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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.49 by root, Thu Mar 16 22:10:25 2006 UTC vs.
Revision 1.89 by root, Tue Feb 27 23:29:59 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
22 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
25 43
26sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
27 45
28our $VARDIR;
29our %ARCH; 46our %ARCH;
30our %FACE; 47our %FACE;
31our $TILE; 48our $TILE;
32 49
33our %FIELD_MULTILINE = ( 50our %FIELD_MULTILINE = (
34 msg => "endmsg", 51 msg => "endmsg",
35 lore => "endlore", 52 lore => "endlore",
53 maplore => "endmaplore",
36); 54);
37 55
38# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70));
71
39our @FIELD_ORDER = (qw(name name_pl)); 72our @FIELD_ORDER = (qw(
73 elevation
40 74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face
77 #todo-events
78 animation is_animated
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
41sub MOVE_WALK (){ 0x1 } 137sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 138sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 139sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 140sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 141sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALLBIT (){ 0x10000 }
145sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
47 146
48sub load_ref($) { 147sub load_ref($) {
49 my ($path) = @_; 148 my ($path) = @_;
50 149
51 open my $fh, "<", $path 150 open my $fh, "<:raw:perlio", $path
52 or die "$path: $!"; 151 or die "$path: $!";
53 binmode $fh;
54 local $/; 152 local $/;
55 153
56 Storable::thaw <$fh> 154 thaw <$fh>
57} 155}
58 156
59sub save_ref($$) { 157sub save_ref($$) {
60 my ($ref, $path) = @_; 158 my ($ref, $path) = @_;
61 159
62 open my $fh, ">", "$path~" 160 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 161 or die "$path~: $!";
64 binmode $fh;
65 print $fh Storable::freeze $ref; 162 print $fh freeze $ref;
66 close $fh; 163 close $fh;
67 rename "$path~", $path 164 rename "$path~", $path
68 or die "$path: $!"; 165 or die "$path: $!";
69} 166}
70 167
168my %attack_mask = (
169 physical => 0x00000001,
170 magic => 0x00000002,
171 fire => 0x00000004,
172 electricity => 0x00000008,
173 cold => 0x00000010,
174 confusion => 0x00000020,
175 acid => 0x00000040,
176 drain => 0x00000080,
177 weaponmagic => 0x00000100,
178 ghosthit => 0x00000200,
179 poison => 0x00000400,
180 slow => 0x00000800,
181 paralyze => 0x00001000,
182 turn_undead => 0x00002000,
183 fear => 0x00004000,
184 cancellation => 0x00008000,
185 deplete => 0x00010000,
186 death => 0x00020000,
187 chaos => 0x00040000,
188 counterspell => 0x00080000,
189 godpower => 0x00100000,
190 holyword => 0x00200000,
191 blind => 0x00400000,
192 internal => 0x00800000,
193 life_stealing => 0x01000000,
194 disease => 0x02000000,
195);
196
197sub _add_resist($$$) {
198 my ($ob, $mask, $value) = @_;
199
200 while (my ($k, $v) = each %attack_mask) {
201 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
202 }
203}
204
205my %MATERIAL = reverse
206 paper => 1,
207 iron => 2,
208 glass => 4,
209 leather => 8,
210 wood => 16,
211 organic => 32,
212 stone => 64,
213 cloth => 128,
214 adamant => 256,
215 liquid => 512,
216 tin => 1024,
217 bone => 2048,
218 ice => 4096,
219
220 # guesses
221 runestone => 12,
222 bronze => 18,
223 "ancient wood" => 20,
224 glass => 36,
225 marble => 66,
226 ice => 68,
227 stone => 70,
228 stone => 80,
229 cloth => 136,
230 ironwood => 144,
231 adamantium => 258,
232 glacium => 260,
233 blood => 544,
234;
235
236# object as in "Object xxx", i.e. archetypes
237sub normalize_object($) {
238 my ($ob) = @_;
239
240 # convert material bitset to materialname, if possible
241 if (exists $ob->{material}) {
242 if (!$ob->{material}) {
