ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.61 by root, Mon Mar 27 17:38:18 2006 UTC vs.
Revision 1.91 by root, Sat Mar 3 19:06:03 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
44 qw(move_type move_block move_allow move_on move_off move_slow); 58 qw(move_type move_block move_allow move_on move_off move_slow);
45 59
46# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 61# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 64 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 65 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 66 darkness width height enter_x enter_y msg maplore
52 unique template 67 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 68 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 70));
56 71
57our @FIELD_ORDER = (qw( 72our @FIELD_ORDER = (qw(
58 elevation 73 elevation
59 74
60 name name_pl custom_name title race 75 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch face
62 #todo-events 77 #todo-events
63 animation is_animated 78 animation is_animated
64 str dex con wis pow cha int 79 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
102 117
103 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 120));
106 121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
107sub MOVE_WALK (){ 0x01 } 137sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
112sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
113sub MOVE_KNOWN (){ 0x1f } # all of above 143sub MOVE_KNOWN (){ 0x1f } # all of above
114sub MOVE_ALLBIT (){ 0x10000 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 for (split /\s+/, lc $string) {
191 if (s/^-//) {
192 $mask |= $MOVE_TYPE{$_};
193 $value &= ~$MOVE_TYPE{$_};
194 } else {
195 $mask |= $MOVE_TYPE{$_};
196 $value |= $MOVE_TYPE{$_};
197 }
198 }
199
200 (bless [$mask, $value], $class)->normalise
201}
202
203sub Crossfire::MoveType::normalise {
204 my ($self) = @_;
205
206 if ($self->[0] & MOVE_ALL) {
207 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
208 $self->[0] &= $mask;
209 $self->[1] &= $mask;
210 }
211
212 $self->[1] &= $self->[0];
213
214 $self
215}
216
217sub Crossfire::MoveType::as_string {
218 my ($self) = @_;
219
220 my @res;
221
222 my ($mask, $value) = @$self;
223
224 for (@Crossfire::MOVE_TYPE) {
225 my $bit = $Crossfire::MOVE_TYPE{$_};
226 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
227 $mask &= ~$bit;
228 push @res, $value & $bit ? $_ : "-$_";
229 }
230 }
231
232 join " ", @res
233}
116 234
117sub load_ref($) { 235sub load_ref($) {
118 my ($path) = @_; 236 my ($path) = @_;
119 237
120 open my $fh, "<", $path 238 open my $fh, "<:raw:perlio", $path
121 or die "$path: $!"; 239 or die "$path: $!";
122 binmode $fh;
123 local $/; 240 local $/;
124 241
125 thaw <$fh> 242 thaw <$fh>
126} 243}
127 244
128sub save_ref($$) { 245sub save_ref($$) {
129 my ($ref, $path) = @_; 246 my ($ref, $path) = @_;
130 247
131 open my $fh, ">", "$path~" 248 open my $fh, ">:raw:perlio", "$path~"
132 or die "$path~: $!"; 249 or die "$path~: $!";
133 binmode $fh;
134 print $fh freeze $ref; 250 print $fh freeze $ref;
135 close $fh; 251 close $fh;
136 rename "$path~", $path 252 rename "$path~", $path
137 or die "$path: $!"; 253 or die "$path: $!";
138} 254}
139 255
256my %attack_mask = (
257 physical => 0x00000001,
258 magic => 0x00000002,
259 fire => 0x00000004,
260 electricity => 0x00000008,
261 cold => 0x00000010,
262 confusion => 0x00000020,
263 acid => 0x00000040,
264 drain => 0x00000080,
265 weaponmagic => 0x00000100,
266 ghosthit => 0x00000200,
267 poison => 0x00000400,
