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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.68 by elmex, Sun Jul 30 17:29:29 2006 UTC vs.
Revision 1.88 by root, Sun Feb 18 20:20:58 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.8'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
44 qw(move_type move_block move_allow move_on move_off move_slow); 58 qw(move_type move_block move_allow move_on move_off move_slow);
45 59
46# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 61# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 64 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 65 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 66 darkness width height enter_x enter_y msg maplore
52 unique template 67 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 68 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 70));
56 71
57our @FIELD_ORDER = (qw( 72our @FIELD_ORDER = (qw(
58 elevation 73 elevation
59 74
60 name name_pl custom_name title race 75 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch face
62 #todo-events 77 #todo-events
63 animation is_animated 78 animation is_animated
64 str dex con wis pow cha int 79 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
148 close $fh; 163 close $fh;
149 rename "$path~", $path 164 rename "$path~", $path
150 or die "$path: $!"; 165 or die "$path: $!";
151} 166}
152 167
168my %attack_mask = (
169 physical => 0x00000001,
170 magic => 0x00000002,
171 fire => 0x00000004,
172 electricity => 0x00000008,
173 cold => 0x00000010,
174 confusion => 0x00000020,
175 acid => 0x00000040,
176 drain => 0x00000080,
177 weaponmagic => 0x00000100,
178 ghosthit => 0x00000200,
179 poison => 0x00000400,
180 slow => 0x00000800,
181 paralyze => 0x00001000,
182 turn_undead => 0x00002000,
183 fear => 0x00004000,
184 cancellation => 0x00008000,
185 deplete => 0x00010000,
186 death => 0x00020000,
187 chaos => 0x00040000,
188 counterspell => 0x00080000,
189 godpower => 0x00100000,
190 holyword => 0x00200000,
191 blind => 0x00400000,
192 internal => 0x00800000,
193 life_stealing => 0x01000000,
194 disease => 0x02000000,
195);
196
197sub _add_resist($$$) {
198 my ($ob, $mask, $value) = @_;
199
200 while (my ($k, $v) = each %attack_mask) {
201 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
202 }
203}
204
205my %MATERIAL = reverse
206 paper => 1,
207 iron => 2,
208 glass => 4,
209 leather => 8,
210 wood => 16,
211 organic => 32,
212 stone => 64,
213 cloth => 128,
214 adamant => 256,
215 liquid => 512,
216 tin => 1024,
217 bone => 2048,
218 ice => 4096,
219
220 # guesses
221 runestone => 12,
222 bronze => 18,
223 "ancient wood" => 20,
224 glass => 36,
225 marble => 66,
226 ice => 68,
227 stone => 70,
228 stone => 80,
229 cloth => 136,
230 ironwood => 144,
231 adamantium => 258,
232 glacium => 260,
233 blood => 544,
234;
235
153# object as in "Object xxx", i.e. archetypes 236# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) { 237sub normalize_object($) {
155 my ($ob) = @_; 238 my ($ob) = @_;
156 239
240 # convert material bitset to materialname, if possible
241 if (exists $ob->{material}) {
242 if (!$ob->{material}) {
243 delete $ob->{material};
244 } elsif (exists $ob->{materialname}) {
245 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
246 delete $ob->{material};
247 } else {
248 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
249 delete $ob->{material}; # assume materilname is more specific and nuke material
250 }
251 } elsif (my $name = $MATERIAL{$ob->{material}}) {
252 delete $ob->{material};
253 $ob->{materialname} = $name;
254 } else {
255 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
256 }
