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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.57 by root, Thu Mar 23 08:55:54 2006 UTC vs.
Revision 1.90 by root, Sat Mar 3 18:58:25 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
37 msg => "endmsg", 51 msg => "endmsg",
38 lore => "endlore", 52 lore => "endlore",
39 maplore => "endmaplore", 53 maplore => "endmaplore",
40); 54);
41 55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
42# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 61# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
45 name swap_time reset_timeout fixed_resettime difficulty region 64 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 65 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 66 darkness width height enter_x enter_y msg maplore
48 unique template 67 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 68 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 70));
52 71
53our @FIELD_ORDER = (qw( 72our @FIELD_ORDER = (qw(
54 elevation 73 elevation
55 74
56 name name_pl custom_name title race 75 name name_pl custom_name attach title race
57 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch face
58 #todo-events 77 #todo-events
59 animation is_animated 78 animation is_animated
60 Str Dex Con Wis Pow Cha Int 79 str dex con wis pow cha int
61 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
62 exp perm_exp expmul 81 exp perm_exp expmul
63 food dam luck wc ac x y speed speed_left move_state attack_movement 82 food dam luck wc ac x y speed speed_left move_state attack_movement
64 nrof level direction type subtype 83 nrof level direction type subtype attacktype
65 84
66 resist_physical resist_magic resist_fire resist_electricity 85 resist_physical resist_magic resist_fire resist_electricity
67 resist_cold resist_confusion resist_acid resist_drain 86 resist_cold resist_confusion resist_acid resist_drain
68 resist_weaponmagic resist_ghosthit resist_poison resist_slow 87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
69 resist_paralyze resist_turn_undead resist_fear resist_cancellation 88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
98 117
99 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
100 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
101)); 120));
102 121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
103sub MOVE_WALK (){ 0x01 } 137sub MOVE_WALK (){ 0x01 }
104sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
105sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
106sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
107sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
108sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
109sub MOVE_ALL (){ 0xff } 143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 ;
180}
181
182sub Crossfire::MoveType::new {
183 my ($class, $string) = @_;
184
185 my $mask;
186 my $value;
187
188 for (split /\s+/, lc $string) {
189 if (s/^-//) {
190 $mask |= $MOVE_TYPE{$_};
191 $value &= ~$MOVE_TYPE{$_};
192 } else {
193 $mask |= $MOVE_TYPE{$_};
194 $value |= $MOVE_TYPE{$_};
195 }
196 }
197
198 (bless [$mask, $value], $class)->normalise
199}
200
201sub Crossfire::MoveType::normalise {
202 my ($self) = @_;
203
204 if ($self->[0] & MOVE_ALL) {
205 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
206 $self->[0] &= $mask;
207 $self->[1] &= $mask;
208 }
209
210 $self->[1] &= $self->[0];
211
212 $self
213}
214
215sub Crossfire::MoveType::as_string {
216 my ($self) = @_;
217
218 my @res;
219
220 my ($mask, $value) = @$self;
221
222 for (@Crossfire::MOVE_TYPE) {
223 my $bit = $Crossfire::MOVE_TYPE{$_};
224 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
225 $mask &= ~$bit;
226 push @res, $value & $bit ? $_ : "-$_";
227 }
228 }
229
230 join " ", @res
231}
110 232
111sub load_ref($) { 233sub load_ref($) {
112 my ($path) = @_; 234 my ($path) = @_;
113 235
114 open my $fh, "<", $path 236 open my $fh, "<:raw:perlio", $path
