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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.48 by root, Thu Mar 16 21:06:37 2006 UTC vs.
Revision 1.95 by root, Mon Mar 5 01:10:30 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.97';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
22 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
25 43
26sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
27 45
28our $VARDIR;
29our %ARCH; 46our %ARCH;
30our %FACE; 47our %FACE;
31our $TILE; 48our $TILE;
32 49
33our %FIELD_MULTILINE = ( 50our %FIELD_MULTILINE = (
34 msg => "endmsg", 51 msg => "endmsg",
35 lore => "endlore", 52 lore => "endlore",
53 maplore => "endmaplore",
36); 54);
37 55
38# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70));
71
39our @FIELD_ORDER = (qw(name name_pl)); 72our @FIELD_ORDER = (qw(
73 elevation
40 74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face
77 #todo-events
78 animation is_animated
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
41sub MOVE_WALK (){ 0x1 } 137sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 138sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 139sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 140sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 141sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Crossfire::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Crossfire::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Crossfire::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Crossfire::MOVE_TYPE) {
235 my $bit = $Crossfire::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
47 244
48sub load_ref($) { 245sub load_ref($) {
49 my ($path) = @_; 246 my ($path) = @_;
50 247
51 open my $fh, "<", $path 248 open my $fh, "<:raw:perlio", $path
52 or die "$path: $!"; 249 or die "$path: $!";
53 binmode $fh;
54 local $/; 250 local $/;
55 251
56 Storable::thaw <$fh> 252 thaw <$fh>
57} 253}
58 254
59sub save_ref($$) { 255sub save_ref($$) {
60 my ($ref, $path) = @_; 256 my ($ref, $path) = @_;
61 257
62 open my $fh, ">", "$path~" 258 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 259 or die "$path~: $!";
64 binmode $fh;
65 print $fh Storable::freeze $ref; 260 print $fh freeze $ref;
66 close $fh; 261 close $fh;
67 rename "$path~", $path 262 rename "$path~", $path
68 or die "$path: $!"; 263 or die "$path: $!";
69} 264}
70 265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
334# object as in "Object xxx", i.e. archetypes
335sub normalize_object($) {
336 my ($ob) = @_;
337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # nuke outdated or never supported fields
358 delete @$ob{qw(
359 can_knockback can_parry can_impale can_cut can_dam_armour
360 can_apply pass_thru can_pass_thru
361 )};
362
363 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
364 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
365 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
366
367 # convert movement strings to bitsets
368 for my $attr (keys %FIELD_MOVEMENT) {
369 next unless exists $ob->{$attr};
370
371 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
372 }
373
374 # convert outdated movement flags to new movement sets
375 if (defined (my $v = delete $ob->{no_pass})) {
376 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
377 }
378 if (defined (my $v = delete $ob->{slow_move})) {
379 $ob->{move_slow} += "walk";
380 $ob->{move_slow_penalty} = $v;
381 }
382 if (defined (my $v = delete $ob->{walk_on})) {
383 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
384 }
385 if (defined (my $v = delete $ob->{walk_off})) {
386 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
387 }
388 if (defined (my $v = delete $ob->{fly_on})) {
389 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
390 }
391 if (defined (my $v = delete $ob->{fly_off})) {
