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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.54 by root, Thu Mar 23 06:45:23 2006 UTC vs.
Revision 1.90 by root, Sat Mar 3 18:58:25 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
37 msg => "endmsg", 51 msg => "endmsg",
38 lore => "endlore", 52 lore => "endlore",
39 maplore => "endmaplore", 53 maplore => "endmaplore",
40); 54);
41 55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
42# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70));
71
44our @FIELD_ORDER = (qw( 72our @FIELD_ORDER = (qw(
73 elevation
74
45 name name_pl custom_name title race 75 name name_pl custom_name attach title race
46 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch face
47 #events 77 #todo-events
48 animation is_animated 78 animation is_animated
49 Str Dex Con Wis Pow Cha Int 79 str dex con wis pow cha int
50 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul 81 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement 82 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype 83 nrof level direction type subtype attacktype
54 84
55 resist_physical resist_magic resist_fire resist_electricity 85 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain 86 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow 87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation 88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
87 117
88 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90)); 120));
91 121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
92sub MOVE_WALK (){ 0x01 } 137sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff } 143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 ;
180}
181
182sub Crossfire::MoveType::new {
183 my ($class, $string) = @_;
184
185 my $mask;
186 my $value;
187
188 for (split /\s+/, lc $string) {
189 if (s/^-//) {
190 $mask |= $MOVE_TYPE{$_};
191 $value &= ~$MOVE_TYPE{$_};
192 } else {
193 $mask |= $MOVE_TYPE{$_};
194 $value |= $MOVE_TYPE{$_};
195 }
196 }
197
198 (bless [$mask, $value], $class)->normalise
199}
200
201sub Crossfire::MoveType::normalise {
202 my ($self) = @_;
203
204 if ($self->[0] & MOVE_ALL) {
205 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
206 $self->[0] &= $mask;
207 $self->[1] &= $mask;
208 }
209
210 $self->[1] &= $self->[0];
211
212 $self
213}
214
215sub Crossfire::MoveType::as_string {
216 my ($self) = @_;
217
218 my @res;
219
220 my ($mask, $value) = @$self;
221
222 for (@Crossfire::MOVE_TYPE) {
223 my $bit = $Crossfire::MOVE_TYPE{$_};
224 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
225 $mask &= ~$bit;
226 push @res, $value & $bit ? $_ : "-$_";
227 }
228 }
229
230 join " ", @res
231}
99 232
100sub load_ref($) { 233sub load_ref($) {
101 my ($path) = @_; 234 my ($path) = @_;
102 235
103 open my $fh, "<", $path 236 open my $fh, "<:raw:perlio", $path
104 or die "$path: $!"; 237 or die "$path: $!";
105 binmode $fh;
106 local $/; 238 local $/;
107 239
108 thaw <$fh> 240 thaw <$fh>
109} 241}
110 242
111sub save_ref($$) { 243sub save_ref($$) {
112 my ($ref, $path) = @_; 244 my ($ref, $path) = @_;
113 245
114 open my $fh, ">", "$path~" 246 open my $fh, ">:raw:perlio", "$path~"
115 or die "$path~: $!"; 247 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref; 248 print $fh freeze $ref;
118 close $fh; 249 close $fh;
119 rename "$path~", $path 250 rename "$path~", $path