257 }
258
157 # nuke outdated or never supported fields 259 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw( 260 delete @$ob{qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour 261 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru 262 can_apply pass_thru can_pass_thru
161 ); 263 )};
264
265 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
266 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
267 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
162 268
163 # convert movement strings to bitsets 269 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) { 270 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr}; 271 next unless exists $ob->{$attr};
166 272
199 if (defined (my $v = delete $ob->{slow_move})) { 305 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK; 306 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v; 307 $ob->{move_slow_penalty} = $v;
202 } 308 }
203 if (defined (my $v = delete $ob->{walk_on})) { 309 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 310 $ob->{move_on} = MOVE_NONE unless exists $ob->{move_on};
205 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 311 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
206 : $ob->{move_on} & ~MOVE_WALK; 312 : $ob->{move_on} & ~MOVE_WALK;
207 } 313 }
208 if (defined (my $v = delete $ob->{walk_off})) { 314 if (defined (my $v = delete $ob->{walk_off})) {
209 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 315 $ob->{move_off} = MOVE_NONE unless exists $ob->{move_off};
210 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 316 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211 : $ob->{move_off} & ~MOVE_WALK; 317 : $ob->{move_off} & ~MOVE_WALK;
212 } 318 }
213 if (defined (my $v = delete $ob->{fly_on})) { 319 if (defined (my $v = delete $ob->{fly_on})) {
214 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 320 $ob->{move_on} = MOVE_NONE unless exists $ob->{move_on};
215 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 321 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
216 : $ob->{move_on} & ~MOVE_FLY_LOW; 322 : $ob->{move_on} & ~MOVE_FLY_LOW;
217 } 323 }
218 if (defined (my $v = delete $ob->{fly_off})) { 324 if (defined (my $v = delete $ob->{fly_off})) {
219 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 325 $ob->{move_off} = MOVE_NONE unless exists $ob->{move_off};
220 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 326 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
221 : $ob->{move_off} & ~MOVE_FLY_LOW; 327 : $ob->{move_off} & ~MOVE_FLY_LOW;
222 } 328 }
223 if (defined (my $v = delete $ob->{flying})) { 329 if (defined (my $v = delete $ob->{flying})) {
224 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 330 $ob->{move_type} = MOVE_NONE unless exists $ob->{move_type};
225 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 331 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
226 : $ob->{move_type} & ~MOVE_FLY_LOW; 332 : $ob->{move_type} & ~MOVE_FLY_LOW;
227 } 333 }
228 334
229 # convert idiotic event_xxx things into objects 335 # convert idiotic event_xxx things into objects
235 slaying => delete $ob->{"event_${event}"}, 341 slaying => delete $ob->{"event_${event}"},
236 name => delete $ob->{"event_${event}_options"}, 342 name => delete $ob->{"event_${event}_options"},
237 }; 343 };
238 } 344 }
239 } 345 }
346
347 # some archetypes had "+3" instead of the canonical "3", so fix
348 $ob->{dam} *= 1 if exists $ob->{dam};
240 349
241 $ob 350 $ob
242} 351}
243 352
244# arch as in "arch xxx", ie.. objects 353# arch as in "arch xxx", ie.. objects
286 } 395 }
287 396
288 $ob 397 $ob
289} 398}
290 399
400sub attr_thaw($) {
