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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.90 by root, Sat Mar 3 18:58:25 2007 UTC vs.
Revision 1.129 by root, Sun Jan 11 22:03:03 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.96'; 9our $VERSION = '1.23';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 27use JSON::XS qw(decode_json encode_json);
25 28
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 29our $LIB = $ENV{DELIANTRA_LIBDIR};
37 30
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 32 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
40 : File::Spec->tmpdir . "/crossfire"; 33 : File::Spec->tmpdir . "/deliantra";
41 34
42mkdir $VARDIR, 0777; 35mkdir $VARDIR, 0777;
43 36
44sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
45 39
46our %ARCH; 40our %ARCH;
41our %FACE; # face32
47our %FACE; 42our %FACEDATA;
48our $TILE; 43our $TILE;
49 44
50our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
51 msg => "endmsg", 46 msg => "endmsg",
52 lore => "endlore", 47 lore => "endlore",
68 outdoor temp pressure humid windspeed winddir sky nosmooth 63 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4 64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70)); 65));
71 66
72our @FIELD_ORDER = (qw( 67our @FIELD_ORDER = (qw(
68 inherit
69
73 elevation 70 elevation
74 71
75 name name_pl custom_name attach title race 72 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch
77 #todo-events 74 sound sound_destroy face animation is_animated
78 animation is_animated 75 magicmap smoothlevel smoothface
79 str dex con wis pow cha int 76 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul 78 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype 80 nrof level direction type subtype attacktype
91 resist_life_stealing resist_disease 88 resist_life_stealing resist_disease
92 89
93 path_attuned path_repelled path_denied material materialname 90 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic 91 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat 92 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program 93 connected glow_radius randomitems tresure_env npx_status npc_program
97 run_away pick_up container will_apply smoothlevel 94 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type 95 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range 96 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour 97 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll 109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
117 115
118 body_range body_arm body_torso body_head body_neck body_skill 116 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist 117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120)); 118));
121 119
138sub MOVE_FLY_LOW (){ 0x02 } 136sub MOVE_FLY_LOW (){ 0x02 }
139sub MOVE_FLY_HIGH (){ 0x04 } 137sub MOVE_FLY_HIGH (){ 0x04 }
140sub MOVE_FLYING (){ 0x06 } 138sub MOVE_FLYING (){ 0x06 }
141sub MOVE_SWIM (){ 0x08 } 139sub MOVE_SWIM (){ 0x08 }
142sub MOVE_BOAT (){ 0x10 } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
143sub MOVE_KNOWN (){ 0x1f } # all of above 142sub MOVE_KNOWN (){ 0x3f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value 143sub MOVE_ALL (){ 0x10000 } # very special value
145 144
146our %MOVE_TYPE = ( 145our %MOVE_TYPE = (
147 walk => MOVE_WALK, 146 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW, 147 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH, 148 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING, 149 flying => MOVE_FLYING,
151 swim => MOVE_SWIM, 150 swim => MOVE_SWIM,
152 boat => MOVE_BOAT, 151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL, 153 all => MOVE_ALL,
154); 154);
155 155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat); 156our @MOVE_TYPE = keys %MOVE_TYPE;
157 157
158{ 158{