120 or die "$path: $!"; 251 or die "$path: $!";
121} 252}
122 253
254my %attack_mask = (
255 physical => 0x00000001,
256 magic => 0x00000002,
257 fire => 0x00000004,
258 electricity => 0x00000008,
259 cold => 0x00000010,
260 confusion => 0x00000020,
261 acid => 0x00000040,
262 drain => 0x00000080,
263 weaponmagic => 0x00000100,
264 ghosthit => 0x00000200,
265 poison => 0x00000400,
266 slow => 0x00000800,
267 paralyze => 0x00001000,
268 turn_undead => 0x00002000,
269 fear => 0x00004000,
270 cancellation => 0x00008000,
271 deplete => 0x00010000,
272 death => 0x00020000,
273 chaos => 0x00040000,
274 counterspell => 0x00080000,
275 godpower => 0x00100000,
276 holyword => 0x00200000,
277 blind => 0x00400000,
278 internal => 0x00800000,
279 life_stealing => 0x01000000,
280 disease => 0x02000000,
281);
282
283sub _add_resist($$$) {
284 my ($ob, $mask, $value) = @_;
285
286 while (my ($k, $v) = each %attack_mask) {
287 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
288 }
289}
290
291my %MATERIAL = reverse
292 paper => 1,
293 iron => 2,
294 glass => 4,
295 leather => 8,
296 wood => 16,
297 organic => 32,
298 stone => 64,
299 cloth => 128,
300 adamant => 256,
301 liquid => 512,
302 tin => 1024,
303 bone => 2048,
304 ice => 4096,
305
306 # guesses
307 runestone => 12,
308 bronze => 18,
309 "ancient wood" => 20,
310 glass => 36,
311 marble => 66,
312 ice => 68,
313 stone => 70,
314 stone => 80,
315 cloth => 136,
316 ironwood => 144,
317 adamantium => 258,
318 glacium => 260,
319 blood => 544,
320;
321
322# object as in "Object xxx", i.e. archetypes
123sub normalize_object($) { 323sub normalize_object($) {
124 my ($ob) = @_; 324 my ($ob) = @_;
125 325
326 # convert material bitset to materialname, if possible
327 if (exists $ob->{material}) {
328 if (!$ob->{material}) {
329 delete $ob->{material};
330 } elsif (exists $ob->{materialname}) {
331 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
332 delete $ob->{material};
333 } else {
334 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
335 delete $ob->{material}; # assume materilname is more specific and nuke material
336 }
337 } elsif (my $name = $MATERIAL{$ob->{material}}) {
338 delete $ob->{material};
339 $ob->{materialname} = $name;
340 } else {
341 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
342 }
343 }
344
345 # nuke outdated or never supported fields
126 delete $ob->{$_} for qw( 346 delete @$ob{qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour 347 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru 348 can_apply pass_thru can_pass_thru
129 ); 349 )};
130 350
131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 351 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
352 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
353 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
354
355 # convert movement strings to bitsets
356 for my $attr (keys %FIELD_MOVEMENT) {
132 next unless exists $ob->{$attr}; 357 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
134 358
135 my $flags = 0; 359 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
136
137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
146
147 $flags &= ~MOVE_WALK if $flag eq "-walk";
148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
155
156 $ob->{$attr} = $flags;
157 } 360 }
158 361
362 # convert outdated movement flags to new movement sets
159 if (defined (my $v = delete $ob->{no_pass})) { 363 if (defined (my $v = delete $ob->{no_pass})) {
