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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.91 by root, Sat Mar 3 19:06:03 2007 UTC vs.
Revision 1.126 by root, Tue Sep 9 09:50:24 2008 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.96'; 9our $VERSION = '1.221';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 27use JSON::XS qw(decode_json encode_json);
25 28
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 29our $LIB = $ENV{DELIANTRA_LIBDIR};
37 30
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 32 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
40 : File::Spec->tmpdir . "/crossfire"; 33 : File::Spec->tmpdir . "/deliantra";
41 34
42mkdir $VARDIR, 0777; 35mkdir $VARDIR, 0777;
43 36
44sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
45 39
46our %ARCH; 40our %ARCH;
41our %FACE; # face32
47our %FACE; 42our %FACEDATA;
48our $TILE; 43our $TILE;
49 44
50our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
51 msg => "endmsg", 46 msg => "endmsg",
52 lore => "endlore", 47 lore => "endlore",
68 outdoor temp pressure humid windspeed winddir sky nosmooth 63 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4 64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70)); 65));
71 66
72our @FIELD_ORDER = (qw( 67our @FIELD_ORDER = (qw(
68 inherit
69
73 elevation 70 elevation
74 71
75 name name_pl custom_name attach title race 72 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch
77 #todo-events
78 animation is_animated 74 face animation is_animated
75 magicmap smoothlevel smoothface
79 str dex con wis pow cha int 76 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul 78 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype 80 nrof level direction type subtype attacktype
91 resist_life_stealing resist_disease 88 resist_life_stealing resist_disease
92 89
93 path_attuned path_repelled path_denied material materialname 90 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic 91 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat 92 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program 93 connected glow_radius randomitems tresure_env npx_status npc_program
97 run_away pick_up container will_apply smoothlevel 94 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type 95 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range 96 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour 97 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll 109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
117 115
118 body_range body_arm body_torso body_head body_neck body_skill 116 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist 117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120)); 118));
121 119
138sub MOVE_FLY_LOW (){ 0x02 } 136sub MOVE_FLY_LOW (){ 0x02 }
139sub MOVE_FLY_HIGH (){ 0x04 } 137sub MOVE_FLY_HIGH (){ 0x04 }
140sub MOVE_FLYING (){ 0x06 } 138sub MOVE_FLYING (){ 0x06 }
141sub MOVE_SWIM (){ 0x08 } 139sub MOVE_SWIM (){ 0x08 }
142sub MOVE_BOAT (){ 0x10 } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
143sub MOVE_KNOWN (){ 0x1f } # all of above 142sub MOVE_KNOWN (){ 0x3f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value 143sub MOVE_ALL (){ 0x10000 } # very special value
145 144
146our %MOVE_TYPE = ( 145our %MOVE_TYPE = (
147 walk => MOVE_WALK, 146 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW, 147 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH, 148 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING, 149 flying => MOVE_FLYING,
151 swim => MOVE_SWIM, 150 swim => MOVE_SWIM,
152 boat => MOVE_BOAT, 151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL, 153 all => MOVE_ALL,
154); 154);
155 155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat); 156our @MOVE_TYPE = keys %MOVE_TYPE;
157 157
158{ 158{
159 package Crossfire::MoveType; 159 package Deliantra::MoveType;
160 160
161 use overload 161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
162 '""' => \&as_string, 163 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, 164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise }, 165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise }, 167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub { 168 'x=' => sub {
168 my $cur = $_[0] >= $_[1]; 169 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) { 170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
170 $_[0] += $_[1]; 174 $_[0] += $_[1];
175 }
171 } elsif ($cur) { 176 } elsif ($cur) {
172 $_[0] -= $_[1]; 177 $_[0] -= $_[1];
173 } else { 178 } else {
174 $_[0] /= $_[1]; 179 $_[0] /= $_[1];
175 } 180 }