268 slow => 0x00000800,
269 paralyze => 0x00001000,
270 turn_undead => 0x00002000,
271 fear => 0x00004000,
272 cancellation => 0x00008000,
273 deplete => 0x00010000,
274 death => 0x00020000,
275 chaos => 0x00040000,
276 counterspell => 0x00080000,
277 godpower => 0x00100000,
278 holyword => 0x00200000,
279 blind => 0x00400000,
280 internal => 0x00800000,
281 life_stealing => 0x01000000,
282 disease => 0x02000000,
283);
284
285sub _add_resist($$$) {
286 my ($ob, $mask, $value) = @_;
287
288 while (my ($k, $v) = each %attack_mask) {
289 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
290 }
291}
292
293my %MATERIAL = reverse
294 paper => 1,
295 iron => 2,
296 glass => 4,
297 leather => 8,
298 wood => 16,
299 organic => 32,
300 stone => 64,
301 cloth => 128,
302 adamant => 256,
303 liquid => 512,
304 tin => 1024,
305 bone => 2048,
306 ice => 4096,
307
308 # guesses
309 runestone => 12,
310 bronze => 18,
311 "ancient wood" => 20,
312 glass => 36,
313 marble => 66,
314 ice => 68,
315 stone => 70,
316 stone => 80,
317 cloth => 136,
318 ironwood => 144,
319 adamantium => 258,
320 glacium => 260,
321 blood => 544,
322;
323
324# object as in "Object xxx", i.e. archetypes
140sub normalize_object($) { 325sub normalize_object($) {
141 my ($ob) = @_; 326 my ($ob) = @_;
142 327
328 # convert material bitset to materialname, if possible
329 if (exists $ob->{material}) {
330 if (!$ob->{material}) {
331 delete $ob->{material};
332 } elsif (exists $ob->{materialname}) {
333 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
334 delete $ob->{material};
335 } else {
336 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
337 delete $ob->{material}; # assume materilname is more specific and nuke material
338 }
339 } elsif (my $name = $MATERIAL{$ob->{material}}) {
340 delete $ob->{material};
341 $ob->{materialname} = $name;
342 } else {
343 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
344 }
345 }
346
347 # nuke outdated or never supported fields
143 delete $ob->{$_} for qw( 348 delete @$ob{qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour 349 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru 350 can_apply pass_thru can_pass_thru
146 ); 351 )};
147 352
353 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
354 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
355 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
356
357 # convert movement strings to bitsets
148 for my $attr (keys %FIELD_MOVEMENT) { 358 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr}; 359 next unless exists $ob->{$attr};
150 360
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 361 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
152
153 next if $ob->{$attr} =~ /^\d+$/;
154
155 my $flags = 0;
156
157 # assume list
158 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159 $flags |= MOVE_WALK if $flag eq "walk";
160 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162 $flags |= MOVE_FLYING if $flag eq "flying";
163 $flags |= MOVE_SWIM if $flag eq "swim";
164 $flags |= MOVE_BOAT if $flag eq "boat";
165 $flags |= MOVE_ALL if $flag eq "all";
166
167 $flags &= ~MOVE_WALK if $flag eq "-walk";
168 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170 $flags &= ~MOVE_FLYING if $flag eq "-flying";
171 $flags &= ~MOVE_SWIM if $flag eq "-swim";
172 $flags &= ~MOVE_BOAT if $flag eq "-boat";
173 $flags &= ~MOVE_ALL if $flag eq "-all";
174 }
175
176 $ob->{$attr} = $flags;
177 } 362 }
178 363
364 # convert outdated movement flags to new movement sets