401 my ($ob) = @_;
402
403 $ob->{attach} = from_json $ob->{attach}
404 if exists $ob->{attach};
405
406 $ob
407}
408
409sub attr_freeze($) {
410 my ($ob) = @_;
411
412 $ob->{attach} = Crossfire::to_json $ob->{attach}
413 if exists $ob->{attach};
414
415 $ob
416}
417
291sub read_pak($) { 418sub read_pak($) {
292 my ($path) = @_; 419 my ($path) = @_;
293 420
294 my %pak; 421 my %pak;
295 422
308sub read_arch($;$) { 435sub read_arch($;$) {
309 my ($path, $toplevel) = @_; 436 my ($path, $toplevel) = @_;
310 437
311 my %arc; 438 my %arc;
312 my ($more, $prev); 439 my ($more, $prev);
440 my $comment;
313 441
314 open my $fh, "<:raw:perlio:utf8", $path 442 open my $fh, "<:raw:perlio:utf8", $path
315 or Carp::croak "$path: $!"; 443 or Carp::croak "$path: $!";
316 444
317# binmode $fh; 445# binmode $fh;
321 449
322 while (<$fh>) { 450 while (<$fh>) {
323 s/\s+$//; 451 s/\s+$//;
324 if (/^end$/i) { 452 if (/^end$/i) {
325 last; 453 last;
454
326 } elsif (/^arch (\S+)$/i) { 455 } elsif (/^arch (\S+)$/i) {
327 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 456 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
457
328 } elsif (/^lore$/i) { 458 } elsif (/^lore$/i) {
329 while (<$fh>) { 459 while (<$fh>) {
330 last if /^endlore\s*$/i; 460 last if /^endlore\s*$/i;
331 $arc{lore} .= $_; 461 $arc{lore} .= $_;
332 } 462 }
341 chomp; 471 chomp;
342 push @{ $arc{anim} }, $_; 472 push @{ $arc{anim} }, $_;
343 } 473 }
344 } elsif (/^(\S+)\s*(.*)$/) { 474 } elsif (/^(\S+)\s*(.*)$/) {
345 $arc{lc $1} = $2; 475 $arc{lc $1} = $2;
346 } elsif (/^\s*($|#)/) { 476 } elsif (/^\s*#/) {
477 $arc{_comment} .= "$_\n";
478
479 } elsif (/^\s*$/) {
347 # 480 #
348 } else { 481 } else {
349 warn "$path: unparsable line '$_' in arch $arc{_name}"; 482 warn "$path: unparsable line '$_' in arch $arc{_name}";
350 } 483 }
351 } 484 }
357 s/\s+$//; 490 s/\s+$//;
358 if (/^more$/i) { 491 if (/^more$/i) {
359 $more = $prev; 492 $more = $prev;
360 } elsif (/^object (\S+)$/i) { 493 } elsif (/^object (\S+)$/i) {
361 my $name = $1; 494 my $name = $1;
362 my $arc = normalize_object $parse_block->(_name => $name); 495 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
496 undef $comment;
497 delete $arc{_comment} unless length $arc{_comment};
498 $arc->{_atype} = 'object';
363 499
364 if ($more) { 500 if ($more) {
365 $more->{more} = $arc; 501 $more->{more} = $arc;
366 } else { 502 } else {
367 $arc{$name} = $arc; 503 $arc{$name} = $arc;
368 } 504 }
369 $prev = $arc; 505 $prev = $arc;
370 $more = undef; 506 $more = undef;
371 } elsif (/^arch (\S+)$/i) { 507 } elsif (/^arch (\S+)$/i) {
372 my $name = $1; 508 my $name = $1;
373 my $arc = normalize_arch $parse_block->(_name => $name); 509 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
510 undef $comment;
511 delete $arc{_comment} unless length $arc{_comment};
512 $arc->{_atype} = 'arch';
374 513
375 if ($more) { 514 if ($more) {
376 $more->{more} = $arc; 515 $more->{more} = $arc;
377 } else { 516 } else {
378 push @{ $arc{arch} }, $arc; 517 push @{ $arc{arch} }, $arc;
386 push @{$toplevel->{lev_array}}, $_+0; 525 push @{$toplevel->{lev_array}}, $_+0;
387 } 526 }
388 } else { 527 } else {
389 $toplevel->{$1} = $2; 528 $toplevel->{$1} = $2;
390 } 529 }
530 } elsif (/^\s*#/) {
531 $comment .= "$_\n";
391 } elsif (/^\s*($|#)/) { 532 } elsif (/^\s*($|#)/) {
392 # 533 #
393 } else { 534 } else {
394 die "$path: unparseable top-level line '$_'"; 535 die "$path: unparseable top-level line '$_'";
395 } 536 }
396 } 537 }
397 538
398 undef $parse_block; # work around bug in perl not freeing $fh etc. 539 undef $parse_block; # work around bug in perl not freeing $fh etc.