392 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
393 }
394 if (defined (my $v = delete $ob->{flying})) {
395 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
396 }
397
398 # convert idiotic event_xxx things into objects
399 while (my ($event, $subtype) = each %EVENT_TYPE) {
400 if (exists $ob->{"event_${event}_plugin"}) {
401 push @{$ob->{inventory}}, {
402 _name => "event_$event",
403 title => delete $ob->{"event_${event}_plugin"},
404 slaying => delete $ob->{"event_${event}"},
405 name => delete $ob->{"event_${event}_options"},
406 };
407 }
408 }
409
410 # some archetypes had "+3" instead of the canonical "3", so fix
411 $ob->{dam} *= 1 if exists $ob->{dam};
412
413 $ob
414}
415
416# arch as in "arch xxx", ie.. objects
71sub normalize_arch($) { 417sub normalize_arch($) {
72 my ($ob) = @_; 418 my ($ob) = @_;
73 419
420 normalize_object $ob;
421
74 my $arch = $ARCH{$ob->{_name}} 422 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 423 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 424
79 if ($arch->{type} == 22) { # map 425 if ($arch->{type} == 22) { # map
80 my %normalize = ( 426 my %normalize = (
81 "enter_x" => "hp", 427 "enter_x" => "hp",
82 "enter_y" => "sp", 428 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 438 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 439 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 440 $ob->{$k2} = $v;
95 } 441 }
96 } 442 }
97 } 443 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 444 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 445 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 446 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 447 next if $k eq "_name";
127 delete $ob->{$k}; 448 delete $ob->{$k};
128 } 449 }
450 }
451 }
452
453 # a speciality for the editor
454 if (exists $ob->{attack_movement}) {
455 my $am = delete $ob->{attack_movement};
456 $ob->{attack_movement_bits_0_3} = $am & 15;
457 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 458 }
130 459
131 $ob 460 $ob
132} 461}
133 462
463sub attr_thaw($) {
464 my ($ob) = @_;
465
466 $ob->{attach} = from_json $ob->{attach}
467 if exists $ob->{attach};
468
469 $ob
470}
471
472sub attr_freeze($) {
473 my ($ob) = @_;
474
475 $ob->{attach} = Crossfire::to_json $ob->{attach}
476 if exists $ob->{attach};
477
478 $ob
479}
480
134sub read_pak($;$) { 481sub read_pak($) {
135 my ($path, $cache) = @_; 482 my ($path) = @_;
136 483
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 484 my %pak;
143 485
144 open my $fh, "<", $path 486 open my $fh, "<:raw:perlio", $path
145 or Carp::croak "$_[0]: $!"; 487 or Carp::croak "$_[0]: $!";
146 binmode $fh; 488 binmode $fh;
147 while (<$fh>) { 489 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 490 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 491 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 492 read $fh, $pak{$path}, $len;
151 } 493 }
152 494
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 495 \%pak
157 }
158} 496}
159 497
160sub read_arch($;$) { 498sub read_arch($;$) {
161 my ($path, $cache) = @_; 499 my ($path, $toplevel) = @_;
162 500
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 501 my %arc;
169 my ($more, $prev); 502 my ($more, $prev);
503 my $comment;
170 504
171 open my $fh, "<", $path 505 open my $fh, "<:raw:perlio:utf8", $path
172 or Carp::croak "$path: $!"; 506 or Carp::croak "$path: $!";
173 507
174 binmode $fh; 508# binmode $fh;
175 509
176 my $parse_block; $parse_block = sub { 510 my $parse_block; $parse_block = sub {
177 my %arc = @_; 511 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 512
207 while (<$fh>) { 513 while (<$fh>) {
208 s/\s+$//; 514 s/\s+$//;
209 if (/^more$/i) { 515 if (/^end$/i) {
210 $more = $prev; 516 last;
517
211 } elsif (/^object (\S+)$/i) { 518 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 519 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name);
