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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.2 by elmex, Sat Feb 4 23:54:05 2006 UTC vs.
Revision 1.91 by root, Sat Mar 3 19:06:03 2007 UTC

1=head1 NAME
2
3Crossfire - Crossfire maphandling
4
5=cut
6
1package Crossfire; 7package Crossfire;
2=head1 NAME
3 8
4Crossfire - Crossfire maphandling
5
6=cut
7
8our $VERSION = '1.21'; 9our $VERSION = '0.96';
9 10
10use strict; 11use strict;
11 12
12use Storable; 13use base 'Exporter';
14
15use Carp ();
16use File::Spec;
13use List::Util qw(max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
14 19
15#use Gtk2; 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
16 23
17#init Gtk2::Gdk; 24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
18 25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
19my $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
20 or die "\$CROSSFIRE_LIBDIR must be set\n";
21 37
22my $VARDIR = "$ENV{HOME}/.gcfedit"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
23mkdir $VARDIR; 42mkdir $VARDIR, 0777;
24 43
25sub T (){ 32 } 44sub TILESIZE (){ 32 }
45
46our %ARCH;
47our %FACE;
48our $TILE;
49
50our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54);
55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70));
71
72our @FIELD_ORDER = (qw(
73 elevation
74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face
77 #todo-events
78 animation is_animated
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
137sub MOVE_WALK (){ 0x01 }
138sub MOVE_FLY_LOW (){ 0x02 }
139sub MOVE_FLY_HIGH (){ 0x04 }
140sub MOVE_FLYING (){ 0x06 }
141sub MOVE_SWIM (){ 0x08 }
142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 for (split /\s+/, lc $string) {
191 if (s/^-//) {
192 $mask |= $MOVE_TYPE{$_};
193 $value &= ~$MOVE_TYPE{$_};
194 } else {
195 $mask |= $MOVE_TYPE{$_};
196 $value |= $MOVE_TYPE{$_};
197 }
198 }
199
200 (bless [$mask, $value], $class)->normalise
201}
202
203sub Crossfire::MoveType::normalise {
204 my ($self) = @_;
205
206 if ($self->[0] & MOVE_ALL) {
207 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
208 $self->[0] &= $mask;
209 $self->[1] &= $mask;
210 }
211
212 $self->[1] &= $self->[0];
213
214 $self
215}
216
217sub Crossfire::MoveType::as_string {
218 my ($self) = @_;
219
220 my @res;
221
222 my ($mask, $value) = @$self;
223
224 for (@Crossfire::MOVE_TYPE) {
225 my $bit = $Crossfire::MOVE_TYPE{$_};
226 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
227 $mask &= ~$bit;
228 push @res, $value & $bit ? $_ : "-$_";
229 }
230 }
231
232 join " ", @res
233}
234
235sub load_ref($) {
236 my ($path) = @_;
237
238 open my $fh, "<:raw:perlio", $path
239 or die "$path: $!";
240 local $/;
241
242 thaw <$fh>
243}
244
245sub save_ref($$) {
246 my ($ref, $path) = @_;
247
248 open my $fh, ">:raw:perlio", "$path~"
249 or die "$path~: $!";
250 print $fh freeze $ref;
251 close $fh;
252 rename "$path~", $path
253 or die "$path: $!";
254}
255
256my %attack_mask = (
257 physical => 0x00000001,
258 magic => 0x00000002,
259 fire => 0x00000004,
260 electricity => 0x00000008,
261 cold => 0x00000010,
262 confusion => 0x00000020,
263 acid => 0x00000040,
264 drain => 0x00000080,
