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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.85 by root, Wed Feb 7 00:44:18 2007 UTC vs.
Revision 1.90 by root, Sat Mar 3 18:58:25 2007 UTC

58 qw(move_type move_block move_allow move_on move_off move_slow); 58 qw(move_type move_block move_allow move_on move_off move_slow);
59 59
60# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 61# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 64 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 65 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 66 darkness width height enter_x enter_y msg maplore
66 unique template 67 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 68 outdoor temp pressure humid windspeed winddir sky nosmooth
138sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 143sub MOVE_KNOWN (){ 0x1f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 ;
180}
181
182sub Crossfire::MoveType::new {
183 my ($class, $string) = @_;
184
185 my $mask;
186 my $value;
187
188 for (split /\s+/, lc $string) {
189 if (s/^-//) {
190 $mask |= $MOVE_TYPE{$_};
191 $value &= ~$MOVE_TYPE{$_};
192 } else {
193 $mask |= $MOVE_TYPE{$_};
194 $value |= $MOVE_TYPE{$_};
195 }
196 }
197
198 (bless [$mask, $value], $class)->normalise
199}
200
201sub Crossfire::MoveType::normalise {
202 my ($self) = @_;
203
204 if ($self->[0] & MOVE_ALL) {
205 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
206 $self->[0] &= $mask;
207 $self->[1] &= $mask;
208 }
209
210 $self->[1] &= $self->[0];
211
212 $self
213}
214
215sub Crossfire::MoveType::as_string {
216 my ($self) = @_;
217
218 my @res;
219
220 my ($mask, $value) = @$self;
221
222 for (@Crossfire::MOVE_TYPE) {
223 my $bit = $Crossfire::MOVE_TYPE{$_};
224 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
225 $mask &= ~$bit;
226 push @res, $value & $bit ? $_ : "-$_";
227 }
228 }
229
230 join " ", @res
231}
145 232
146sub load_ref($) { 233sub load_ref($) {
147 my ($path) = @_; 234 my ($path) = @_;
148 235
149 open my $fh, "<:raw:perlio", $path 236 open my $fh, "<:raw:perlio", $path
267 354
268 # convert movement strings to bitsets 355 # convert movement strings to bitsets
269 for my $attr (keys %FIELD_MOVEMENT) { 356 for my $attr (keys %FIELD_MOVEMENT) {
270 next unless exists $ob->{$attr}; 357 next unless exists $ob->{$attr};
271 358
272 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 359 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
273
274 next if $ob->{$attr} =~ /^\d+$/;
275
276 my $flags = 0;
277
278 # assume list
279 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
280 $flags |= MOVE_WALK if $flag eq "walk";
281 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
282 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
283 $flags |= MOVE_FLYING if $flag eq "flying";
284 $flags |= MOVE_SWIM if $flag eq "swim";
285 $flags |= MOVE_BOAT if $flag eq "boat";
286 $flags |= MOVE_ALL if $flag eq "all";
287
288 $flags &= ~MOVE_WALK if $flag eq "-walk";
289 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
290 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
291 $flags &= ~MOVE_FLYING if $flag eq "-flying";
292 $flags &= ~MOVE_SWIM if $flag eq "-swim";
293 $flags &= ~MOVE_BOAT if $flag eq "-boat";
294 $flags &= ~MOVE_ALL if $flag eq "-all";
295 }
296
297 $ob->{$attr} = $flags;
298 } 360 }
299 361
300 # convert outdated movement flags to new movement sets 362 # convert outdated movement flags to new movement sets
301 if (defined (my $v = delete $ob->{no_pass})) { 363 if (defined (my $v = delete $ob->{no_pass})) {
302 $ob->{move_block} = $v ? MOVE_ALL : 0; 364 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
303 } 365 }
304 if (defined (my $v = delete $ob->{slow_move})) { 366 if (defined (my $v = delete $ob->{slow_move})) {
305 $ob->{move_slow} |= MOVE_WALK; 367 $ob->{move_slow} += "walk";
306 $ob->{move_slow_penalty} = $v; 368 $ob->{move_slow_penalty} = $v;
307 } 369 }
308 if (defined (my $v = delete $ob->{walk_on})) { 370 if (defined (my $v = delete $ob->{walk_on})) {
309 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 371 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
310 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
311 : $ob->{move_on} & ~MOVE_WALK;
312 } 372 }
313 if (defined (my $v = delete $ob->{walk_off})) { 373 if (defined (my $v = delete $ob->{walk_off})) {
314 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 374 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
315 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
316 : $ob->{move_off} & ~MOVE_WALK;
317 } 375 }
318 if (defined (my $v = delete $ob->{fly_on})) { 376 if (defined (my $v = delete $ob->{fly_on})) {
319 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 377 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
320 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
321 : $ob->{move_on} & ~MOVE_FLY_LOW;
322 } 378 }
323 if (defined (my $v = delete $ob->{fly_off})) { 379 if (defined (my $v = delete $ob->{fly_off})) {
324 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 380 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
325 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
326 : $ob->{move_off} & ~MOVE_FLY_LOW;
327 } 381 }
328 if (defined (my $v = delete $ob->{flying})) { 382 if (defined (my $v = delete $ob->{flying})) {
329 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 383 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