243 delete $ob->{material};
244 } elsif (exists $ob->{materialname}) {
245 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
246 delete $ob->{material};
247 } else {
248 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
249 delete $ob->{material}; # assume materilname is more specific and nuke material
250 }
251 } elsif (my $name = $MATERIAL{$ob->{material}}) {
252 delete $ob->{material};
253 $ob->{materialname} = $name;
254 } else {
255 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
256 }
257 }
258
259 # nuke outdated or never supported fields
260 delete @$ob{qw(
261 can_knockback can_parry can_impale can_cut can_dam_armour
262 can_apply pass_thru can_pass_thru
263 )};
264
265 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
266 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
267 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
268
269 # convert movement strings to bitsets
270 for my $attr (keys %FIELD_MOVEMENT) {
271 next unless exists $ob->{$attr};
272
273 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
274
275 next if $ob->{$attr} =~ /^\d+$/;
276
277 my $flags = 0;
278
279 # assume list
280 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
281 $flags |= MOVE_WALK if $flag eq "walk";
282 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
283 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
284 $flags |= MOVE_FLYING if $flag eq "flying";
285 $flags |= MOVE_SWIM if $flag eq "swim";
286 $flags |= MOVE_BOAT if $flag eq "boat";
287 $flags |= MOVE_ALL if $flag eq "all";
288
289 $flags &= ~MOVE_WALK if $flag eq "-walk";
290 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
291 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
292 $flags &= ~MOVE_FLYING if $flag eq "-flying";
293 $flags &= ~MOVE_SWIM if $flag eq "-swim";
294 $flags &= ~MOVE_BOAT if $flag eq "-boat";
295 $flags &= ~MOVE_ALL if $flag eq "-all";
296 }
297
298 $ob->{$attr} = $flags;
299 }
300
301 # convert outdated movement flags to new movement sets
302 if (defined (my $v = delete $ob->{no_pass})) {
303 $ob->{move_block} = $v ? MOVE_ALL : 0;
304 }
305 if (defined (my $v = delete $ob->{slow_move})) {
306 $ob->{move_slow} |= MOVE_WALK;
307 $ob->{move_slow_penalty} = $v;
308 }
309 if (defined (my $v = delete $ob->{walk_on})) {
310 $ob->{move_on} = 0 unless exists $ob->{move_on};
311 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
312 : $ob->{move_on} & ~MOVE_WALK;
313 }
314 if (defined (my $v = delete $ob->{walk_off})) {
315 $ob->{move_off} = 0 unless exists $ob->{move_off};
316 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
317 : $ob->{move_off} & ~MOVE_WALK;
318 }
319 if (defined (my $v = delete $ob->{fly_on})) {
320 $ob->{move_on} = 0 unless exists $ob->{move_on};
321 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
322 : $ob->{move_on} & ~MOVE_FLY_LOW;
323 }
324 if (defined (my $v = delete $ob->{fly_off})) {
325 $ob->{move_off} = 0 unless exists $ob->{move_off};
326 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
327 : $ob->{move_off} & ~MOVE_FLY_LOW;
328 }
329 if (defined (my $v = delete $ob->{flying})) {
330 $ob->{move_type} = 0 unless exists $ob->{move_type};
331 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
332 : $ob->{move_type} & ~MOVE_FLY_LOW;
333 }
334
335 # convert idiotic event_xxx things into objects
336 while (my ($event, $subtype) = each %EVENT_TYPE) {
337 if (exists $ob->{"event_${event}_plugin"}) {
338 push @{$ob->{inventory}}, {
339 _name => "event_$event",
340 title => delete $ob->{"event_${event}_plugin"},
341 slaying => delete $ob->{"event_${event}"},
342 name => delete $ob->{"event_${event}_options"},
343 };
344 }
345 }
346
347 # some archetypes had "+3" instead of the canonical "3", so fix
348 $ob->{dam} *= 1 if exists $ob->{dam};