265 weaponmagic => 0x00000100,
266 ghosthit => 0x00000200,
267 poison => 0x00000400,
268 slow => 0x00000800,
269 paralyze => 0x00001000,
270 turn_undead => 0x00002000,
271 fear => 0x00004000,
272 cancellation => 0x00008000,
273 deplete => 0x00010000,
274 death => 0x00020000,
275 chaos => 0x00040000,
276 counterspell => 0x00080000,
277 godpower => 0x00100000,
278 holyword => 0x00200000,
279 blind => 0x00400000,
280 internal => 0x00800000,
281 life_stealing => 0x01000000,
282 disease => 0x02000000,
283);
284
285sub _add_resist($$$) {
286 my ($ob, $mask, $value) = @_;
287
288 while (my ($k, $v) = each %attack_mask) {
289 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
290 }
291}
292
293my %MATERIAL = reverse
294 paper => 1,
295 iron => 2,
296 glass => 4,
297 leather => 8,
298 wood => 16,
299 organic => 32,
300 stone => 64,
301 cloth => 128,
302 adamant => 256,
303 liquid => 512,
304 tin => 1024,
305 bone => 2048,
306 ice => 4096,
307
308 # guesses
309 runestone => 12,
310 bronze => 18,
311 "ancient wood" => 20,
312 glass => 36,
313 marble => 66,
314 ice => 68,
315 stone => 70,
316 stone => 80,
317 cloth => 136,
318 ironwood => 144,
319 adamantium => 258,
320 glacium => 260,
321 blood => 544,
322;
323
324# object as in "Object xxx", i.e. archetypes
325sub normalize_object($) {
326 my ($ob) = @_;
327
328 # convert material bitset to materialname, if possible
329 if (exists $ob->{material}) {
330 if (!$ob->{material}) {
331 delete $ob->{material};
332 } elsif (exists $ob->{materialname}) {
333 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
334 delete $ob->{material};
335 } else {
336 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
337 delete $ob->{material}; # assume materilname is more specific and nuke material
338 }
339 } elsif (my $name = $MATERIAL{$ob->{material}}) {
340 delete $ob->{material};
341 $ob->{materialname} = $name;
342 } else {
343 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
344 }
345 }
346
347 # nuke outdated or never supported fields
348 delete @$ob{qw(
349 can_knockback can_parry can_impale can_cut can_dam_armour
350 can_apply pass_thru can_pass_thru
351 )};
352
353 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
354 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
355 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
356
357 # convert movement strings to bitsets
358 for my $attr (keys %FIELD_MOVEMENT) {
359 next unless exists $ob->{$attr};
360
361 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
362 }
363
364 # convert outdated movement flags to new movement sets
365 if (defined (my $v = delete $ob->{no_pass})) {
366 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
367 }
368 if (defined (my $v = delete $ob->{slow_move})) {
369 $ob->{move_slow} += "walk";
370 $ob->{move_slow_penalty} = $v;
371 }
372 if (defined (my $v = delete $ob->{walk_on})) {
373 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
374 }
375 if (defined (my $v = delete $ob->{walk_off})) {
376 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
377 }
378 if (defined (my $v = delete $ob->{fly_on})) {
379 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
380 }
