
550
551 Crossfire::attr_freeze \%a;
552 Crossfire::normalize_arch \%a;
553
554 # undo the bit-split we did before
555 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
556 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
557 | (delete $a{attack_movement_bits_4_7});
558 }
559
560 if (my $comment = delete $a{_comment}) {
561 if ($comment =~ /[^\n\s#]/) {
562 $str .= $comment;
563 }
564 }
565
566 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
567
568 my $inv = delete $a{inventory};
569 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
570 my $anim = delete $a{anim};
571
572 my @kv;
573
574 for ($a{_name} eq "map"
575 ? @Crossfire::FIELD_ORDER_MAP
576 : @Crossfire::FIELD_ORDER) {
577 push @kv, [$_, delete $a{$_}]
578 if exists $a{$_};
579 }
580
581 for (sort keys %a) {
582 next if /^_/; # ignore our _-keys
583 push @kv, [$_, delete $a{$_}];
584 }
585
586 for (@kv) {
587 my ($k, $v) = @$_;
588
589 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
590 $v =~ s/\n$//;
591 $str .= "$k\n$v\n$end\n";
592 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
593 if ($v & ~Crossfire::MOVE_ALL or !$v) {
594 $str .= "$k $v\n";
595
596 } elsif ($v & Crossfire::MOVE_ALLBIT) {
597 $str .= "$k all";
598
599 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
600 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
601 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
602 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
603 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
604
605 $str .= "\n";
606
607 } else {
608 $str .= $k;
609
610 $str .= " walk" if $v & Crossfire::MOVE_WALK;
611 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
612 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
613 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
614 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
615
616 $str .= "\n";
617 }
618 } else {
619 $str .= "$k $v\n";
620 }
621 }
622
623 if ($inv) {
624 $append->($_) for @$inv;
625 }
626
627 if ($a{_atype} eq 'object') {
628 $str .= join "\n", "anim", @$anim, "mina\n"
629 if $anim;
630 }
631
632 $str .= "end\n";
633
634 if ($a{_atype} eq 'object') {
635 if ($more) {
636 $str .= "more\n";
637 $append->($more) if $more;
638 } else {
639 $str .= "\n";
640 }
641 }
642 };
643
644 for (@$arch) {
645 $append->($_);
646 }
647
648 $str
213} 649}
214 650
215# put all archs into a hash with editor_face as it's key 651# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 652# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 653# the archs from $ARCH
218sub editor_archs { 654sub editor_archs {
219 my %paths; 655 my %paths;
220 656
221 for (keys %ARCH) { 657 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 658 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 659 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 660 }
225 661
226 \%paths 662 \%paths
227} 663}
228 664
238 my ($a) = @_; 674 my ($a) = @_;
239 675
240 my $o = $ARCH{$a->{_name}} 676 my $o = $ARCH{$a->{_name}}
241 or return; 677 or return;
242 678
243 my $face = $FACE{$a->{face} || $o->{face}} 679 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
680 unless ($face) {
681 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 682 or (warn "no face data found for arch '$a->{_name}'"), return;
683 }
245 684
246 if ($face->{w} > 1 || $face->{h} > 1) { 685 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 686 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 687 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 688
264 # single face 703 # single face
265 return (0, 0, 0, 0); 704 return (0, 0, 0, 0);
266 } 705 }
267} 706}
268 707
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275}
276
277=item $data = arch_attr $arch 708=item $type = arch_attr $arch
278 709
279Returns a hashref describing the object and its attributes. It can contain 710Returns a hashref describing the object and its attributes. It can contain
280the following keys: 711the following keys:
281 712
282 name the name, suitable for display purposes 713 name the name, suitable for display purposes
283 ignore 714 ignore
284 attr 715 attr
285 desc 716 desc
286 use 717 use
287 section => [name => \%attr, name => \%attr] 718 section => [name => \%attr, name => \%attr]
719 import
288 720
289=cut 721=cut
290 722
291sub arch_attr($) { 723sub arch_attr($) {
292 my ($arch) = @_; 724 my ($obj) = @_;
293 725
294 require Crossfire::Data; 726 require Crossfire::Data;
295 727
728 my $root;
296 my $attr; 729 my $attr = { };
730
731 my $arch = $ARCH{ $obj->{_name} };
732 my $type = $obj->{type} || $arch->{type};
297 733
298 if ($arch->{type} > 0) { 734 if ($type > 0) {
299 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 735 $root = $Crossfire::Data::ATTR{$type};
300 } else { 736 } else {
737 my %a = (%$arch, %$obj);
738