115 or die "$path: $!"; 237 or die "$path: $!";
116 binmode $fh;
117 local $/; 238 local $/;
118 239
119 thaw <$fh> 240 thaw <$fh>
120} 241}
121 242
122sub save_ref($$) { 243sub save_ref($$) {
123 my ($ref, $path) = @_; 244 my ($ref, $path) = @_;
124 245
125 open my $fh, ">", "$path~" 246 open my $fh, ">:raw:perlio", "$path~"
126 or die "$path~: $!"; 247 or die "$path~: $!";
127 binmode $fh;
128 print $fh freeze $ref; 248 print $fh freeze $ref;
129 close $fh; 249 close $fh;
130 rename "$path~", $path 250 rename "$path~", $path
131 or die "$path: $!"; 251 or die "$path: $!";
132} 252}
133 253
254my %attack_mask = (
255 physical => 0x00000001,
256 magic => 0x00000002,
257 fire => 0x00000004,
258 electricity => 0x00000008,
259 cold => 0x00000010,
260 confusion => 0x00000020,
261 acid => 0x00000040,
262 drain => 0x00000080,
263 weaponmagic => 0x00000100,
264 ghosthit => 0x00000200,
265 poison => 0x00000400,
266 slow => 0x00000800,
267 paralyze => 0x00001000,
268 turn_undead => 0x00002000,
269 fear => 0x00004000,
270 cancellation => 0x00008000,
271 deplete => 0x00010000,
272 death => 0x00020000,
273 chaos => 0x00040000,
274 counterspell => 0x00080000,
275 godpower => 0x00100000,
276 holyword => 0x00200000,
277 blind => 0x00400000,
278 internal => 0x00800000,
279 life_stealing => 0x01000000,
280 disease => 0x02000000,
281);
282
283sub _add_resist($$$) {
284 my ($ob, $mask, $value) = @_;
285
286 while (my ($k, $v) = each %attack_mask) {
287 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
288 }
289}
290
291my %MATERIAL = reverse
292 paper => 1,
293 iron => 2,
294 glass => 4,
295 leather => 8,
296 wood => 16,
297 organic => 32,
298 stone => 64,
299 cloth => 128,
300 adamant => 256,
301 liquid => 512,
302 tin => 1024,
303 bone => 2048,
304 ice => 4096,
305
306 # guesses
307 runestone => 12,
308 bronze => 18,
309 "ancient wood" => 20,
310 glass => 36,
311 marble => 66,
312 ice => 68,
313 stone => 70,
314 stone => 80,
315 cloth => 136,
316 ironwood => 144,
317 adamantium => 258,
318 glacium => 260,
319 blood => 544,
320;
321
322# object as in "Object xxx", i.e. archetypes
134sub normalize_object($) { 323sub normalize_object($) {
135 my ($ob) = @_; 324 my ($ob) = @_;
136 325
326 # convert material bitset to materialname, if possible
327 if (exists $ob->{material}) {
328 if (!$ob->{material}) {
329 delete $ob->{material};
330 } elsif (exists $ob->{materialname}) {
331 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
332 delete $ob->{material};
333 } else {
334 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
335 delete $ob->{material}; # assume materilname is more specific and nuke material
336 }
337 } elsif (my $name = $MATERIAL{$ob->{material}}) {
338 delete $ob->{material};
339 $ob->{materialname} = $name;
340 } else {
341 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
342 }
343 }
344
345 # nuke outdated or never supported fields
137 delete $ob->{$_} for qw( 346 delete @$ob{qw(
138 can_knockback can_parry can_impale can_cut can_dam_armour 347 can_knockback can_parry can_impale can_cut can_dam_armour
139 can_apply pass_thru can_pass_thru 348 can_apply pass_thru can_pass_thru
140 ); 349 )};
141 350
142 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 351 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
352 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
353 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
354
355 # convert movement strings to bitsets
356 for my $attr (keys %FIELD_MOVEMENT) {
143 next unless exists $ob->{$attr}; 357 next unless exists $ob->{$attr};
144 next if $ob->{$attr} =~ /^\d+$/;
145 358
146 my $flags = 0; 359 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
147
148 # assume list
149 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
150 $flags |= MOVE_WALK if $flag eq "walk";
151 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
