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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.57 by root, Thu Mar 23 08:55:54 2006 UTC vs.
Revision 1.92 by root, Sat Mar 3 19:32:00 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
37 msg => "endmsg", 51 msg => "endmsg",
38 lore => "endlore", 52 lore => "endlore",
39 maplore => "endmaplore", 53 maplore => "endmaplore",
40); 54);
41 55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
42# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 61# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
45 name swap_time reset_timeout fixed_resettime difficulty region 64 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 65 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 66 darkness width height enter_x enter_y msg maplore
48 unique template 67 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 68 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 70));
52 71
53our @FIELD_ORDER = (qw( 72our @FIELD_ORDER = (qw(
54 elevation 73 elevation
55 74
56 name name_pl custom_name title race 75 name name_pl custom_name attach title race
57 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch face
58 #todo-events 77 #todo-events
59 animation is_animated 78 animation is_animated
60 Str Dex Con Wis Pow Cha Int 79 str dex con wis pow cha int
61 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
62 exp perm_exp expmul 81 exp perm_exp expmul
63 food dam luck wc ac x y speed speed_left move_state attack_movement 82 food dam luck wc ac x y speed speed_left move_state attack_movement
64 nrof level direction type subtype 83 nrof level direction type subtype attacktype
65 84
66 resist_physical resist_magic resist_fire resist_electricity 85 resist_physical resist_magic resist_fire resist_electricity
67 resist_cold resist_confusion resist_acid resist_drain 86 resist_cold resist_confusion resist_acid resist_drain
68 resist_weaponmagic resist_ghosthit resist_poison resist_slow 87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
69 resist_paralyze resist_turn_undead resist_fear resist_cancellation 88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
98 117
99 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
100 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
101)); 120));
102 121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
103sub MOVE_WALK (){ 0x01 } 137sub MOVE_WALK (){ 0x01 }
104sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
105sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
106sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
107sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
108sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
109sub MOVE_ALL (){ 0xff } 143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
110 239
111sub load_ref($) { 240sub load_ref($) {
112 my ($path) = @_; 241 my ($path) = @_;
113 242
114 open my $fh, "<", $path 243 open my $fh, "<:raw:perlio", $path
115 or die "$path: $!"; 244 or die "$path: $!";
116 binmode $fh;
117 local $/; 245 local $/;
118 246
119 thaw <$fh> 247 thaw <$fh>
120} 248}
121 249
122sub save_ref($$) { 250sub save_ref($$) {
123 my ($ref, $path) = @_; 251 my ($ref, $path) = @_;
124 252
125 open my $fh, ">", "$path~" 253 open my $fh, ">:raw:perlio", "$path~"
126 or die "$path~: $!"; 254 or die "$path~: $!";
127 binmode $fh;
128 print $fh freeze $ref; 255 print $fh freeze $ref;
129 close $fh; 256 close $fh;
130 rename "$path~", $path 257 rename "$path~", $path
131 or die "$path: $!"; 258 or die "$path: $!";
132} 259}
133 260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
329# object as in "Object xxx", i.e. archetypes
134sub normalize_object($) { 330sub normalize_object($) {
135 my ($ob) = @_; 331 my ($ob) = @_;
136 332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # nuke outdated or never supported fields
137 delete $ob->{$_} for qw( 353 delete @$ob{qw(
138 can_knockback can_parry can_impale can_cut can_dam_armour 354 can_knockback can_parry can_impale can_cut can_dam_armour
139 can_apply pass_thru can_pass_thru 355 can_apply pass_thru can_pass_thru
140 ); 356 )};
141 357
142 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 358 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
359 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
360 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
361
362 # convert movement strings to bitsets
363 for my $attr (keys %FIELD_MOVEMENT) {
143 next unless exists $ob->{$attr}; 364 next unless exists $ob->{$attr};
144 next if $ob->{$attr} =~ /^\d+$/;
145 365
146 my $flags = 0; 366 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
147
148 # assume list
149 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
150 $flags |= MOVE_WALK if $flag eq "walk";
151 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
152 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
153 $flags |= MOVE_FLYING if $flag eq "flying";
154 $flags |= MOVE_SWIM if $flag eq "swim";
155 $flags |= MOVE_BOAT if $flag eq "boat";
156 $flags |= MOVE_ALL if $flag eq "all";
157
158 $flags &= ~MOVE_WALK if $flag eq "-walk";
159 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
160 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
161 $flags &= ~MOVE_FLYING if $flag eq "-flying";
162 $flags &= ~MOVE_SWIM if $flag eq "-swim";
163 $flags &= ~MOVE_BOAT if $flag eq "-boat";
164 $flags &= ~MOVE_ALL if $flag eq "-all";
165 }
166
167 $ob->{$attr} = $flags;
168 } 367 }
169 368
369 # convert outdated movement flags to new movement sets
170 if (defined (my $v = delete $ob->{no_pass})) { 370 if (defined (my $v = delete $ob->{no_pass})) {
171 $ob->{move_block} = $v ? MOVE_ALL : 0; 371 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
172 } 372 }
173 if (defined (my $v = delete $ob->{slow_move})) { 373 if (defined (my $v = delete $ob->{slow_move})) {
174 $ob->{move_slow} |= MOVE_WALK; 374 $ob->{move_slow} += "walk";
175 $ob->{move_slow_penalty} = $v; 375 $ob->{move_slow_penalty} = $v;
176 } 376 }
177 if (defined (my $v = delete $ob->{walk_on})) { 377 if (defined (my $v = delete $ob->{walk_on})) {
178 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 378 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
179 : $ob->{move_on} & ~MOVE_WALK;
180 } 379 }
181 if (defined (my $v = delete $ob->{walk_off})) { 380 if (defined (my $v = delete $ob->{walk_off})) {
182 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 381 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
183 : $ob->{move_off} & ~MOVE_WALK;
184 } 382 }
185 if (defined (my $v = delete $ob->{fly_on})) { 383 if (defined (my $v = delete $ob->{fly_on})) {
186 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 384 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
187 : $ob->{move_on} & ~MOVE_FLY_LOW;
188 } 385 }
189 if (defined (my $v = delete $ob->{fly_off})) { 386 if (defined (my $v = delete $ob->{fly_off})) {
190 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 387 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
191 : $ob->{move_off} & ~MOVE_FLY_LOW;
192 } 388 }
193 if (defined (my $v = delete $ob->{flying})) { 389 if (defined (my $v = delete $ob->{flying})) {
194 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 390 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
195 : $ob->{move_type} & ~MOVE_FLY_LOW;
196 } 391 }
392
393 # convert idiotic event_xxx things into objects
394 while (my ($event, $subtype) = each %EVENT_TYPE) {
395 if (exists $ob->{"event_${event}_plugin"}) {
396 push @{$ob->{inventory}}, {
397 _name => "event_$event",
398 title => delete $ob->{"event_${event}_plugin"},
399 slaying => delete $ob->{"event_${event}"},
400 name => delete $ob->{"event_${event}_options"},
401 };
402 }
403 }
404
405 # some archetypes had "+3" instead of the canonical "3", so fix
406 $ob->{dam} *= 1 if exists $ob->{dam};
197 407
198 $ob 408 $ob
199} 409}
200 410
411# arch as in "arch xxx", ie.. objects
201sub normalize_arch($) { 412sub normalize_arch($) {
202 my ($ob) = @_; 413 my ($ob) = @_;
203 414
204 normalize_object $ob; 415 normalize_object $ob;
205 416
242 } 453 }
243 454
244 $ob 455 $ob
245} 456}
246 457
458sub attr_thaw($) {
459 my ($ob) = @_;
460
461 $ob->{attach} = from_json $ob->{attach}
462 if exists $ob->{attach};
463
464 $ob
465}
466
467sub attr_freeze($) {
468 my ($ob) = @_;
469
470 $ob->{attach} = Crossfire::to_json $ob->{attach}
471 if exists $ob->{attach};
472
473 $ob
474}
475
