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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.20 by root, Thu Feb 23 01:35:35 2006 UTC vs.
Revision 1.91 by root, Sat Mar 3 19:06:03 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
26 43
27sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
28 45
29our $CACHEDIR;
30our %ARCH; 46our %ARCH;
31our %FACE; 47our %FACE;
32our $TILE; 48our $TILE;
33 49
34our %FIELD_MULTILINE = ( 50our %FIELD_MULTILINE = (
35 msg => "endmsg", 51 msg => "endmsg",
36 lore => "endlore", 52 lore => "endlore",
53 maplore => "endmaplore",
37); 54);
38 55
39# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70));
71
40our @FIELD_ORDER = (qw(name name_pl)); 72our @FIELD_ORDER = (qw(
73 elevation
41 74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face
77 #todo-events
78 animation is_animated
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
42sub MOVE_WALK (){ 0x1 } 137sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 138sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 139sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 140sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 141sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
48 145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 for (split /\s+/, lc $string) {
191 if (s/^-//) {
192 $mask |= $MOVE_TYPE{$_};
193 $value &= ~$MOVE_TYPE{$_};
194 } else {
195 $mask |= $MOVE_TYPE{$_};
196 $value |= $MOVE_TYPE{$_};
197 }
198 }
199
200 (bless [$mask, $value], $class)->normalise
201}
202
203sub Crossfire::MoveType::normalise {
204 my ($self) = @_;
205
206 if ($self->[0] & MOVE_ALL) {
207 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
208 $self->[0] &= $mask;
209 $self->[1] &= $mask;
210 }
211
212 $self->[1] &= $self->[0];
213
214 $self
215}
216
217sub Crossfire::MoveType::as_string {
218 my ($self) = @_;
219
220 my @res;
221
222 my ($mask, $value) = @$self;
223
224 for (@Crossfire::MOVE_TYPE) {
225 my $bit = $Crossfire::MOVE_TYPE{$_};
226 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
227 $mask &= ~$bit;
228 push @res, $value & $bit ? $_ : "-$_";
229 }
230 }
231
232 join " ", @res
233}
234
235sub load_ref($) {
236 my ($path) = @_;
237
238 open my $fh, "<:raw:perlio", $path
239 or die "$path: $!";
240 local $/;
241
242 thaw <$fh>
243}
244
245sub save_ref($$) {
246 my ($ref, $path) = @_;
247
248 open my $fh, ">:raw:perlio", "$path~"
249 or die "$path~: $!";
250 print $fh freeze $ref;
251 close $fh;
252 rename "$path~", $path
253 or die "$path: $!";
254}
255
256my %attack_mask = (
257 physical => 0x00000001,
258 magic => 0x00000002,
259 fire => 0x00000004,
260 electricity => 0x00000008,
261 cold => 0x00000010,
262 confusion => 0x00000020,
263 acid => 0x00000040,
264 drain => 0x00000080,
265 weaponmagic => 0x00000100,
266 ghosthit => 0x00000200,
267 poison => 0x00000400,
268 slow => 0x00000800,
269 paralyze => 0x00001000,
270 turn_undead => 0x00002000,
271 fear => 0x00004000,
272 cancellation => 0x00008000,
273 deplete => 0x00010000,
274 death => 0x00020000,
275 chaos => 0x00040000,
276 counterspell => 0x00080000,
277 godpower => 0x00100000,
278 holyword => 0x00200000,
279 blind => 0x00400000,
280 internal => 0x00800000,
281 life_stealing => 0x01000000,
282 disease => 0x02000000,
283);
284
285sub _add_resist($$$) {
286 my ($ob, $mask, $value) = @_;
287
288 while (my ($k, $v) = each %attack_mask) {
289 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
290 }
291}
292
293my %MATERIAL = reverse
