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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.84 by root, Wed Feb 7 00:22:34 2007 UTC vs.
Revision 1.93 by root, Sat Mar 3 19:38:06 2007 UTC

58 qw(move_type move_block move_allow move_on move_off move_slow); 58 qw(move_type move_block move_allow move_on move_off move_slow);
59 59
60# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
61# to the other editors. 61# to the other editors.
62our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
63 name attach swap_time reset_timeout fixed_resettime difficulty region 64 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace 65 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore 66 darkness width height enter_x enter_y msg maplore
66 unique template 67 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth 68 outdoor temp pressure humid windspeed winddir sky nosmooth
138sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above 143sub MOVE_KNOWN (){ 0x1f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 $_[0] += $_[1];
172 } elsif ($cur) {
173 $_[0] -= $_[1];
174 } else {
175 $_[0] /= $_[1];
176 }
177
178 $_[0]
179 },
180 'eq' => sub { "$_[0]" eq "$_[1]" },
181 'ne' => sub { "$_[0]" ne "$_[1]" },
182 ;
183}
184
185sub Crossfire::MoveType::new {
186 my ($class, $string) = @_;
187
188 my $mask;
189 my $value;
190
191 if ($string =~ /^\s*\d+\s*$/) {
192 $mask = MOVE_ALL;
193 $value = $string+0;
194 } else {
195 for (split /\s+/, lc $string) {
196 if (s/^-//) {
197 $mask |= $MOVE_TYPE{$_};
198 $value &= ~$MOVE_TYPE{$_};
199 } else {
200 $mask |= $MOVE_TYPE{$_};
201 $value |= $MOVE_TYPE{$_};
202 }
203 }
204 }
205
206 (bless [$mask, $value], $class)->normalise
207}
208
209sub Crossfire::MoveType::normalise {
210 my ($self) = @_;
211
212 if ($self->[0] & MOVE_ALL) {
213 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
214 $self->[0] &= $mask;
215 $self->[1] &= $mask;
216 }
217
218 $self->[1] &= $self->[0];
219
220 $self
221}
222
223sub Crossfire::MoveType::as_string {
224 my ($self) = @_;
225
226 my @res;
227
228 my ($mask, $value) = @$self;
229
230 for (@Crossfire::MOVE_TYPE) {
231 my $bit = $Crossfire::MOVE_TYPE{$_};
232 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
233 $mask &= ~$bit;
234 push @res, $value & $bit ? $_ : "-$_";
235 }
236 }
237
238 join " ", @res
239}
145 240
146sub load_ref($) { 241sub load_ref($) {
147 my ($path) = @_; 242 my ($path) = @_;
148 243
149 open my $fh, "<:raw:perlio", $path 244 open my $fh, "<:raw:perlio", $path
225 ice => 68, 320 ice => 68,
226 stone => 70, 321 stone => 70,
227 stone => 80, 322 stone => 80,
228 cloth => 136, 323 cloth => 136,
229 ironwood => 144, 324 ironwood => 144,
325 adamantium => 258,
230 glacium => 260, 326 glacium => 260,
231 blood => 544, 327 blood => 544,
232; 328;
233 329
234# object as in "Object xxx", i.e. archetypes 330# object as in "Object xxx", i.e. archetypes
266 362
267 # convert movement strings to bitsets 363 # convert movement strings to bitsets
268 for my $attr (keys %FIELD_MOVEMENT) { 364 for my $attr (keys %FIELD_MOVEMENT) {
269 next unless exists $ob->{$attr}; 365 next unless exists $ob->{$attr};
270 366
271 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 367 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
272
273 next if $ob->{$attr} =~ /^\d+$/;
274
275 my $flags = 0;
276
277 # assume list
278 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
279 $flags |= MOVE_WALK if $flag eq "walk";
280 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
281 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
282 $flags |= MOVE_FLYING if $flag eq "flying";
283 $flags |= MOVE_SWIM if $flag eq "swim";
284 $flags |= MOVE_BOAT if $flag eq "boat";
285 $flags |= MOVE_ALL if $flag eq "all";
286
287 $flags &= ~MOVE_WALK if $flag eq "-walk";
288 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
289 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
290 $flags &= ~MOVE_FLYING if $flag eq "-flying";
291 $flags &= ~MOVE_SWIM if $flag eq "-swim";
292 $flags &= ~MOVE_BOAT if $flag eq "-boat";
293 $flags &= ~MOVE_ALL if $flag eq "-all";
294 }
295
296 $ob->{$attr} = $flags;
297 } 368 }
298 369
299 # convert outdated movement flags to new movement sets 370 # convert outdated movement flags to new movement sets
300 if (defined (my $v = delete $ob->{no_pass})) { 371 if (defined (my $v = delete $ob->{no_pass})) {
301 $ob->{move_block} = $v ? MOVE_ALL : 0; 372 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
302 } 373 }
303 if (defined (my $v = delete $ob->{slow_move})) { 374 if (defined (my $v = delete $ob->{slow_move})) {
304 $ob->{move_slow} |= MOVE_WALK; 375 $ob->{move_slow} += "walk";
305 $ob->{move_slow_penalty} = $v; 376 $ob->{move_slow_penalty} = $v;
306 } 377 }
307 if (defined (my $v = delete $ob->{walk_on})) { 378 if (defined (my $v = delete $ob->{walk_on})) {
308 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 379 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
309 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
310 : $ob->{move_on} & ~MOVE_WALK;
311 } 380 }
312 if (defined (my $v = delete $ob->{walk_off})) { 381 if (defined (my $v = delete $ob->{walk_off})) {
313 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 382 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
314 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
315 : $ob->{move_off} & ~MOVE_WALK;
316 } 383 }
317 if (defined (my $v = delete $ob->{fly_on})) { 384 if (defined (my $v = delete $ob->{fly_on})) {
318 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; 385 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
319 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
320 : $ob->{move_on} & ~MOVE_FLY_LOW;
321 } 386 }
322 if (defined (my $v = delete $ob->{fly_off})) { 387 if (defined (my $v = delete $ob->{fly_off})) {