159 package Crossfire::MoveType; 159 package Deliantra::MoveType;
160 160
161 use overload 161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
162 '""' => \&as_string, 163 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, 164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise }, 165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub { 168 'x=' => sub {
168 my $cur = $_[0] >= $_[1]; 169 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) { 170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
170 $_[0] += $_[1]; 174 $_[0] += $_[1];
175 }
171 } elsif ($cur) { 176 } elsif ($cur) {
172 $_[0] -= $_[1]; 177 $_[0] -= $_[1];
173 } else { 178 } else {
174 $_[0] /= $_[1]; 179 $_[0] /= $_[1];
175 } 180 }
176 181
177 $_[0] 182 $_[0]
178 }, 183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
179 ; 186 ;
180} 187}
181 188
182sub Crossfire::MoveType::new { 189sub Deliantra::MoveType::new {
183 my ($class, $string) = @_; 190 my ($class, $string) = @_;
184 191
185 my $mask; 192 my $mask;
186 my $value; 193 my $value;
187 194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
188 for (split /\s+/, lc $string) { 199 for (split /\s+/, lc $string) {
189 if (s/^-//) { 200 if (s/^-//) {
190 $mask |= $MOVE_TYPE{$_}; 201 $mask |= $MOVE_TYPE{$_};
191 $value &= ~$MOVE_TYPE{$_}; 202 $value &= ~$MOVE_TYPE{$_};
192 } else { 203 } else {
193 $mask |= $MOVE_TYPE{$_}; 204 $mask |= $MOVE_TYPE{$_};
194 $value |= $MOVE_TYPE{$_}; 205 $value |= $MOVE_TYPE{$_};
206 }
195 } 207 }
196 } 208 }
197 209
198 (bless [$mask, $value], $class)->normalise 210 (bless [$mask, $value], $class)->normalise
199} 211}
200 212
201sub Crossfire::MoveType::normalise { 213sub Deliantra::MoveType::normalise {
202 my ($self) = @_; 214 my ($self) = @_;
203 215
204 if ($self->[0] & MOVE_ALL) { 216 if ($self->[0] & MOVE_ALL) {
205 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); 217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
206 $self->[0] &= $mask; 218 $self->[0] &= $mask;
210 $self->[1] &= $self->[0]; 222 $self->[1] &= $self->[0];
211 223
212 $self 224 $self
213} 225}
214 226
215sub Crossfire::MoveType::as_string { 227sub Deliantra::MoveType::as_string {
216 my ($self) = @_; 228 my ($self) = @_;
217 229
218 my @res; 230 my @res;
219 231
220 my ($mask, $value) = @$self; 232 my ($mask, $value) = @$self;
221 233
222 for (@Crossfire::MOVE_TYPE) { 234 for (@Deliantra::MOVE_TYPE) {
223 my $bit = $Crossfire::MOVE_TYPE{$_}; 235 my $bit = $Deliantra::MOVE_TYPE{$_};
224 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { 236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
225 $mask &= ~$bit; 237 $mask &= ~$bit;
226 push @res, $value & $bit ? $_ : "-$_"; 238 push @res, $value & $bit ? $_ : "-$_";
227 } 239 }
228 } 240 }
340 } else { 352 } else {
341 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
342 } 354 }
343 } 355 }
344 356
357 # check whether attachment is the same as in the archetype
358 if (exists $ob->{attach}) {
359 my $arch = $ARCH{$ob->{_name}};
360 my $js = JSON::XS->new->utf8->canonical (1);
361
362 if (defined $arch->{attach}
363 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
364 delete $ob->{attach}
365 }
366 }
367
368 # color_fg is used as default for magicmap if magicmap does not exist
369 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
370
345 # nuke outdated or never supported fields 371 # nuke outdated or never supported fields
346 delete @$ob{qw( 372 delete @$ob{qw(
347 can_knockback can_parry can_impale can_cut can_dam_armour 373 can_knockback can_parry can_impale can_cut can_dam_armour
348 can_apply pass_thru can_pass_thru 374 can_apply pass_thru can_pass_thru color_bg color_fg
349 )}; 375 )};
350 376
351 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 377 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
