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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.88 by root, Sun Feb 18 20:20:58 2007 UTC vs.
Revision 1.101 by root, Tue Apr 10 09:37:03 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.96'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 24use JSON::XS qw(from_json to_json);
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35 25
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 27
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
71 61
72our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
73 elevation 63 elevation
74 64
75 name name_pl custom_name attach title race 65 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face 66 slaying skill msg lore other_arch
77 #todo-events 67 is_animated animation face
78 animation is_animated 68 magicmap smoothlevel smoothface
79 str dex con wis pow cha int 69 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace 70 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul 71 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement 72 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype 73 nrof level direction type subtype attacktype
139sub MOVE_FLY_HIGH (){ 0x04 } 129sub MOVE_FLY_HIGH (){ 0x04 }
140sub MOVE_FLYING (){ 0x06 } 130sub MOVE_FLYING (){ 0x06 }
141sub MOVE_SWIM (){ 0x08 } 131sub MOVE_SWIM (){ 0x08 }
142sub MOVE_BOAT (){ 0x10 } 132sub MOVE_BOAT (){ 0x10 }
143sub MOVE_KNOWN (){ 0x1f } # all of above 133sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALLBIT (){ 0x10000 }
145sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 134sub MOVE_ALL (){ 0x10000 } # very special value
135
136our %MOVE_TYPE = (
137 walk => MOVE_WALK,
138 fly_low => MOVE_FLY_LOW,
139 fly_high => MOVE_FLY_HIGH,
140 flying => MOVE_FLYING,
141 swim => MOVE_SWIM,
142 boat => MOVE_BOAT,
143 all => MOVE_ALL,
144);
145
146our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
147
148{
149 package Crossfire::MoveType;
150
151 use overload
152 '=' => sub { bless [@{$_[0]}], ref $_[0] },
153 '""' => \&as_string,
154 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
155 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
156 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
157 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
158 'x=' => sub {
159 my $cur = $_[0] >= $_[1];
160 if (!defined $cur) {
161 if ($_[0] >= "all") {
162 $_[0] -= $_[1];
163 } else {
164 $_[0] += $_[1];
165 }
166 } elsif ($cur) {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] /= $_[1];
170 }
171
172 $_[0]
173 },
174 'eq' => sub { "$_[0]" eq "$_[1]" },
175 'ne' => sub { "$_[0]" ne "$_[1]" },
176 ;
177}
178
179sub Crossfire::MoveType::new {
180 my ($class, $string) = @_;
181
182 my $mask;
183 my $value;
184
185 if ($string =~ /^\s*\d+\s*$/) {
186 $mask = MOVE_ALL;
187 $value = $string+0;
188 } else {
189 for (split /\s+/, lc $string) {
190 if (s/^-//) {
191 $mask |= $MOVE_TYPE{$_};
192 $value &= ~$MOVE_TYPE{$_};
193 } else {
194 $mask |= $MOVE_TYPE{$_};
195 $value |= $MOVE_TYPE{$_};
196 }
197 }
198 }
199
200 (bless [$mask, $value], $class)->normalise
201}
202
203sub Crossfire::MoveType::normalise {
204 my ($self) = @_;
205
206 if ($self->[0] & MOVE_ALL) {
207 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
208 $self->[0] &= $mask;
209 $self->[1] &= $mask;
210 }
211
212 $self->[1] &= $self->[0];
213
214 $self
215}
216
217sub Crossfire::MoveType::as_string {
218 my ($self) = @_;
219
220 my @res;
221
222 my ($mask, $value) = @$self;
223
224 for (@Crossfire::MOVE_TYPE) {
225 my $bit = $Crossfire::MOVE_TYPE{$_};
226 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
227 $mask &= ~$bit;
228 push @res, $value & $bit ? $_ : "-$_";
229 }
230 }
231
232 join " ", @res
233}
146 234
147sub load_ref($) { 235sub load_ref($) {
148 my ($path) = @_; 236 my ($path) = @_;
149 237
150 open my $fh, "<:raw:perlio", $path 238 open my $fh, "<:raw:perlio", $path
254 } else { 342 } else {
255 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 343 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
256 } 344 }
257 } 345 }
258 346
347 # color_fg is used as default for magicmap if magicmap does not exist
348 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
349
259 # nuke outdated or never supported fields 350 # nuke outdated or never supported fields
260 delete @$ob{qw( 351 delete @$ob{qw(
261 can_knockback can_parry can_impale can_cut can_dam_armour 352 can_knockback can_parry can_impale can_cut can_dam_armour
262 can_apply pass_thru can_pass_thru 353 can_apply pass_thru can_pass_thru color_bg color_fg
263 )}; 354 )};
264 355
265 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 356 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
266 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 357 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
267 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 358 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
268 359
269 # convert movement strings to bitsets 360 # convert movement strings to bitsets