179 'eq' => sub { "$_[0]" eq "$_[1]" }, 184 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" }, 185 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ; 186 ;
182} 187}
183 188
184sub Crossfire::MoveType::new { 189sub Deliantra::MoveType::new {
185 my ($class, $string) = @_; 190 my ($class, $string) = @_;
186 191
187 my $mask; 192 my $mask;
188 my $value; 193 my $value;
189 194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
190 for (split /\s+/, lc $string) { 199 for (split /\s+/, lc $string) {
191 if (s/^-//) { 200 if (s/^-//) {
192 $mask |= $MOVE_TYPE{$_}; 201 $mask |= $MOVE_TYPE{$_};
193 $value &= ~$MOVE_TYPE{$_}; 202 $value &= ~$MOVE_TYPE{$_};
194 } else { 203 } else {
195 $mask |= $MOVE_TYPE{$_}; 204 $mask |= $MOVE_TYPE{$_};
196 $value |= $MOVE_TYPE{$_}; 205 $value |= $MOVE_TYPE{$_};
206 }
197 } 207 }
198 } 208 }
199 209
200 (bless [$mask, $value], $class)->normalise 210 (bless [$mask, $value], $class)->normalise
201} 211}
202 212
203sub Crossfire::MoveType::normalise { 213sub Deliantra::MoveType::normalise {
204 my ($self) = @_; 214 my ($self) = @_;
205 215
206 if ($self->[0] & MOVE_ALL) { 216 if ($self->[0] & MOVE_ALL) {
207 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); 217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
208 $self->[0] &= $mask; 218 $self->[0] &= $mask;
212 $self->[1] &= $self->[0]; 222 $self->[1] &= $self->[0];
213 223
214 $self 224 $self
215} 225}
216 226
217sub Crossfire::MoveType::as_string { 227sub Deliantra::MoveType::as_string {
218 my ($self) = @_; 228 my ($self) = @_;
219 229
220 my @res; 230 my @res;
221 231
222 my ($mask, $value) = @$self; 232 my ($mask, $value) = @$self;
223 233
224 for (@Crossfire::MOVE_TYPE) { 234 for (@Deliantra::MOVE_TYPE) {
225 my $bit = $Crossfire::MOVE_TYPE{$_}; 235 my $bit = $Deliantra::MOVE_TYPE{$_};
226 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { 236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
227 $mask &= ~$bit; 237 $mask &= ~$bit;
228 push @res, $value & $bit ? $_ : "-$_"; 238 push @res, $value & $bit ? $_ : "-$_";
229 } 239 }
230 } 240 }
342 } else { 352 } else {
343 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
344 } 354 }
345 } 355 }
346 356
357 # check whether attachment is the same as in the archetype
358 if (exists $ob->{attach}) {
359 my $arch = $ARCH{$ob->{_name}};
360 my $js = JSON::XS->new->utf8->canonical (1);
361
362 if (defined $arch->{attach}
363 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
364 delete $ob->{attach}
365 }
366 }
367
368 # color_fg is used as default for magicmap if magicmap does not exist
369 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
370
347 # nuke outdated or never supported fields 371 # nuke outdated or never supported fields
348 delete @$ob{qw( 372 delete @$ob{qw(
349 can_knockback can_parry can_impale can_cut can_dam_armour 373 can_knockback can_parry can_impale can_cut can_dam_armour
350 can_apply pass_thru can_pass_thru 374 can_apply pass_thru can_pass_thru color_bg color_fg
351 )}; 375 )};
352 376
353 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } 377 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
354 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } 378 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
355 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } 379 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
356 380
357 # convert movement strings to bitsets 381 # convert movement strings to bitsets
358 for my $attr (keys %FIELD_MOVEMENT) { 382 for my $attr (keys %FIELD_MOVEMENT) {
359 next unless exists $ob->{$attr}; 383 next unless exists $ob->{$attr};
360 384
361 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr}; 385 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
362 } 386 }
363 387
364 # convert outdated movement flags to new movement sets 388 # convert outdated movement flags to new movement sets
365 if (defined (my $v = delete $ob->{no_pass})) { 389 if (defined (my $v = delete $ob->{no_pass})) {
366 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : ""; 390 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
367 } 391 }
368 if (defined (my $v = delete $ob->{slow_move})) { 392 if (defined (my $v = delete $ob->{slow_move})) {
369 $ob->{move_slow} += "walk"; 393 $ob->{move_slow} += "walk";
370 $ob->{move_slow_penalty} = $v; 394 $ob->{move_slow_penalty} = $v;
371 } 395 }
372 if (defined (my $v = delete $ob->{walk_on})) { 396 if (defined (my $v = delete $ob->{walk_on})) {
373 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } 397 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