247sub read_pak($) { 476sub read_pak($) {
248 my ($path) = @_; 477 my ($path) = @_;
249 478
250 my %pak; 479 my %pak;
251 480
252 open my $fh, "<", $path 481 open my $fh, "<:raw:perlio", $path
253 or Carp::croak "$_[0]: $!"; 482 or Carp::croak "$_[0]: $!";
254 binmode $fh; 483 binmode $fh;
255 while (<$fh>) { 484 while (<$fh>) {
256 my ($type, $id, $len, $path) = split; 485 my ($type, $id, $len, $path) = split;
257 $path =~ s/.*\///; 486 $path =~ s/.*\///;
259 } 488 }
260 489
261 \%pak 490 \%pak
262} 491}
263 492
264sub read_arch($) { 493sub read_arch($;$) {
265 my ($path) = @_; 494 my ($path, $toplevel) = @_;
266 495
267 my %arc; 496 my %arc;
268 my ($more, $prev); 497 my ($more, $prev);
498 my $comment;
269 499
270 open my $fh, "<", $path 500 open my $fh, "<:raw:perlio:utf8", $path
271 or Carp::croak "$path: $!"; 501 or Carp::croak "$path: $!";
272 502
273 binmode $fh; 503# binmode $fh;
274 504
275 my $parse_block; $parse_block = sub { 505 my $parse_block; $parse_block = sub {
276 my %arc = @_; 506 my %arc = @_;
277 507
278 while (<$fh>) { 508 while (<$fh>) {
279 s/\s+$//; 509 s/\s+$//;
280 if (/^end$/i) { 510 if (/^end$/i) {
281 last; 511 last;
512
282 } elsif (/^arch (\S+)$/i) { 513 } elsif (/^arch (\S+)$/i) {
283 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 514 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
515
284 } elsif (/^lore$/i) { 516 } elsif (/^lore$/i) {
285 while (<$fh>) { 517 while (<$fh>) {
286 last if /^endlore\s*$/i; 518 last if /^endlore\s*$/i;
287 $arc{lore} .= $_; 519 $arc{lore} .= $_;
288 } 520 }
289 } elsif (/^msg$/i) { 521 } elsif (/^msg$/i) {
290 while (<$fh>) { 522 while (<$fh>) {
291 last if /^endmsg\s*$/i; 523 last if /^endmsg\s*$/i;
292 $arc{msg} .= $_; 524 $arc{msg} .= $_;
293 } 525 }
526 } elsif (/^anim$/i) {
527 while (<$fh>) {
528 last if /^mina\s*$/i;
529 chomp;
530 push @{ $arc{anim} }, $_;
531 }
294 } elsif (/^(\S+)\s*(.*)$/) { 532 } elsif (/^(\S+)\s*(.*)$/) {
295 $arc{lc $1} = $2; 533 $arc{lc $1} = $2;
296 } elsif (/^\s*($|#)/) { 534 } elsif (/^\s*#/) {
535 $arc{_comment} .= "$_\n";
536
537 } elsif (/^\s*$/) {
297 # 538 #
298 } else { 539 } else {
299 warn "$path: unparsable line '$_' in arch $arc{_name}"; 540 warn "$path: unparsable line '$_' in arch $arc{_name}";
300 } 541 }
301 } 542 }
307 s/\s+$//; 548 s/\s+$//;
308 if (/^more$/i) { 549 if (/^more$/i) {
309 $more = $prev; 550 $more = $prev;
310 } elsif (/^object (\S+)$/i) { 551 } elsif (/^object (\S+)$/i) {
311 my $name = $1; 552 my $name = $1;
312 my $arc = normalize_object $parse_block->(_name => $name); 553 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
554 undef $comment;
555 delete $arc{_comment} unless length $arc{_comment};
556 $arc->{_atype} = 'object';
313 557
314 if ($more) { 558 if ($more) {
315 $more->{more} = $arc; 559 $more->{more} = $arc;
316 } else { 560 } else {
317 $arc{$name} = $arc; 561 $arc{$name} = $arc;
318 } 562 }
319 $prev = $arc; 563 $prev = $arc;
320 $more = undef; 564 $more = undef;
321 } elsif (/^arch (\S+)$/i) { 565 } elsif (/^arch (\S+)$/i) {
322 my $name = $1; 566 my $name = $1;
323 my $arc = normalize_arch $parse_block->(_name => $name); 567 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
568 undef $comment;
569 delete $arc{_comment} unless length $arc{_comment};
570 $arc->{_atype} = 'arch';
324 571
325 if ($more) { 572 if ($more) {
326 $more->{more} = $arc; 573 $more->{more} = $arc;
327 } else { 574 } else {
328 push @{ $arc{arch} }, $arc; 575 push @{ $arc{arch} }, $arc;
329 } 576 }
330 $prev = $arc; 577 $prev = $arc;
331 $more = undef; 578 $more = undef;
579 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
580 if ($1 eq "lev_array") {
581 while (<$fh>) {
582 last if /^endplst\s*$/;
583 push @{$toplevel->{lev_array}}, $_+0;
584 }
585 } else {
586 $toplevel->{$1} = $2;
587 }
588 } elsif (/^\s*#/) {
589 $comment .= "$_\n";
332 } elsif (/^\s*($|#)/) { 590 } elsif (/^\s*($|#)/) {
333 # 591 #
334 } else { 592 } else {
335 warn "$path: unparseable top-level line '$_'"; 593 die "$path: unparseable top-level line '$_'";
336 } 594 }
337 } 595 }
338 596
339 undef $parse_block; # work around bug in perl not freeing $fh etc. 597 undef $parse_block; # work around bug in perl not freeing $fh etc.
340 598
341 \%arc 599 \%arc
600}
601
602sub archlist_to_string {
603 my ($arch) = @_;
604
605 my $str;
606
607 my $append; $append = sub {
608 my %a = %{$_[0]};
609
610 Crossfire::attr_freeze \%a;
611 Crossfire::normalize_arch \%a;
612
613 # undo the bit-split we did before
614 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
615 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
616 | (delete $a{attack_movement_bits_4_7});
617 }
618
619 if (my $comment = delete $a{_comment}) {
620 if ($comment =~ /[^\n\s#]/) {
621 $str .= $comment;
622 }
623 }
624
625 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
626
627 my $inv = delete $a{inventory};
628 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
629 my $anim = delete $a{anim};
630
631 if ($a{_atype} eq 'object') {
632 $str .= join "\n", "anim", @$anim, "mina\n"
633 if $anim;
634 }
635
636 my @kv;
637
638 for ($a{_name} eq "map"
639 ? @Crossfire::FIELD_ORDER_MAP
640 : @Crossfire::FIELD_ORDER) {
641 push @kv, [$_, delete $a{$_}]
642 if exists $a{$_};
643 }
644
645 for (sort keys %a) {
646 next if /^_/; # ignore our _-keys
647 push @kv, [$_, delete $a{$_}];
648 }
649
650 for (@kv) {
651 my ($k, $v) = @$_;
652
653 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
654 $v =~ s/\n$//;
655 $str .= "$k\n$v\n$end\n";
656 } else {
657 $str .= "$k $v\n";
658 }
659 }
660
661 if ($inv) {
662 $append->($_) for @$inv;
663 }
664
665 $str .= "end\n";
666
667 if ($a{_atype} eq 'object') {
668 if ($more) {
669 $str .= "more\n";
670 $append->($more) if $more;
671 } else {
672 $str .= "\n";
673 }
674 }
675 };
676
677 for (@$arch) {
678 $append->($_);
679 }
680
681 $str
342} 682}
343 683
344# put all archs into a hash with editor_face as it's key 684# put all archs into a hash with editor_face as it's key
345# NOTE: the arrays in the hash values are references to 685# NOTE: the arrays in the hash values are references to
346# the archs from $ARCH 686# the archs from $ARCH
347sub editor_archs { 687sub editor_archs {
348 my %paths; 688 my %paths;
349 689
350 for (keys %ARCH) { 690 for (keys %ARCH) {
351 my $arch = $ARCH{$_}; 691 my $arch = $ARCH{$_};
352 push @{$paths{$arch->{editor_folder}}}, \$arch; 692 push @{$paths{$arch->{editor_folder}}}, $arch;
353 } 693 }
354 694
355 \%paths 695 \%paths
356} 696}
357 697
367 my ($a) = @_; 707 my ($a) = @_;
368 708
369 my $o = $ARCH{$a->{_name}} 709 my $o = $ARCH{$a->{_name}}
370 or return; 710 or return;
371 711
372 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 712 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
713 unless ($face) {
714 $face = $FACE{"blank.x11"}
373 or (warn "no face data found for arch '$a->{_name}'"), return; 715 or (warn "no face data found for arch '$a->{_name}'"), return;
716 }
374 717
375 if ($face->{w} > 1 || $face->{h} > 1) { 718 if ($face->{w} > 1 || $face->{h} > 1) {
376 # bigface 719 # bigface
377 return (0, 0, $face->{w} - 1, $face->{h} - 1); 720 return (0, 0, $face->{w} - 1, $face->{h} - 1);
378 721
422 my $type = $obj->{type} || $arch->{type}; 765 my $type = $obj->{type} || $arch->{type};
423 766
424 if ($type > 0) { 767 if ($type > 0) {
425 $root = $Crossfire::Data::ATTR{$type}; 768 $root = $Crossfire::Data::ATTR{$type};
426 } else { 769 } else {
770 my %a = (%$arch, %$obj);
771
772 if ($a{is_floor} && !$a{alive}) {
773 $root = $Crossfire::Data::TYPE{Floor};
774 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
775 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
776 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
777 $root = $Crossfire::Data::TYPE{Wall};
778 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
779 $root = $Crossfire::Data::TYPE{"Weak Wall"};
780 } else {
427 $root = $Crossfire::Data::TYPE{Misc}; 781 $root = $Crossfire::Data::TYPE{Misc};
428
429 type:
430 for (@Crossfire::Data::ATTR0) {
431 my $req = $_->{required}
432 or die "internal error: ATTR0 without 'required'";
433
434 keys %$req;
435 while (my ($k, $v) = each %$req) {
436 next type
437 unless $obj->{$k} == $v || $arch->{$k} == $v;
438 }
439
440 $root = $_;
441 } 782 }
442 } 783 }
443 784
444 my @import = ($root); 785 my @import = ($root);
445 786
487 ]; 828 ];
488 829
489 $attr 830 $attr
490} 831}
491 832
492sub arch_edit_sections {
493# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
494# edit_type = 0;
495# else if (edit_type != 0) {
496# // all flags from 'check_type' must be unset in this arch because they get recalculated now
497# edit_type &= ~check_type;
498# }
499#
500# }
501# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
502# getAttributeValue("alive", defarch) == 1 &&
503# (getAttributeValue("monster", defarch) == 1 ||
504# getAttributeValue("generator", defarch) == 1)) {
505# // Monster: monsters/npcs/generators
506# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
507# }
508# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
509# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
510# // Walls
511# edit_type |= IGUIConstants.TILE_EDIT_WALL;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
514# getAttributeValue("connected", defarch) != 0) {
515# // Connected Objects
516# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
517# }
518# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
519# arch_type == 66 || arch_type == 41 || arch_type == 95) {
520# // Exit: teleporter/exit/trapdoors
521# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
522# }
523# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
524# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
525# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
526# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
527# arch_type == 124 || arch_type == 130)) {
528# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
529# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
530# }
531# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
532# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
533# arch_type == 91 || arch_type == 21 || arch_type == 24) {
534# // Door: door/special door/gates + keys
535# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
536# }
537# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
538# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
539# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
540# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
541# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
542# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
543# arch_type == 122 || arch_type == 3)) {
544# // Equipment: weapons/armour/wands/rods
545# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
546# }
547#
548# return(edit_type);
549#
550#
551}
552
553sub cache_file($$&&) { 833sub cache_file($$&&) {
554 my ($src, $cache, $load, $create) = @_; 834 my ($src, $cache, $load, $create) = @_;
555 835
556 my ($size, $mtime) = (stat $src)[7,9] 836 my ($size, $mtime) = (stat $src)[7,9]
557 or Carp::croak "$src: $!"; 837 or Carp::croak "$src: $!";
619 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 899 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
620 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 900 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
621 or die "$VARDIR/tilecache.png: $!"; 901 or die "$VARDIR/tilecache.png: $!";
622 *FACE = $_[0]; 902 *FACE = $_[0];
623 }, sub { 903 }, sub {
624 require File::Temp;
625
626 my $tile = read_pak "$LIB/crossfire.0"; 904 my $tile = read_pak "$LIB/crossfire.0";
627 905
628 my %cache; 906 my %cache;
629 907
630 my $idx = 0; 908 my $idx = 0;
631 909
632 for my $name (sort keys %$tile) { 910 for my $name (sort keys %$tile) {
633 my ($fh, $filename) = File::Temp::tempfile (); 911 my $pb = new Gtk2::Gdk::PixbufLoader;
634 print $fh $tile->{$name}; 912 $pb->write ($tile->{$name});
635 close $fh; 913 $pb->close;
636 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 914 my $pb = $pb->get_pixbuf;
637 unlink $filename;
638 915
639 my $tile = $cache{$name} = { 916 my $tile = $cache{$name} = {
640 pb => $pb, 917 pb => $pb,
641 idx => $idx, 918 idx => $idx,
642 w => int $pb->get_width / TILESIZE, 919 w => int $pb->get_width / TILESIZE,
660 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 937 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661 } 938 }
662 } 939 }
663 } 940 }
664 941
665 $pb->save ("$VARDIR/tilecache.png", "png"); 942 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
666 943
667 \%cache 944 \%cache
668 }; 945 };
669} 946}
670 947

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