160 $ob->{move_block} = $v ? MOVE_ALL : 0; 364 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
161 } 365 }
162 if (defined (my $v = delete $ob->{slow_move})) { 366 if (defined (my $v = delete $ob->{slow_move})) {
163 $ob->{move_slow} |= MOVE_WALK; 367 $ob->{move_slow} += "walk";
164 $ob->{move_slow_penalty} = $v; 368 $ob->{move_slow_penalty} = $v;
165 } 369 }
166 if (defined (my $v = delete $ob->{walk_on})) { 370 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 371 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
168 : $ob->{move_on} & ~MOVE_WALK;
169 } 372 }
170 if (defined (my $v = delete $ob->{walk_off})) { 373 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 374 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
172 : $ob->{move_off} & ~MOVE_WALK;
173 } 375 }
174 if (defined (my $v = delete $ob->{fly_on})) { 376 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 377 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 } 378 }
178 if (defined (my $v = delete $ob->{fly_off})) { 379 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 380 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 } 381 }
182 if (defined (my $v = delete $ob->{flying})) { 382 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 383 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 } 384 }
385
386 # convert idiotic event_xxx things into objects
387 while (my ($event, $subtype) = each %EVENT_TYPE) {
388 if (exists $ob->{"event_${event}_plugin"}) {
389 push @{$ob->{inventory}}, {
390 _name => "event_$event",
391 title => delete $ob->{"event_${event}_plugin"},
392 slaying => delete $ob->{"event_${event}"},
393 name => delete $ob->{"event_${event}_options"},
394 };
395 }
396 }
397
398 # some archetypes had "+3" instead of the canonical "3", so fix
399 $ob->{dam} *= 1 if exists $ob->{dam};
186 400
187 $ob 401 $ob
188} 402}
189 403
404# arch as in "arch xxx", ie.. objects
190sub normalize_arch($) { 405sub normalize_arch($) {
191 my ($ob) = @_; 406 my ($ob) = @_;
192 407
193 normalize_object $ob; 408 normalize_object $ob;
194 409
221 delete $ob->{$k}; 436 delete $ob->{$k};
222 } 437 }
223 } 438 }
224 } 439 }
225 440
441 # a speciality for the editor
442 if (exists $ob->{attack_movement}) {
443 my $am = delete $ob->{attack_movement};
444 $ob->{attack_movement_bits_0_3} = $am & 15;
445 $ob->{attack_movement_bits_4_7} = $am & 240;
446 }
447
448 $ob
449}
450
451sub attr_thaw($) {
452 my ($ob) = @_;
453
454 $ob->{attach} = from_json $ob->{attach}
455 if exists $ob->{attach};
456
457 $ob
458}
459
460sub attr_freeze($) {
461 my ($ob) = @_;
462
463 $ob->{attach} = Crossfire::to_json $ob->{attach}
464 if exists $ob->{attach};
465
226 $ob 466 $ob
227} 467}
228 468
229sub read_pak($) { 469sub read_pak($) {
230 my ($path) = @_; 470 my ($path) = @_;
231 471
232 my %pak; 472 my %pak;
233 473
234 open my $fh, "<", $path 474 open my $fh, "<:raw:perlio", $path
235 or Carp::croak "$_[0]: $!"; 475 or Carp::croak "$_[0]: $!";
236 binmode $fh; 476 binmode $fh;
237 while (<$fh>) { 477 while (<$fh>) {
238 my ($type, $id, $len, $path) = split; 478 my ($type, $id, $len, $path) = split;
239 $path =~ s/.*\///; 479 $path =~ s/.*\///;
241 } 481 }
242 482
243 \%pak 483 \%pak
244} 484}
245 485
246sub read_arch($) { 486sub read_arch($;$) {
247 my ($path) = @_; 487 my ($path, $toplevel) = @_;
248 488
249 my %arc; 489 my %arc;