214 520
215 if ($more) { 521 } elsif (/^lore$/i) {
216 $more->{more} = $arc; 522 while (<$fh>) {
217 } else { 523 last if /^endlore\s*$/i;
218 $arc{$name} = $arc; 524 $arc{lore} .= $_;
219 } 525 }
220 $prev = $arc; 526 } elsif (/^msg$/i) {
221 $more = undef; 527 while (<$fh>) {
528 last if /^endmsg\s*$/i;
529 $arc{msg} .= $_;
530 }
531 } elsif (/^anim$/i) {
532 while (<$fh>) {
533 last if /^mina\s*$/i;
534 chomp;
535 push @{ $arc{anim} }, $_;
536 }
222 } elsif (/^arch (\S+)$/i) { 537 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 538 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 539 } elsif (/^\s*#/) {
540 $arc{_comment} .= "$_\n";
541
542 } elsif (/^\s*$/) {
225 # 543 #
226 } else { 544 } else {
227 warn "$path: unparseable top-level line '$_'"; 545 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 }
229 } 546 }
230 547 }
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235 548
236 \%arc 549 \%arc
237 } 550 };
551
552 while (<$fh>) {
553 s/\s+$//;
554 if (/^more$/i) {
555 $more = $prev;
556 } elsif (/^object (\S+)$/i) {
557 my $name = $1;
558 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
559 undef $comment;
560 delete $arc{_comment} unless length $arc{_comment};
561 $arc->{_atype} = 'object';
562
563 if ($more) {
564 $more->{more} = $arc;
565 } else {
566 $arc{$name} = $arc;
567 }
568 $prev = $arc;
569 $more = undef;
570 } elsif (/^arch (\S+)$/i) {
571 my $name = $1;
572 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
573 undef $comment;
574 delete $arc{_comment} unless length $arc{_comment};
575 $arc->{_atype} = 'arch';
576
577 if ($more) {
578 $more->{more} = $arc;
579 } else {
580 push @{ $arc{arch} }, $arc;
581 }
582 $prev = $arc;
583 $more = undef;
584 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
585 if ($1 eq "lev_array") {
586 while (<$fh>) {
587 last if /^endplst\s*$/;
588 push @{$toplevel->{lev_array}}, $_+0;
589 }
590 } else {
591 $toplevel->{$1} = $2;
592 }
593 } elsif (/^\s*#/) {
594 $comment .= "$_\n";
595 } elsif (/^\s*($|#)/) {
596 #
597 } else {
598 die "$path: unparseable top-level line '$_'";
599 }
600 }
601
602 undef $parse_block; # work around bug in perl not freeing $fh etc.
603
604 \%arc
605}
606
607sub archlist_to_string {
608 my ($arch) = @_;
609
610 my $str;
611
612 my $append; $append = sub {
613 my %a = %{$_[0]};
614
615 Crossfire::attr_freeze \%a;
616 Crossfire::normalize_arch \%a;
617
618 # undo the bit-split we did before
619 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
620 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
621 | (delete $a{attack_movement_bits_4_7});
622 }
623
624 if (my $comment = delete $a{_comment}) {
625 if ($comment =~ /[^\n\s#]/) {
626 $str .= $comment;
627 }
628 }
629
630 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
631
632 my $inv = delete $a{inventory};
633 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
634 my $anim = delete $a{anim};
635
636 if ($a{_atype} eq 'object') {
637 $str .= join "\n", "anim", @$anim, "mina\n"
638 if $anim;
639 }
640
641 my @kv;
642
643 for ($a{_name} eq "map"
644 ? @Crossfire::FIELD_ORDER_MAP
645 : @Crossfire::FIELD_ORDER) {
646 push @kv, [$_, delete $a{$_}]
647 if exists $a{$_};
648 }
649
650 for (sort keys %a) {
651 next if /^_/; # ignore our _-keys
652 push @kv, [$_, delete $a{$_}];
653 }
654
655 for (@kv) {
656 my ($k, $v) = @$_;
657
658 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
659 $v =~ s/\n$//;
660 $str .= "$k\n$v\n$end\n";
661 } else {
662 $str .= "$k $v\n";
663 }
664 }
665
666 if ($inv) {
667 $append->($_) for @$inv;
668 }
669
670 $str .= "end\n";
671
672 if ($a{_atype} eq 'object') {
673 if ($more) {
674 $str .= "more\n";
675 $append->($more) if $more;
676 } else {
677 $str .= "\n";
678 }
679 }
680 };
681
682 for (@$arch) {
683 $append->($_);
684 }
685
686 $str
238} 687}