152 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
153 $flags |= MOVE_FLYING if $flag eq "flying";
154 $flags |= MOVE_SWIM if $flag eq "swim";
155 $flags |= MOVE_BOAT if $flag eq "boat";
156 $flags |= MOVE_ALL if $flag eq "all";
157
158 $flags &= ~MOVE_WALK if $flag eq "-walk";
159 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
160 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
161 $flags &= ~MOVE_FLYING if $flag eq "-flying";
162 $flags &= ~MOVE_SWIM if $flag eq "-swim";
163 $flags &= ~MOVE_BOAT if $flag eq "-boat";
164 $flags &= ~MOVE_ALL if $flag eq "-all";
165 }
166
167 $ob->{$attr} = $flags;
168 } 360 }
169 361
362 # convert outdated movement flags to new movement sets
170 if (defined (my $v = delete $ob->{no_pass})) { 363 if (defined (my $v = delete $ob->{no_pass})) {
171 $ob->{move_block} = $v ? MOVE_ALL : 0; 364 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
172 } 365 }
173 if (defined (my $v = delete $ob->{slow_move})) { 366 if (defined (my $v = delete $ob->{slow_move})) {
174 $ob->{move_slow} |= MOVE_WALK; 367 $ob->{move_slow} += "walk";
175 $ob->{move_slow_penalty} = $v; 368 $ob->{move_slow_penalty} = $v;
176 } 369 }
177 if (defined (my $v = delete $ob->{walk_on})) { 370 if (defined (my $v = delete $ob->{walk_on})) {
178 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 371 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
179 : $ob->{move_on} & ~MOVE_WALK;
180 } 372 }
181 if (defined (my $v = delete $ob->{walk_off})) { 373 if (defined (my $v = delete $ob->{walk_off})) {
182 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 374 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
183 : $ob->{move_off} & ~MOVE_WALK;
184 } 375 }
185 if (defined (my $v = delete $ob->{fly_on})) { 376 if (defined (my $v = delete $ob->{fly_on})) {
186 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 377 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
187 : $ob->{move_on} & ~MOVE_FLY_LOW;
188 } 378 }
189 if (defined (my $v = delete $ob->{fly_off})) { 379 if (defined (my $v = delete $ob->{fly_off})) {
190 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 380 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
191 : $ob->{move_off} & ~MOVE_FLY_LOW;
192 } 381 }
193 if (defined (my $v = delete $ob->{flying})) { 382 if (defined (my $v = delete $ob->{flying})) {
194 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 383 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
195 : $ob->{move_type} & ~MOVE_FLY_LOW;
196 } 384 }
385
386 # convert idiotic event_xxx things into objects
387 while (my ($event, $subtype) = each %EVENT_TYPE) {
388 if (exists $ob->{"event_${event}_plugin"}) {
389 push @{$ob->{inventory}}, {
390 _name => "event_$event",
391 title => delete $ob->{"event_${event}_plugin"},
392 slaying => delete $ob->{"event_${event}"},
393 name => delete $ob->{"event_${event}_options"},
394 };
395 }
396 }
397
398 # some archetypes had "+3" instead of the canonical "3", so fix
399 $ob->{dam} *= 1 if exists $ob->{dam};
197 400
198 $ob 401 $ob
199} 402}
200 403
404# arch as in "arch xxx", ie.. objects
201sub normalize_arch($) { 405sub normalize_arch($) {
202 my ($ob) = @_; 406 my ($ob) = @_;
203 407
204 normalize_object $ob; 408 normalize_object $ob;
205 409
242 } 446 }
243 447
244 $ob 448 $ob
245} 449}
246 450
451sub attr_thaw($) {
452 my ($ob) = @_;
453
454 $ob->{attach} = from_json $ob->{attach}
455 if exists $ob->{attach};
456
457 $ob
458}
459
460sub attr_freeze($) {
461 my ($ob) = @_;
462
463 $ob->{attach} = Crossfire::to_json $ob->{attach}
464 if exists $ob->{attach};
465
466 $ob
467}
468
247sub read_pak($) { 469sub read_pak($) {
248 my ($path) = @_; 470 my ($path) = @_;
249 471
250 my %pak; 472 my %pak;
251 473
252 open my $fh, "<", $path 474 open my $fh, "<:raw:perlio", $path
253 or Carp::croak "$_[0]: $!"; 475 or Carp::croak "$_[0]: $!";
254 binmode $fh; 476 binmode $fh;
255 while (<$fh>) { 477 while (<$fh>) {