352 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 378 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
353 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 379 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
354 380
355 # convert movement strings to bitsets 381 # convert movement strings to bitsets
356 for my $attr (keys %FIELD_MOVEMENT) { 382 for my $attr (keys %FIELD_MOVEMENT) {
357 next unless exists $ob->{$attr}; 383 next unless exists $ob->{$attr};
358 384
359 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr}; 385 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
360 } 386 }
361 387
362 # convert outdated movement flags to new movement sets 388 # convert outdated movement flags to new movement sets
363 if (defined (my $v = delete $ob->{no_pass})) { 389 if (defined (my $v = delete $ob->{no_pass})) {
364 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : ""; 390 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
365 } 391 }
366 if (defined (my $v = delete $ob->{slow_move})) { 392 if (defined (my $v = delete $ob->{slow_move})) {
367 $ob->{move_slow} += "walk"; 393 $ob->{move_slow} += "walk";
368 $ob->{move_slow_penalty} = $v; 394 $ob->{move_slow_penalty} = $v;
369 } 395 }
370 if (defined (my $v = delete $ob->{walk_on})) { 396 if (defined (my $v = delete $ob->{walk_on})) {
371 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } 397 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
372 } 398 }
373 if (defined (my $v = delete $ob->{walk_off})) { 399 if (defined (my $v = delete $ob->{walk_off})) {
374 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } 400 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
375 } 401 }
376 if (defined (my $v = delete $ob->{fly_on})) { 402 if (defined (my $v = delete $ob->{fly_on})) {
377 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } 403 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
378 } 404 }
379 if (defined (my $v = delete $ob->{fly_off})) { 405 if (defined (my $v = delete $ob->{fly_off})) {
380 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } 406 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
381 } 407 }
382 if (defined (my $v = delete $ob->{flying})) { 408 if (defined (my $v = delete $ob->{flying})) {
383 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } 409 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
384 } 410 }
385 411
386 # convert idiotic event_xxx things into objects 412 # convert idiotic event_xxx things into objects
387 while (my ($event, $subtype) = each %EVENT_TYPE) { 413 while (my ($event, $subtype) = each %EVENT_TYPE) {
388 if (exists $ob->{"event_${event}_plugin"}) { 414 if (exists $ob->{"event_${event}_plugin"}) {
404# arch as in "arch xxx", ie.. objects 430# arch as in "arch xxx", ie.. objects
405sub normalize_arch($) { 431sub normalize_arch($) {
406 my ($ob) = @_; 432 my ($ob) = @_;
407 433
408 normalize_object $ob; 434 normalize_object $ob;
435
436 return if $ob->{_atype} eq "object";
409 437
410 my $arch = $ARCH{$ob->{_name}} 438 my $arch = $ARCH{$ob->{_name}}
411 or (warn "$ob->{_name}: no such archetype", return $ob); 439 or (warn "$ob->{_name}: no such archetype", return $ob);
412 440
413 if ($arch->{type} == 22) { # map 441 if ($arch->{type} == 22) { # map
449} 477}
450 478
451sub attr_thaw($) { 479sub attr_thaw($) {
452 my ($ob) = @_; 480 my ($ob) = @_;
453 481
454 $ob->{attach} = from_json $ob->{attach} 482 $ob->{attach} = decode_json $ob->{attach}
455 if exists $ob->{attach}; 483 if exists $ob->{attach};
456 484
457 $ob 485 $ob
458} 486}
459 487
460sub attr_freeze($) { 488sub attr_freeze($) {
461 my ($ob) = @_; 489 my ($ob) = @_;
462 490
463 $ob->{attach} = Crossfire::to_json $ob->{attach} 491 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
464 if exists $ob->{attach}; 492 if exists $ob->{attach};
465 493
466 $ob 494 $ob
467} 495}
468 496
488 516