179 if (defined (my $v = delete $ob->{no_pass})) { 365 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0; 366 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
181 } 367 }
182 if (defined (my $v = delete $ob->{slow_move})) { 368 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK; 369 $ob->{move_slow} += "walk";
184 $ob->{move_slow_penalty} = $v; 370 $ob->{move_slow_penalty} = $v;
185 } 371 }
186 if (defined (my $v = delete $ob->{walk_on})) { 372 if (defined (my $v = delete $ob->{walk_on})) {
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 373 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
188 : $ob->{move_on} & ~MOVE_WALK;
189 } 374 }
190 if (defined (my $v = delete $ob->{walk_off})) { 375 if (defined (my $v = delete $ob->{walk_off})) {
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 376 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
192 : $ob->{move_off} & ~MOVE_WALK;
193 } 377 }
194 if (defined (my $v = delete $ob->{fly_on})) { 378 if (defined (my $v = delete $ob->{fly_on})) {
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 379 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
196 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 } 380 }
198 if (defined (my $v = delete $ob->{fly_off})) { 381 if (defined (my $v = delete $ob->{fly_off})) {
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 382 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
200 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 } 383 }
202 if (defined (my $v = delete $ob->{flying})) { 384 if (defined (my $v = delete $ob->{flying})) {
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 385 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
204 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 } 386 }
387
388 # convert idiotic event_xxx things into objects
389 while (my ($event, $subtype) = each %EVENT_TYPE) {
390 if (exists $ob->{"event_${event}_plugin"}) {
391 push @{$ob->{inventory}}, {
392 _name => "event_$event",
393 title => delete $ob->{"event_${event}_plugin"},
394 slaying => delete $ob->{"event_${event}"},
395 name => delete $ob->{"event_${event}_options"},
396 };
397 }
398 }
399
400 # some archetypes had "+3" instead of the canonical "3", so fix
401 $ob->{dam} *= 1 if exists $ob->{dam};
206 402
207 $ob 403 $ob
208} 404}
209 405
406# arch as in "arch xxx", ie.. objects
210sub normalize_arch($) { 407sub normalize_arch($) {
211 my ($ob) = @_; 408 my ($ob) = @_;
212 409
213 normalize_object $ob; 410 normalize_object $ob;
214 411
251 } 448 }
252 449
253 $ob 450 $ob
254} 451}
255 452
453sub attr_thaw($) {
454 my ($ob) = @_;
455
456 $ob->{attach} = from_json $ob->{attach}
457 if exists $ob->{attach};
458
459 $ob
460}
461
462sub attr_freeze($) {
463 my ($ob) = @_;
464
465 $ob->{attach} = Crossfire::to_json $ob->{attach}
466 if exists $ob->{attach};
467
468 $ob
469}
470
256sub read_pak($) { 471sub read_pak($) {
257 my ($path) = @_; 472 my ($path) = @_;
258 473
259 my %pak; 474 my %pak;
260 475
261 open my $fh, "<", $path 476 open my $fh, "<:raw:perlio", $path
262 or Carp::croak "$_[0]: $!"; 477 or Carp::croak "$_[0]: $!";
263 binmode $fh; 478 binmode $fh;
264 while (<$fh>) { 479 while (<$fh>) {
265 my ($type, $id, $len, $path) = split; 480 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///; 481 $path =~ s/.*\///;
268 } 483 }
269 484
270 \%pak 485 \%pak
271} 486}
272 487
273sub read_arch($) { 488sub read_arch($;$) {
274 my ($path) = @_; 489 my ($path, $toplevel) = @_;
275 490
276 my %arc; 491 my %arc;