250 my ($more, $prev); 490 my ($more, $prev);
491 my $comment;
251 492
252 open my $fh, "<", $path 493 open my $fh, "<:raw:perlio:utf8", $path
253 or Carp::croak "$path: $!"; 494 or Carp::croak "$path: $!";
254 495
255 binmode $fh; 496# binmode $fh;
256 497
257 my $parse_block; $parse_block = sub { 498 my $parse_block; $parse_block = sub {
258 my %arc = @_; 499 my %arc = @_;
259 500
260 while (<$fh>) { 501 while (<$fh>) {
261 s/\s+$//; 502 s/\s+$//;
262 if (/^end$/i) { 503 if (/^end$/i) {
263 last; 504 last;
505
264 } elsif (/^arch (\S+)$/) { 506 } elsif (/^arch (\S+)$/i) {
265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 507 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
508
266 } elsif (/^lore$/) { 509 } elsif (/^lore$/i) {
267 while (<$fh>) { 510 while (<$fh>) {
268 last if /^endlore\s*$/i; 511 last if /^endlore\s*$/i;
269 $arc{lore} .= $_; 512 $arc{lore} .= $_;
270 } 513 }
271 } elsif (/^msg$/) { 514 } elsif (/^msg$/i) {
272 while (<$fh>) { 515 while (<$fh>) {
273 last if /^endmsg\s*$/i; 516 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_; 517 $arc{msg} .= $_;
275 } 518 }
519 } elsif (/^anim$/i) {
520 while (<$fh>) {
521 last if /^mina\s*$/i;
522 chomp;
523 push @{ $arc{anim} }, $_;
524 }
276 } elsif (/^(\S+)\s*(.*)$/) { 525 } elsif (/^(\S+)\s*(.*)$/) {
277 $arc{lc $1} = $2; 526 $arc{lc $1} = $2;
278 } elsif (/^\s*($|#)/) { 527 } elsif (/^\s*#/) {
528 $arc{_comment} .= "$_\n";
529
530 } elsif (/^\s*$/) {
279 # 531 #
280 } else { 532 } else {
281 warn "$path: unparsable line '$_' in arch $arc{_name}"; 533 warn "$path: unparsable line '$_' in arch $arc{_name}";
282 } 534 }
283 } 535 }
289 s/\s+$//; 541 s/\s+$//;
290 if (/^more$/i) { 542 if (/^more$/i) {
291 $more = $prev; 543 $more = $prev;
292 } elsif (/^object (\S+)$/i) { 544 } elsif (/^object (\S+)$/i) {
293 my $name = $1; 545 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name); 546 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
547 undef $comment;
548 delete $arc{_comment} unless length $arc{_comment};
549 $arc->{_atype} = 'object';
295 550
296 if ($more) { 551 if ($more) {
297 $more->{more} = $arc; 552 $more->{more} = $arc;
298 } else { 553 } else {
299 $arc{$name} = $arc; 554 $arc{$name} = $arc;
300 } 555 }
301 $prev = $arc; 556 $prev = $arc;
302 $more = undef; 557 $more = undef;
303 } elsif (/^arch (\S+)$/i) { 558 } elsif (/^arch (\S+)$/i) {
304 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 559 my $name = $1;
560 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
561 undef $comment;
562 delete $arc{_comment} unless length $arc{_comment};
563 $arc->{_atype} = 'arch';
564
565 if ($more) {
566 $more->{more} = $arc;
567 } else {
568 push @{ $arc{arch} }, $arc;
569 }
570 $prev = $arc;
571 $more = undef;
572 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
573 if ($1 eq "lev_array") {
574 while (<$fh>) {
575 last if /^endplst\s*$/;
576 push @{$toplevel->{lev_array}}, $_+0;
577 }
578 } else {
579 $toplevel->{$1} = $2;
580 }
581 } elsif (/^\s*#/) {
582 $comment .= "$_\n";
305 } elsif (/^\s*($|#)/) { 583 } elsif (/^\s*($|#)/) {
306 # 584 #
307 } else { 585 } else {
308 warn "$path: unparseable top-level line '$_'"; 586 die "$path: unparseable top-level line '$_'";
309 } 587 }
310 } 588 }
311 589
312 undef $parse_block; # work around bug in perl not freeing $fh etc. 590 undef $parse_block; # work around bug in perl not freeing $fh etc.