489 my %arc; 517 my %arc;
490 my ($more, $prev); 518 my ($more, $prev);
491 my $comment; 519 my $comment;
492 520
493 open my $fh, "<:raw:perlio:utf8", $path 521 open my $fh, "<:utf8", $path
494 or Carp::croak "$path: $!"; 522 or Carp::croak "$path: $!";
495 523
496# binmode $fh; 524# binmode $fh;
497 525
498 my $parse_block; $parse_block = sub { 526 my $parse_block; $parse_block = sub {
598 my $str; 626 my $str;
599 627
600 my $append; $append = sub { 628 my $append; $append = sub {
601 my %a = %{$_[0]}; 629 my %a = %{$_[0]};
602 630
603 Crossfire::attr_freeze \%a; 631 Deliantra::attr_freeze \%a;
604 Crossfire::normalize_arch \%a; 632 Deliantra::normalize_arch \%a;
605 633
606 # undo the bit-split we did before 634 # undo the bit-split we did before
607 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 635 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
608 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 636 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
609 | (delete $a{attack_movement_bits_4_7}); 637 | (delete $a{attack_movement_bits_4_7});
627 } 655 }
628 656
629 my @kv; 657 my @kv;
630 658
631 for ($a{_name} eq "map" 659 for ($a{_name} eq "map"
632 ? @Crossfire::FIELD_ORDER_MAP 660 ? @Deliantra::FIELD_ORDER_MAP
633 : @Crossfire::FIELD_ORDER) { 661 : @Deliantra::FIELD_ORDER) {
634 push @kv, [$_, delete $a{$_}] 662 push @kv, [$_, delete $a{$_}]
635 if exists $a{$_}; 663 if exists $a{$_};
636 } 664 }
637 665
638 for (sort keys %a) { 666 for (sort keys %a) {
641 } 669 }
642 670
643 for (@kv) { 671 for (@kv) {
644 my ($k, $v) = @$_; 672 my ($k, $v) = @$_;
645 673
646 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 674 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
647 $v =~ s/\n$//; 675 $v =~ s/\n$//;
648 $str .= "$k\n$v\n$end\n"; 676 $str .= "$k\n$v\n$end\n";
649 } else { 677 } else {
650 $str .= "$k $v\n"; 678 $str .= "$k $v\n";
651 } 679 }
747=cut 775=cut
748 776
749sub arch_attr($) { 777sub arch_attr($) {
750 my ($obj) = @_; 778 my ($obj) = @_;
751 779
752 require Crossfire::Data; 780 require Deliantra::Data;
753 781
754 my $root; 782 my $root;
755 my $attr = { }; 783 my $attr = { };
756 784
757 my $arch = $ARCH{ $obj->{_name} }; 785 my $arch = $ARCH{ $obj->{_name} };
758 my $type = $obj->{type} || $arch->{type}; 786 my $type = $obj->{type} || $arch->{type};
759 787
760 if ($type > 0) { 788 if ($type > 0) {
761 $root = $Crossfire::Data::ATTR{$type}; 789 $root = $Deliantra::Data::ATTR{$type};
762 } else { 790 } else {
763 my %a = (%$arch, %$obj); 791 my %a = (%$arch, %$obj);
764 792
765 if ($a{is_floor} && !$a{alive}) { 793 if ($a{is_floor} && !$a{alive}) {
766 $root = $Crossfire::Data::TYPE{Floor}; 794 $root = $Deliantra::Data::TYPE{Floor};
767 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 795 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
768 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 796 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
769 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 797 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
770 $root = $Crossfire::Data::TYPE{Wall}; 798 $root = $Deliantra::Data::TYPE{Wall};
771 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 799 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
772 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 800 $root = $Deliantra::Data::TYPE{"Weak Wall"};
773 } else { 801 } else {
774 $root = $Crossfire::Data::TYPE{Misc}; 802 $root = $Deliantra::Data::TYPE{Misc};
775 } 803 }
776 } 804 }
777 805
778 my @import = ($root); 806 my @import = ($root);
779 807
780 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 808 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
781 unless $type == 116; 809 unless $type == 116;
782 810
783 my (%ignore); 811 my (%ignore);