256 my ($type, $id, $len, $path) = split; 478 my ($type, $id, $len, $path) = split;
257 $path =~ s/.*\///; 479 $path =~ s/.*\///;
259 } 481 }
260 482
261 \%pak 483 \%pak
262} 484}
263 485
264sub read_arch($) { 486sub read_arch($;$) {
265 my ($path) = @_; 487 my ($path, $toplevel) = @_;
266 488
267 my %arc; 489 my %arc;
268 my ($more, $prev); 490 my ($more, $prev);
491 my $comment;
269 492
270 open my $fh, "<", $path 493 open my $fh, "<:raw:perlio:utf8", $path
271 or Carp::croak "$path: $!"; 494 or Carp::croak "$path: $!";
272 495
273 binmode $fh; 496# binmode $fh;
274 497
275 my $parse_block; $parse_block = sub { 498 my $parse_block; $parse_block = sub {
276 my %arc = @_; 499 my %arc = @_;
277 500
278 while (<$fh>) { 501 while (<$fh>) {
279 s/\s+$//; 502 s/\s+$//;
280 if (/^end$/i) { 503 if (/^end$/i) {
281 last; 504 last;
505
282 } elsif (/^arch (\S+)$/i) { 506 } elsif (/^arch (\S+)$/i) {
283 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 507 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
508
284 } elsif (/^lore$/i) { 509 } elsif (/^lore$/i) {
285 while (<$fh>) { 510 while (<$fh>) {
286 last if /^endlore\s*$/i; 511 last if /^endlore\s*$/i;
287 $arc{lore} .= $_; 512 $arc{lore} .= $_;
288 } 513 }
289 } elsif (/^msg$/i) { 514 } elsif (/^msg$/i) {
290 while (<$fh>) { 515 while (<$fh>) {
291 last if /^endmsg\s*$/i; 516 last if /^endmsg\s*$/i;
292 $arc{msg} .= $_; 517 $arc{msg} .= $_;
293 } 518 }
519 } elsif (/^anim$/i) {
520 while (<$fh>) {
521 last if /^mina\s*$/i;
522 chomp;
523 push @{ $arc{anim} }, $_;
524 }
294 } elsif (/^(\S+)\s*(.*)$/) { 525 } elsif (/^(\S+)\s*(.*)$/) {
295 $arc{lc $1} = $2; 526 $arc{lc $1} = $2;
296 } elsif (/^\s*($|#)/) { 527 } elsif (/^\s*#/) {
528 $arc{_comment} .= "$_\n";
529
530 } elsif (/^\s*$/) {
297 # 531 #
298 } else { 532 } else {
299 warn "$path: unparsable line '$_' in arch $arc{_name}"; 533 warn "$path: unparsable line '$_' in arch $arc{_name}";
300 } 534 }
301 } 535 }
307 s/\s+$//; 541 s/\s+$//;
308 if (/^more$/i) { 542 if (/^more$/i) {
309 $more = $prev; 543 $more = $prev;
310 } elsif (/^object (\S+)$/i) { 544 } elsif (/^object (\S+)$/i) {
311 my $name = $1; 545 my $name = $1;
312 my $arc = normalize_object $parse_block->(_name => $name); 546 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
547 undef $comment;
548 delete $arc{_comment} unless length $arc{_comment};
549 $arc->{_atype} = 'object';
313 550
314 if ($more) { 551 if ($more) {
315 $more->{more} = $arc; 552 $more->{more} = $arc;
316 } else { 553 } else {
317 $arc{$name} = $arc; 554 $arc{$name} = $arc;
318 } 555 }
319 $prev = $arc; 556 $prev = $arc;
320 $more = undef; 557 $more = undef;
321 } elsif (/^arch (\S+)$/i) { 558 } elsif (/^arch (\S+)$/i) {
322 my $name = $1; 559 my $name = $1;
323 my $arc = normalize_arch $parse_block->(_name => $name); 560 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
561 undef $comment;
562 delete $arc{_comment} unless length $arc{_comment};
563 $arc->{_atype} = 'arch';
324 564
325 if ($more) { 565 if ($more) {
326 $more->{more} = $arc; 566 $more->{more} = $arc;
327 } else { 567 } else {
328 push @{ $arc{arch} }, $arc; 568 push @{ $arc{arch} }, $arc;
329 } 569 }
330 $prev = $arc; 570 $prev = $arc;
331 $more = undef; 571 $more = undef;
572 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
573 if ($1 eq "lev_array") {
574 while (<$fh>) {
575 last if /^endplst\s*$/;
576 push @{$toplevel->{lev_array}}, $_+0;
577 }
578 } else {
579 $toplevel->{$1} = $2;
580 }
581 } elsif (/^\s*#/) {
582 $comment .= "$_\n";
332 } elsif (/^\s*($|#)/) { 583 } elsif (/^\s*($|#)/) {
333 # 584 #
334 } else { 585 } else {
335 warn "$path: unparseable top-level line '$_'"; 586 die "$path: unparseable top-level line '$_'";
336 } 587 }
337 } 588 }
338 589
339 undef $parse_block; # work around bug in perl not freeing $fh etc. 590 undef $parse_block; # work around bug in perl not freeing $fh etc.