277 my ($more, $prev); 492 my ($more, $prev);
493 my $comment;
278 494
279 open my $fh, "<", $path 495 open my $fh, "<:raw:perlio:utf8", $path
280 or Carp::croak "$path: $!"; 496 or Carp::croak "$path: $!";
281 497
282 binmode $fh; 498# binmode $fh;
283 499
284 my $parse_block; $parse_block = sub { 500 my $parse_block; $parse_block = sub {
285 my %arc = @_; 501 my %arc = @_;
286 502
287 while (<$fh>) { 503 while (<$fh>) {
288 s/\s+$//; 504 s/\s+$//;
289 if (/^end$/i) { 505 if (/^end$/i) {
290 last; 506 last;
507
291 } elsif (/^arch (\S+)$/i) { 508 } elsif (/^arch (\S+)$/i) {
292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 509 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
510
293 } elsif (/^lore$/i) { 511 } elsif (/^lore$/i) {
294 while (<$fh>) { 512 while (<$fh>) {
295 last if /^endlore\s*$/i; 513 last if /^endlore\s*$/i;
296 $arc{lore} .= $_; 514 $arc{lore} .= $_;
297 } 515 }
298 } elsif (/^msg$/i) { 516 } elsif (/^msg$/i) {
299 while (<$fh>) { 517 while (<$fh>) {
300 last if /^endmsg\s*$/i; 518 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_; 519 $arc{msg} .= $_;
302 } 520 }
521 } elsif (/^anim$/i) {
522 while (<$fh>) {
523 last if /^mina\s*$/i;
524 chomp;
525 push @{ $arc{anim} }, $_;
526 }
303 } elsif (/^(\S+)\s*(.*)$/) { 527 } elsif (/^(\S+)\s*(.*)$/) {
304 $arc{lc $1} = $2; 528 $arc{lc $1} = $2;
305 } elsif (/^\s*($|#)/) { 529 } elsif (/^\s*#/) {
530 $arc{_comment} .= "$_\n";
531
532 } elsif (/^\s*$/) {
306 # 533 #
307 } else { 534 } else {
308 warn "$path: unparsable line '$_' in arch $arc{_name}"; 535 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 } 536 }
310 } 537 }
316 s/\s+$//; 543 s/\s+$//;
317 if (/^more$/i) { 544 if (/^more$/i) {
318 $more = $prev; 545 $more = $prev;
319 } elsif (/^object (\S+)$/i) { 546 } elsif (/^object (\S+)$/i) {
320 my $name = $1; 547 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name); 548 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
549 undef $comment;
550 delete $arc{_comment} unless length $arc{_comment};
551 $arc->{_atype} = 'object';
322 552
323 if ($more) { 553 if ($more) {
324 $more->{more} = $arc; 554 $more->{more} = $arc;
325 } else { 555 } else {
326 $arc{$name} = $arc; 556 $arc{$name} = $arc;
327 } 557 }
328 $prev = $arc; 558 $prev = $arc;
329 $more = undef; 559 $more = undef;
330 } elsif (/^arch (\S+)$/i) { 560 } elsif (/^arch (\S+)$/i) {
331 my $name = $1; 561 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name); 562 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
563 undef $comment;
564 delete $arc{_comment} unless length $arc{_comment};
565 $arc->{_atype} = 'arch';
333 566
334 if ($more) { 567 if ($more) {
335 $more->{more} = $arc; 568 $more->{more} = $arc;
336 } else { 569 } else {
337 push @{ $arc{arch} }, $arc; 570 push @{ $arc{arch} }, $arc;
338 } 571 }
339 $prev = $arc; 572 $prev = $arc;
340 $more = undef; 573 $more = undef;
574 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
575 if ($1 eq "lev_array") {
576 while (<$fh>) {
577 last if /^endplst\s*$/;
578 push @{$toplevel->{lev_array}}, $_+0;
579 }
580 } else {
581 $toplevel->{$1} = $2;
582 }
583 } elsif (/^\s*#/) {
584 $comment .= "$_\n";
341 } elsif (/^\s*($|#)/) { 585 } elsif (/^\s*($|#)/) {
342 # 586 #
343 } else { 587 } else {
344 warn "$path: unparseable top-level line '$_'"; 588 die "$path: unparseable top-level line '$_'";
345 } 589 }
346 } 590 }
347 591
348 undef $parse_block; # work around bug in perl not freeing $fh etc. 592 undef $parse_block; # work around bug in perl not freeing $fh etc.