381 if (defined (my $v = delete $ob->{fly_off})) {
382 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
383 }
384 if (defined (my $v = delete $ob->{flying})) {
385 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
386 }
387
388 # convert idiotic event_xxx things into objects
389 while (my ($event, $subtype) = each %EVENT_TYPE) {
390 if (exists $ob->{"event_${event}_plugin"}) {
391 push @{$ob->{inventory}}, {
392 _name => "event_$event",
393 title => delete $ob->{"event_${event}_plugin"},
394 slaying => delete $ob->{"event_${event}"},
395 name => delete $ob->{"event_${event}_options"},
396 };
397 }
398 }
399
400 # some archetypes had "+3" instead of the canonical "3", so fix
401 $ob->{dam} *= 1 if exists $ob->{dam};
402
403 $ob
404}
405
406# arch as in "arch xxx", ie.. objects
407sub normalize_arch($) {
408 my ($ob) = @_;
409
410 normalize_object $ob;
411
412 my $arch = $ARCH{$ob->{_name}}
413 or (warn "$ob->{_name}: no such archetype", return $ob);
414
415 if ($arch->{type} == 22) { # map
416 my %normalize = (
417 "enter_x" => "hp",
418 "enter_y" => "sp",
419 "width" => "x",
420 "height" => "y",
421 "reset_timeout" => "weight",
422 "swap_time" => "value",
423 "difficulty" => "level",
424 "darkness" => "invisible",
425 "fixed_resettime" => "stand_still",
426 );
427
428 while (my ($k2, $k1) = each %normalize) {
429 if (defined (my $v = delete $ob->{$k1})) {
430 $ob->{$k2} = $v;
431 }
432 }
433 } else {
434 # if value matches archetype default, delete
435 while (my ($k, $v) = each %$ob) {
436 if (exists $arch->{$k} and $arch->{$k} eq $v) {
437 next if $k eq "_name";
438 delete $ob->{$k};
439 }
440 }
441 }
442
443 # a speciality for the editor
444 if (exists $ob->{attack_movement}) {
445 my $am = delete $ob->{attack_movement};
446 $ob->{attack_movement_bits_0_3} = $am & 15;
447 $ob->{attack_movement_bits_4_7} = $am & 240;
448 }
449
450 $ob
451}
452
453sub attr_thaw($) {
454 my ($ob) = @_;
455
456 $ob->{attach} = from_json $ob->{attach}
457 if exists $ob->{attach};
458
459 $ob
460}
461
462sub attr_freeze($) {
463 my ($ob) = @_;
464
465 $ob->{attach} = Crossfire::to_json $ob->{attach}
466 if exists $ob->{attach};
467
468 $ob
469}
26 470
27sub read_pak($) { 471sub read_pak($) {
28 my ($path) = @_; 472 my ($path) = @_;
29 473
30 eval {
31 -M "$VARDIR/crossfire.pak.pst" < -M $path
32 && Storable::retrieve "$VARDIR/crossfire.pak.pst"
33 } or do {
34 my %pak; 474 my %pak;
35 475
36 open my $fh, "<:raw", $path 476 open my $fh, "<:raw:perlio", $path
37 or die "$_[0]: $!"; 477 or Carp::croak "$_[0]: $!";
478 binmode $fh;
38 while (<$fh>) { 479 while (<$fh>) {
39 my ($type, $id, $len, $path) = split; 480 my ($type, $id, $len, $path) = split;
40 $path =~ s/.*\///; 481 $path =~ s/.*\///;
41 read $fh, $pak{$path}, $len; 482 read $fh, $pak{$path}, $len;
42 } 483 }
43 484
44 Storable::nstore \%pak, "$VARDIR/crossfire.pak.pst";
45
46 \%pak 485 \%pak
47 }
48} 486}
49 487
50sub read_arch($;$) { 488sub read_arch($;$) {
51 my ($path) = @_; 489 my ($path, $toplevel) = @_;
52 490
53 my %arc; 491 my %arc;
54 my ($more, $prev); 492 my ($more, $prev);
493 my $comment;
55 494
56 open my $fh, "<:raw", $path 495 open my $fh, "<:raw:perlio:utf8", $path
57 or die "$path: $!"; 496 or Carp::croak "$path: $!";
497
498# binmode $fh;
58 499
59 my $parse_block; $parse_block = sub { 500 my $parse_block; $parse_block = sub {
60 my %arc = @_; 501 my %arc = @_;
61 502
62 while (<$fh>) { 503 while (<$fh>) {
63 s/\s+$//; 504 s/\s+$//;
64 if (/^end$/i) { 505 if (/^end$/i) {
65 last; 506 last;
507
66 } elsif (/^arch (\S+)$/) { 508 } elsif (/^arch (\S+)$/i) {
67 push @{ $arc{inventory} }, $parse_block->(_name => $1); 509 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
510
68 } elsif (/^lore$/) { 511 } elsif (/^lore$/i) {
69 while (<$fh>) { 512 while (<$fh>) {
70 last if /^endlore\s*$/i; 513 last if /^endlore\s*$/i;
71 $arc{lore} .= $_; 514 $arc{lore} .= $_;
72 } 515 }
73 } elsif (/^msg$/) { 516 } elsif (/^msg$/i) {
74 while (<$fh>) { 517 while (<$fh>) {
75 last if /^endmsg\s*$/i; 518 last if /^endmsg\s*$/i;
76 $arc{msg} .= $_; 519 $arc{msg} .= $_;
77 } 520 }
521 } elsif (/^anim$/i) {
522 while (<$fh>) {
523 last if /^mina\s*$/i;
524 chomp;
525 push @{ $arc{anim} }, $_;
526 }
78 } elsif (/^(\S+)\s*(.*)$/) { 527 } elsif (/^(\S+)\s*(.*)$/) {
79 $arc{lc $1} = $2; 528 $arc{lc $1} = $2;
80 } elsif (/^\s*($|#)/) { 529 } elsif (/^\s*#/) {
530 $arc{_comment} .= "$_\n";
531
532 } elsif (/^\s*$/) {
81 # 533 #
82 } else { 534 } else {
83 warn "$path: unparsable line '$_' in arch $arc{_name}"; 535 warn "$path: unparsable line '$_' in arch $arc{_name}";
84 } 536 }
85 } 537 }
91 s/\s+$//; 543 s/\s+$//;
92 if (/^more$/i) { 544 if (/^more$/i) {
93 $more = $prev; 545 $more = $prev;
94 } elsif (/^object (\S+)$/i) { 546 } elsif (/^object (\S+)$/i) {
95 my $name = $1; 547 my $name = $1;
96 my $arc = $parse_block->(_name => $name); 548 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
549 undef $comment;
550 delete $arc{_comment} unless length $arc{_comment};
551 $arc->{_atype} = 'object';
97 552
98 if ($more) { 553 if ($more) {
99 $more->{more} = $arc; 554 $more->{more} = $arc;
100 } else { 555 } else {
101 $arc{$name} = $arc; 556 $arc{$name} = $arc;
102 } 557 }
103 $prev = $arc; 558 $prev = $arc;
104 $more = undef; 559 $more = undef;
105 } elsif (/^arch (\S+)$/i) { 560 } elsif (/^arch (\S+)$/i) {
106 push @{ $arc{arch} }, $parse_block->(_name => $1); 561 my $name = $1;
562 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
563 undef $comment;
564 delete $arc{_comment} unless length $arc{_comment};
565 $arc->{_atype} = 'arch';
566
567 if ($more) {
568 $more->{more} = $arc;
569 } else {
570 push @{ $arc{arch} }, $arc;
571 }
572 $prev = $arc;
573 $more = undef;
574 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
575 if ($1 eq "lev_array") {
576 while (<$fh>) {
577 last if /^endplst\s*$/;
578 push @{$toplevel->{lev_array}}, $_+0;
579 }
580 } else {
581 $toplevel->{$1} = $2;
582 }
583 } elsif (/^\s*#/) {
584 $comment .= "$_\n";
107 } elsif (/^\s*($|#)/) { 585 } elsif (/^\s*($|#)/) {
108 # 586 #
109 } else { 587 } else {
110 warn "$path: unparseable top-level line '$_'"; 588 die "$path: unparseable top-level line '$_'";
111 } 589 }
112 } 590 }
113 591
114 undef $parse_block; # work around bug in perl not freeing $fh etc. 592 undef $parse_block; # work around bug in perl not freeing $fh etc.
