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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.10 by elmex, Mon Feb 6 23:01:31 2006 UTC vs.
Revision 1.93 by root, Sat Mar 3 19:38:06 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Storable; 15use Carp ();
16use File::Spec;
17use List::Util qw(min max);
18use Storable qw(freeze thaw);
16 19
17our @EXPORT = qw(read_pak read_arch arch2map $ARCH TILESIZE editor_archs arch2pickmap arch_extends); 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
18 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
19our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
20 or die "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
21 43
22sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
23 45
24our $ARCH; 46our %ARCH;
47our %FACE;
48our $TILE;
25 49
50our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54);
55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70));
71
72our @FIELD_ORDER = (qw(
73 elevation
74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face
77 #todo-events
78 animation is_animated
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
137sub MOVE_WALK (){ 0x01 }
138sub MOVE_FLY_LOW (){ 0x02 }
139sub MOVE_FLY_HIGH (){ 0x04 }
140sub MOVE_FLYING (){ 0x06 }
141sub MOVE_SWIM (){ 0x08 }
142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 $_[0] += $_[1];
172 } elsif ($cur) {
173 $_[0] -= $_[1];
174 } else {
175 $_[0] /= $_[1];
176 }
177
178 $_[0]
179 },
180 'eq' => sub { "$_[0]" eq "$_[1]" },
181 'ne' => sub { "$_[0]" ne "$_[1]" },
182 ;
183}
184
185sub Crossfire::MoveType::new {
186 my ($class, $string) = @_;
187
188 my $mask;
189 my $value;
190
191 if ($string =~ /^\s*\d+\s*$/) {
192 $mask = MOVE_ALL;
193 $value = $string+0;
194 } else {
195 for (split /\s+/, lc $string) {
196 if (s/^-//) {
197 $mask |= $MOVE_TYPE{$_};
198 $value &= ~$MOVE_TYPE{$_};
199 } else {
200 $mask |= $MOVE_TYPE{$_};
201 $value |= $MOVE_TYPE{$_};
202 }
203 }
204 }
205
206 (bless [$mask, $value], $class)->normalise
207}
208
209sub Crossfire::MoveType::normalise {
210 my ($self) = @_;
211
212 if ($self->[0] & MOVE_ALL) {
213 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
214 $self->[0] &= $mask;
215 $self->[1] &= $mask;
216 }
217
218 $self->[1] &= $self->[0];
219
220 $self
221}
222
223sub Crossfire::MoveType::as_string {
224 my ($self) = @_;
225
226 my @res;
227
228 my ($mask, $value) = @$self;
229
230 for (@Crossfire::MOVE_TYPE) {
231 my $bit = $Crossfire::MOVE_TYPE{$_};
232 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
233 $mask &= ~$bit;
234 push @res, $value & $bit ? $_ : "-$_";
235 }
236 }
237
238 join " ", @res
239}
240
241sub load_ref($) {
242 my ($path) = @_;
243
244 open my $fh, "<:raw:perlio", $path
245 or die "$path: $!";
246 local $/;
247
248 thaw <$fh>
249}
250
251sub save_ref($$) {
252 my ($ref, $path) = @_;
253
254 open my $fh, ">:raw:perlio", "$path~"
255 or die "$path~: $!";
256 print $fh freeze $ref;
257 close $fh;
258 rename "$path~", $path
259 or die "$path: $!";
260}
261
262my %attack_mask = (
263 physical => 0x00000001,
264 magic => 0x00000002,
265 fire => 0x00000004,
266 electricity => 0x00000008,
267 cold => 0x00000010,
268 confusion => 0x00000020,
269 acid => 0x00000040,
270 drain => 0x00000080,
271 weaponmagic => 0x00000100,
272 ghosthit => 0x00000200,
273 poison => 0x00000400,
274 slow => 0x00000800,
275 paralyze => 0x00001000,
276 turn_undead => 0x00002000,
277 fear => 0x00004000,
278 cancellation => 0x00008000,
279 deplete => 0x00010000,
280 death => 0x00020000,
281 chaos => 0x00040000,
282 counterspell => 0x00080000,
283 godpower => 0x00100000,
284 holyword => 0x00200000,
285 blind => 0x00400000,
286 internal => 0x00800000,
287 life_stealing => 0x01000000,
288 disease => 0x02000000,
289);
290
291sub _add_resist($$$) {
292 my ($ob, $mask, $value) = @_;
293
294 while (my ($k, $v) = each %attack_mask) {
295 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
296 }
297}
298
299my %MATERIAL = reverse
300 paper => 1,
301 iron => 2,
302 glass => 4,
303 leather => 8,
304 wood => 16,
305 organic => 32,
306 stone => 64,
307 cloth => 128,
308 adamant => 256,
309 liquid => 512,
310 tin => 1024,
311 bone => 2048,
312 ice => 4096,
313
314 # guesses
315 runestone => 12,
316 bronze => 18,
317 "ancient wood" => 20,
318 glass => 36,
319 marble => 66,
320 ice => 68,
321 stone => 70,
322 stone => 80,
323 cloth => 136,
324 ironwood => 144,
325 adamantium => 258,
326 glacium => 260,
327 blood => 544,
328;
329
330# object as in "Object xxx", i.e. archetypes
331sub normalize_object($) {
332 my ($ob) = @_;
333
334 # convert material bitset to materialname, if possible
335 if (exists $ob->{material}) {
336 if (!$ob->{material}) {
337 delete $ob->{material};
338 } elsif (exists $ob->{materialname}) {
339 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
340 delete $ob->{material};
341 } else {
342 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
343 delete $ob->{material}; # assume materilname is more specific and nuke material
344 }
345 } elsif (my $name = $MATERIAL{$ob->{material}}) {
346 delete $ob->{material};
347 $ob->{materialname} = $name;
348 } else {
349 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
350 }
351 }
352
353 # nuke outdated or never supported fields
354 delete @$ob{qw(
355 can_knockback can_parry can_impale can_cut can_dam_armour
356 can_apply pass_thru can_pass_thru
357 )};
358
359 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
360 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
361 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
362
363 # convert movement strings to bitsets
364 for my $attr (keys %FIELD_MOVEMENT) {
365 next unless exists $ob->{$attr};
366
367 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
368 }
369
370 # convert outdated movement flags to new movement sets
371 if (defined (my $v = delete $ob->{no_pass})) {
372 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
373 }
374 if (defined (my $v = delete $ob->{slow_move})) {
375 $ob->{move_slow} += "walk";
376 $ob->{move_slow_penalty} = $v;
377 }
378 if (defined (my $v = delete $ob->{walk_on})) {
379 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
380 }
381 if (defined (my $v = delete $ob->{walk_off})) {
382 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
383 }
384 if (defined (my $v = delete $ob->{fly_on})) {
385 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
386 }
387 if (defined (my $v = delete $ob->{fly_off})) {
388 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
389 }
390 if (defined (my $v = delete $ob->{flying})) {
391 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
392 }
393
394 # convert idiotic event_xxx things into objects
395 while (my ($event, $subtype) = each %EVENT_TYPE) {
396 if (exists $ob->{"event_${event}_plugin"}) {
397 push @{$ob->{inventory}}, {
398 _name => "event_$event",
399 title => delete $ob->{"event_${event}_plugin"},
400 slaying => delete $ob->{"event_${event}"},
401 name => delete $ob->{"event_${event}_options"},
402 };
403 }
404 }
405
406 # some archetypes had "+3" instead of the canonical "3", so fix
407 $ob->{dam} *= 1 if exists $ob->{dam};
408
409 $ob
410}
411
412# arch as in "arch xxx", ie.. objects
413sub normalize_arch($) {
414 my ($ob) = @_;
415
416 normalize_object $ob;
417
418 my $arch = $ARCH{$ob->{_name}}
419 or (warn "$ob->{_name}: no such archetype", return $ob);
420
421 if ($arch->{type} == 22) { # map
422 my %normalize = (
423 "enter_x" => "hp",
424 "enter_y" => "sp",
425 "width" => "x",
426 "height" => "y",
427 "reset_timeout" => "weight",
428 "swap_time" => "value",
429 "difficulty" => "level",
430 "darkness" => "invisible",
431 "fixed_resettime" => "stand_still",
432 );
433
434 while (my ($k2, $k1) = each %normalize) {
435 if (defined (my $v = delete $ob->{$k1})) {
436 $ob->{$k2} = $v;
437 }
438 }
439 } else {
440 # if value matches archetype default, delete
441 while (my ($k, $v) = each %$ob) {
442 if (exists $arch->{$k} and $arch->{$k} eq $v) {
443 next if $k eq "_name";
444 delete $ob->{$k};
445 }
446 }
447 }
448
449 # a speciality for the editor
450 if (exists $ob->{attack_movement}) {
451 my $am = delete $ob->{attack_movement};
452 $ob->{attack_movement_bits_0_3} = $am & 15;
453 $ob->{attack_movement_bits_4_7} = $am & 240;
454 }
455
456 $ob
457}
458
459sub attr_thaw($) {
460 my ($ob) = @_;
461
462 $ob->{attach} = from_json $ob->{attach}
463 if exists $ob->{attach};
464
465 $ob
466}
467
468sub attr_freeze($) {
469 my ($ob) = @_;
470
471 $ob->{attach} = Crossfire::to_json $ob->{attach}
472 if exists $ob->{attach};
473
474 $ob
475}
476
26sub read_pak($;$) { 477sub read_pak($) {
27 my ($path, $cache) = @_; 478 my ($path) = @_;
28 479
29 eval {
30 defined $cache
31 && -M $cache < -M $path
32 && Storable::retrieve $cache
33 } or do {
34 my %pak; 480 my %pak;
35 481
36 open my $fh, "<:raw", $path 482 open my $fh, "<:raw:perlio", $path
37 or die "$_[0]: $!"; 483 or Carp::croak "$_[0]: $!";
484 binmode $fh;
38 while (<$fh>) { 485 while (<$fh>) {
39 my ($type, $id, $len, $path) = split; 486 my ($type, $id, $len, $path) = split;
40 $path =~ s/.*\///; 487 $path =~ s/.*\///;
41 read $fh, $pak{$path}, $len; 488 read $fh, $pak{$path}, $len;
42 } 489 }
43 490
44 Storable::nstore \%pak, $cache
45 if defined $cache;
46
47 \%pak 491 \%pak
48 }
49} 492}
50 493
51sub read_arch($;$) { 494sub read_arch($;$) {
52 my ($path, $cache) = @_; 495 my ($path, $toplevel) = @_;
53 496
54 eval {
55 defined $cache
56 && -M $cache < -M $path
57 && Storable::retrieve $cache
58 } or do {
59 my %arc; 497 my %arc;
60 my ($more, $prev); 498 my ($more, $prev);
499 my $comment;
61 500
62 open my $fh, "<:raw", $path 501 open my $fh, "<:raw:perlio:utf8", $path
63 or die "$path: $!"; 502 or Carp::croak "$path: $!";
64 503
504# binmode $fh;
505
65 my $parse_block; $parse_block = sub { 506 my $parse_block; $parse_block = sub {
66 my %arc = @_; 507 my %arc = @_;
67
68 while (<$fh>) {
69 s/\s+$//;
70 if (/^end$/i) {
71 last;
72 } elsif (/^arch (\S+)$/) {
73 push @{ $arc{inventory} }, $parse_block->(_name => $1);
74 } elsif (/^lore$/) {
75 while (<$fh>) {
76 last if /^endlore\s*$/i;
77 $arc{lore} .= $_;
78 }
79 } elsif (/^msg$/) {
80 while (<$fh>) {
81 last if /^endmsg\s*$/i;
82 $arc{msg} .= $_;
83 }
84 } elsif (/^(\S+)\s*(.*)$/) {
85 $arc{lc $1} = $2;
86 } elsif (/^\s*($|#)/) {
87 #
88 } else {
89 warn "$path: unparsable line '$_' in arch $arc{_name}";
90 }
91 }
92
93 \%arc
94 };
95 508
96 while (<$fh>) { 509 while (<$fh>) {
97 s/\s+$//; 510 s/\s+$//;
98 if (/^more$/i) { 511 if (/^end$/i) {
99 $more = $prev; 512 last;
513
100 } elsif (/^object (\S+)$/i) { 514 } elsif (/^arch (\S+)$/i) {
101 my $name = $1; 515 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
102 my $arc = $parse_block->(_name => $name);
103 516
104 if ($more) { 517 } elsif (/^lore$/i) {
105 $more->{more} = $arc; 518 while (<$fh>) {
106 } else { 519 last if /^endlore\s*$/i;
107 $arc{$name} = $arc; 520 $arc{lore} .= $_;
108 } 521 }
109 $prev = $arc; 522 } elsif (/^msg$/i) {
110 $more = undef; 523 while (<$fh>) {
524 last if /^endmsg\s*$/i;
525 $arc{msg} .= $_;
526 }
527 } elsif (/^anim$/i) {
528 while (<$fh>) {
529 last if /^mina\s*$/i;
530 chomp;
531 push @{ $arc{anim} }, $_;
532 }
111 } elsif (/^arch (\S+)$/i) { 533 } elsif (/^(\S+)\s*(.*)$/) {
112 push @{ $arc{arch} }, $parse_block->(_name => $1); 534 $arc{lc $1} = $2;
113 } elsif (/^\s*($|#)/) { 535 } elsif (/^\s*#/) {
536 $arc{_comment} .= "$_\n";
537
538 } elsif (/^\s*$/) {
114 # 539 #
115 } else { 540 } else {
116 warn "$path: unparseable top-level line '$_'"; 541 warn "$path: unparsable line '$_' in arch $arc{_name}";
117 }
118 } 542 }
119 543 }
120 undef $parse_block; # work around bug in perl not freeing $fh etc.
121
122 Storable::nstore \%arc, $cache
123 if defined $cache;
124 544
125 \%arc 545 \%arc
126 } 546 };
547
548 while (<$fh>) {
549 s/\s+$//;
550 if (/^more$/i) {
551 $more = $prev;
552 } elsif (/^object (\S+)$/i) {
553 my $name = $1;
554 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
555 undef $comment;
556 delete $arc{_comment} unless length $arc{_comment};
557 $arc->{_atype} = 'object';
558
559 if ($more) {
560 $more->{more} = $arc;
561 } else {
562 $arc{$name} = $arc;
563 }
564 $prev = $arc;
565 $more = undef;
566 } elsif (/^arch (\S+)$/i) {
567 my $name = $1;
568 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
569 undef $comment;
570 delete $arc{_comment} unless length $arc{_comment};
571 $arc->{_atype} = 'arch';
572
573 if ($more) {
574 $more->{more} = $arc;
575 } else {
576 push @{ $arc{arch} }, $arc;
577 }
578 $prev = $arc;
579 $more = undef;
580 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
581 if ($1 eq "lev_array") {
582 while (<$fh>) {
583 last if /^endplst\s*$/;
584 push @{$toplevel->{lev_array}}, $_+0;
585 }
586 } else {
587 $toplevel->{$1} = $2;
588 }
589 } elsif (/^\s*#/) {
590 $comment .= "$_\n";
591 } elsif (/^\s*($|#)/) {
592 #
593 } else {
594 die "$path: unparseable top-level line '$_'";
595 }
596 }
597
598 undef $parse_block; # work around bug in perl not freeing $fh etc.
599
600 \%arc
601}
602
603sub archlist_to_string {
604 my ($arch) = @_;
605
606 my $str;
607
608 my $append; $append = sub {
609 my %a = %{$_[0]};
610
611 Crossfire::attr_freeze \%a;
612 Crossfire::normalize_arch \%a;
613
614 # undo the bit-split we did before
615 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
616 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
617 | (delete $a{attack_movement_bits_4_7});
618 }
619
620 if (my $comment = delete $a{_comment}) {
621 if ($comment =~ /[^\n\s#]/) {
622 $str .= $comment;
623 }
624 }
625
626 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
627
628 my $inv = delete $a{inventory};
629 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
630 my $anim = delete $a{anim};
631
632 if ($a{_atype} eq 'object') {
633 $str .= join "\n", "anim", @$anim, "mina\n"
634 if $anim;
635 }
636
637 my @kv;
638
639 for ($a{_name} eq "map"
640 ? @Crossfire::FIELD_ORDER_MAP
641 : @Crossfire::FIELD_ORDER) {
642 push @kv, [$_, delete $a{$_}]
643 if exists $a{$_};
644 }
645
646 for (sort keys %a) {
647 next if /^_/; # ignore our _-keys
648 push @kv, [$_, delete $a{$_}];
649 }
650
651 for (@kv) {
652 my ($k, $v) = @$_;
653
654 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
655 $v =~ s/\n$//;
656 $str .= "$k\n$v\n$end\n";
657 } else {
658 $str .= "$k $v\n";
659 }
660 }
661
662 if ($inv) {
663 $append->($_) for @$inv;
664 }
665
666 $str .= "end\n";
667
668 if ($a{_atype} eq 'object') {
669 if ($more) {
670 $str .= "more\n";
671 $append->($more) if $more;
672 } else {
673 $str .= "\n";
674 }
675 }
676 };
677
678 for (@$arch) {
679 $append->($_);
680 }
681
682 $str
127} 683}
128 684
129# put all archs into a hash with editor_face as it's key 685# put all archs into a hash with editor_face as it's key
130# NOTE: the arrays in the hash values are references to 686# NOTE: the arrays in the hash values are references to
131# the archs from $ARCH 687# the archs from $ARCH
132sub editor_archs { 688sub editor_archs {
133 my %paths; 689 my %paths;
134 690
135 for (keys %$ARCH) { 691 for (keys %ARCH) {
136 my $arch = $ARCH->{$_}; 692 my $arch = $ARCH{$_};
137 push @{$paths{$arch->{editor_folder}}}, \$arch; 693 push @{$paths{$arch->{editor_folder}}}, $arch;
138 } 694 }
139 695
140 return \%paths; 696 \%paths
141} 697}
142 698
143# arch_extends determines how the arch looks like on the map, 699=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
144# bigfaces, linked faces and single faces are handled here 700
145# it returns (<xoffset>, <yoffset>, <width>, <height>) 701arch_extents determines the extents of the given arch's face(s), linked
146# NOTE: non rectangular linked faces are not considered 702faces and single faces are handled here it returns (minx, miny, maxx,
703maxy)
704
705=cut
706
147sub arch_extends { 707sub arch_extents {
148 my ($a) = @_; 708 my ($a) = @_;
149 709
150 my $TC = \%Crossfire::Tilecache::TILECACHE; 710 my $o = $ARCH{$a->{_name}}
151
152 my $facename =
153 $a->{face} || $ARCH->{$a->{_name}}->{face}
154 or return (); 711 or return;
155 712
156 my $tile = $TC->{$facename} 713 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
157 or (warn "no gfx found for arch '$facename' in arch_size ()"), return; 714 unless ($face) {
715 $face = $FACE{"blank.x11"}
716 or (warn "no face data found for arch '$a->{_name}'"), return;
717 }
158 718
159 if ($tile->{w} > 1 || $tile->{h} > 1) { 719 if ($face->{w} > 1 || $face->{h} > 1) {
160 # bigfaces 720 # bigface
161 return (0, 0, $tile->{w}, $tile->{h}); 721 return (0, 0, $face->{w} - 1, $face->{h} - 1);
162 722
163 } elsif ($a->{more}) { 723 } elsif ($o->{more}) {
164 # linked faces 724 # linked face
165 my ($miw, $mih, $maw, $mah) = (0, 0, 0, 0); 725 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
166 do {
167 $miw > (0 + $a->{x}) and $miw = $a->{x};
168 $mih > (0 + $a->{y}) and $mih = $a->{y};
169 $maw < (0 + $a->{x}) and $maw = $a->{x};
170 $mah < (0 + $a->{y}) and $mah = $a->{y};
171 } while $a = $a->{more};
172 726
173 return ($miw, $mih, ($maw - $miw) + 1, ($mah - $mih) + 1) 727 for (; $o; $o = $o->{more}) {
728 $minx = min $minx, $o->{x};
729 $miny = min $miny, $o->{y};
730 $maxx = max $maxx, $o->{x};
731 $maxy = max $maxy, $o->{y};
732 }
733
734 return ($minx, $miny, $maxx, $maxy);
174 735
175 } else { 736 } else {
176 # single face 737 # single face
177 return (0, 0, 1, 1); 738 return (0, 0, 0, 0);
739 }
740}
741
742=item $type = arch_attr $arch
743
744Returns a hashref describing the object and its attributes. It can contain
745the following keys:
746
747 name the name, suitable for display purposes
748 ignore
749 attr
750 desc
751 use
752 section => [name => \%attr, name => \%attr]
753 import
754
755=cut
756
757sub arch_attr($) {
758 my ($obj) = @_;
759
760 require Crossfire::Data;
761
762 my $root;
763 my $attr = { };
764
765 my $arch = $ARCH{ $obj->{_name} };
