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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.9 by root, Sun Feb 5 21:18:07 2006 UTC vs.
Revision 1.64 by root, Sun Apr 2 20:17:23 2006 UTC

10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Storable; 15use Carp ();
16use File::Spec;
17use List::Util qw(min max);
18use Storable qw(freeze thaw);
16 19
17our @EXPORT = qw(read_pak read_arch arch2map $ARCH TILESIZE); 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
18 23
19our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
20 or die "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
21 29
22sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
23 31
24our $ARCH; 32our %ARCH;
33our %FACE;
34our $TILE;
25 35
36our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40);
41
42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
57our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
122sub MOVE_WALK (){ 0x01 }
123sub MOVE_FLY_LOW (){ 0x02 }
124sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
131
132sub load_ref($) {
133 my ($path) = @_;
134
135 open my $fh, "<:raw:perlio", $path
136 or die "$path: $!";
137 local $/;
138
139 thaw <$fh>
140}
141
142sub save_ref($$) {
143 my ($ref, $path) = @_;
144
145 open my $fh, ">:raw:perlio", "$path~"
146 or die "$path~: $!";
147 print $fh freeze $ref;
148 close $fh;
149 rename "$path~", $path
150 or die "$path: $!";
151}
152
153# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
161 );
162
163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
205 : $ob->{move_on} & ~MOVE_WALK;
206 }
207 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
209 : $ob->{move_off} & ~MOVE_WALK;
210 }
211 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 }
215 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 }
219 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 }
223
224 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) {
227 push @{$ob->{inventory}}, {
228 _name => "event_$event",
229 title => delete $ob->{"event_${event}_plugin"},
230 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"},
232 };
233 }
234 }
235
236 $ob
237}
238
239# arch as in "arch xxx", ie.. objects
240sub normalize_arch($) {
241 my ($ob) = @_;
242
243 normalize_object $ob;
244
245 my $arch = $ARCH{$ob->{_name}}
246 or (warn "$ob->{_name}: no such archetype", return $ob);
247
248 if ($arch->{type} == 22) { # map
249 my %normalize = (
250 "enter_x" => "hp",
251 "enter_y" => "sp",
252 "width" => "x",
253 "height" => "y",
254 "reset_timeout" => "weight",
255 "swap_time" => "value",
256 "difficulty" => "level",
257 "darkness" => "invisible",
258 "fixed_resettime" => "stand_still",
259 );
260
261 while (my ($k2, $k1) = each %normalize) {
262 if (defined (my $v = delete $ob->{$k1})) {
263 $ob->{$k2} = $v;
264 }
265 }
266 } else {
267 # if value matches archetype default, delete
268 while (my ($k, $v) = each %$ob) {
269 if (exists $arch->{$k} and $arch->{$k} eq $v) {
270 next if $k eq "_name";
271 delete $ob->{$k};
272 }
273 }
274 }
275
276 # a speciality for the editor
277 if (exists $ob->{attack_movement}) {
278 my $am = delete $ob->{attack_movement};
279 $ob->{attack_movement_bits_0_3} = $am & 15;
280 $ob->{attack_movement_bits_4_7} = $am & 240;
281 }
282
283 $ob
284}
285
26sub read_pak($;$) { 286sub read_pak($) {
27 my ($path, $cache) = @_; 287 my ($path) = @_;
28 288
29 eval {
30 defined $cache
31 && -M $cache < -M $path
32 && Storable::retrieve $cache
33 } or do {
34 my %pak; 289 my %pak;
35 290
36 open my $fh, "<:raw", $path 291 open my $fh, "<:raw:perlio", $path
37 or die "$_[0]: $!"; 292 or Carp::croak "$_[0]: $!";
293 binmode $fh;
38 while (<$fh>) { 294 while (<$fh>) {
39 my ($type, $id, $len, $path) = split; 295 my ($type, $id, $len, $path) = split;
40 $path =~ s/.*\///; 296 $path =~ s/.*\///;
41 read $fh, $pak{$path}, $len; 297 read $fh, $pak{$path}, $len;