115 593
116 \%arc 594 \%arc
117} 595}
118 596
119sub cfmap_meta($;$) { 597sub archlist_to_string {
120 my ($self, $mapa, $mapname) = @_; 598 my ($arch) = @_;
121 599
122 my $arch = $self->{arch}; 600 my $str;
123 601
124 my %meta; 602 my $append; $append = sub {
603 my %a = %{$_[0]};
125 604
126 my ($mapx, $mapy); 605 Crossfire::attr_freeze \%a;
606 Crossfire::normalize_arch \%a;
127 607
128 my $map; 608 # undo the bit-split we did before
609 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
610 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
611 | (delete $a{attack_movement_bits_4_7});
612 }
129 613
130 for (@{ $mapa->{arch} }) { 614 if (my $comment = delete $a{_comment}) {
131 my ($x, $y) = ($_->{x}, $_->{y}); 615 if ($comment =~ /[^\n\s#]/) {
616 $str .= $comment;
617 }
618 }
132 619
620 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
621
622 my $inv = delete $a{inventory};
623 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
624 my $anim = delete $a{anim};
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 }
630
631 my @kv;
632
133 if ($_->{_name} eq "map") { 633 for ($a{_name} eq "map"
134 $meta{info} = $_; 634 ? @Crossfire::FIELD_ORDER_MAP
635 : @Crossfire::FIELD_ORDER) {
636 push @kv, [$_, delete $a{$_}]
637 if exists $a{$_};
638 }
135 639
136 $mapx = $_->{width} || $x; 640 for (sort keys %a) {
137 $mapy = $_->{height} || $y; 641 next if /^_/; # ignore our _-keys
642 push @kv, [$_, delete $a{$_}];
643 }
644
645 for (@kv) {
646 my ($k, $v) = @$_;
647
648 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
649 $v =~ s/\n$//;
650 $str .= "$k\n$v\n$end\n";
651 } else {
652 $str .= "$k $v\n";
653 }
654 }
655
656 if ($inv) {
657 $append->($_) for @$inv;
658 }
659
660 $str .= "end\n";
661
662 if ($a{_atype} eq 'object') {
663 if ($more) {
664 $str .= "more\n";
665 $append->($more) if $more;
666 } else {
667 $str .= "\n";
668 }
669 }
670 };
671
672 for (@$arch) {
673 $append->($_);
674 }
675
676 $str
677}
678
679# put all archs into a hash with editor_face as it's key
680# NOTE: the arrays in the hash values are references to
681# the archs from $ARCH
682sub editor_archs {
683 my %paths;
684
685 for (keys %ARCH) {
686 my $arch = $ARCH{$_};
687 push @{$paths{$arch->{editor_folder}}}, $arch;
688 }
689
690 \%paths
691}
692
693=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
694
695arch_extents determines the extents of the given arch's face(s), linked
696faces and single faces are handled here it returns (minx, miny, maxx,
697maxy)
698
699=cut
700
701sub arch_extents {
702 my ($a) = @_;
703
704 my $o = $ARCH{$a->{_name}}
705 or return;
706
707 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
708 unless ($face) {
709 $face = $FACE{"blank.x11"}
710 or (warn "no face data found for arch '$a->{_name}'"), return;
711 }
712
713 if ($face->{w} > 1 || $face->{h} > 1) {
714 # bigface
715 return (0, 0, $face->{w} - 1, $face->{h} - 1);
716
717 } elsif ($o->{more}) {
718 # linked face
719 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
720
721 for (; $o; $o = $o->{more}) {
722 $minx = min $minx, $o->{x};
723 $miny = min $miny, $o->{y};
724 $maxx = max $maxx, $o->{x};
725 $maxy = max $maxy, $o->{y};
726 }
727
728 return ($minx, $miny, $maxx, $maxy);
729
730 } else {
731 # single face
732 return (0, 0, 0, 0);
733 }
734}
735
736=item $type = arch_attr $arch
737
738Returns a hashref describing the object and its attributes. It can contain
739the following keys:
740
741 name the name, suitable for display purposes