239 688
240# put all archs into a hash with editor_face as it's key 689# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 690# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 691# the archs from $ARCH
243sub editor_archs { 692sub editor_archs {
244 my %paths; 693 my %paths;
245 694
246 for (keys %ARCH) { 695 for (keys %ARCH) {
247 my $arch = $ARCH{$_}; 696 my $arch = $ARCH{$_};
248 push @{$paths{$arch->{editor_folder}}}, \$arch; 697 push @{$paths{$arch->{editor_folder}}}, $arch;
249 } 698 }
250 699
251 \%paths 700 \%paths
252} 701}
253 702
263 my ($a) = @_; 712 my ($a) = @_;
264 713
265 my $o = $ARCH{$a->{_name}} 714 my $o = $ARCH{$a->{_name}}
266 or return; 715 or return;
267 716
268 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 717 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
718 unless ($face) {
719 $face = $FACE{"blank.x11"}
269 or (warn "no face data found for arch '$a->{_name}'"), return; 720 or (warn "no face data found for arch '$a->{_name}'"), return;
721 }
270 722
271 if ($face->{w} > 1 || $face->{h} > 1) { 723 if ($face->{w} > 1 || $face->{h} > 1) {
272 # bigface 724 # bigface
273 return (0, 0, $face->{w} - 1, $face->{h} - 1); 725 return (0, 0, $face->{w} - 1, $face->{h} - 1);
274 726
310 my ($obj) = @_; 762 my ($obj) = @_;
311 763
312 require Crossfire::Data; 764 require Crossfire::Data;
313 765
314 my $root; 766 my $root;
767 my $attr = { };
315 768
316 my $arch = $ARCH{ $obj->{_name} }; 769 my $arch = $ARCH{ $obj->{_name} };
317 my $type = $obj->{type} || $arch->{type}; 770 my $type = $obj->{type} || $arch->{type};
318 771
319 if ($type > 0) { 772 if ($type > 0) {
320 $root = $Crossfire::Data::ATTR{$type}; 773 $root = $Crossfire::Data::ATTR{$type};
321 } else { 774 } else {
775 my %a = (%$arch, %$obj);
776
777 if ($a{is_floor} && !$a{alive}) {
778 $root = $Crossfire::Data::TYPE{Floor};
779 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
780 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
781 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
782 $root = $Crossfire::Data::TYPE{Wall};
783 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
784 $root = $Crossfire::Data::TYPE{"Weak Wall"};
785 } else {
322 $root = $Crossfire::Data::TYPE{Misc}; 786 $root = $Crossfire::Data::TYPE{Misc};
323
324 type:
325 for (@Crossfire::Data::ATTR0) {
326 my $req = $_->{required}
327 or die "internal error: ATTR0 without 'required'";
328
329 keys %$req;
330 while (my ($k, $v) = each %$req) {
331 next type
332 unless $obj->{$k} == $v || $arch->{$k} == $v;
333 } 787 }
334
335 $root = $_;
336 }
337 } 788 }
338
339 my $attr = { };
340 789
341 my @import = ($root); 790 my @import = ($root);
342 791
343 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 792 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
344 unless $type == 116; 793 unless $type == 116;
384 ]; 833 ];
385 834
386 $attr 835 $attr
387} 836}
388 837
389sub arch_edit_sections { 838sub cache_file($$&&) {
390# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 839 my ($src, $cache, $load, $create) = @_;
391# edit_type = 0; 840
392# else if (edit_type != 0) { 841 my ($size, $mtime) = (stat $src)[7,9]
393# // all flags from 'check_type' must be unset in this arch because they get recalculated now 842 or Carp::croak "$src: $!";
394# edit_type &= ~check_type; 843
844 if (-e $cache) {
845 my $ref = eval { load_ref $cache };
846
847 if ($ref->{version} == 1
848 && $ref->{size} == $size
849 && $ref->{mtime} == $mtime
850 && eval { $load->($ref->{data}); 1 }) {
851 return;
395# } 852 }
396# 853 }
854
855 my $ref = {
856 version => 1,
857 size => $size,
858 mtime => $mtime,
859 data => $create->(),
860 };
861
862 $load->($ref->{data});
863
864 save_ref $ref, $cache;
865}
866
867=item set_libdir $path
868
869Sets the library directory to the given path
870(default: $ENV{CROSSFIRE_LIBDIR}).