784 my (@section_order, %section, @attr_order); 812 my (@section_order, %section, @attr_order);
785 813
786 while (my $type = shift @import) { 814 while (my $type = shift @import) {
815 push @import,
816 grep $_,
817 map $Deliantra::Data::TYPE{$_},
787 push @import, @{$type->{import} || []}; 818 @{$type->{import} || []};
788 819
789 $attr->{$_} ||= $type->{$_} 820 $attr->{$_} ||= $type->{$_}
790 for qw(name desc use); 821 for qw(name desc use);
791 822
792 for (@{$type->{ignore} || []}) { 823 for (@{$type->{ignore} || []}) {
878 }, sub { 909 }, sub {
879 read_arch "$LIB/archetypes" 910 read_arch "$LIB/archetypes"
880 }; 911 };
881} 912}
882 913
914sub construct_tilecache_pb {
915 my ($idx, $cache) = @_;
916
917 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
918
919 while (my ($name, $tile) = each %$cache) {
920 my $tpb = delete $tile->{pb};
921 my $ofs = $tile->{idx};
922
923 for my $x (0 .. $tile->{w} - 1) {
924 for my $y (0 .. $tile->{h} - 1) {
925 my $idx = $ofs + $x + $y * $tile->{w};
926 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
927 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
928 }
929 }
930 }
931
932 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
933
934 $cache
935}
936
937sub use_tilecache {
938 my ($face) = @_;
939 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
940 or die "$VARDIR/tilecache.png: $!";
941 *FACE = $_[0];
942}
943
883=item load_tilecache 944=item load_tilecache
884 945
885(Re-)Load %TILE and %FACE. 946(Re-)Load %TILE and %FACE.
886 947
887=cut 948=cut
888 949
889sub load_tilecache() { 950sub load_tilecache() {
890 require Gtk2; 951 require Gtk2;
891 952
892 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 953 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
893 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
894 or die "$VARDIR/tilecache.png: $!";
895 *FACE = $_[0];
896 }, sub { 954 sub {
897 my $tile = read_pak "$LIB/crossfire.0";
898
899 my %cache; 955 my %cache;
956 my $facedata = Storable::retrieve "$LIB/facedata";
900 957
958 $facedata->{version} == 2
959 or die "$LIB/facedata: version mismatch, cannot proceed.";
960
961 my $faces = $facedata->{faceinfo};
901 my $idx = 0; 962 my $idx = 0;
902 963
903 for my $name (sort keys %$tile) { 964 for (sort keys %$faces) {
965 my ($face, $info) = ($_, $faces->{$_});
966
904 my $pb = new Gtk2::Gdk::PixbufLoader; 967 my $pb = new Gtk2::Gdk::PixbufLoader;
905 $pb->write ($tile->{$name}); 968 $pb->write ($info->{data32});
906 $pb->close; 969 $pb->close;
907 my $pb = $pb->get_pixbuf; 970 my $pb = $pb->get_pixbuf;
908 971
909 my $tile = $cache{$name} = { 972 my $tile = $cache{$face} = {
910 pb => $pb, 973 pb => $pb,
911 idx => $idx, 974 idx => $idx,
912 w => int $pb->get_width / TILESIZE, 975 w => int $pb->get_width / TILESIZE,
913 h => int $pb->get_height / TILESIZE, 976 h => int $pb->get_height / TILESIZE,
914 }; 977 };
915
916 978
917 $idx += $tile->{w} * $tile->{h}; 979 $idx += $tile->{w} * $tile->{h};
980 }
981
982 construct_tilecache_pb $idx, \%cache;
983
984 \%cache
918 } 985 };
919
920 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
921
922 while (my ($name, $tile) = each %cache) {
923 my $tpb = delete $tile->{pb};
924 my $ofs = $tile->{idx};
925
926 for my $x (0 .. $tile->{w} - 1) {
927 for my $y (0 .. $tile->{h} - 1) {
928 my $idx = $ofs + $x + $y * $tile->{w};
929 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
930 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
931 }
932 }
933 }
934
935 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
936
937 \%cache
938 };
939} 986}
940 987
941=head1 AUTHOR 988=head1 AUTHOR
942 989
943 Marc Lehmann <schmorp@schmorp.de> 990 Marc Lehmann <schmorp@schmorp.de>
947 http://www.ta-sa.org/ 994 http://www.ta-sa.org/
948 995
949=cut 996=cut
950 997
9511 9981
999

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