323 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; 388 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
324 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
325 : $ob->{move_off} & ~MOVE_FLY_LOW;
326 } 389 }
327 if (defined (my $v = delete $ob->{flying})) { 390 if (defined (my $v = delete $ob->{flying})) {
328 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; 391 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
329 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
330 : $ob->{move_type} & ~MOVE_FLY_LOW;
331 } 392 }
332 393
333 # convert idiotic event_xxx things into objects 394 # convert idiotic event_xxx things into objects
334 while (my ($event, $subtype) = each %EVENT_TYPE) { 395 while (my ($event, $subtype) = each %EVENT_TYPE) {
335 if (exists $ob->{"event_${event}_plugin"}) { 396 if (exists $ob->{"event_${event}_plugin"}) {
566 627
567 my $inv = delete $a{inventory}; 628 my $inv = delete $a{inventory};
568 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some 629 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
569 my $anim = delete $a{anim}; 630 my $anim = delete $a{anim};
570 631
632 if ($a{_atype} eq 'object') {
633 $str .= join "\n", "anim", @$anim, "mina\n"
634 if $anim;
635 }
636
571 my @kv; 637 my @kv;
572 638
573 for ($a{_name} eq "map" 639 for ($a{_name} eq "map"
574 ? @Crossfire::FIELD_ORDER_MAP 640 ? @Crossfire::FIELD_ORDER_MAP
575 : @Crossfire::FIELD_ORDER) { 641 : @Crossfire::FIELD_ORDER) {
586 my ($k, $v) = @$_; 652 my ($k, $v) = @$_;
587 653
588 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 654 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
589 $v =~ s/\n$//; 655 $v =~ s/\n$//;
590 $str .= "$k\n$v\n$end\n"; 656 $str .= "$k\n$v\n$end\n";
591 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
592 if ($v & ~Crossfire::MOVE_ALL or !$v) {
593 $str .= "$k $v\n";
594
595 } elsif ($v & Crossfire::MOVE_ALLBIT) {
596 $str .= "$k all";
597
598 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
599 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
600 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
601 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
602 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
603
604 $str .= "\n";
605
606 } else {
607 $str .= $k;
608
609 $str .= " walk" if $v & Crossfire::MOVE_WALK;
610 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
611 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
612 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
613 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
614
615 $str .= "\n";
616 }
617 } else { 657 } else {
618 $str .= "$k $v\n"; 658 $str .= "$k $v\n";
619 } 659 }
620 } 660 }
621 661
622 if ($inv) { 662 if ($inv) {
623 $append->($_) for @$inv; 663 $append->($_) for @$inv;
624 }
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 } 664 }
630 665
631 $str .= "end\n"; 666 $str .= "end\n";
632 667
633 if ($a{_atype} eq 'object') { 668 if ($a{_atype} eq 'object') {
794 ]; 829 ];
795 830
796 $attr 831 $attr
797} 832}
798 833
799sub arch_edit_sections {
800# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
801# edit_type = 0;
802# else if (edit_type != 0) {
803# // all flags from 'check_type' must be unset in this arch because they get recalculated now
804# edit_type &= ~check_type;
805# }
806#
807# }
808# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
809# getAttributeValue("alive", defarch) == 1 &&
810# (getAttributeValue("monster", defarch) == 1 ||
811# getAttributeValue("generator", defarch) == 1)) {
812# // Monster: monsters/npcs/generators
813# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
814# }
815# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
816# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
817# // Walls
818# edit_type |= IGUIConstants.TILE_EDIT_WALL;
819# }
820# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
821# getAttributeValue("connected", defarch) != 0) {
822# // Connected Objects
823# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
824# }
825# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
826# arch_type == 66 || arch_type == 41 || arch_type == 95) {
827# // Exit: teleporter/exit/trapdoors
828# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
829# }
830# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
831# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
832# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
833# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
834# arch_type == 124 || arch_type == 130)) {
835# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
836# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
837# }
838# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
839# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
840# arch_type == 91 || arch_type == 21 || arch_type == 24) {
841# // Door: door/special door/gates + keys
842# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
843# }
844# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
845# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
846# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
847# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
848# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
849# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
850# arch_type == 122 || arch_type == 3)) {
851# // Equipment: weapons/armour/wands/rods
852# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
853# }
854#
855# return(edit_type);
856#
857#
858}
859
860sub cache_file($$&&) { 834sub cache_file($$&&) {
861 my ($src, $cache, $load, $create) = @_; 835 my ($src, $cache, $load, $create) = @_;
862 836
863 my ($size, $mtime) = (stat $src)[7,9] 837 my ($size, $mtime) = (stat $src)[7,9]
864 or Carp::croak "$src: $!"; 838 or Carp::croak "$src: $!";

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