374 } 398 }
375 if (defined (my $v = delete $ob->{walk_off})) { 399 if (defined (my $v = delete $ob->{walk_off})) {
376 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } 400 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
377 } 401 }
378 if (defined (my $v = delete $ob->{fly_on})) { 402 if (defined (my $v = delete $ob->{fly_on})) {
379 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } 403 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
380 } 404 }
381 if (defined (my $v = delete $ob->{fly_off})) { 405 if (defined (my $v = delete $ob->{fly_off})) {
382 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } 406 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
383 } 407 }
384 if (defined (my $v = delete $ob->{flying})) { 408 if (defined (my $v = delete $ob->{flying})) {
385 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } 409 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
386 } 410 }
387 411
388 # convert idiotic event_xxx things into objects 412 # convert idiotic event_xxx things into objects
389 while (my ($event, $subtype) = each %EVENT_TYPE) { 413 while (my ($event, $subtype) = each %EVENT_TYPE) {
390 if (exists $ob->{"event_${event}_plugin"}) { 414 if (exists $ob->{"event_${event}_plugin"}) {
451} 475}
452 476
453sub attr_thaw($) { 477sub attr_thaw($) {
454 my ($ob) = @_; 478 my ($ob) = @_;
455 479
456 $ob->{attach} = from_json $ob->{attach} 480 $ob->{attach} = decode_json $ob->{attach}
457 if exists $ob->{attach}; 481 if exists $ob->{attach};
458 482
459 $ob 483 $ob
460} 484}
461 485
462sub attr_freeze($) { 486sub attr_freeze($) {
463 my ($ob) = @_; 487 my ($ob) = @_;
464 488
465 $ob->{attach} = Crossfire::to_json $ob->{attach} 489 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
466 if exists $ob->{attach}; 490 if exists $ob->{attach};
467 491
468 $ob 492 $ob
469} 493}
470 494
600 my $str; 624 my $str;
601 625
602 my $append; $append = sub { 626 my $append; $append = sub {
603 my %a = %{$_[0]}; 627 my %a = %{$_[0]};
604 628
605 Crossfire::attr_freeze \%a; 629 Deliantra::attr_freeze \%a;
606 Crossfire::normalize_arch \%a; 630 Deliantra::normalize_arch \%a;
607 631
608 # undo the bit-split we did before 632 # undo the bit-split we did before
609 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 633 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
610 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 634 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
611 | (delete $a{attack_movement_bits_4_7}); 635 | (delete $a{attack_movement_bits_4_7});
629 } 653 }
630 654
631 my @kv; 655 my @kv;
632 656
633 for ($a{_name} eq "map" 657 for ($a{_name} eq "map"
634 ? @Crossfire::FIELD_ORDER_MAP 658 ? @Deliantra::FIELD_ORDER_MAP
635 : @Crossfire::FIELD_ORDER) { 659 : @Deliantra::FIELD_ORDER) {
636 push @kv, [$_, delete $a{$_}] 660 push @kv, [$_, delete $a{$_}]
637 if exists $a{$_}; 661 if exists $a{$_};
638 } 662 }
639 663
640 for (sort keys %a) { 664 for (sort keys %a) {
643 } 667 }
644 668
645 for (@kv) { 669 for (@kv) {
646 my ($k, $v) = @$_; 670 my ($k, $v) = @$_;
647 671
648 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 672 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
649 $v =~ s/\n$//; 673 $v =~ s/\n$//;
650 $str .= "$k\n$v\n$end\n"; 674 $str .= "$k\n$v\n$end\n";
651 } else { 675 } else {
652 $str .= "$k $v\n"; 676 $str .= "$k $v\n";
653 } 677 }
749=cut 773=cut
750 774
751sub arch_attr($) { 775sub arch_attr($) {
752 my ($obj) = @_; 776 my ($obj) = @_;
753 777
754 require Crossfire::Data; 778 require Deliantra::Data;
755 779
756 my $root; 780 my $root;
757 my $attr = { }; 781 my $attr = { };
758 782
759 my $arch = $ARCH{ $obj->{_name} }; 783 my $arch = $ARCH{ $obj->{_name} };
760 my $type = $obj->{type} || $arch->{type}; 784 my $type = $obj->{type} || $arch->{type};
761 785
762 if ($type > 0) { 786 if ($type > 0) {
763 $root = $Crossfire::Data::ATTR{$type}; 787 $root = $Deliantra::Data::ATTR{$type};
764 } else { 788 } else {
765 my %a = (%$arch, %$obj); 789 my %a = (%$arch, %$obj);
766 790
767 if ($a{is_floor} && !$a{alive}) { 791 if ($a{is_floor} && !$a{alive}) {
768 $root = $Crossfire::Data::TYPE{Floor}; 792 $root = $Deliantra::Data::TYPE{Floor};
769 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 793 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
770 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 794 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
771 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 795 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