313 591
314 \%arc 592 \%arc
593}
594
595sub archlist_to_string {
596 my ($arch) = @_;
597
598 my $str;
599
600 my $append; $append = sub {
601 my %a = %{$_[0]};
602
603 Crossfire::attr_freeze \%a;
604 Crossfire::normalize_arch \%a;
605
606 # undo the bit-split we did before
607 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
608 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
609 | (delete $a{attack_movement_bits_4_7});
610 }
611
612 if (my $comment = delete $a{_comment}) {
613 if ($comment =~ /[^\n\s#]/) {
614 $str .= $comment;
615 }
616 }
617
618 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
619
620 my $inv = delete $a{inventory};
621 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
622 my $anim = delete $a{anim};
623
624 if ($a{_atype} eq 'object') {
625 $str .= join "\n", "anim", @$anim, "mina\n"
626 if $anim;
627 }
628
629 my @kv;
630
631 for ($a{_name} eq "map"
632 ? @Crossfire::FIELD_ORDER_MAP
633 : @Crossfire::FIELD_ORDER) {
634 push @kv, [$_, delete $a{$_}]
635 if exists $a{$_};
636 }
637
638 for (sort keys %a) {
639 next if /^_/; # ignore our _-keys
640 push @kv, [$_, delete $a{$_}];
641 }
642
643 for (@kv) {
644 my ($k, $v) = @$_;
645
646 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
647 $v =~ s/\n$//;
648 $str .= "$k\n$v\n$end\n";
649 } else {
650 $str .= "$k $v\n";
651 }
652 }
653
654 if ($inv) {
655 $append->($_) for @$inv;
656 }
657
658 $str .= "end\n";
659
660 if ($a{_atype} eq 'object') {
661 if ($more) {
662 $str .= "more\n";
663 $append->($more) if $more;
664 } else {
665 $str .= "\n";
666 }
667 }
668 };
669
670 for (@$arch) {
671 $append->($_);
672 }
673
674 $str
315} 675}
316 676
317# put all archs into a hash with editor_face as it's key 677# put all archs into a hash with editor_face as it's key
318# NOTE: the arrays in the hash values are references to 678# NOTE: the arrays in the hash values are references to
319# the archs from $ARCH 679# the archs from $ARCH
320sub editor_archs { 680sub editor_archs {
321 my %paths; 681 my %paths;
322 682
323 for (keys %ARCH) { 683 for (keys %ARCH) {
324 my $arch = $ARCH{$_}; 684 my $arch = $ARCH{$_};
325 push @{$paths{$arch->{editor_folder}}}, \$arch; 685 push @{$paths{$arch->{editor_folder}}}, $arch;
326 } 686 }
327 687
328 \%paths 688 \%paths
329} 689}
330 690
340 my ($a) = @_; 700 my ($a) = @_;
341 701
342 my $o = $ARCH{$a->{_name}} 702 my $o = $ARCH{$a->{_name}}
343 or return; 703 or return;
344 704
345 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 705 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
706 unless ($face) {
707 $face = $FACE{"blank.x11"}
346 or (warn "no face data found for arch '$a->{_name}'"), return; 708 or (warn "no face data found for arch '$a->{_name}'"), return;
709 }
347 710
348 if ($face->{w} > 1 || $face->{h} > 1) { 711 if ($face->{w} > 1 || $face->{h} > 1) {
349 # bigface 712 # bigface
350 return (0, 0, $face->{w} - 1, $face->{h} - 1); 713 return (0, 0, $face->{w} - 1, $face->{h} - 1);
351 714
395 my $type = $obj->{type} || $arch->{type}; 758 my $type = $obj->{type} || $arch->{type};
396 759
397 if ($type > 0) { 760 if ($type > 0) {
398 $root = $Crossfire::Data::ATTR{$type}; 761 $root = $Crossfire::Data::ATTR{$type};
399 } else { 762 } else {
763 my %a = (%$arch, %$obj);
764
765 if ($a{is_floor} && !$a{alive}) {
766 $root = $Crossfire::Data::TYPE{Floor};
767 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
768 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
769 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
770 $root = $Crossfire::Data::TYPE{Wall};
771 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
772 $root = $Crossfire::Data::TYPE{"Weak Wall"};
773 } else {
400 $root = $Crossfire::Data::TYPE{Misc}; 774 $root = $Crossfire::Data::TYPE{Misc};
401
402 type:
403 for (@Crossfire::Data::ATTR0) {
404 my $req = $_->{required}
405 or die "internal error: ATTR0 without 'required'";
406
407 keys %$req;
408 while (my ($k, $v) = each %$req) {
409 next type
410 unless $obj->{$k} == $v || $arch->{$k} == $v;
411 }
412
413 $root = $_;
414 } 775 }
415 } 776 }
416 777
417 my @import = ($root); 778 my @import = ($root);
418 779
460 ]; 821 ];
461 822
462 $attr 823 $attr