42 } 298 }
43 299
44 Storable::nstore \%pak, $cache
45 if defined $cache;
46
47 \%pak 300 \%pak
48 }
49} 301}
50 302
51sub read_arch($;$) { 303sub read_arch($;$) {
52 my ($path, $cache) = @_; 304 my ($path, $toplevel) = @_;
53 305
54 eval {
55 defined $cache
56 && -M $cache < -M $path
57 && Storable::retrieve $cache
58 } or do {
59 my %arc; 306 my %arc;
60 my ($more, $prev); 307 my ($more, $prev);
61 308
62 open my $fh, "<:raw", $path 309 open my $fh, "<:raw:perlio:utf8", $path
63 or die "$path: $!"; 310 or Carp::croak "$path: $!";
64 311
312 binmode $fh;
313
65 my $parse_block; $parse_block = sub { 314 my $parse_block; $parse_block = sub {
66 my %arc = @_; 315 my %arc = @_;
67
68 while (<$fh>) {
69 s/\s+$//;
70 if (/^end$/i) {
71 last;
72 } elsif (/^arch (\S+)$/) {
73 push @{ $arc{inventory} }, $parse_block->(_name => $1);
74 } elsif (/^lore$/) {
75 while (<$fh>) {
76 last if /^endlore\s*$/i;
77 $arc{lore} .= $_;
78 }
79 } elsif (/^msg$/) {
80 while (<$fh>) {
81 last if /^endmsg\s*$/i;
82 $arc{msg} .= $_;
83 }
84 } elsif (/^(\S+)\s*(.*)$/) {
85 $arc{lc $1} = $2;
86 } elsif (/^\s*($|#)/) {
87 #
88 } else {
89 warn "$path: unparsable line '$_' in arch $arc{_name}";
90 }
91 }
92
93 \%arc
94 };
95 316
96 while (<$fh>) { 317 while (<$fh>) {
97 s/\s+$//; 318 s/\s+$//;
98 if (/^more$/i) { 319 if (/^end$/i) {
99 $more = $prev; 320 last;
100 } elsif (/^object (\S+)$/i) { 321 } elsif (/^arch (\S+)$/i) {
101 my $name = $1; 322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
102 my $arc = $parse_block->(_name => $name); 323 } elsif (/^lore$/i) {
103 324 while (<$fh>) {
104 if ($more) { 325 last if /^endlore\s*$/i;
105 $more->{more} = $arc;
106 } else {
107 $arc{$name} = $arc; 326 $arc{lore} .= $_;
108 } 327 }
109 $prev = $arc; 328 } elsif (/^msg$/i) {
110 $more = undef; 329 while (<$fh>) {
330 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_;
332 }
111 } elsif (/^arch (\S+)$/i) { 333 } elsif (/^(\S+)\s*(.*)$/) {
112 push @{ $arc{arch} }, $parse_block->(_name => $1); 334 $arc{lc $1} = $2;
113 } elsif (/^\s*($|#)/) { 335 } elsif (/^\s*($|#)/) {
114 # 336 #
115 } else { 337 } else {
116 warn "$path: unparseable top-level line '$_'"; 338 warn "$path: unparsable line '$_' in arch $arc{_name}";
117 } 339 }
118 } 340 }
119 341
120 undef $parse_block; # work around bug in perl not freeing $fh etc.
121
122 Storable::nstore \%arc, $cache
123 if defined $cache;
124
125 \%arc 342 \%arc
126 } 343 };
127}
128 344
129sub arch2map($;$) { 345 while (<$fh>) {
130 my ($mapa) = @_; 346 s/\s+$//;
347 if (/^more$/i) {
348 $more = $prev;
349 } elsif (/^object (\S+)$/i) {
350 my $name = $1;
351 my $arc = normalize_object $parse_block->(_name => $name);
131 352
132 my %meta; 353 if ($more) {
354 $more->{more} = $arc;
355 } else {
356 $arc{$name} = $arc;
357 }
358 $prev = $arc;
359 $more = undef;
360 } elsif (/^arch (\S+)$/i) {
361 my $name = $1;
362 my $arc = normalize_arch $parse_block->(_name => $name);
133 363
134 my ($mapx, $mapy); 364 if ($more) {
135 365 $more->{more} = $arc;
136 my $map; 366 } else {
137 367 push @{ $arc{arch} }, $arc;
138 for (@{ $mapa->{arch} }) { 368 }
139 my ($x, $y) = (delete $_->{x}, delete $_->{y}); 369 $prev = $arc;
140 370 $more = undef;
141 if ($_->{_name} eq "map") { 371 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
142 $meta{info} = $_; 372 if ($1 eq "lev_array") {
143 373 while (<$fh>) {
144 $mapx = $_->{width} || $x; 374 last if /^endplst\s*$/;
145 $mapy = $_->{height} || $y; 375 push @{$toplevel->{lev_array}}, $_+0;
376 }
377 } else {
378 $toplevel->{$1} = $2;
379 }
380 } elsif (/^\s*($|#)/) {
381 #
146 } else { 382 } else {
147 push @{ $map->[$x][$y] }, $_; 383 die "$path: unparseable top-level line '$_'";
384 }
385 }
148 386
149 # arch map is unreliable w.r.t. width and height 387 undef $parse_block; # work around bug in perl not freeing $fh etc.