349
350 $ob
351}
352
353# arch as in "arch xxx", ie.. objects
71sub normalize_arch($) { 354sub normalize_arch($) {
72 my ($ob) = @_; 355 my ($ob) = @_;
73 356
357 normalize_object $ob;
358
74 my $arch = $ARCH{$ob->{_name}} 359 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 360 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 361
79 if ($arch->{type} == 22) { # map 362 if ($arch->{type} == 22) { # map
80 my %normalize = ( 363 my %normalize = (
81 "enter_x" => "hp", 364 "enter_x" => "hp",
82 "enter_y" => "sp", 365 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 375 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 376 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 377 $ob->{$k2} = $v;
95 } 378 }
96 } 379 }
97 } 380 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 381 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 382 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 383 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 384 next if $k eq "_name";
127 delete $ob->{$k}; 385 delete $ob->{$k};
128 } 386 }
387 }
388 }
389
390 # a speciality for the editor
391 if (exists $ob->{attack_movement}) {
392 my $am = delete $ob->{attack_movement};
393 $ob->{attack_movement_bits_0_3} = $am & 15;
394 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 395 }
130 396
131 $ob 397 $ob
132} 398}
133 399
400sub attr_thaw($) {
401 my ($ob) = @_;
402
403 $ob->{attach} = from_json $ob->{attach}
404 if exists $ob->{attach};
405
406 $ob
407}
408
409sub attr_freeze($) {
410 my ($ob) = @_;
411
412 $ob->{attach} = Crossfire::to_json $ob->{attach}
413 if exists $ob->{attach};
414
415 $ob
416}
417
134sub read_pak($;$) { 418sub read_pak($) {
135 my ($path, $cache) = @_; 419 my ($path) = @_;
136 420
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 421 my %pak;
143 422
144 open my $fh, "<", $path 423 open my $fh, "<:raw:perlio", $path
145 or Carp::croak "$_[0]: $!"; 424 or Carp::croak "$_[0]: $!";
146 binmode $fh; 425 binmode $fh;
147 while (<$fh>) { 426 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 427 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 428 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 429 read $fh, $pak{$path}, $len;
151 } 430 }
152 431
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 432 \%pak
157 }
158} 433}
159 434
160sub read_arch($;$) { 435sub read_arch($;$) {
161 my ($path, $cache) = @_; 436 my ($path, $toplevel) = @_;
162 437
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 438 my %arc;
169 my ($more, $prev); 439 my ($more, $prev);
440 my $comment;
170 441
171 open my $fh, "<", $path 442 open my $fh, "<:raw:perlio:utf8", $path
172 or Carp::croak "$path: $!"; 443 or Carp::croak "$path: $!";
173 444
174 binmode $fh; 445# binmode $fh;
175 446
176 my $parse_block; $parse_block = sub { 447 my $parse_block; $parse_block = sub {
177 my %arc = @_; 448 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 449
207 while (<$fh>) { 450 while (<$fh>) {
208 s/\s+$//; 451 s/\s+$//;
209 if (/^more$/i) { 452 if (/^end$/i) {
210 $more = $prev; 453 last;
454
211 } elsif (/^object (\S+)$/i) { 455 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 456 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name);
214 457
215 if ($more) { 458 } elsif (/^lore$/i) {
216 $more->{more} = $arc; 459 while (<$fh>) {
217 } else { 460 last if /^endlore\s*$/i;
218 $arc{$name} = $arc; 461 $arc{lore} .= $_;
219 } 462 }
220 $prev = $arc; 463 } elsif (/^msg$/i) {
221 $more = undef; 464 while (<$fh>) {
465 last if /^endmsg\s*$/i;
466 $arc{msg} .= $_;
467 }
468 } elsif (/^anim$/i) {
469 while (<$fh>) {
470 last if /^mina\s*$/i;
471 chomp;
472 push @{ $arc{anim} }, $_;
473 }
222 } elsif (/^arch (\S+)$/i) { 474 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 475 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 476 } elsif (/^\s*#/) {