294 paper => 1,
295 iron => 2,
296 glass => 4,
297 leather => 8,
298 wood => 16,
299 organic => 32,
300 stone => 64,
301 cloth => 128,
302 adamant => 256,
303 liquid => 512,
304 tin => 1024,
305 bone => 2048,
306 ice => 4096,
307
308 # guesses
309 runestone => 12,
310 bronze => 18,
311 "ancient wood" => 20,
312 glass => 36,
313 marble => 66,
314 ice => 68,
315 stone => 70,
316 stone => 80,
317 cloth => 136,
318 ironwood => 144,
319 adamantium => 258,
320 glacium => 260,
321 blood => 544,
322;
323
324# object as in "Object xxx", i.e. archetypes
325sub normalize_object($) {
326 my ($ob) = @_;
327
328 # convert material bitset to materialname, if possible
329 if (exists $ob->{material}) {
330 if (!$ob->{material}) {
331 delete $ob->{material};
332 } elsif (exists $ob->{materialname}) {
333 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
334 delete $ob->{material};
335 } else {
336 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
337 delete $ob->{material}; # assume materilname is more specific and nuke material
338 }
339 } elsif (my $name = $MATERIAL{$ob->{material}}) {
340 delete $ob->{material};
341 $ob->{materialname} = $name;
342 } else {
343 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
344 }
345 }
346
347 # nuke outdated or never supported fields
348 delete @$ob{qw(
349 can_knockback can_parry can_impale can_cut can_dam_armour
350 can_apply pass_thru can_pass_thru
351 )};
352
353 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
354 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
355 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
356
357 # convert movement strings to bitsets
358 for my $attr (keys %FIELD_MOVEMENT) {
359 next unless exists $ob->{$attr};
360
361 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
362 }
363
364 # convert outdated movement flags to new movement sets
365 if (defined (my $v = delete $ob->{no_pass})) {
366 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
367 }
368 if (defined (my $v = delete $ob->{slow_move})) {
369 $ob->{move_slow} += "walk";
370 $ob->{move_slow_penalty} = $v;
371 }
372 if (defined (my $v = delete $ob->{walk_on})) {
373 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
374 }
375 if (defined (my $v = delete $ob->{walk_off})) {
376 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
377 }
378 if (defined (my $v = delete $ob->{fly_on})) {
379 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
380 }
381 if (defined (my $v = delete $ob->{fly_off})) {
382 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
383 }
384 if (defined (my $v = delete $ob->{flying})) {
385 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
386 }
387
388 # convert idiotic event_xxx things into objects
389 while (my ($event, $subtype) = each %EVENT_TYPE) {
390 if (exists $ob->{"event_${event}_plugin"}) {
391 push @{$ob->{inventory}}, {
392 _name => "event_$event",
393 title => delete $ob->{"event_${event}_plugin"},
394 slaying => delete $ob->{"event_${event}"},
395 name => delete $ob->{"event_${event}_options"},
396 };
397 }
398 }
399
400 # some archetypes had "+3" instead of the canonical "3", so fix
401 $ob->{dam} *= 1 if exists $ob->{dam};
402
403 $ob
404}
405
406# arch as in "arch xxx", ie.. objects
49sub normalize_arch($) { 407sub normalize_arch($) {
50 my ($ob) = @_; 408 my ($ob) = @_;
51 409
410 normalize_object $ob;
411
52 my $arch = $ARCH{$ob->{_name}} 412 my $arch = $ARCH{$ob->{_name}}