150 $mapx = $x + 1 if $mapx <= $x; 388
151 $mapy = $y + 1 if $mapy <= $y; 389 \%arc
152 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x}; 390}
153 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y}; 391
392# put all archs into a hash with editor_face as it's key
393# NOTE: the arrays in the hash values are references to
394# the archs from $ARCH
395sub editor_archs {
396 my %paths;
397
398 for (keys %ARCH) {
399 my $arch = $ARCH{$_};
400 push @{$paths{$arch->{editor_folder}}}, $arch;
401 }
402
403 \%paths
404}
405
406=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
407
408arch_extents determines the extents of the given arch's face(s), linked
409faces and single faces are handled here it returns (minx, miny, maxx,
410maxy)
411
412=cut
413
414sub arch_extents {
415 my ($a) = @_;
416
417 my $o = $ARCH{$a->{_name}}
418 or return;
419
420 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
421 or (warn "no face data found for arch '$a->{_name}'"), return;
422
423 if ($face->{w} > 1 || $face->{h} > 1) {
424 # bigface
425 return (0, 0, $face->{w} - 1, $face->{h} - 1);
426
427 } elsif ($o->{more}) {
428 # linked face
429 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
430
431 for (; $o; $o = $o->{more}) {
432 $minx = min $minx, $o->{x};
433 $miny = min $miny, $o->{y};
434 $maxx = max $maxx, $o->{x};
435 $maxy = max $maxy, $o->{y};
436 }
437
438 return ($minx, $miny, $maxx, $maxy);
439
440 } else {
441 # single face
442 return (0, 0, 0, 0);
443 }
444}
445
446=item $type = arch_attr $arch
447
448Returns a hashref describing the object and its attributes. It can contain
449the following keys:
450
451 name the name, suitable for display purposes
452 ignore
453 attr
454 desc
455 use
456 section => [name => \%attr, name => \%attr]
457 import
458
459=cut
460
461sub arch_attr($) {
462 my ($obj) = @_;
463
464 require Crossfire::Data;
465
466 my $root;
467 my $attr = { };
468
469 my $arch = $ARCH{ $obj->{_name} };
470 my $type = $obj->{type} || $arch->{type};
471
472 if ($type > 0) {
473 $root = $Crossfire::Data::ATTR{$type};
474 } else {
475 my %a = (%$arch, %$obj);
476
477 if ($a{is_floor} && !$a{alive}) {
478 $root = $Crossfire::Data::TYPE{Floor};
479 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
480 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
481 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
482 $root = $Crossfire::Data::TYPE{Wall};
483 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
484 $root = $Crossfire::Data::TYPE{"Weak Wall"};
485 } else {
486 $root = $Crossfire::Data::TYPE{Misc};
487 }
488 }
489
490 my @import = ($root);
491
492 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
493 unless $type == 116;
494
495 my (%ignore);
496 my (@section_order, %section, @attr_order);
497
498 while (my $type = shift @import) {
499 push @import, @{$type->{import} || []};
500
501 $attr->{$_} ||= $type->{$_}
502 for qw(name desc use);
503
504 for (@{$type->{ignore} || []}) {
505 $ignore{$_}++ for ref $_ ? @$_ : $_;
506 }
507
508 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
509 my ($name, $attr) = @$_;
510 push @section_order, $name;
511 for (@$attr) {
512 my ($k, $v) = @$_;
513 push @attr_order, $k;
514 $section{$name}{$k} ||= $v;
515 }
516 }
517 }
518
519 $attr->{section} = [
520 map !exists $section{$_} ? () : do {
521 my $attr = delete $section{$_};
522
523 [
524 $_,
525 map exists $attr->{$_} && !$ignore{$_}
526 ? [$_ => delete $attr->{$_}] : (),
527 @attr_order
528 ]
529 },
530
531 exists $section{$_} ? [$_ => delete $section{$_}] : (),
532 @section_order
533 ];
534
535 $attr
536}
537
538sub arch_edit_sections {
539# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
540# edit_type = 0;
541# else if (edit_type != 0) {
542# // all flags from 'check_type' must be unset in this arch because they get recalculated now
543# edit_type &= ~check_type;
154 } 544# }
545#
546# }
547# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
548# getAttributeValue("alive", defarch) == 1 &&
549# (getAttributeValue("monster", defarch) == 1 ||
550# getAttributeValue("generator", defarch) == 1)) {
551# // Monster: monsters/npcs/generators
552# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
553# }
554# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
555# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
556# // Walls
557# edit_type |= IGUIConstants.TILE_EDIT_WALL;
558# }
559# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
560# getAttributeValue("connected", defarch) != 0) {
561# // Connected Objects
562# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
563# }
564# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
565# arch_type == 66 || arch_type == 41 || arch_type == 95) {
566# // Exit: teleporter/exit/trapdoors
567# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
568# }
569# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
570# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
571# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
572# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
573# arch_type == 124 || arch_type == 130)) {
574# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
575# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
576# }
577# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
578# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
579# arch_type == 91 || arch_type == 21 || arch_type == 24) {
580# // Door: door/special door/gates + keys
581# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
582# }
583# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
584# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
585# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
586# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
587# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
588# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
589# arch_type == 122 || arch_type == 3)) {
590# // Equipment: weapons/armour/wands/rods
591# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
592# }
593#
594# return(edit_type);
595#
596#
597}
598
599sub cache_file($$&&) {
600 my ($src, $cache, $load, $create) = @_;
601
602 my ($size, $mtime) = (stat $src)[7,9]
603 or Carp::croak "$src: $!";
604
605 if (-e $cache) {
606 my $ref = eval { load_ref $cache };
607
608 if ($ref->{version} == 1
609 && $ref->{size} == $size
610 && $ref->{mtime} == $mtime
611 && eval { $load->($ref->{data}); 1 }) {
612 return;
613 }
614 }
615
616 my $ref = {
617 version => 1,
618 size => $size,
619 mtime => $mtime,
620 data => $create->(),
155 } 621 };
156 622
157 $meta{width} = $mapx; 623 $load->($ref->{data});
158 $meta{height} = $mapy;
159 $meta{map} = $map;
160 624
161 \%meta 625 save_ref $ref, $cache;
162} 626}
163 627
164sub init($) { 628=item set_libdir $path
165 my ($cachedir) = @_;
166 629
167 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 630Sets the library directory to the given path
631(default: $ENV{CROSSFIRE_LIBDIR}).
632
633You have to (re-)load the archetypes and tilecache manually after steting
634the library path.
635
636=cut
637
638sub set_libdir($) {
639 $LIB = $_[0];
640}
641
642=item load_archetypes
643
644(Re-)Load archetypes into %ARCH.
645
646=cut
647
648sub load_archetypes() {
649 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
650 *ARCH = $_[0];
651 }, sub {
652 read_arch "$LIB/archetypes"
653 };
654}
655
656=item load_tilecache
657
658(Re-)Load %TILE and %FACE.
659
660=cut
661
662sub load_tilecache() {
663 require Gtk2;
664
665 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
666 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
667 or die "$VARDIR/tilecache.png: $!";
668 *FACE = $_[0];
669 }, sub {
670 my $tile = read_pak "$LIB/crossfire.0";
671
672 my %cache;
673
674 my $idx = 0;
675
676 for my $name (sort keys %$tile) {
677 my $pb = new Gtk2::Gdk::PixbufLoader;
678 $pb->write ($tile->{$name});
679 $pb->close;
680 my $pb = $pb->get_pixbuf;
681
682 my $tile = $cache{$name} = {
683 pb => $pb,
684 idx => $idx,
685 w => int $pb->get_width / TILESIZE,
686 h => int $pb->get_height / TILESIZE,
687 };
688
689
690 $idx += $tile->{w} * $tile->{h};
691 }
692
693 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
694
695 while (my ($name, $tile) = each %cache) {
696 my $tpb = delete $tile->{pb};
697 my $ofs = $tile->{idx};
698
699 for my $x (0 .. $tile->{w} - 1) {
700 for my $y (0 .. $tile->{h} - 1) {
701 my $idx = $ofs + $x + $y * $tile->{w};
702 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
703 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
704 }
705 }
706 }
707
708 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
709
710 \%cache
711 };
168} 712}
169 713
170=head1 AUTHOR 714=head1 AUTHOR
171 715
172 Marc Lehmann <schmorp@schmorp.de> 716 Marc Lehmann <schmorp@schmorp.de>

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