477 $arc{_comment} .= "$_\n";
478
479 } elsif (/^\s*$/) {
225 # 480 #
226 } else { 481 } else {
227 warn "$path: unparseable top-level line '$_'"; 482 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 }
229 } 483 }
230 484 }
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235 485
236 \%arc 486 \%arc
237 } 487 };
488
489 while (<$fh>) {
490 s/\s+$//;
491 if (/^more$/i) {
492 $more = $prev;
493 } elsif (/^object (\S+)$/i) {
494 my $name = $1;
495 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
496 undef $comment;
497 delete $arc{_comment} unless length $arc{_comment};
498 $arc->{_atype} = 'object';
499
500 if ($more) {
501 $more->{more} = $arc;
502 } else {
503 $arc{$name} = $arc;
504 }
505 $prev = $arc;
506 $more = undef;
507 } elsif (/^arch (\S+)$/i) {
508 my $name = $1;
509 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
510 undef $comment;
511 delete $arc{_comment} unless length $arc{_comment};
512 $arc->{_atype} = 'arch';
513
514 if ($more) {
515 $more->{more} = $arc;
516 } else {
517 push @{ $arc{arch} }, $arc;
518 }
519 $prev = $arc;
520 $more = undef;
521 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
522 if ($1 eq "lev_array") {
523 while (<$fh>) {
524 last if /^endplst\s*$/;
525 push @{$toplevel->{lev_array}}, $_+0;
526 }
527 } else {
528 $toplevel->{$1} = $2;
529 }
530 } elsif (/^\s*#/) {
531 $comment .= "$_\n";
532 } elsif (/^\s*($|#)/) {
533 #
534 } else {
535 die "$path: unparseable top-level line '$_'";
536 }
537 }
538
539 undef $parse_block; # work around bug in perl not freeing $fh etc.
540
541 \%arc
542}
543
544sub archlist_to_string {
545 my ($arch) = @_;
546
547 my $str;
548
549 my $append; $append = sub {
550 my %a = %{$_[0]};
551
552 Crossfire::attr_freeze \%a;
553 Crossfire::normalize_arch \%a;
554
555 # undo the bit-split we did before
556 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
557 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
558 | (delete $a{attack_movement_bits_4_7});
559 }
560
561 if (my $comment = delete $a{_comment}) {
562 if ($comment =~ /[^\n\s#]/) {
563 $str .= $comment;
564 }
565 }
566
567 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
568
569 my $inv = delete $a{inventory};
570 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
571 my $anim = delete $a{anim};
572
573 if ($a{_atype} eq 'object') {
574 $str .= join "\n", "anim", @$anim, "mina\n"
575 if $anim;
576 }
577
578 my @kv;
579
580 for ($a{_name} eq "map"
581 ? @Crossfire::FIELD_ORDER_MAP
582 : @Crossfire::FIELD_ORDER) {
583 push @kv, [$_, delete $a{$_}]
584 if exists $a{$_};
585 }
586
587 for (sort keys %a) {
588 next if /^_/; # ignore our _-keys
589 push @kv, [$_, delete $a{$_}];
590 }
591
592 for (@kv) {
593 my ($k, $v) = @$_;
594
595 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
596 $v =~ s/\n$//;
597 $str .= "$k\n$v\n$end\n";
598 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
599 if ($v & ~Crossfire::MOVE_ALL or !$v) {
600 $str .= "$k $v\n";
601
602 } elsif ($v & Crossfire::MOVE_ALLBIT) {
603 $str .= "$k all";
604
605 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
606 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
607 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
608 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
609 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
610
611 $str .= "\n";
612
613 } else {
614 $str .= $k;
615
616 $str .= " walk" if $v & Crossfire::MOVE_WALK;
617 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
618 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
619 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
620 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
621
622 $str .= "\n";