53 or (warn "$ob->{_name}: no such archetype", return $ob); 413 or (warn "$ob->{_name}: no such archetype", return $ob);
54
55 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
56 414
57 if ($arch->{type} == 22) { # map 415 if ($arch->{type} == 22) { # map
58 my %normalize = ( 416 my %normalize = (
59 "enter_x" => "hp", 417 "enter_x" => "hp",
60 "enter_y" => "sp", 418 "enter_y" => "sp",
70 while (my ($k2, $k1) = each %normalize) { 428 while (my ($k2, $k1) = each %normalize) {
71 if (defined (my $v = delete $ob->{$k1})) { 429 if (defined (my $v = delete $ob->{$k1})) {
72 $ob->{$k2} = $v; 430 $ob->{$k2} = $v;
73 } 431 }
74 } 432 }
75 } 433 } else {
76
77 if (defined (my $v = delete $ob->{no_pass})) {
78 $ob->{move_block} = $v ? MOVE_ALL : 0;
79 }
80 if (defined (my $v = delete $ob->{walk_on})) {
81 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
82 : $ob->{move_on} & ~MOVE_WALK;
83 }
84 if (defined (my $v = delete $ob->{walk_off})) {
85 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
86 : $ob->{move_off} & ~MOVE_WALK;
87 }
88 if (defined (my $v = delete $ob->{fly_on})) {
89 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
90 : $ob->{move_on} & ~MOVE_FLY_LOW;
91 }
92 if (defined (my $v = delete $ob->{fly_off})) {
93 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
94 : $ob->{move_off} & ~MOVE_FLY_LOW;
95 }
96 if (defined (my $v = delete $ob->{flying})) {
97 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
98 : $ob->{move_type} & ~MOVE_FLY_LOW;
99 }
100
101 # if value matches archetype default, delete 434 # if value matches archetype default, delete
102 while (my ($k, $v) = each %$ob) { 435 while (my ($k, $v) = each %$ob) {
103 if (exists $arch->{$k} and $arch->{$k} eq $v) { 436 if (exists $arch->{$k} and $arch->{$k} eq $v) {
104 next if $k eq "_name"; 437 next if $k eq "_name";
105 delete $ob->{$k}; 438 delete $ob->{$k};
106 } 439 }
440 }
441 }
442
443 # a speciality for the editor
444 if (exists $ob->{attack_movement}) {
445 my $am = delete $ob->{attack_movement};
446 $ob->{attack_movement_bits_0_3} = $am & 15;
447 $ob->{attack_movement_bits_4_7} = $am & 240;
107 } 448 }
108 449
109 $ob 450 $ob
110} 451}
111 452
453sub attr_thaw($) {
454 my ($ob) = @_;
455
456 $ob->{attach} = from_json $ob->{attach}
457 if exists $ob->{attach};
458
459 $ob
460}
461
462sub attr_freeze($) {
463 my ($ob) = @_;
464
465 $ob->{attach} = Crossfire::to_json $ob->{attach}
466 if exists $ob->{attach};
467
468 $ob
469}
470
112sub read_pak($;$) { 471sub read_pak($) {
113 my ($path, $cache) = @_; 472 my ($path) = @_;
114 473
115 eval {
116 defined $cache
117 && -M $cache < -M $path
118 && Storable::retrieve $cache
119 } or do {
120 my %pak; 474 my %pak;
121 475
122 open my $fh, "<:raw", $path 476 open my $fh, "<:raw:perlio", $path
123 or Carp::croak "$_[0]: $!"; 477 or Carp::croak "$_[0]: $!";
478 binmode $fh;
124 while (<$fh>) { 479 while (<$fh>) {
125 my ($type, $id, $len, $path) = split; 480 my ($type, $id, $len, $path) = split;
126 $path =~ s/.*\///; 481 $path =~ s/.*\///;
127 read $fh, $pak{$path}, $len; 482 read $fh, $pak{$path}, $len;
128 } 483 }
129 484
130 Storable::nstore \%pak, $cache
131 if defined $cache;
132
133 \%pak 485 \%pak
134 }
135} 486}
136 487
137sub read_arch($;$) { 488sub read_arch($;$) {
138 my ($path, $cache) = @_; 489 my ($path, $toplevel) = @_;
139 490
140 eval {
141 defined $cache
142 && -M $cache < -M $path
143 && Storable::retrieve $cache
144 } or do {
145 my %arc; 491 my %arc;
146 my ($more, $prev); 492 my ($more, $prev);
493 my $comment;