871
872You have to (re-)load the archetypes and tilecache manually after steting
873the library path.
874
875=cut
876
877sub set_libdir($) {
878 $LIB = $_[0];
879}
880
881=item load_archetypes
882
883(Re-)Load archetypes into %ARCH.
884
885=cut
886
887sub load_archetypes() {
888 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
889 *ARCH = $_[0];
890 }, sub {
891 read_arch "$LIB/archetypes"
892 };
893}
894
895=item load_tilecache
896
897(Re-)Load %TILE and %FACE.
898
899=cut
900
901sub load_tilecache() {
902 require Gtk2;
903
904 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
905 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
906 or die "$VARDIR/tilecache.png: $!";
907 *FACE = $_[0];
908 }, sub {
909 my $tile = read_pak "$LIB/crossfire.0";
910
911 my %cache;
912
913 my $idx = 0;
914
915 for my $name (sort keys %$tile) {
916 my $pb = new Gtk2::Gdk::PixbufLoader;
917 $pb->write ($tile->{$name});
918 $pb->close;
919 my $pb = $pb->get_pixbuf;
920
921 my $tile = $cache{$name} = {
922 pb => $pb,
923 idx => $idx,
924 w => int $pb->get_width / TILESIZE,
925 h => int $pb->get_height / TILESIZE,
926 };
927
928
929 $idx += $tile->{w} * $tile->{h};
397# } 930 }
398# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 931
399# getAttributeValue("alive", defarch) == 1 && 932 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
400# (getAttributeValue("monster", defarch) == 1 || 933
401# getAttributeValue("generator", defarch) == 1)) { 934 while (my ($name, $tile) = each %cache) {
402# // Monster: monsters/npcs/generators 935 my $tpb = delete $tile->{pb};
403# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; 936 my $ofs = $tile->{idx};
937
938 for my $x (0 .. $tile->{w} - 1) {
939 for my $y (0 .. $tile->{h} - 1) {
940 my $idx = $ofs + $x + $y * $tile->{w};
941 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
942 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
943 }
944 }
404# } 945 }
405# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
406# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
407# // Walls
408# edit_type |= IGUIConstants.TILE_EDIT_WALL;
409# }
410# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
411# getAttributeValue("connected", defarch) != 0) {
412# // Connected Objects
413# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
414# }
415# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
416# arch_type == 66 || arch_type == 41 || arch_type == 95) {
417# // Exit: teleporter/exit/trapdoors
418# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
419# }
420# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
421# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
422# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
423# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
424# arch_type == 124 || arch_type == 130)) {
425# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
426# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
427# }
428# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
429# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
430# arch_type == 91 || arch_type == 21 || arch_type == 24) {
431# // Door: door/special door/gates + keys
432# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
433# }
434# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
435# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
436# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
437# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
438# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
439# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
440# arch_type == 122 || arch_type == 3)) {
441# // Equipment: weapons/armour/wands/rods
442# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
443# }
444#
445# return(edit_type);
446#
447#
448}
449 946
450sub init($) { 947 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
451 my ($cachedir) = @_;
452 948
453 return if %ARCH; 949 \%cache
454 950 };
455 mkdir $cachedir, 0777;
456 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
457} 951}
458
459$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
460
461init $VARDIR;
462 952
463=head1 AUTHOR 953=head1 AUTHOR
464 954
465 Marc Lehmann <schmorp@schmorp.de> 955 Marc Lehmann <schmorp@schmorp.de>
466 http://home.schmorp.de/ 956 http://home.schmorp.de/

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