340 591
341 \%arc 592 \%arc
593}
594
595sub archlist_to_string {
596 my ($arch) = @_;
597
598 my $str;
599
600 my $append; $append = sub {
601 my %a = %{$_[0]};
602
603 Crossfire::attr_freeze \%a;
604 Crossfire::normalize_arch \%a;
605
606 # undo the bit-split we did before
607 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
608 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
609 | (delete $a{attack_movement_bits_4_7});
610 }
611
612 if (my $comment = delete $a{_comment}) {
613 if ($comment =~ /[^\n\s#]/) {
614 $str .= $comment;
615 }
616 }
617
618 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
619
620 my $inv = delete $a{inventory};
621 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
622 my $anim = delete $a{anim};
623
624 if ($a{_atype} eq 'object') {
625 $str .= join "\n", "anim", @$anim, "mina\n"
626 if $anim;
627 }
628
629 my @kv;
630
631 for ($a{_name} eq "map"
632 ? @Crossfire::FIELD_ORDER_MAP
633 : @Crossfire::FIELD_ORDER) {
634 push @kv, [$_, delete $a{$_}]
635 if exists $a{$_};
636 }
637
638 for (sort keys %a) {
639 next if /^_/; # ignore our _-keys
640 push @kv, [$_, delete $a{$_}];
641 }
642
643 for (@kv) {
644 my ($k, $v) = @$_;
645
646 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
647 $v =~ s/\n$//;
648 $str .= "$k\n$v\n$end\n";
649 } else {
650 $str .= "$k $v\n";
651 }
652 }
653
654 if ($inv) {
655 $append->($_) for @$inv;
656 }
657
658 $str .= "end\n";
659
660 if ($a{_atype} eq 'object') {
661 if ($more) {
662 $str .= "more\n";
663 $append->($more) if $more;
664 } else {
665 $str .= "\n";
666 }
667 }
668 };
669
670 for (@$arch) {
671 $append->($_);
672 }
673
674 $str
342} 675}
343 676
344# put all archs into a hash with editor_face as it's key 677# put all archs into a hash with editor_face as it's key
345# NOTE: the arrays in the hash values are references to 678# NOTE: the arrays in the hash values are references to
346# the archs from $ARCH 679# the archs from $ARCH
347sub editor_archs { 680sub editor_archs {
348 my %paths; 681 my %paths;
349 682
350 for (keys %ARCH) { 683 for (keys %ARCH) {
351 my $arch = $ARCH{$_}; 684 my $arch = $ARCH{$_};
352 push @{$paths{$arch->{editor_folder}}}, \$arch; 685 push @{$paths{$arch->{editor_folder}}}, $arch;
353 } 686 }
354 687
355 \%paths 688 \%paths
356} 689}
357 690
367 my ($a) = @_; 700 my ($a) = @_;
368 701
369 my $o = $ARCH{$a->{_name}} 702 my $o = $ARCH{$a->{_name}}
370 or return; 703 or return;
371 704
372 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 705 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
706 unless ($face) {
707 $face = $FACE{"blank.x11"}
373 or (warn "no face data found for arch '$a->{_name}'"), return; 708 or (warn "no face data found for arch '$a->{_name}'"), return;
709 }
374 710
375 if ($face->{w} > 1 || $face->{h} > 1) { 711 if ($face->{w} > 1 || $face->{h} > 1) {
376 # bigface 712 # bigface
377 return (0, 0, $face->{w} - 1, $face->{h} - 1); 713 return (0, 0, $face->{w} - 1, $face->{h} - 1);
378 714
422 my $type = $obj->{type} || $arch->{type}; 758 my $type = $obj->{type} || $arch->{type};
423 759
424 if ($type > 0) { 760 if ($type > 0) {
425 $root = $Crossfire::Data::ATTR{$type}; 761 $root = $Crossfire::Data::ATTR{$type};
426 } else { 762 } else {
763 my %a = (%$arch, %$obj);
764
765 if ($a{is_floor} && !$a{alive}) {
766 $root = $Crossfire::Data::TYPE{Floor};
767 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
768 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
769 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
770 $root = $Crossfire::Data::TYPE{Wall};
771 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
772 $root = $Crossfire::Data::TYPE{"Weak Wall"};
773 } else {
427 $root = $Crossfire::Data::TYPE{Misc}; 774 $root = $Crossfire::Data::TYPE{Misc};
428
429 type:
430 for (@Crossfire::Data::ATTR0) {
431 my $req = $_->{required}
432 or die "internal error: ATTR0 without 'required'";
433
434 keys %$req;
435 while (my ($k, $v) = each %$req) {
436 next type
437 unless $obj->{$k} == $v || $arch->{$k} == $v;
438 }
439
440 $root = $_;
441 } 775 }
442 } 776 }
443 777
444 my @import = ($root); 778 my @import = ($root);
445 779
487 ]; 821 ];
488 822
489 $attr 823 $attr
490} 824}
491 825
492sub arch_edit_sections {
493# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
494# edit_type = 0;
495# else if (edit_type != 0) {
496# // all flags from 'check_type' must be unset in this arch because they get recalculated now
497# edit_type &= ~check_type;
498# }
499#
500# }
501# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
502# getAttributeValue("alive", defarch) == 1 &&
503# (getAttributeValue("monster", defarch) == 1 ||
504# getAttributeValue("generator", defarch) == 1)) {
505# // Monster: monsters/npcs/generators
506# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
507# }
508# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
509# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
510# // Walls
511# edit_type |= IGUIConstants.TILE_EDIT_WALL;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
514# getAttributeValue("connected", defarch) != 0) {
515# // Connected Objects
516# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
517# }
518# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
519# arch_type == 66 || arch_type == 41 || arch_type == 95) {
520# // Exit: teleporter/exit/trapdoors
521# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
522# }
523# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
524# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
525# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
526# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
527# arch_type == 124 || arch_type == 130)) {
528# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
529# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
530# }
531# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
532# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
533# arch_type == 91 || arch_type == 21 || arch_type == 24) {
534# // Door: door/special door/gates + keys
535# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
536# }
537# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
538# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
539# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
540# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
541# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
542# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
543# arch_type == 122 || arch_type == 3)) {
544# // Equipment: weapons/armour/wands/rods
545# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
546# }
547#
548# return(edit_type);
549#
550#
551}
552
553sub cache_file($$&&) { 826sub cache_file($$&&) {
554 my ($src, $cache, $load, $create) = @_; 827 my ($src, $cache, $load, $create) = @_;
555 828
556 my ($size, $mtime) = (stat $src)[7,9] 829 my ($size, $mtime) = (stat $src)[7,9]
557 or Carp::croak "$src: $!"; 830 or Carp::croak "$src: $!";
619 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 892 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
620 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 893 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
621 or die "$VARDIR/tilecache.png: $!"; 894 or die "$VARDIR/tilecache.png: $!";
622 *FACE = $_[0]; 895 *FACE = $_[0];
623 }, sub { 896 }, sub {
624 require File::Temp;
625
626 my $tile = read_pak "$LIB/crossfire.0"; 897 my $tile = read_pak "$LIB/crossfire.0";
627 898
628 my %cache; 899 my %cache;
629 900
630 my $idx = 0; 901 my $idx = 0;
631 902
632 for my $name (sort keys %$tile) { 903 for my $name (sort keys %$tile) {
633 my ($fh, $filename) = File::Temp::tempfile (); 904 my $pb = new Gtk2::Gdk::PixbufLoader;
634 print $fh $tile->{$name}; 905 $pb->write ($tile->{$name});
635 close $fh; 906 $pb->close;
636 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 907 my $pb = $pb->get_pixbuf;
637 unlink $filename;
638 908
639 my $tile = $cache{$name} = { 909 my $tile = $cache{$name} = {
640 pb => $pb, 910 pb => $pb,
641 idx => $idx, 911 idx => $idx,
642 w => int $pb->get_width / TILESIZE, 912 w => int $pb->get_width / TILESIZE,
660 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 930 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661 } 931 }
662 } 932 }
663 } 933 }
664 934
665 $pb->save ("$VARDIR/tilecache.png", "png"); 935 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
666 936
667 \%cache 937 \%cache
668 }; 938 };
669} 939}
670 940

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