147 494
148 open my $fh, "<:raw", $path 495 open my $fh, "<:raw:perlio:utf8", $path
149 or Carp::croak "$path: $!"; 496 or Carp::croak "$path: $!";
150 497
498# binmode $fh;
499
151 my $parse_block; $parse_block = sub { 500 my $parse_block; $parse_block = sub {
152 my %arc = @_; 501 my %arc = @_;
153
154 while (<$fh>) {
155 s/\s+$//;
156 if (/^end$/i) {
157 last;
158 } elsif (/^arch (\S+)$/) {
159 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
160 } elsif (/^lore$/) {
161 while (<$fh>) {
162 last if /^endlore\s*$/i;
163 $arc{lore} .= $_;
164 }
165 } elsif (/^msg$/) {
166 while (<$fh>) {
167 last if /^endmsg\s*$/i;
168 $arc{msg} .= $_;
169 }
170 } elsif (/^(\S+)\s*(.*)$/) {
171 $arc{lc $1} = $2;
172 } elsif (/^\s*($|#)/) {
173 #
174 } else {
175 warn "$path: unparsable line '$_' in arch $arc{_name}";
176 }
177 }
178
179 \%arc
180 };
181 502
182 while (<$fh>) { 503 while (<$fh>) {
183 s/\s+$//; 504 s/\s+$//;
184 if (/^more$/i) { 505 if (/^end$/i) {
185 $more = $prev; 506 last;
507
186 } elsif (/^object (\S+)$/i) { 508 } elsif (/^arch (\S+)$/i) {
187 my $name = $1; 509 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
188 my $arc = $parse_block->(_name => $name);
189 510
190 if ($more) { 511 } elsif (/^lore$/i) {
191 $more->{more} = $arc; 512 while (<$fh>) {
192 } else { 513 last if /^endlore\s*$/i;
193 $arc{$name} = $arc; 514 $arc{lore} .= $_;
194 } 515 }
195 $prev = $arc; 516 } elsif (/^msg$/i) {
196 $more = undef; 517 while (<$fh>) {
518 last if /^endmsg\s*$/i;
519 $arc{msg} .= $_;
520 }
521 } elsif (/^anim$/i) {
522 while (<$fh>) {
523 last if /^mina\s*$/i;
524 chomp;
525 push @{ $arc{anim} }, $_;
526 }
197 } elsif (/^arch (\S+)$/i) { 527 } elsif (/^(\S+)\s*(.*)$/) {
198 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 528 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) { 529 } elsif (/^\s*#/) {
530 $arc{_comment} .= "$_\n";
531
532 } elsif (/^\s*$/) {
200 # 533 #
201 } else { 534 } else {
202 warn "$path: unparseable top-level line '$_'"; 535 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 } 536 }
205 537 }
206 undef $parse_block; # work around bug in perl not freeing $fh etc.
207
208 Storable::nstore \%arc, $cache
209 if defined $cache;
210 538
211 \%arc 539 \%arc
212 } 540 };
541
542 while (<$fh>) {
543 s/\s+$//;
544 if (/^more$/i) {
545 $more = $prev;
546 } elsif (/^object (\S+)$/i) {
547 my $name = $1;
548 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
549 undef $comment;
550 delete $arc{_comment} unless length $arc{_comment};
551 $arc->{_atype} = 'object';
552
553 if ($more) {
554 $more->{more} = $arc;
555 } else {
556 $arc{$name} = $arc;
557 }
558 $prev = $arc;
559 $more = undef;
560 } elsif (/^arch (\S+)$/i) {
561 my $name = $1;
562 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
563 undef $comment;
564 delete $arc{_comment} unless length $arc{_comment};
565 $arc->{_atype} = 'arch';
566
567 if ($more) {
568 $more->{more} = $arc;
569 } else {
570 push @{ $arc{arch} }, $arc;
571 }
572 $prev = $arc;
573 $more = undef;
574 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
575 if ($1 eq "lev_array") {
576 while (<$fh>) {
577 last if /^endplst\s*$/;
578 push @{$toplevel->{lev_array}}, $_+0;
579 }
580 } else {
581 $toplevel->{$1} = $2;
582 }
583 } elsif (/^\s*#/) {
584 $comment .= "$_\n";
585 } elsif (/^\s*($|#)/) {
586 #
587 } else {
588 die "$path: unparseable top-level line '$_'";
589 }
590 }
591
592 undef $parse_block; # work around bug in perl not freeing $fh etc.