742 ignore
743 attr
744 desc
745 use
746 section => [name => \%attr, name => \%attr]
747 import
748
749=cut
750
751sub arch_attr($) {
752 my ($obj) = @_;
753
754 require Crossfire::Data;
755
756 my $root;
757 my $attr = { };
758
759 my $arch = $ARCH{ $obj->{_name} };
760 my $type = $obj->{type} || $arch->{type};
761
762 if ($type > 0) {
763 $root = $Crossfire::Data::ATTR{$type};
764 } else {
765 my %a = (%$arch, %$obj);
766
767 if ($a{is_floor} && !$a{alive}) {
768 $root = $Crossfire::Data::TYPE{Floor};
769 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
770 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
771 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
772 $root = $Crossfire::Data::TYPE{Wall};
773 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
774 $root = $Crossfire::Data::TYPE{"Weak Wall"};
138 } else { 775 } else {
139 push @{ $map->[$x][$y] }, $_; 776 $root = $Crossfire::Data::TYPE{Misc};
777 }
778 }
140 779
141 # arch map is unreliable w.r.t. width and height 780 my @import = ($root);
142 $mapx = $x + 1 if $mapx <= $x; 781
143 $mapy = $y + 1 if $mapy <= $y; 782 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
144 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x}; 783 unless $type == 116;
145 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y}; 784
785 my (%ignore);
786 my (@section_order, %section, @attr_order);
787
788 while (my $type = shift @import) {
789 push @import, @{$type->{import} || []};
790
791 $attr->{$_} ||= $type->{$_}
792 for qw(name desc use);
793
794 for (@{$type->{ignore} || []}) {
795 $ignore{$_}++ for ref $_ ? @$_ : $_;
796 }
797
798 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
799 my ($name, $attr) = @$_;
800 push @section_order, $name;
801 for (@$attr) {
802 my ($k, $v) = @$_;
803 push @attr_order, $k;
804 $section{$name}{$k} ||= $v;
146 } 805 }
806 }
807 }
808
809 $attr->{section} = [
810 map !exists $section{$_} ? () : do {
811 my $attr = delete $section{$_};
812
813 [
814 $_,
815 map exists $attr->{$_} && !$ignore{$_}
816 ? [$_ => delete $attr->{$_}] : (),
817 @attr_order
818 ]
819 },
820
821 exists $section{$_} ? [$_ => delete $section{$_}] : (),
822 @section_order
823 ];
824
825 $attr
826}
827
828sub cache_file($$&&) {
829 my ($src, $cache, $load, $create) = @_;
830
831 my ($size, $mtime) = (stat $src)[7,9]
832 or Carp::croak "$src: $!";
833
834 if (-e $cache) {
835 my $ref = eval { load_ref $cache };
836
837 if ($ref->{version} == 1
838 && $ref->{size} == $size
839 && $ref->{mtime} == $mtime
840 && eval { $load->($ref->{data}); 1 }) {
841 return;
842 }
843 }
844
845 my $ref = {
846 version => 1,
847 size => $size,
848 mtime => $mtime,
849 data => $create->(),
147 } 850 };
148 851
149 $meta{width} = $mapx; 852 $load->($ref->{data});
150 $meta{height} = $mapy;
151 853
152 my %draw_info; 854 save_ref $ref, $cache;
153 my %map_info; 855}
154 856
155 # first pass, gather face stacking order, border and corner info 857=item set_libdir $path
156 for my $x (0 .. $mapx - 1) {
157 my $col = $map->[$x];
158 for my $y (0 .. $mapy - 1) {
159 my $as = $col->[$y] || [];
160 858
161 for my $layer (0 .. $#$as) { 859Sets the library directory to the given path
162 my $a = $as->[$layer]; 860(default: $ENV{CROSSFIRE_LIBDIR}).
163 861
164 my $o = $arch->{$a->{_name}} 862You have to (re-)load the archetypes and tilecache manually after steting
165 or (warn "$mapname: arch '$a->{_name}' not found at ($x|$y)\n"), next; 863the library path.