772 $root = $Crossfire::Data::TYPE{Wall}; 796 $root = $Deliantra::Data::TYPE{Wall};
773 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 797 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
774 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 798 $root = $Deliantra::Data::TYPE{"Weak Wall"};
775 } else { 799 } else {
776 $root = $Crossfire::Data::TYPE{Misc}; 800 $root = $Deliantra::Data::TYPE{Misc};
777 } 801 }
778 } 802 }
779 803
780 my @import = ($root); 804 my @import = ($root);
781 805
782 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 806 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
783 unless $type == 116; 807 unless $type == 116;
784 808
785 my (%ignore); 809 my (%ignore);
786 my (@section_order, %section, @attr_order); 810 my (@section_order, %section, @attr_order);
787 811
788 while (my $type = shift @import) { 812 while (my $type = shift @import) {
813 push @import,
814 grep $_,
815 map $Deliantra::Data::TYPE{$_},
789 push @import, @{$type->{import} || []}; 816 @{$type->{import} || []};
790 817
791 $attr->{$_} ||= $type->{$_} 818 $attr->{$_} ||= $type->{$_}
792 for qw(name desc use); 819 for qw(name desc use);
793 820
794 for (@{$type->{ignore} || []}) { 821 for (@{$type->{ignore} || []}) {
880 }, sub { 907 }, sub {
881 read_arch "$LIB/archetypes" 908 read_arch "$LIB/archetypes"
882 }; 909 };
883} 910}
884 911
912sub construct_tilecache_pb {
913 my ($idx, $cache) = @_;
914
915 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
916
917 while (my ($name, $tile) = each %$cache) {
918 my $tpb = delete $tile->{pb};
919 my $ofs = $tile->{idx};
920
921 for my $x (0 .. $tile->{w} - 1) {
922 for my $y (0 .. $tile->{h} - 1) {
923 my $idx = $ofs + $x + $y * $tile->{w};
924 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
925 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
926 }
927 }
928 }
929
930 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
931
932 $cache
933}
934
935sub use_tilecache {
936 my ($face) = @_;
937 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
938 or die "$VARDIR/tilecache.png: $!";
939 *FACE = $_[0];
940}
941
885=item load_tilecache 942=item load_tilecache
886 943
887(Re-)Load %TILE and %FACE. 944(Re-)Load %TILE and %FACE.
888 945
889=cut 946=cut
890 947
891sub load_tilecache() { 948sub load_tilecache() {
892 require Gtk2; 949 require Gtk2;
893 950
894 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 951 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
895 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
896 or die "$VARDIR/tilecache.png: $!";
897 *FACE = $_[0];
898 }, sub { 952 sub {
899 my $tile = read_pak "$LIB/crossfire.0";
900
901 my %cache; 953 my %cache;
954 my $facedata = Storable::retrieve "$LIB/facedata";
902 955
956 $facedata->{version} == 2
957 or die "$LIB/facedata: version mismatch, cannot proceed.";
958
959 my $faces = $facedata->{faceinfo};
903 my $idx = 0; 960 my $idx = 0;
904 961
905 for my $name (sort keys %$tile) { 962 for (sort keys %$faces) {
963 my ($face, $info) = ($_, $faces->{$_});
964
906 my $pb = new Gtk2::Gdk::PixbufLoader; 965 my $pb = new Gtk2::Gdk::PixbufLoader;
907 $pb->write ($tile->{$name}); 966 $pb->write ($info->{data32});
908 $pb->close; 967 $pb->close;
909 my $pb = $pb->get_pixbuf; 968 my $pb = $pb->get_pixbuf;
910 969
911 my $tile = $cache{$name} = { 970 my $tile = $cache{$face} = {
912 pb => $pb, 971 pb => $pb,
913 idx => $idx, 972 idx => $idx,
914 w => int $pb->get_width / TILESIZE, 973 w => int $pb->get_width / TILESIZE,
915 h => int $pb->get_height / TILESIZE, 974 h => int $pb->get_height / TILESIZE,
916 }; 975 };
917
918 976
919 $idx += $tile->{w} * $tile->{h}; 977 $idx += $tile->{w} * $tile->{h};
978 }
979
980 construct_tilecache_pb $idx, \%cache;
981
982 \%cache
920 } 983 };
921
922 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
923
924 while (my ($name, $tile) = each %cache) {
925 my $tpb = delete $tile->{pb};
926 my $ofs = $tile->{idx};
927
928 for my $x (0 .. $tile->{w} - 1) {
929 for my $y (0 .. $tile->{h} - 1) {
930 my $idx = $ofs + $x + $y * $tile->{w};
931 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
932 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
933 }
934 }
935 }
936
937 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
938
939 \%cache
940 };
941} 984}
942 985
943=head1 AUTHOR 986=head1 AUTHOR
944 987
945 Marc Lehmann <schmorp@schmorp.de> 988 Marc Lehmann <schmorp@schmorp.de>
949 http://www.ta-sa.org/ 992 http://www.ta-sa.org/
950 993
951=cut 994=cut
952 995
9531 9961
997

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