593
594 \%arc
595}
596
597sub archlist_to_string {
598 my ($arch) = @_;
599
600 my $str;
601
602 my $append; $append = sub {
603 my %a = %{$_[0]};
604
605 Crossfire::attr_freeze \%a;
606 Crossfire::normalize_arch \%a;
607
608 # undo the bit-split we did before
609 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
610 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
611 | (delete $a{attack_movement_bits_4_7});
612 }
613
614 if (my $comment = delete $a{_comment}) {
615 if ($comment =~ /[^\n\s#]/) {
616 $str .= $comment;
617 }
618 }
619
620 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
621
622 my $inv = delete $a{inventory};
623 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
624 my $anim = delete $a{anim};
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 }
630
631 my @kv;
632
633 for ($a{_name} eq "map"
634 ? @Crossfire::FIELD_ORDER_MAP
635 : @Crossfire::FIELD_ORDER) {
636 push @kv, [$_, delete $a{$_}]
637 if exists $a{$_};
638 }
639
640 for (sort keys %a) {
641 next if /^_/; # ignore our _-keys
642 push @kv, [$_, delete $a{$_}];
643 }
644
645 for (@kv) {
646 my ($k, $v) = @$_;
647
648 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
649 $v =~ s/\n$//;
650 $str .= "$k\n$v\n$end\n";
651 } else {
652 $str .= "$k $v\n";
653 }
654 }
655
656 if ($inv) {
657 $append->($_) for @$inv;
658 }
659
660 $str .= "end\n";
661
662 if ($a{_atype} eq 'object') {
663 if ($more) {
664 $str .= "more\n";
665 $append->($more) if $more;
666 } else {
667 $str .= "\n";
668 }
669 }
670 };
671
672 for (@$arch) {
673 $append->($_);
674 }
675
676 $str
213} 677}
214 678
215# put all archs into a hash with editor_face as it's key 679# put all archs into a hash with editor_face as it's key
216# NOTE: the arrays in the hash values are references to 680# NOTE: the arrays in the hash values are references to
217# the archs from $ARCH 681# the archs from $ARCH
218sub editor_archs { 682sub editor_archs {
219 my %paths; 683 my %paths;
220 684
221 for (keys %ARCH) { 685 for (keys %ARCH) {
222 my $arch = $ARCH{$_}; 686 my $arch = $ARCH{$_};
223 push @{$paths{$arch->{editor_folder}}}, \$arch; 687 push @{$paths{$arch->{editor_folder}}}, $arch;
224 } 688 }
225 689
226 \%paths 690 \%paths
227} 691}
228 692
238 my ($a) = @_; 702 my ($a) = @_;
239 703
240 my $o = $ARCH{$a->{_name}} 704 my $o = $ARCH{$a->{_name}}
241 or return; 705 or return;
242 706
243 my $face = $FACE{$a->{face} || $o->{face}} 707 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
708 unless ($face) {
709 $face = $FACE{"blank.x11"}
244 or (warn "no face data found for arch '$a->{_name}'"), return; 710 or (warn "no face data found for arch '$a->{_name}'"), return;
711 }
245 712
246 if ($face->{w} > 1 || $face->{h} > 1) { 713 if ($face->{w} > 1 || $face->{h} > 1) {
247 # bigface 714 # bigface
248 return (0, 0, $face->{w} - 1, $face->{h} - 1); 715 return (0, 0, $face->{w} - 1, $face->{h} - 1);
249 716
262 729
263 } else { 730 } else {
264 # single face 731 # single face
265 return (0, 0, 0, 0); 732 return (0, 0, 0, 0);
266 } 733 }
267}
268
269sub init($) {
270 my ($cachedir) = @_;
271
272 return if %ARCH;
273
274 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
275} 734}
276 735
277=item $type = arch_attr $arch 736=item $type = arch_attr $arch
278 737
279Returns a hashref describing the object and its attributes. It can contain 738Returns a hashref describing the object and its attributes. It can contain