399 540
400 \%arc 541 \%arc
542}
543
544sub archlist_to_string {
545 my ($arch) = @_;
546
547 my $str;
548
549 my $append; $append = sub {
550 my %a = %{$_[0]};
551
552 Crossfire::attr_freeze \%a;
553 Crossfire::normalize_arch \%a;
554
555 # undo the bit-split we did before
556 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
557 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
558 | (delete $a{attack_movement_bits_4_7});
559 }
560
561 if (my $comment = delete $a{_comment}) {
562 if ($comment =~ /[^\n\s#]/) {
563 $str .= $comment;
564 }
565 }
566
567 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
568
569 my $inv = delete $a{inventory};
570 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
571 my $anim = delete $a{anim};
572
573 if ($a{_atype} eq 'object') {
574 $str .= join "\n", "anim", @$anim, "mina\n"
575 if $anim;
576 }
577
578 my @kv;
579
580 for ($a{_name} eq "map"
581 ? @Crossfire::FIELD_ORDER_MAP
582 : @Crossfire::FIELD_ORDER) {
583 push @kv, [$_, delete $a{$_}]
584 if exists $a{$_};
585 }
586
587 for (sort keys %a) {
588 next if /^_/; # ignore our _-keys
589 push @kv, [$_, delete $a{$_}];
590 }
591
592 for (@kv) {
593 my ($k, $v) = @$_;
594
595 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
596 $v =~ s/\n$//;
597 $str .= "$k\n$v\n$end\n";
598 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
599 if ($v & ~Crossfire::MOVE_ALL or !$v) {
600 $str .= "$k $v\n";
601
602 } elsif ($v & Crossfire::MOVE_ALLBIT) {
603 $str .= "$k all";
604
605 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
606 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
607 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
608 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
609 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
610
611 $str .= "\n";
612
613 } else {
614 $str .= $k;
615
616 $str .= " walk" if $v & Crossfire::MOVE_WALK;
617 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
618 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
619 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
620 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
621
622 $str .= "\n";
623 }
624 } else {
625 $str .= "$k $v\n";
626 }
627 }
628
629 if ($inv) {
630 $append->($_) for @$inv;
631 }
632
633 $str .= "end\n";
634
635 if ($a{_atype} eq 'object') {
636 if ($more) {
637 $str .= "more\n";
638 $append->($more) if $more;
639 } else {
640 $str .= "\n";
641 }
642 }
643 };
644
645 for (@$arch) {
646 $append->($_);
647 }
648
649 $str
401} 650}
402 651
403# put all archs into a hash with editor_face as it's key 652# put all archs into a hash with editor_face as it's key
404# NOTE: the arrays in the hash values are references to 653# NOTE: the arrays in the hash values are references to
405# the archs from $ARCH 654# the archs from $ARCH
426 my ($a) = @_; 675 my ($a) = @_;
427 676
428 my $o = $ARCH{$a->{_name}} 677 my $o = $ARCH{$a->{_name}}
429 or return; 678 or return;
430 679
431 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 680 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
681 unless ($face) {
682 $face = $FACE{"blank.x11"}
432 or (warn "no face data found for arch '$a->{_name}'"), return; 683 or (warn "no face data found for arch '$a->{_name}'"), return;
684 }
433 685
434 if ($face->{w} > 1 || $face->{h} > 1) { 686 if ($face->{w} > 1 || $face->{h} > 1) {
435 # bigface 687 # bigface
436 return (0, 0, $face->{w} - 1, $face->{h} - 1); 688 return (0, 0, $face->{w} - 1, $face->{h} - 1);
437 689
544 ]; 796 ];
545 797
546 $attr 798 $attr
547} 799}
548 800
549sub arch_edit_sections {
550# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
551# edit_type = 0;
552# else if (edit_type != 0) {
553# // all flags from 'check_type' must be unset in this arch because they get recalculated now
554# edit_type &= ~check_type;
555# }
556#
557# }
558# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
559# getAttributeValue("alive", defarch) == 1 &&
560# (getAttributeValue("monster", defarch) == 1 ||
561# getAttributeValue("generator", defarch) == 1)) {
562# // Monster: monsters/npcs/generators
563# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
564# }
565# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
566# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
567# // Walls
568# edit_type |= IGUIConstants.TILE_EDIT_WALL;
569# }
570# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
571# getAttributeValue("connected", defarch) != 0) {
572# // Connected Objects
573# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
574# }
575# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
576# arch_type == 66 || arch_type == 41 || arch_type == 95) {
577# // Exit: teleporter/exit/trapdoors
578# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
579# }
580# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
581# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
582# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
583# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
584# arch_type == 124 || arch_type == 130)) {
585# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
586# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
587# }
588# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
589# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
590# arch_type == 91 || arch_type == 21 || arch_type == 24) {
591# // Door: door/special door/gates + keys
592# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
593# }
594# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
595# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
596# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
597# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
598# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
599# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
600# arch_type == 122 || arch_type == 3)) {
601# // Equipment: weapons/armour/wands/rods
602# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
603# }
604#
605# return(edit_type);
606#
607#
608}
609
610sub cache_file($$&&) { 801sub cache_file($$&&) {
611 my ($src, $cache, $load, $create) = @_; 802 my ($src, $cache, $load, $create) = @_;
612 803
613 my ($size, $mtime) = (stat $src)[7,9] 804 my ($size, $mtime) = (stat $src)[7,9]
614 or Carp::croak "$src: $!"; 805 or Carp::croak "$src: $!";

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