739 if ($a{is_floor} && !$a{alive}) {
740 $root = $Crossfire::Data::TYPE{Floor};
741 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
742 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
743 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
744 $root = $Crossfire::Data::TYPE{Wall};
745 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
746 $root = $Crossfire::Data::TYPE{"Weak Wall"};
747 } else {
301 $attr = $Crossfire::Data::TYPE{Misc}; 748 $root = $Crossfire::Data::TYPE{Misc};
749 }
750 }
302 751
303 type: 752 my @import = ($root);
304 for (@Crossfire::Data::ATTR0) { 753
305 my $req = $_->{required} 754 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
306 or die "internal error: ATTR0 without 'required'"; 755 unless $type == 116;
307 756
308 while (my ($k, $v) = each %$req) { 757 my (%ignore);
309 next type 758 my (@section_order, %section, @attr_order);
310 unless $arch->{$k} == $v; 759
760 while (my $type = shift @import) {
761 push @import, @{$type->{import} || []};
762
763 $attr->{$_} ||= $type->{$_}
764 for qw(name desc use);
765
766 for (@{$type->{ignore} || []}) {
767 $ignore{$_}++ for ref $_ ? @$_ : $_;
768 }
769
770 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
771 my ($name, $attr) = @$_;
772 push @section_order, $name;
773 for (@$attr) {
774 my ($k, $v) = @$_;
775 push @attr_order, $k;
776 $section{$name}{$k} ||= $v;
777 }
778 }
779 }
780
781 $attr->{section} = [
782 map !exists $section{$_} ? () : do {
783 my $attr = delete $section{$_};
784
785 [
786 $_,
787 map exists $attr->{$_} && !$ignore{$_}
788 ? [$_ => delete $attr->{$_}] : (),
789 @attr_order
790 ]
311 } 791 },
312
313 $attr = $_;
314 } 792
315 } 793 exists $section{$_} ? [$_ => delete $section{$_}] : (),
794 @section_order
795 ];
316 796
317 use PApp::Util; 797 $attr
318 warn PApp::Util::dumpval $attr;
319} 798}
320 799
321sub arch_edit_sections { 800sub arch_edit_sections {
322# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 801# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
323# edit_type = 0; 802# edit_type = 0;
377# return(edit_type); 856# return(edit_type);
378# 857#
379# 858#
380} 859}
381 860
382$CACHEDIR ||= "$ENV{HOME}/.crossfire"; 861sub cache_file($$&&) {
862 my ($src, $cache, $load, $create) = @_;
383 863
384init $CACHEDIR; 864 my ($size, $mtime) = (stat $src)[7,9]
865 or Carp::croak "$src: $!";
866
867 if (-e $cache) {
868 my $ref = eval { load_ref $cache };
869
870 if ($ref->{version} == 1
871 && $ref->{size} == $size
872 && $ref->{mtime} == $mtime
873 && eval { $load->($ref->{data}); 1 }) {
874 return;
875 }
876 }
877
878 my $ref = {
879 version => 1,
880 size => $size,
881 mtime => $mtime,
882 data => $create->(),
883 };
884
885 $load->($ref->{data});
886
887 save_ref $ref, $cache;
888}
889
890=item set_libdir $path
891
892Sets the library directory to the given path
893(default: $ENV{CROSSFIRE_LIBDIR}).
894
895You have to (re-)load the archetypes and tilecache manually after steting
896the library path.
897
898=cut
899
900sub set_libdir($) {
901 $LIB = $_[0];
902}
903
904=item load_archetypes
905
906(Re-)Load archetypes into %ARCH.
907
908=cut
909
910sub load_archetypes() {
911 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
912 *ARCH = $_[0];
913 }, sub {
914 read_arch "$LIB/archetypes"
915 };
916}
917
918=item load_tilecache
919
920(Re-)Load %TILE and %FACE.
921
922=cut
923
924sub load_tilecache() {
925 require Gtk2;
926
927 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
928 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
929 or die "$VARDIR/tilecache.png: $!";
930 *FACE = $_[0];
931 }, sub {
932 my $tile = read_pak "$LIB/crossfire.0";
933
934 my %cache;
935
936 my $idx = 0;
937
938 for my $name (sort keys %$tile) {
939 my $pb = new Gtk2::Gdk::PixbufLoader;
940 $pb->write ($tile->{$name});
941 $pb->close;
942 my $pb = $pb->get_pixbuf;
943
944 my $tile = $cache{$name} = {
945 pb => $pb,
946 idx => $idx,
947 w => int $pb->get_width / TILESIZE,
948 h => int $pb->get_height / TILESIZE,
949 };
950
951
952 $idx += $tile->{w} * $tile->{h};
953 }
954
955 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
956
957 while (my ($name, $tile) = each %cache) {
958 my $tpb = delete $tile->{pb};
959 my $ofs = $tile->{idx};
960
961 for my $x (0 .. $tile->{w} - 1) {
962 for my $y (0 .. $tile->{h} - 1) {
963 my $idx = $ofs + $x + $y * $tile->{w};
964 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
965 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
966 }
967 }
968 }
969
970 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
971
972 \%cache
973 };
974}
385 975
386=head1 AUTHOR 976=head1 AUTHOR
387 977
388 Marc Lehmann <schmorp@schmorp.de> 978 Marc Lehmann <schmorp@schmorp.de>
389 http://home.schmorp.de/ 979 http://home.schmorp.de/

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