766 my $type = $obj->{type} || $arch->{type};
767
768 if ($type > 0) {
769 $root = $Crossfire::Data::ATTR{$type};
770 } else {
771 my %a = (%$arch, %$obj);
772
773 if ($a{is_floor} && !$a{alive}) {
774 $root = $Crossfire::Data::TYPE{Floor};
775 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
776 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
777 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
778 $root = $Crossfire::Data::TYPE{Wall};
779 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
780 $root = $Crossfire::Data::TYPE{"Weak Wall"};
781 } else {
782 $root = $Crossfire::Data::TYPE{Misc};
783 }
784 }
785
786 my @import = ($root);
787
788 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
789 unless $type == 116;
790
791 my (%ignore);
792 my (@section_order, %section, @attr_order);
793
794 while (my $type = shift @import) {
795 push @import, @{$type->{import} || []};
796
797 $attr->{$_} ||= $type->{$_}
798 for qw(name desc use);
799
800 for (@{$type->{ignore} || []}) {
801 $ignore{$_}++ for ref $_ ? @$_ : $_;
802 }
803
804 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
805 my ($name, $attr) = @$_;
806 push @section_order, $name;
807 for (@$attr) {
808 my ($k, $v) = @$_;
809 push @attr_order, $k;
810 $section{$name}{$k} ||= $v;
811 }
812 }
813 }
814
815 $attr->{section} = [
816 map !exists $section{$_} ? () : do {
817 my $attr = delete $section{$_};
818
819 [
820 $_,
821 map exists $attr->{$_} && !$ignore{$_}
822 ? [$_ => delete $attr->{$_}] : (),
823 @attr_order
824 ]
825 },
826
827 exists $section{$_} ? [$_ => delete $section{$_}] : (),
828 @section_order
829 ];
830
831 $attr
832}
833
834sub cache_file($$&&) {
835 my ($src, $cache, $load, $create) = @_;
836
837 my ($size, $mtime) = (stat $src)[7,9]
838 or Carp::croak "$src: $!";
839
840 if (-e $cache) {
841 my $ref = eval { load_ref $cache };
842
843 if ($ref->{version} == 1
844 && $ref->{size} == $size
845 && $ref->{mtime} == $mtime
846 && eval { $load->($ref->{data}); 1 }) {
847 return;
848 }
849 }
850
851 my $ref = {
852 version => 1,
853 size => $size,
854 mtime => $mtime,
855 data => $create->(),
178 } 856 };
179}
180 857
181# arch2pickmap forms a list of archs to a pickmap 858 $load->($ref->{data});
182sub arch2pickmap {
183 my ($archs, $w) = @_;
184 859
185 # sort archs alphabetiacally 860 save_ref $ref, $cache;
186 my $archs = [ sort { ${$a}->{_name} cmp ${$b}->{_name} } @$archs ]; 861}
187 862
188 $w ||= 10; # default width 863=item set_libdir $path
189 my $num = @$archs; 864
190 my $map = { }; 865Sets the library directory to the given path
191 # overall placement coords 866(default: $ENV{CROSSFIRE_LIBDIR}).
867
868You have to (re-)load the archetypes and tilecache manually after steting
869the library path.
870
871=cut
872
873sub set_libdir($) {
874 $LIB = $_[0];
875}
876
877=item load_archetypes
878
879(Re-)Load archetypes into %ARCH.
880
881=cut
882
883sub load_archetypes() {
884 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
885 *ARCH = $_[0];
886 }, sub {
887 read_arch "$LIB/archetypes"
888 };
889}
890
891=item load_tilecache
892
893(Re-)Load %TILE and %FACE.