288 import 747 import
289 748
290=cut 749=cut
291 750
292sub arch_attr($) { 751sub arch_attr($) {
293 my ($arch) = @_; 752 my ($obj) = @_;
294 753
295 require Crossfire::Data; 754 require Crossfire::Data;
296 755
756 my $root;
297 my $attr; 757 my $attr = { };
758
759 my $arch = $ARCH{ $obj->{_name} };
760 my $type = $obj->{type} || $arch->{type};
298 761
299 if ($arch->{type} > 0) { 762 if ($type > 0) {
300 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 763 $root = $Crossfire::Data::ATTR{$type};
301 } else { 764 } else {
765 my %a = (%$arch, %$obj);
766
767 if ($a{is_floor} && !$a{alive}) {
768 $root = $Crossfire::Data::TYPE{Floor};
769 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
770 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
771 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
772 $root = $Crossfire::Data::TYPE{Wall};
773 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
774 $root = $Crossfire::Data::TYPE{"Weak Wall"};
775 } else {
302 $attr = $Crossfire::Data::TYPE{Misc}; 776 $root = $Crossfire::Data::TYPE{Misc};
777 }
778 }
303 779
304 type: 780 my @import = ($root);
305 for (@Crossfire::Data::ATTR0) { 781
306 my $req = $_->{required} 782 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
307 or die "internal error: ATTR0 without 'required'"; 783 unless $type == 116;
308 784
309 while (my ($k, $v) = each %$req) { 785 my (%ignore);
310 next type 786 my (@section_order, %section, @attr_order);
311 unless $arch->{$k} == $v; 787
788 while (my $type = shift @import) {
789 push @import, @{$type->{import} || []};
790
791 $attr->{$_} ||= $type->{$_}
792 for qw(name desc use);
793
794 for (@{$type->{ignore} || []}) {
795 $ignore{$_}++ for ref $_ ? @$_ : $_;
796 }
797
798 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
799 my ($name, $attr) = @$_;
800 push @section_order, $name;
801 for (@$attr) {
802 my ($k, $v) = @$_;
803 push @attr_order, $k;
804 $section{$name}{$k} ||= $v;
805 }
806 }
807 }
808
809 $attr->{section} = [
810 map !exists $section{$_} ? () : do {
811 my $attr = delete $section{$_};
812
813 [
814 $_,
815 map exists $attr->{$_} && !$ignore{$_}
816 ? [$_ => delete $attr->{$_}] : (),
817 @attr_order
818 ]
312 } 819 },
313
314 $attr = $_;
315 } 820
821 exists $section{$_} ? [$_ => delete $section{$_}] : (),
822 @section_order
823 ];
824
825 $attr
826}
827
828sub cache_file($$&&) {
829 my ($src, $cache, $load, $create) = @_;
830
831 my ($size, $mtime) = (stat $src)[7,9]
832 or Carp::croak "$src: $!";
833
834 if (-e $cache) {
835 my $ref = eval { load_ref $cache };
836
837 if ($ref->{version} == 1
838 && $ref->{size} == $size
839 && $ref->{mtime} == $mtime
840 && eval { $load->($ref->{data}); 1 }) {
841 return;
842 }
843 }
844
845 my $ref = {
846 version => 1,
847 size => $size,
848 mtime => $mtime,
849 data => $create->(),
316 } 850 };
317 851
318 $attr || \%Crossfire::Data::DEFAULT_ATTR; 852 $load->($ref->{data});
319}
320 853
321sub arch_edit_sections { 854 save_ref $ref, $cache;
322# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 855}
323# edit_type = 0; 856
324# else if (edit_type != 0) { 857=item set_libdir $path
325# // all flags from 'check_type' must be unset in this arch because they get recalculated now 858
326# edit_type &= ~check_type; 859Sets the library directory to the given path
860(default: $ENV{CROSSFIRE_LIBDIR}).