270 for my $attr (keys %FIELD_MOVEMENT) { 361 for my $attr (keys %FIELD_MOVEMENT) {
271 next unless exists $ob->{$attr}; 362 next unless exists $ob->{$attr};
272 363
273 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 364 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
274
275 next if $ob->{$attr} =~ /^\d+$/;
276
277 my $flags = 0;
278
279 # assume list
280 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
281 $flags |= MOVE_WALK if $flag eq "walk";
282 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
283 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
284 $flags |= MOVE_FLYING if $flag eq "flying";
285 $flags |= MOVE_SWIM if $flag eq "swim";
286 $flags |= MOVE_BOAT if $flag eq "boat";
287 $flags |= MOVE_ALL if $flag eq "all";
288
289 $flags &= ~MOVE_WALK if $flag eq "-walk";
290 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
291 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
292 $flags &= ~MOVE_FLYING if $flag eq "-flying";
293 $flags &= ~MOVE_SWIM if $flag eq "-swim";
294 $flags &= ~MOVE_BOAT if $flag eq "-boat";
295 $flags &= ~MOVE_ALL if $flag eq "-all";
296 }
297
298 $ob->{$attr} = $flags;
299 } 365 }
300 366
301 # convert outdated movement flags to new movement sets 367 # convert outdated movement flags to new movement sets
302 if (defined (my $v = delete $ob->{no_pass})) { 368 if (defined (my $v = delete $ob->{no_pass})) {
303 $ob->{move_block} = $v ? MOVE_ALL : 0; 369 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
304 } 370 }
305 if (defined (my $v = delete $ob->{slow_move})) { 371 if (defined (my $v = delete $ob->{slow_move})) {
306 $ob->{move_slow} |= MOVE_WALK; 372 $ob->{move_slow} += "walk";
307 $ob->{move_slow_penalty} = $v; 373 $ob->{move_slow_penalty} = $v;
308 } 374 }
309 if (defined (my $v = delete $ob->{walk_on})) { 375 if (defined (my $v = delete $ob->{walk_on})) {
310 $ob->{move_on} = MOVE_NONE unless exists $ob->{move_on}; 376 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
311 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
312 : $ob->{move_on} & ~MOVE_WALK;
313 } 377 }
314 if (defined (my $v = delete $ob->{walk_off})) { 378 if (defined (my $v = delete $ob->{walk_off})) {
315 $ob->{move_off} = MOVE_NONE unless exists $ob->{move_off}; 379 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
316 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
317 : $ob->{move_off} & ~MOVE_WALK;
318 } 380 }
319 if (defined (my $v = delete $ob->{fly_on})) { 381 if (defined (my $v = delete $ob->{fly_on})) {
320 $ob->{move_on} = MOVE_NONE unless exists $ob->{move_on}; 382 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
321 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
322 : $ob->{move_on} & ~MOVE_FLY_LOW;
323 } 383 }
324 if (defined (my $v = delete $ob->{fly_off})) { 384 if (defined (my $v = delete $ob->{fly_off})) {
325 $ob->{move_off} = MOVE_NONE unless exists $ob->{move_off}; 385 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
326 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
327 : $ob->{move_off} & ~MOVE_FLY_LOW;
328 } 386 }
329 if (defined (my $v = delete $ob->{flying})) { 387 if (defined (my $v = delete $ob->{flying})) {
330 $ob->{move_type} = MOVE_NONE unless exists $ob->{move_type}; 388 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
331 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
332 : $ob->{move_type} & ~MOVE_FLY_LOW;
333 } 389 }
334 390
335 # convert idiotic event_xxx things into objects 391 # convert idiotic event_xxx things into objects
336 while (my ($event, $subtype) = each %EVENT_TYPE) { 392 while (my ($event, $subtype) = each %EVENT_TYPE) {
337 if (exists $ob->{"event_${event}_plugin"}) { 393 if (exists $ob->{"event_${event}_plugin"}) {
593 my ($k, $v) = @$_; 649 my ($k, $v) = @$_;
594 650
595 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 651 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
596 $v =~ s/\n$//; 652 $v =~ s/\n$//;
597 $str .= "$k\n$v\n$end\n"; 653 $str .= "$k\n$v\n$end\n";
598 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
599 if ($v & ~Crossfire::MOVE_ALL or !$v) {
600 $str .= "$k $v\n";
601
602 } elsif ($v & Crossfire::MOVE_ALLBIT) {
603 $str .= "$k all";
604
605 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
606 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
607 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
608 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
609 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
610
611 $str .= "\n";
612
613 } else {
614 $str .= $k;
615
616 $str .= " walk" if $v & Crossfire::MOVE_WALK;
617 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
618 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
619 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
620 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
621
622 $str .= "\n";
623 }
624 } else { 654 } else {
625 $str .= "$k $v\n"; 655 $str .= "$k $v\n";
626 } 656 }
627 } 657 }
628 658

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