894
895=cut
896
897sub load_tilecache() {
898 require Gtk2;
899
900 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
901 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
902 or die "$VARDIR/tilecache.png: $!";
903 *FACE = $_[0];
904 }, sub {
905 my $tile = read_pak "$LIB/crossfire.0";
906
907 my %cache;
908
192 my $x = 0; 909 my $idx = 0;
193 my $y = 0;
194 910
195 my ($maxh, $maxw) = (0, 0); # maximum sizes, to set map width/height later 911 for my $name (sort keys %$tile) {
196 my $drawn_archs = 1; # line-break counter 912 my $pb = new Gtk2::Gdk::PixbufLoader;
197 my $max_line_height = 1; 913 $pb->write ($tile->{$name});
914 $pb->close;
915 my $pb = $pb->get_pixbuf;
198 916
199 for (my $i = 0; $i < $num; $i++) { 917 my $tile = $cache{$name} = {
200 918 pb => $pb,
201 defined ${$archs->[$i]}->{face} or next; 919 idx => $idx,
202 920 w => int $pb->get_width / TILESIZE,
203 # check whether this tile was already written (see below at (b)) 921 h => int $pb->get_height / TILESIZE,
204 unless (defined $map->{map}[$x][$y]) { 922 };
205
206 my ($xoffs, $yoffs, $arch_w, $arch_h) = arch_extends (${$archs->[$i]});
207
208 # these are special placement coords, for chained faces which
209 # have a special placement offset
210 my ($place_x, $place_y) = ($x, $y);
211 $xoffs < 0 and
212 $place_x += -$xoffs;
213 $yoffs < 0 and
214 $place_y += -$yoffs;
215
216 # iterate over the tiles this arch takes
217 # NOTE: Chained archs are maybe not a rectangle, but i don't care
218 # much for that on pickmaps
219
220 for (my $xi = 0; $xi < $arch_w; $xi++) {
221 for (my $yi = 0; $yi < $arch_h; $yi++) {
222
223 my ($lx, $ly) = ($x + $xi, $y + $yi);
224
225 if ($lx == $place_x and $ly == $place_y) {
226 push @{$map->{map}[$place_x][$place_y]}, my $a = ${$archs->[$i]};
227
228 } else {
229
230 # (b): here we set occupied tiles, but without the arch
231 $map->{map}[$lx][$ly] = [];
232 } 923
924
925 $idx += $tile->{w} * $tile->{h};
926 }
927
928 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
929
930 while (my ($name, $tile) = each %cache) {
931 my $tpb = delete $tile->{pb};
932 my $ofs = $tile->{idx};
933
934 for my $x (0 .. $tile->{w} - 1) {
935 for my $y (0 .. $tile->{h} - 1) {
936 my $idx = $ofs + $x + $y * $tile->{w};
937 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
938 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
233 } 939 }
234 } 940 }
235 $drawn_archs++;
236
237 $x += $arch_w - 1;
238 $max_line_height < $arch_h
239 and $max_line_height = $arch_h;
240
241 } else {
242 $i--;
243 } 941 }
244 942
943 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
245 944
246 $x++; 945 \%cache
247
248 if ($x > $w) {
249
250 $y += $max_line_height;
251 $max_line_height = 1;
252 $x = 0;
253 }
254
255 $maxw < ($x + 1) and $maxw = $x + 1;
256 $maxh < ($y + 1) and $maxh = $y + 1;
257 } 946 };
258
259 $map->{height} = $maxh;
260 $map->{width} = $maxw;
261
262 return $map;
263}
264
265sub arch2map($;$) {
266 my ($mapa) = @_;
267
268 my %meta;
269
270 my ($mapx, $mapy);
271
272 my $map;
273
274 for (@{ $mapa->{arch} }) {
275 my ($x, $y) = (delete $_->{x}, delete $_->{y});
276
277 if ($_->{_name} eq "map") {
278 $meta{info} = $_;
279
280 $mapx = $_->{width} || $x;
281 $mapy = $_->{height} || $y;
282 } else {
283 push @{ $map->[$x][$y] }, $_;
284
285 # arch map is unreliable w.r.t. width and height
286 $mapx = $x + 1 if $mapx <= $x;
287 $mapy = $y + 1 if $mapy <= $y;
288 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x};
289 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y};
290 }
291 }
292
293 $meta{width} = $mapx;
294 $meta{height} = $mapy;
295 $meta{map} = $map;
296
297 \%meta
298}
299
300sub init($) {
301 my ($cachedir) = @_;
302
303 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
304} 947}
305 948
306=head1 AUTHOR 949=head1 AUTHOR
307 950
308 Marc Lehmann <schmorp@schmorp.de> 951 Marc Lehmann <schmorp@schmorp.de>

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