623 }
624 } else {
625 $str .= "$k $v\n";
626 }
627 }
628
629 if ($inv) {
630 $append->($_) for @$inv;
631 }
632
633 $str .= "end\n";
634
635 if ($a{_atype} eq 'object') {
636 if ($more) {
637 $str .= "more\n";
638 $append->($more) if $more;
639 } else {
640 $str .= "\n";
641 }
642 }
643 };
644
645 for (@$arch) {
646 $append->($_);
647 }
648
649 $str
238} 650}
239 651
240# put all archs into a hash with editor_face as it's key 652# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 653# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 654# the archs from $ARCH
243sub editor_archs { 655sub editor_archs {
244 my %paths; 656 my %paths;
245 657
246 for (keys %ARCH) { 658 for (keys %ARCH) {
247 my $arch = $ARCH{$_}; 659 my $arch = $ARCH{$_};
248 push @{$paths{$arch->{editor_folder}}}, \$arch; 660 push @{$paths{$arch->{editor_folder}}}, $arch;
249 } 661 }
250 662
251 \%paths 663 \%paths
252} 664}
253 665
263 my ($a) = @_; 675 my ($a) = @_;
264 676
265 my $o = $ARCH{$a->{_name}} 677 my $o = $ARCH{$a->{_name}}
266 or return; 678 or return;
267 679
268 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 680 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
681 unless ($face) {
682 $face = $FACE{"blank.x11"}
269 or (warn "no face data found for arch '$a->{_name}'"), return; 683 or (warn "no face data found for arch '$a->{_name}'"), return;
684 }
270 685
271 if ($face->{w} > 1 || $face->{h} > 1) { 686 if ($face->{w} > 1 || $face->{h} > 1) {
272 # bigface 687 # bigface
273 return (0, 0, $face->{w} - 1, $face->{h} - 1); 688 return (0, 0, $face->{w} - 1, $face->{h} - 1);
274 689
318 my $type = $obj->{type} || $arch->{type}; 733 my $type = $obj->{type} || $arch->{type};
319 734
320 if ($type > 0) { 735 if ($type > 0) {
321 $root = $Crossfire::Data::ATTR{$type}; 736 $root = $Crossfire::Data::ATTR{$type};
322 } else { 737 } else {
738 my %a = (%$arch, %$obj);
739
740 if ($a{is_floor} && !$a{alive}) {
741 $root = $Crossfire::Data::TYPE{Floor};
742 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
743 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
744 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
745 $root = $Crossfire::Data::TYPE{Wall};
746 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
747 $root = $Crossfire::Data::TYPE{"Weak Wall"};
748 } else {
323 $root = $Crossfire::Data::TYPE{Misc}; 749 $root = $Crossfire::Data::TYPE{Misc};
324
325 type:
326 for (@Crossfire::Data::ATTR0) {
327 my $req = $_->{required}
328 or die "internal error: ATTR0 without 'required'";
329
330 keys %$req;
331 while (my ($k, $v) = each %$req) {
332 next type
333 unless $obj->{$k} == $v || $arch->{$k} == $v;
334 }
335
336 $root = $_;
337 } 750 }
338 } 751 }
339 752
340 my @import = ($root); 753 my @import = ($root);
341 754
383 ]; 796 ];
384 797
385 $attr 798 $attr
386} 799}
387 800
388sub arch_edit_sections { 801sub cache_file($$&&) {
389# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 802 my ($src, $cache, $load, $create) = @_;
390# edit_type = 0; 803
391# else if (edit_type != 0) { 804 my ($size, $mtime) = (stat $src)[7,9]
392# // all flags from 'check_type' must be unset in this arch because they get recalculated now 805 or Carp::croak "$src: $!";
393# edit_type &= ~check_type; 806
807 if (-e $cache) {
808 my $ref = eval { load_ref $cache };
809
810 if ($ref->{version} == 1
811 && $ref->{size} == $size
812 && $ref->{mtime} == $mtime
813 && eval { $load->($ref->{data}); 1 }) {
814 return;
394# } 815 }
395# 816 }
817
818 my $ref = {
819 version => 1,
820 size => $size,
821 mtime => $mtime,
822 data => $create->(),
823 };
824
825 $load->($ref->{data});
826
827 save_ref $ref, $cache;
828}
829
830=item set_libdir $path
831
832Sets the library directory to the given path
833(default: $ENV{CROSSFIRE_LIBDIR}).
834
835You have to (re-)load the archetypes and tilecache manually after steting
836the library path.
837
838=cut
839
840sub set_libdir($) {
841 $LIB = $_[0];
842}
843
844=item load_archetypes
845
846(Re-)Load archetypes into %ARCH.
847
848=cut
849
850sub load_archetypes() {
851 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
852 *ARCH = $_[0];
853 }, sub {
854 read_arch "$LIB/archetypes"
855 };
856}
857
858=item load_tilecache
859
860(Re-)Load %TILE and %FACE.
861
862=cut
863
864sub load_tilecache() {
865 require Gtk2;
866
867 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
868 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
869 or die "$VARDIR/tilecache.png: $!";
870 *FACE = $_[0];
871 }, sub {
872 my $tile = read_pak "$LIB/crossfire.0";
873
874 my %cache;
875
876 my $idx = 0;
877
878 for my $name (sort keys %$tile) {
879 my $pb = new Gtk2::Gdk::PixbufLoader;
880 $pb->write ($tile->{$name});
881 $pb->close;
882 my $pb = $pb->get_pixbuf;
883
884 my $tile = $cache{$name} = {
885 pb => $pb,
886 idx => $idx,
887 w => int $pb->get_width / TILESIZE,
888 h => int $pb->get_height / TILESIZE,
889 };
890
891
892 $idx += $tile->{w} * $tile->{h};
396# } 893 }
397# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 894
398# getAttributeValue("alive", defarch) == 1 && 895 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
399# (getAttributeValue("monster", defarch) == 1 || 896
400# getAttributeValue("generator", defarch) == 1)) { 897 while (my ($name, $tile) = each %cache) {
401# // Monster: monsters/npcs/generators 898 my $tpb = delete $tile->{pb};
402# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; 899 my $ofs = $tile->{idx};
900
901 for my $x (0 .. $tile->{w} - 1) {
902 for my $y (0 .. $tile->{h} - 1) {
903 my $idx = $ofs + $x + $y * $tile->{w};
904 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
905 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
906 }
907 }
403# } 908 }
404# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
405# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
406# // Walls
407# edit_type |= IGUIConstants.TILE_EDIT_WALL;
408# }
409# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
410# getAttributeValue("connected", defarch) != 0) {
411# // Connected Objects
412# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
413# }
414# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
415# arch_type == 66 || arch_type == 41 || arch_type == 95) {
416# // Exit: teleporter/exit/trapdoors
417# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
418# }
419# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
420# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
421# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
422# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
423# arch_type == 124 || arch_type == 130)) {
424# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
425# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
426# }
427# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
428# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
429# arch_type == 91 || arch_type == 21 || arch_type == 24) {
430# // Door: door/special door/gates + keys
431# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
432# }
433# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
434# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
435# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
436# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
437# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
438# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
439# arch_type == 122 || arch_type == 3)) {
440# // Equipment: weapons/armour/wands/rods
441# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
442# }
443#
444# return(edit_type);
445#
446#
447}
448 909
449sub init($) { 910 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
450 my ($cachedir) = @_;
451 911
452 return if %ARCH; 912 \%cache
453 913 };
454 mkdir $cachedir, 0777;
455 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
456} 914}
457
458$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
459
460init $VARDIR;
461 915
462=head1 AUTHOR 916=head1 AUTHOR
463 917
464 Marc Lehmann <schmorp@schmorp.de> 918 Marc Lehmann <schmorp@schmorp.de>
465 http://home.schmorp.de/ 919 http://home.schmorp.de/

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