463} 824}
464 825
465sub arch_edit_sections {
466# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
467# edit_type = 0;
468# else if (edit_type != 0) {
469# // all flags from 'check_type' must be unset in this arch because they get recalculated now
470# edit_type &= ~check_type;
471# }
472#
473# }
474# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
475# getAttributeValue("alive", defarch) == 1 &&
476# (getAttributeValue("monster", defarch) == 1 ||
477# getAttributeValue("generator", defarch) == 1)) {
478# // Monster: monsters/npcs/generators
479# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
480# }
481# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
482# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
483# // Walls
484# edit_type |= IGUIConstants.TILE_EDIT_WALL;
485# }
486# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
487# getAttributeValue("connected", defarch) != 0) {
488# // Connected Objects
489# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
490# }
491# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
492# arch_type == 66 || arch_type == 41 || arch_type == 95) {
493# // Exit: teleporter/exit/trapdoors
494# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
495# }
496# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
497# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
498# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
499# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
500# arch_type == 124 || arch_type == 130)) {
501# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
502# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
505# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
506# arch_type == 91 || arch_type == 21 || arch_type == 24) {
507# // Door: door/special door/gates + keys
508# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
511# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
512# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
513# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
514# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
515# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
516# arch_type == 122 || arch_type == 3)) {
517# // Equipment: weapons/armour/wands/rods
518# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
519# }
520#
521# return(edit_type);
522#
523#
524}
525
526sub cache_file($$&&) { 826sub cache_file($$&&) {
527 my ($src, $cache, $load, $create) = @_; 827 my ($src, $cache, $load, $create) = @_;
528 828
529 my ($size, $mtime) = (stat $src)[7,9] 829 my ($size, $mtime) = (stat $src)[7,9]
530 or Carp::croak "$src: $!"; 830 or Carp::croak "$src: $!";
592 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 892 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
593 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 893 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
594 or die "$VARDIR/tilecache.png: $!"; 894 or die "$VARDIR/tilecache.png: $!";
595 *FACE = $_[0]; 895 *FACE = $_[0];
596 }, sub { 896 }, sub {
597 require File::Temp;
598
599 my $tile = read_pak "$LIB/crossfire.0"; 897 my $tile = read_pak "$LIB/crossfire.0";
600 898
601 my %cache; 899 my %cache;
602 900
603 my $idx = 0; 901 my $idx = 0;
604 902
605 for my $name (sort keys %$tile) { 903 for my $name (sort keys %$tile) {
606 my ($fh, $filename) = File::Temp::tempfile (); 904 my $pb = new Gtk2::Gdk::PixbufLoader;
607 print $fh $tile->{$name}; 905 $pb->write ($tile->{$name});
608 close $fh; 906 $pb->close;
609 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 907 my $pb = $pb->get_pixbuf;
610 unlink $filename;
611 908
612 my $tile = $cache{$name} = { 909 my $tile = $cache{$name} = {
613 pb => $pb, 910 pb => $pb,
614 idx => $idx, 911 idx => $idx,
615 w => int $pb->get_width / TILESIZE, 912 w => int $pb->get_width / TILESIZE,
633 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 930 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
634 } 931 }
635 } 932 }
636 } 933 }
637 934
638 $pb->save ("$VARDIR/tilecache.png", "png"); 935 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
639 936
640 \%cache 937 \%cache
641 }; 938 };
642} 939}
643 940

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