330 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
331 : $ob->{move_type} & ~MOVE_FLY_LOW;
332 } 384 }
333 385
334 # convert idiotic event_xxx things into objects 386 # convert idiotic event_xxx things into objects
335 while (my ($event, $subtype) = each %EVENT_TYPE) { 387 while (my ($event, $subtype) = each %EVENT_TYPE) {
336 if (exists $ob->{"event_${event}_plugin"}) { 388 if (exists $ob->{"event_${event}_plugin"}) {
567 619
568 my $inv = delete $a{inventory}; 620 my $inv = delete $a{inventory};
569 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 621 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
570 my $anim = delete $a{anim}; 622 my $anim = delete $a{anim};
571 623
624 if ($a{_atype} eq 'object') {
625 $str .= join "\n", "anim", @$anim, "mina\n"
626 if $anim;
627 }
628
572 my @kv; 629 my @kv;
573 630
574 for ($a{_name} eq "map" 631 for ($a{_name} eq "map"
575 ? @Crossfire::FIELD_ORDER_MAP 632 ? @Crossfire::FIELD_ORDER_MAP
576 : @Crossfire::FIELD_ORDER) { 633 : @Crossfire::FIELD_ORDER) {
587 my ($k, $v) = @$_; 644 my ($k, $v) = @$_;
588 645
589 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 646 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
590 $v =~ s/\n$//; 647 $v =~ s/\n$//;
591 $str .= "$k\n$v\n$end\n"; 648 $str .= "$k\n$v\n$end\n";
592 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
593 if ($v & ~Crossfire::MOVE_ALL or !$v) {
594 $str .= "$k $v\n";
595
596 } elsif ($v & Crossfire::MOVE_ALLBIT) {
597 $str .= "$k all";
598
599 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
600 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
601 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
602 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
603 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
604
605 $str .= "\n";
606
607 } else {
608 $str .= $k;
609
610 $str .= " walk" if $v & Crossfire::MOVE_WALK;
611 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
612 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
613 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
614 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
615
616 $str .= "\n";
617 }
618 } else { 649 } else {
619 $str .= "$k $v\n"; 650 $str .= "$k $v\n";
620 } 651 }
621 } 652 }
622 653
623 if ($inv) { 654 if ($inv) {
624 $append->($_) for @$inv; 655 $append->($_) for @$inv;
625 }
626
627 if ($a{_atype} eq 'object') {
628 $str .= join "\n", "anim", @$anim, "mina\n"
629 if $anim;
630 } 656 }
631 657
632 $str .= "end\n"; 658 $str .= "end\n";
633 659
634 if ($a{_atype} eq 'object') { 660 if ($a{_atype} eq 'object') {
795 ]; 821 ];
796 822
797 $attr 823 $attr
798} 824}
799 825
800sub arch_edit_sections {
801# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
802# edit_type = 0;
803# else if (edit_type != 0) {
804# // all flags from 'check_type' must be unset in this arch because they get recalculated now
805# edit_type &= ~check_type;
806# }
807#
808# }
809# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
810# getAttributeValue("alive", defarch) == 1 &&
811# (getAttributeValue("monster", defarch) == 1 ||
812# getAttributeValue("generator", defarch) == 1)) {
813# // Monster: monsters/npcs/generators
814# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
815# }
816# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
817# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
818# // Walls
819# edit_type |= IGUIConstants.TILE_EDIT_WALL;
820# }
821# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
822# getAttributeValue("connected", defarch) != 0) {
823# // Connected Objects
824# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
825# }
826# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
827# arch_type == 66 || arch_type == 41 || arch_type == 95) {
828# // Exit: teleporter/exit/trapdoors
829# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
830# }
831# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
832# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
833# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
834# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
835# arch_type == 124 || arch_type == 130)) {
836# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
837# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
838# }
839# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
840# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
841# arch_type == 91 || arch_type == 21 || arch_type == 24) {
842# // Door: door/special door/gates + keys
843# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
844# }
845# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
846# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
847# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
848# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
849# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
850# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
851# arch_type == 122 || arch_type == 3)) {
852# // Equipment: weapons/armour/wands/rods
853# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
854# }
855#
856# return(edit_type);
857#
858#
859}
860
861sub cache_file($$&&) { 826sub cache_file($$&&) {
862 my ($src, $cache, $load, $create) = @_; 827 my ($src, $cache, $load, $create) = @_;
863 828
864 my ($size, $mtime) = (stat $src)[7,9] 829 my ($size, $mtime) = (stat $src)[7,9]
865 or Carp::croak "$src: $!"; 830 or Carp::croak "$src: $!";

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