166 864
167 #my $is_floor = exists $a->{is_floor} ? $a->{is_floor} : $o->{is_floor}; 865=cut
168 my $level = $layer * 256;
169 866
170 $level -= 100 * 256 if $o->{_name} eq "blocked"; 867sub set_libdir($) {
868 $LIB = $_[0];
869}
171 870
172 while ($o) { 871=item load_archetypes
173 my $face = $a->{face} || $o->{face};
174 872
873(Re-)Load archetypes into %ARCH.
874
875=cut
876
877sub load_archetypes() {
878 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
879 *ARCH = $_[0];
880 }, sub {
881 read_arch "$LIB/archetypes"
882 };
883}
884
885=item load_tilecache
886
887(Re-)Load %TILE and %FACE.
888
889=cut
890
891sub load_tilecache() {
892 require Gtk2;
893
894 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
895 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
896 or die "$VARDIR/tilecache.png: $!";
897 *FACE = $_[0];
898 }, sub {
899 my $tile = read_pak "$LIB/crossfire.0";
900
901 my %cache;
902
903 my $idx = 0;
904
905 for my $name (sort keys %$tile) {
906 my $pb = new Gtk2::Gdk::PixbufLoader;
907 $pb->write ($tile->{$name});
908 $pb->close;
909 my $pb = $pb->get_pixbuf;
910
911 my $tile = $cache{$name} = {
912 pb => $pb,
913 idx => $idx,
914 w => int $pb->get_width / TILESIZE,
915 h => int $pb->get_height / TILESIZE,
916 };
917
918
919 $idx += $tile->{w} * $tile->{h};
920 }
921
922 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
923
924 while (my ($name, $tile) = each %cache) {
925 my $tpb = delete $tile->{pb};
926 my $ofs = $tile->{idx};
927
928 for my $x (0 .. $tile->{w} - 1) {
929 for my $y (0 .. $tile->{h} - 1) {
175 my $mx = $x + $o->{x}; 930 my $idx = $ofs + $x + $y * $tile->{w};
176 my $my = $y + $o->{y}; 931 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
177 932 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
178 last if 0 > $mx || $mx >= $mapx
179 || 0 > $my || $my >= $mapy;
180
181 push @{ $map_info{$level}{$mx, $my} }, $a;
182
183 $o = $o->{more};
184 $level = ($layer + 1000) * 2; # put "big things" on top, no matter what
185 } 933 }
186 } 934 }
187 } 935 }
936
937 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
938
939 \%cache
188 } 940 };
189
190 # third pass, gather meta info
191 for my $level (sort { $a <=> $b } keys %map_info) {
192 my $info = $map_info{$level};
193
194 while (my ($xy, $as) = each %$info) {
195 my ($x, $y) = split $;, $xy;
196
197 next if $x < 0 || $x >= $mapx
198 || $y < 0 || $y >= $mapy;
199
200 push @{ $meta{map}[$x][$y] }, $_ for @$as;
201 }
202 }
203
204 \%meta
205}
206
207sub new {
208 my $class = shift;
209 my $self = bless { }, $class;
210 $self->{arch} = read_arch "$LIB/archetypes";
211 $self->{tile} = read_pak "$LIB/crossfire.0";
212 $self
213}
214
215sub read {
216 my ($self, $file) = @_;
217 my $mapa = read_arch $file;
218 my $map = $self->cfmap_meta ($mapa, $file);
219 print "READ: ".join(',', %{$map->{info}})."\n";
220 return $map;
221} 941}
222 942
223=head1 AUTHOR 943=head1 AUTHOR
224 944
225 Marc Lehmann <schmorp@schmorp.de> 945 Marc Lehmann <schmorp@schmorp.de>
227 947
228 Robin Redeker <elmex@ta-sa.org> 948 Robin Redeker <elmex@ta-sa.org>
229 http://www.ta-sa.org/ 949 http://www.ta-sa.org/
230 950
231=cut 951=cut
2321; 952
9531

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