349 593
350 \%arc 594 \%arc
595}
596
597sub archlist_to_string {
598 my ($arch) = @_;
599
600 my $str;
601
602 my $append; $append = sub {
603 my %a = %{$_[0]};
604
605 Crossfire::attr_freeze \%a;
606 Crossfire::normalize_arch \%a;
607
608 # undo the bit-split we did before
609 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
610 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
611 | (delete $a{attack_movement_bits_4_7});
612 }
613
614 if (my $comment = delete $a{_comment}) {
615 if ($comment =~ /[^\n\s#]/) {
616 $str .= $comment;
617 }
618 }
619
620 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
621
622 my $inv = delete $a{inventory};
623 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
624 my $anim = delete $a{anim};
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 }
630
631 my @kv;
632
633 for ($a{_name} eq "map"
634 ? @Crossfire::FIELD_ORDER_MAP
635 : @Crossfire::FIELD_ORDER) {
636 push @kv, [$_, delete $a{$_}]
637 if exists $a{$_};
638 }
639
640 for (sort keys %a) {
641 next if /^_/; # ignore our _-keys
642 push @kv, [$_, delete $a{$_}];
643 }
644
645 for (@kv) {
646 my ($k, $v) = @$_;
647
648 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
649 $v =~ s/\n$//;
650 $str .= "$k\n$v\n$end\n";
651 } else {
652 $str .= "$k $v\n";
653 }
654 }
655
656 if ($inv) {
657 $append->($_) for @$inv;
658 }
659
660 $str .= "end\n";
661
662 if ($a{_atype} eq 'object') {
663 if ($more) {
664 $str .= "more\n";
665 $append->($more) if $more;
666 } else {
667 $str .= "\n";
668 }
669 }
670 };
671
672 for (@$arch) {
673 $append->($_);
674 }
675
676 $str
351} 677}
352 678
353# put all archs into a hash with editor_face as it's key 679# put all archs into a hash with editor_face as it's key
354# NOTE: the arrays in the hash values are references to 680# NOTE: the arrays in the hash values are references to
355# the archs from $ARCH 681# the archs from $ARCH
356sub editor_archs { 682sub editor_archs {
357 my %paths; 683 my %paths;
358 684
359 for (keys %ARCH) { 685 for (keys %ARCH) {
360 my $arch = $ARCH{$_}; 686 my $arch = $ARCH{$_};
361 push @{$paths{$arch->{editor_folder}}}, \$arch; 687 push @{$paths{$arch->{editor_folder}}}, $arch;
362 } 688 }
363 689
364 \%paths 690 \%paths
365} 691}
366 692
376 my ($a) = @_; 702 my ($a) = @_;
377 703
378 my $o = $ARCH{$a->{_name}} 704 my $o = $ARCH{$a->{_name}}
379 or return; 705 or return;
380 706
381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 707 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
708 unless ($face) {
709 $face = $FACE{"blank.x11"}
382 or (warn "no face data found for arch '$a->{_name}'"), return; 710 or (warn "no face data found for arch '$a->{_name}'"), return;
711 }
383 712
384 if ($face->{w} > 1 || $face->{h} > 1) { 713 if ($face->{w} > 1 || $face->{h} > 1) {
385 # bigface 714 # bigface
386 return (0, 0, $face->{w} - 1, $face->{h} - 1); 715 return (0, 0, $face->{w} - 1, $face->{h} - 1);
387 716
494 ]; 823 ];
495 824
496 $attr 825 $attr
497} 826}
498 827
499sub arch_edit_sections {
500# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
501# edit_type = 0;
502# else if (edit_type != 0) {
503# // all flags from 'check_type' must be unset in this arch because they get recalculated now
504# edit_type &= ~check_type;
505# }
506#
507# }
508# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
509# getAttributeValue("alive", defarch) == 1 &&
510# (getAttributeValue("monster", defarch) == 1 ||
511# getAttributeValue("generator", defarch) == 1)) {
512# // Monster: monsters/npcs/generators
513# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
514# }
515# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
516# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
517# // Walls
518# edit_type |= IGUIConstants.TILE_EDIT_WALL;
519# }
520# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
521# getAttributeValue("connected", defarch) != 0) {
522# // Connected Objects
523# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
524# }
525# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
526# arch_type == 66 || arch_type == 41 || arch_type == 95) {
527# // Exit: teleporter/exit/trapdoors
528# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
529# }
530# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
531# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
532# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
533# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
534# arch_type == 124 || arch_type == 130)) {
535# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
536# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
537# }
538# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
539# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
540# arch_type == 91 || arch_type == 21 || arch_type == 24) {
541# // Door: door/special door/gates + keys
542# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
543# }
544# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
545# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
546# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
547# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
548# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
549# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
550# arch_type == 122 || arch_type == 3)) {
551# // Equipment: weapons/armour/wands/rods
552# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
553# }
554#
555# return(edit_type);
556#
557#
558}
559
560sub cache_file($$&&) { 828sub cache_file($$&&) {
561 my ($src, $cache, $load, $create) = @_; 829 my ($src, $cache, $load, $create) = @_;
562 830
563 my ($size, $mtime) = (stat $src)[7,9] 831 my ($size, $mtime) = (stat $src)[7,9]
564 or Carp::croak "$src: $!"; 832 or Carp::croak "$src: $!";

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines