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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.53 by root, Wed Mar 22 03:32:09 2006 UTC vs.
Revision 1.85 by root, Wed Feb 7 00:44:18 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
37 msg => "endmsg", 51 msg => "endmsg",
38 lore => "endlore", 52 lore => "endlore",
39 maplore => "endmaplore", 53 maplore => "endmaplore",
40); 54);
41 55
42# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69));
70
43our @FIELD_ORDER = (qw(name name_pl)); 71our @FIELD_ORDER = (qw(
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119));
120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
44 135
45sub MOVE_WALK (){ 0x01 } 136sub MOVE_WALK (){ 0x01 }
46sub MOVE_FLY_LOW (){ 0x02 } 137sub MOVE_FLY_LOW (){ 0x02 }
47sub MOVE_FLY_HIGH (){ 0x04 } 138sub MOVE_FLY_HIGH (){ 0x04 }
48sub MOVE_FLYING (){ 0x06 } 139sub MOVE_FLYING (){ 0x06 }
49sub MOVE_SWIM (){ 0x08 } 140sub MOVE_SWIM (){ 0x08 }
50sub MOVE_BOAT (){ 0x10 } 141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
51sub MOVE_ALL (){ 0xff } 143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
52 145
53sub load_ref($) { 146sub load_ref($) {
54 my ($path) = @_; 147 my ($path) = @_;
55 148
56 open my $fh, "<", $path 149 open my $fh, "<:raw:perlio", $path
57 or die "$path: $!"; 150 or die "$path: $!";
58 binmode $fh;
59 local $/; 151 local $/;
60 152
61 thaw <$fh> 153 thaw <$fh>
62} 154}
63 155
64sub save_ref($$) { 156sub save_ref($$) {
65 my ($ref, $path) = @_; 157 my ($ref, $path) = @_;
66 158
67 open my $fh, ">", "$path~" 159 open my $fh, ">:raw:perlio", "$path~"
68 or die "$path~: $!"; 160 or die "$path~: $!";
69 binmode $fh;
70 print $fh freeze $ref; 161 print $fh freeze $ref;
71 close $fh; 162 close $fh;
72 rename "$path~", $path 163 rename "$path~", $path
73 or die "$path: $!"; 164 or die "$path: $!";
74} 165}
75 166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 adamantium => 258,
231 glacium => 260,
232 blood => 544,
233;
234
235# object as in "Object xxx", i.e. archetypes
76sub normalize_object($) { 236sub normalize_object($) {
77 my ($ob) = @_; 237 my ($ob) = @_;
78 238
239 # convert material bitset to materialname, if possible
240 if (exists $ob->{material}) {
241 if (!$ob->{material}) {
242 delete $ob->{material};
243 } elsif (exists $ob->{materialname}) {
244 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
245 delete $ob->{material};
246 } else {
247 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
248 delete $ob->{material}; # assume materilname is more specific and nuke material
249 }
250 } elsif (my $name = $MATERIAL{$ob->{material}}) {
251 delete $ob->{material};
252 $ob->{materialname} = $name;
253 } else {
254 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
255 }
256 }
257
258 # nuke outdated or never supported fields
79 delete $ob->{$_} for qw( 259 delete @$ob{qw(
80 can_knockback can_parry can_impale can_cut can_dam_armour 260 can_knockback can_parry can_impale can_cut can_dam_armour
81 can_apply pass_thru can_pass_thru 261 can_apply pass_thru can_pass_thru
82 ); 262 )};
83 263
84 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 264 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
265 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
266 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
267
268 # convert movement strings to bitsets
269 for my $attr (keys %FIELD_MOVEMENT) {
85 next unless exists $ob->{$attr}; 270 next unless exists $ob->{$attr};
271
272 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
273
86 next if $ob->{$attr} =~ /^\d+$/; 274 next if $ob->{$attr} =~ /^\d+$/;
87 275
88 my $flags = 0; 276 my $flags = 0;
89 277
90 # assume list 278 # assume list
107 } 295 }
108 296
109 $ob->{$attr} = $flags; 297 $ob->{$attr} = $flags;
110 } 298 }
111 299
300 # convert outdated movement flags to new movement sets
112 if (defined (my $v = delete $ob->{no_pass})) { 301 if (defined (my $v = delete $ob->{no_pass})) {
113 $ob->{move_block} = $v ? MOVE_ALL : 0; 302 $ob->{move_block} = $v ? MOVE_ALL : 0;
114 } 303 }
115 if (defined (my $v = delete $ob->{slow_move})) { 304 if (defined (my $v = delete $ob->{slow_move})) {
116 $ob->{move_slow} |= MOVE_WALK; 305 $ob->{move_slow} |= MOVE_WALK;
117 $ob->{move_slow_penalty} = $v; 306 $ob->{move_slow_penalty} = $v;
118 } 307 }
119 if (defined (my $v = delete $ob->{walk_on})) { 308 if (defined (my $v = delete $ob->{walk_on})) {
309 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
120 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 310 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
121 : $ob->{move_on} & ~MOVE_WALK; 311 : $ob->{move_on} & ~MOVE_WALK;
122 } 312 }
123 if (defined (my $v = delete $ob->{walk_off})) { 313 if (defined (my $v = delete $ob->{walk_off})) {
314 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
124 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 315 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
125 : $ob->{move_off} & ~MOVE_WALK; 316 : $ob->{move_off} & ~MOVE_WALK;
126 } 317 }
127 if (defined (my $v = delete $ob->{fly_on})) { 318 if (defined (my $v = delete $ob->{fly_on})) {
319 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
128 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 320 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
129 : $ob->{move_on} & ~MOVE_FLY_LOW; 321 : $ob->{move_on} & ~MOVE_FLY_LOW;
130 } 322 }
131 if (defined (my $v = delete $ob->{fly_off})) { 323 if (defined (my $v = delete $ob->{fly_off})) {
324 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
132 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 325 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
133 : $ob->{move_off} & ~MOVE_FLY_LOW; 326 : $ob->{move_off} & ~MOVE_FLY_LOW;
134 } 327 }
135 if (defined (my $v = delete $ob->{flying})) { 328 if (defined (my $v = delete $ob->{flying})) {
329 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
136 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 330 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
137 : $ob->{move_type} & ~MOVE_FLY_LOW; 331 : $ob->{move_type} & ~MOVE_FLY_LOW;
138 } 332 }
139 333
334 # convert idiotic event_xxx things into objects
335 while (my ($event, $subtype) = each %EVENT_TYPE) {
336 if (exists $ob->{"event_${event}_plugin"}) {
337 push @{$ob->{inventory}}, {
338 _name => "event_$event",
339 title => delete $ob->{"event_${event}_plugin"},
340 slaying => delete $ob->{"event_${event}"},
341 name => delete $ob->{"event_${event}_options"},
342 };
343 }
344 }
345
346 # some archetypes had "+3" instead of the canonical "3", so fix
347 $ob->{dam} *= 1 if exists $ob->{dam};
348
140 $ob 349 $ob
141} 350}
142 351
352# arch as in "arch xxx", ie.. objects
143sub normalize_arch($) { 353sub normalize_arch($) {
144 my ($ob) = @_; 354 my ($ob) = @_;
145 355
146 normalize_object $ob; 356 normalize_object $ob;
147 357
174 delete $ob->{$k}; 384 delete $ob->{$k};
175 } 385 }
176 } 386 }
177 } 387 }
178 388
389 # a speciality for the editor
390 if (exists $ob->{attack_movement}) {
391 my $am = delete $ob->{attack_movement};
392 $ob->{attack_movement_bits_0_3} = $am & 15;
393 $ob->{attack_movement_bits_4_7} = $am & 240;
394 }
395
396 $ob
397}
398
399sub attr_thaw($) {
400 my ($ob) = @_;
401
402 $ob->{attach} = from_json $ob->{attach}
403 if exists $ob->{attach};
404
405 $ob
406}
407
408sub attr_freeze($) {
409 my ($ob) = @_;
410
411 $ob->{attach} = Crossfire::to_json $ob->{attach}
412 if exists $ob->{attach};
413
179 $ob 414 $ob
180} 415}
181 416
182sub read_pak($) { 417sub read_pak($) {
183 my ($path) = @_; 418 my ($path) = @_;
184 419
185 my %pak; 420 my %pak;
186 421
187 open my $fh, "<", $path 422 open my $fh, "<:raw:perlio", $path
188 or Carp::croak "$_[0]: $!"; 423 or Carp::croak "$_[0]: $!";
189 binmode $fh; 424 binmode $fh;
190 while (<$fh>) { 425 while (<$fh>) {
191 my ($type, $id, $len, $path) = split; 426 my ($type, $id, $len, $path) = split;
192 $path =~ s/.*\///; 427 $path =~ s/.*\///;
194 } 429 }
195 430
196 \%pak 431 \%pak
197} 432}
198 433
199sub read_arch($) { 434sub read_arch($;$) {
200 my ($path) = @_; 435 my ($path, $toplevel) = @_;
201 436
202 my %arc; 437 my %arc;
203 my ($more, $prev); 438 my ($more, $prev);
439 my $comment;
204 440
205 open my $fh, "<", $path 441 open my $fh, "<:raw:perlio:utf8", $path
206 or Carp::croak "$path: $!"; 442 or Carp::croak "$path: $!";
207 443
208 binmode $fh; 444# binmode $fh;
209 445
210 my $parse_block; $parse_block = sub { 446 my $parse_block; $parse_block = sub {
211 my %arc = @_; 447 my %arc = @_;
212 448
213 while (<$fh>) { 449 while (<$fh>) {
214 s/\s+$//; 450 s/\s+$//;
215 if (/^end$/i) { 451 if (/^end$/i) {
216 last; 452 last;
453
217 } elsif (/^arch (\S+)$/) { 454 } elsif (/^arch (\S+)$/i) {
218 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 455 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
456
219 } elsif (/^lore$/) { 457 } elsif (/^lore$/i) {
220 while (<$fh>) { 458 while (<$fh>) {
221 last if /^endlore\s*$/i; 459 last if /^endlore\s*$/i;
222 $arc{lore} .= $_; 460 $arc{lore} .= $_;
223 } 461 }
224 } elsif (/^msg$/) { 462 } elsif (/^msg$/i) {
225 while (<$fh>) { 463 while (<$fh>) {
226 last if /^endmsg\s*$/i; 464 last if /^endmsg\s*$/i;
227 $arc{msg} .= $_; 465 $arc{msg} .= $_;
228 } 466 }
467 } elsif (/^anim$/i) {
468 while (<$fh>) {
469 last if /^mina\s*$/i;
470 chomp;
471 push @{ $arc{anim} }, $_;
472 }
229 } elsif (/^(\S+)\s*(.*)$/) { 473 } elsif (/^(\S+)\s*(.*)$/) {
230 $arc{lc $1} = $2; 474 $arc{lc $1} = $2;
231 } elsif (/^\s*($|#)/) { 475 } elsif (/^\s*#/) {
476 $arc{_comment} .= "$_\n";
477
478 } elsif (/^\s*$/) {
232 # 479 #
233 } else { 480 } else {
234 warn "$path: unparsable line '$_' in arch $arc{_name}"; 481 warn "$path: unparsable line '$_' in arch $arc{_name}";
235 } 482 }
236 } 483 }
242 s/\s+$//; 489 s/\s+$//;
243 if (/^more$/i) { 490 if (/^more$/i) {
244 $more = $prev; 491 $more = $prev;
245 } elsif (/^object (\S+)$/i) { 492 } elsif (/^object (\S+)$/i) {
246 my $name = $1; 493 my $name = $1;
247 my $arc = normalize_object $parse_block->(_name => $name); 494 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
495 undef $comment;
496 delete $arc{_comment} unless length $arc{_comment};
497 $arc->{_atype} = 'object';
248 498
249 if ($more) { 499 if ($more) {
250 $more->{more} = $arc; 500 $more->{more} = $arc;
251 } else { 501 } else {
252 $arc{$name} = $arc; 502 $arc{$name} = $arc;
253 } 503 }
254 $prev = $arc; 504 $prev = $arc;
255 $more = undef; 505 $more = undef;
256 } elsif (/^arch (\S+)$/i) { 506 } elsif (/^arch (\S+)$/i) {
257 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 507 my $name = $1;
508 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
509 undef $comment;
510 delete $arc{_comment} unless length $arc{_comment};
511 $arc->{_atype} = 'arch';
512
513 if ($more) {
514 $more->{more} = $arc;
515 } else {
516 push @{ $arc{arch} }, $arc;
517 }
518 $prev = $arc;
519 $more = undef;
520 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
521 if ($1 eq "lev_array") {
522 while (<$fh>) {
523 last if /^endplst\s*$/;
524 push @{$toplevel->{lev_array}}, $_+0;
525 }
526 } else {
527 $toplevel->{$1} = $2;
528 }
529 } elsif (/^\s*#/) {
530 $comment .= "$_\n";
258 } elsif (/^\s*($|#)/) { 531 } elsif (/^\s*($|#)/) {
259 # 532 #
260 } else { 533 } else {
261 warn "$path: unparseable top-level line '$_'"; 534 die "$path: unparseable top-level line '$_'";
262 } 535 }
263 } 536 }
264 537
265 undef $parse_block; # work around bug in perl not freeing $fh etc. 538 undef $parse_block; # work around bug in perl not freeing $fh etc.
266 539
267 \%arc 540 \%arc
541}
542
543sub archlist_to_string {
544 my ($arch) = @_;
545
546 my $str;
547
548 my $append; $append = sub {
549 my %a = %{$_[0]};
550
551 Crossfire::attr_freeze \%a;
552 Crossfire::normalize_arch \%a;
553
554 # undo the bit-split we did before
555 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
556 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
557 | (delete $a{attack_movement_bits_4_7});
558 }
559
560 if (my $comment = delete $a{_comment}) {
561 if ($comment =~ /[^\n\s#]/) {
562 $str .= $comment;
563 }
564 }
565
566 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
567
568 my $inv = delete $a{inventory};
569 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
570 my $anim = delete $a{anim};
571
572 my @kv;
573
574 for ($a{_name} eq "map"
575 ? @Crossfire::FIELD_ORDER_MAP
576 : @Crossfire::FIELD_ORDER) {
577 push @kv, [$_, delete $a{$_}]
578 if exists $a{$_};
579 }
580
581 for (sort keys %a) {
582 next if /^_/; # ignore our _-keys
583 push @kv, [$_, delete $a{$_}];
584 }
585
586 for (@kv) {
587 my ($k, $v) = @$_;
588
589 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
590 $v =~ s/\n$//;
591 $str .= "$k\n$v\n$end\n";
592 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
593 if ($v & ~Crossfire::MOVE_ALL or !$v) {
594 $str .= "$k $v\n";
595
596 } elsif ($v & Crossfire::MOVE_ALLBIT) {
597 $str .= "$k all";
598
599 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
600 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
601 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
602 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
603 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
604
605 $str .= "\n";
606
607 } else {
608 $str .= $k;
609
610 $str .= " walk" if $v & Crossfire::MOVE_WALK;
611 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
612 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
613 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
614 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
615
616 $str .= "\n";
617 }
618 } else {
619 $str .= "$k $v\n";
620 }
621 }
622
623 if ($inv) {
624 $append->($_) for @$inv;
625 }
626
627 if ($a{_atype} eq 'object') {
628 $str .= join "\n", "anim", @$anim, "mina\n"
629 if $anim;
630 }
631
632 $str .= "end\n";
633
634 if ($a{_atype} eq 'object') {
635 if ($more) {
636 $str .= "more\n";
637 $append->($more) if $more;
638 } else {
639 $str .= "\n";
640 }
641 }
642 };
643
644 for (@$arch) {
645 $append->($_);
646 }
647
648 $str
268} 649}
269 650
270# put all archs into a hash with editor_face as it's key 651# put all archs into a hash with editor_face as it's key
271# NOTE: the arrays in the hash values are references to 652# NOTE: the arrays in the hash values are references to
272# the archs from $ARCH 653# the archs from $ARCH
273sub editor_archs { 654sub editor_archs {
274 my %paths; 655 my %paths;
275 656
276 for (keys %ARCH) { 657 for (keys %ARCH) {
277 my $arch = $ARCH{$_}; 658 my $arch = $ARCH{$_};
278 push @{$paths{$arch->{editor_folder}}}, \$arch; 659 push @{$paths{$arch->{editor_folder}}}, $arch;
279 } 660 }
280 661
281 \%paths 662 \%paths
282} 663}
283 664
293 my ($a) = @_; 674 my ($a) = @_;
294 675
295 my $o = $ARCH{$a->{_name}} 676 my $o = $ARCH{$a->{_name}}
296 or return; 677 or return;
297 678
298 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 679 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
680 unless ($face) {
681 $face = $FACE{"blank.x11"}
299 or (warn "no face data found for arch '$a->{_name}'"), return; 682 or (warn "no face data found for arch '$a->{_name}'"), return;
683 }
300 684
301 if ($face->{w} > 1 || $face->{h} > 1) { 685 if ($face->{w} > 1 || $face->{h} > 1) {
302 # bigface 686 # bigface
303 return (0, 0, $face->{w} - 1, $face->{h} - 1); 687 return (0, 0, $face->{w} - 1, $face->{h} - 1);
304 688
348 my $type = $obj->{type} || $arch->{type}; 732 my $type = $obj->{type} || $arch->{type};
349 733
350 if ($type > 0) { 734 if ($type > 0) {
351 $root = $Crossfire::Data::ATTR{$type}; 735 $root = $Crossfire::Data::ATTR{$type};
352 } else { 736 } else {
737 my %a = (%$arch, %$obj);
738
739 if ($a{is_floor} && !$a{alive}) {
740 $root = $Crossfire::Data::TYPE{Floor};
741 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
742 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
743 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
744 $root = $Crossfire::Data::TYPE{Wall};
745 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
746 $root = $Crossfire::Data::TYPE{"Weak Wall"};
747 } else {
353 $root = $Crossfire::Data::TYPE{Misc}; 748 $root = $Crossfire::Data::TYPE{Misc};
354
355 type:
356 for (@Crossfire::Data::ATTR0) {
357 my $req = $_->{required}
358 or die "internal error: ATTR0 without 'required'";
359
360 keys %$req;
361 while (my ($k, $v) = each %$req) {
362 next type
363 unless $obj->{$k} == $v || $arch->{$k} == $v;
364 }
365
366 $root = $_;
367 } 749 }
368 } 750 }
369 751
370 my @import = ($root); 752 my @import = ($root);
371 753
545 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 927 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
546 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 928 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
547 or die "$VARDIR/tilecache.png: $!"; 929 or die "$VARDIR/tilecache.png: $!";
548 *FACE = $_[0]; 930 *FACE = $_[0];
549 }, sub { 931 }, sub {
550 require File::Temp;
551
552 my $tile = read_pak "$LIB/crossfire.0"; 932 my $tile = read_pak "$LIB/crossfire.0";
553 933
554 my %cache; 934 my %cache;
555 935
556 my $idx = 0; 936 my $idx = 0;
557 937
558 for my $name (sort keys %$tile) { 938 for my $name (sort keys %$tile) {
559 my ($fh, $filename) = File::Temp::tempfile (); 939 my $pb = new Gtk2::Gdk::PixbufLoader;
560 print $fh $tile->{$name}; 940 $pb->write ($tile->{$name});
561 close $fh; 941 $pb->close;
562 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 942 my $pb = $pb->get_pixbuf;
563 unlink $filename;
564 943
565 my $tile = $cache{$name} = { 944 my $tile = $cache{$name} = {
566 pb => $pb, 945 pb => $pb,
567 idx => $idx, 946 idx => $idx,
568 w => int $pb->get_width / TILESIZE, 947 w => int $pb->get_width / TILESIZE,
586 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 965 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
587 } 966 }
588 } 967 }
589 } 968 }
590 969
591 $pb->save ("$VARDIR/tilecache.png", "png"); 970 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
592 971
593 \%cache 972 \%cache
594 }; 973 };
595} 974}
596 975

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