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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.60 by root, Mon Mar 27 17:23:35 2006 UTC vs.
Revision 1.95 by root, Mon Mar 5 01:10:30 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.97';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
44 qw(move_type move_block move_allow move_on move_off move_slow); 58 qw(move_type move_block move_allow move_on move_off move_slow);
45 59
46# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 61# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 64 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 65 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 66 darkness width height enter_x enter_y msg maplore
52 unique template 67 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 68 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 70));
56 71
57our @FIELD_ORDER = (qw( 72our @FIELD_ORDER = (qw(
58 elevation 73 elevation
59 74
60 name name_pl custom_name title race 75 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch face
62 #todo-events 77 #todo-events
63 animation is_animated 78 animation is_animated
64 str dex con wis pow cha int 79 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
102 117
103 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 120));
106 121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
107sub MOVE_WALK (){ 0x01 } 137sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
112sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
113sub MOVE_KNOWN (){ 0x1f } # all of above 143sub MOVE_KNOWN (){ 0x1f } # all of above
114sub MOVE_ALLBIT (){ 0x10000 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Crossfire::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Crossfire::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Crossfire::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Crossfire::MOVE_TYPE) {
235 my $bit = $Crossfire::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
116 244
117sub load_ref($) { 245sub load_ref($) {
118 my ($path) = @_; 246 my ($path) = @_;
119 247
120 open my $fh, "<", $path 248 open my $fh, "<:raw:perlio", $path
121 or die "$path: $!"; 249 or die "$path: $!";
122 binmode $fh;
123 local $/; 250 local $/;
124 251
125 thaw <$fh> 252 thaw <$fh>
126} 253}
127 254
128sub save_ref($$) { 255sub save_ref($$) {
129 my ($ref, $path) = @_; 256 my ($ref, $path) = @_;
130 257
131 open my $fh, ">", "$path~" 258 open my $fh, ">:raw:perlio", "$path~"
132 or die "$path~: $!"; 259 or die "$path~: $!";
133 binmode $fh;
134 print $fh freeze $ref; 260 print $fh freeze $ref;
135 close $fh; 261 close $fh;
136 rename "$path~", $path 262 rename "$path~", $path
137 or die "$path: $!"; 263 or die "$path: $!";
138} 264}
139 265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
334# object as in "Object xxx", i.e. archetypes
140sub normalize_object($) { 335sub normalize_object($) {
141 my ($ob) = @_; 336 my ($ob) = @_;
142 337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # nuke outdated or never supported fields
143 delete $ob->{$_} for qw( 358 delete @$ob{qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour 359 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru 360 can_apply pass_thru can_pass_thru
146 ); 361 )};
147 362
363 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
364 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
365 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
366
367 # convert movement strings to bitsets
148 for my $attr (keys %FIELD_MOVEMENT) { 368 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr}; 369 next unless exists $ob->{$attr};
150 370
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 371 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
152
153 next if $ob->{$attr} =~ /^\d+$/;
154
155 my $flags = 0;
156
157 # assume list
158 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159 $flags |= MOVE_WALK if $flag eq "walk";
160 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162 $flags |= MOVE_FLYING if $flag eq "flying";
163 $flags |= MOVE_SWIM if $flag eq "swim";
164 $flags |= MOVE_BOAT if $flag eq "boat";
165 $flags |= MOVE_ALL if $flag eq "all";
166
167 $flags &= ~MOVE_WALK if $flag eq "-walk";
168 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170 $flags &= ~MOVE_FLYING if $flag eq "-flying";
171 $flags &= ~MOVE_SWIM if $flag eq "-swim";
172 $flags &= ~MOVE_BOAT if $flag eq "-boat";
173 $flags &= ~MOVE_ALL if $flag eq "-all";
174 }
175
176 $ob->{$attr} = $flags;
177 } 372 }
178 373
374 # convert outdated movement flags to new movement sets
179 if (defined (my $v = delete $ob->{no_pass})) { 375 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0; 376 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
181 } 377 }
182 if (defined (my $v = delete $ob->{slow_move})) { 378 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK; 379 $ob->{move_slow} += "walk";
184 $ob->{move_slow_penalty} = $v; 380 $ob->{move_slow_penalty} = $v;
185 } 381 }
186 if (defined (my $v = delete $ob->{walk_on})) { 382 if (defined (my $v = delete $ob->{walk_on})) {
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 383 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
188 : $ob->{move_on} & ~MOVE_WALK;
189 } 384 }
190 if (defined (my $v = delete $ob->{walk_off})) { 385 if (defined (my $v = delete $ob->{walk_off})) {