861
862You have to (re-)load the archetypes and tilecache manually after steting
863the library path.
864
865=cut
866
867sub set_libdir($) {
868 $LIB = $_[0];
869}
870
871=item load_archetypes
872
873(Re-)Load archetypes into %ARCH.
874
875=cut
876
877sub load_archetypes() {
878 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
879 *ARCH = $_[0];
880 }, sub {
881 read_arch "$LIB/archetypes"
882 };
883}
884
885=item load_tilecache
886
887(Re-)Load %TILE and %FACE.
888
889=cut
890
891sub load_tilecache() {
892 require Gtk2;
893
894 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
895 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
896 or die "$VARDIR/tilecache.png: $!";
897 *FACE = $_[0];
898 }, sub {
899 my $tile = read_pak "$LIB/crossfire.0";
900
901 my %cache;
902
903 my $idx = 0;
904
905 for my $name (sort keys %$tile) {
906 my $pb = new Gtk2::Gdk::PixbufLoader;
907 $pb->write ($tile->{$name});
908 $pb->close;
909 my $pb = $pb->get_pixbuf;
910
911 my $tile = $cache{$name} = {
912 pb => $pb,
913 idx => $idx,
914 w => int $pb->get_width / TILESIZE,
915 h => int $pb->get_height / TILESIZE,
916 };
917
918
919 $idx += $tile->{w} * $tile->{h};
327# } 920 }
328# 921
922 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
923
924 while (my ($name, $tile) = each %cache) {
925 my $tpb = delete $tile->{pb};
926 my $ofs = $tile->{idx};
927
928 for my $x (0 .. $tile->{w} - 1) {
929 for my $y (0 .. $tile->{h} - 1) {
930 my $idx = $ofs + $x + $y * $tile->{w};
931 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
932 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
933 }
934 }
329# } 935 }
330# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
331# getAttributeValue("alive", defarch) == 1 &&
332# (getAttributeValue("monster", defarch) == 1 ||
333# getAttributeValue("generator", defarch) == 1)) {
334# // Monster: monsters/npcs/generators
335# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
336# }
337# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
338# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
339# // Walls
340# edit_type |= IGUIConstants.TILE_EDIT_WALL;
341# }
342# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
343# getAttributeValue("connected", defarch) != 0) {
344# // Connected Objects
345# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
346# }
347# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
348# arch_type == 66 || arch_type == 41 || arch_type == 95) {
349# // Exit: teleporter/exit/trapdoors
350# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
351# }
352# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
353# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
354# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
355# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
356# arch_type == 124 || arch_type == 130)) {
357# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
358# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
359# }
360# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
361# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
362# arch_type == 91 || arch_type == 21 || arch_type == 24) {
363# // Door: door/special door/gates + keys
364# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
365# }
366# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
367# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
368# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
369# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
370# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
371# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
372# arch_type == 122 || arch_type == 3)) {
373# // Equipment: weapons/armour/wands/rods
374# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
375# }
376#
377# return(edit_type);
378#
379#
380}
381 936
382$CACHEDIR ||= "$ENV{HOME}/.crossfire"; 937 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
383 938
384init $CACHEDIR; 939 \%cache
940 };
941}
385 942
386=head1 AUTHOR 943=head1 AUTHOR
387 944
388 Marc Lehmann <schmorp@schmorp.de> 945 Marc Lehmann <schmorp@schmorp.de>
389 http://home.schmorp.de/ 946 http://home.schmorp.de/

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