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 386 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
192 : $ob->{move_off} & ~MOVE_WALK;
193 } 387 }
194 if (defined (my $v = delete $ob->{fly_on})) { 388 if (defined (my $v = delete $ob->{fly_on})) {
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 389 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
196 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 } 390 }
198 if (defined (my $v = delete $ob->{fly_off})) { 391 if (defined (my $v = delete $ob->{fly_off})) {
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 392 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
200 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 } 393 }
202 if (defined (my $v = delete $ob->{flying})) { 394 if (defined (my $v = delete $ob->{flying})) {
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 395 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
204 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 } 396 }
397
398 # convert idiotic event_xxx things into objects
399 while (my ($event, $subtype) = each %EVENT_TYPE) {
400 if (exists $ob->{"event_${event}_plugin"}) {
401 push @{$ob->{inventory}}, {
402 _name => "event_$event",
403 title => delete $ob->{"event_${event}_plugin"},
404 slaying => delete $ob->{"event_${event}"},
405 name => delete $ob->{"event_${event}_options"},
406 };
407 }
408 }
409
410 # some archetypes had "+3" instead of the canonical "3", so fix
411 $ob->{dam} *= 1 if exists $ob->{dam};
206 412
207 $ob 413 $ob
208} 414}
209 415
416# arch as in "arch xxx", ie.. objects
210sub normalize_arch($) { 417sub normalize_arch($) {
211 my ($ob) = @_; 418 my ($ob) = @_;
212 419
213 normalize_object $ob; 420 normalize_object $ob;
214 421
251 } 458 }
252 459
253 $ob 460 $ob
254} 461}
255 462
463sub attr_thaw($) {
464 my ($ob) = @_;
465
466 $ob->{attach} = from_json $ob->{attach}
467 if exists $ob->{attach};
468
469 $ob
470}
471
472sub attr_freeze($) {
473 my ($ob) = @_;
474
475 $ob->{attach} = Crossfire::to_json $ob->{attach}
476 if exists $ob->{attach};
477
478 $ob
479}
480
256sub read_pak($) { 481sub read_pak($) {
257 my ($path) = @_; 482 my ($path) = @_;
258 483
259 my %pak; 484 my %pak;
260 485
261 open my $fh, "<", $path 486 open my $fh, "<:raw:perlio", $path
262 or Carp::croak "$_[0]: $!"; 487 or Carp::croak "$_[0]: $!";
263 binmode $fh; 488 binmode $fh;
264 while (<$fh>) { 489 while (<$fh>) {
265 my ($type, $id, $len, $path) = split; 490 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///; 491 $path =~ s/.*\///;
268 } 493 }
269 494
270 \%pak 495 \%pak
271} 496}
272 497
273sub read_arch($) { 498sub read_arch($;$) {
274 my ($path) = @_; 499 my ($path, $toplevel) = @_;
275 500
276 my %arc; 501 my %arc;
277 my ($more, $prev); 502 my ($more, $prev);
503 my $comment;
278 504
279 open my $fh, "<", $path 505 open my $fh, "<:raw:perlio:utf8", $path
280 or Carp::croak "$path: $!"; 506 or Carp::croak "$path: $!";
281 507
282 binmode $fh; 508# binmode $fh;
283 509
284 my $parse_block; $parse_block = sub { 510 my $parse_block; $parse_block = sub {
285 my %arc = @_; 511 my %arc = @_;
286 512
287 while (<$fh>) { 513 while (<$fh>) {
288 s/\s+$//; 514 s/\s+$//;
289 if (/^end$/i) { 515 if (/^end$/i) {
290 last; 516 last;
517
291 } elsif (/^arch (\S+)$/i) { 518 } elsif (/^arch (\S+)$/i) {
292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 519 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
520
293 } elsif (/^lore$/i) { 521 } elsif (/^lore$/i) {
294 while (<$fh>) { 522 while (<$fh>) {
295 last if /^endlore\s*$/i; 523 last if /^endlore\s*$/i;
296 $arc{lore} .= $_; 524 $arc{lore} .= $_;
297 } 525 }
298 } elsif (/^msg$/i) { 526 } elsif (/^msg$/i) {
299 while (<$fh>) { 527 while (<$fh>) {
300 last if /^endmsg\s*$/i; 528 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_; 529 $arc{msg} .= $_;
302 } 530 }
531 } elsif (/^anim$/i) {
532 while (<$fh>) {
533 last if /^mina\s*$/i;
534 chomp;
535 push @{ $arc{anim} }, $_;
536 }
303 } elsif (/^(\S+)\s*(.*)$/) { 537 } elsif (/^(\S+)\s*(.*)$/) {
304 $arc{lc $1} = $2; 538 $arc{lc $1} = $2;
305 } elsif (/^\s*($|#)/) { 539 } elsif (/^\s*#/) {
540 $arc{_comment} .= "$_\n";
541
542 } elsif (/^\s*$/) {
306 # 543 #
307 } else { 544 } else {
308 warn "$path: unparsable line '$_' in arch $arc{_name}"; 545 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 } 546 }
310 } 547 }
316 s/\s+$//; 553 s/\s+$//;
317 if (/^more$/i) { 554 if (/^more$/i) {
318 $more = $prev; 555 $more = $prev;
319 } elsif (/^object (\S+)$/i) { 556 } elsif (/^object (\S+)$/i) {
320 my $name = $1; 557 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name); 558 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
559 undef $comment;
560 delete $arc{_comment} unless length $arc{_comment};
561 $arc->{_atype} = 'object';
322 562
323 if ($more) { 563 if ($more) {
324 $more->{more} = $arc; 564 $more->{more} = $arc;
325 } else { 565 } else {
326 $arc{$name} = $arc; 566 $arc{$name} = $arc;
327 } 567 }
328 $prev = $arc; 568 $prev = $arc;
329 $more = undef; 569 $more = undef;
330 } elsif (/^arch (\S+)$/i) { 570 } elsif (/^arch (\S+)$/i) {
331 my $name = $1; 571 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name); 572 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
573 undef $comment;
574 delete $arc{_comment} unless length $arc{_comment};
575 $arc->{_atype} = 'arch';
333 576
334 if ($more) { 577 if ($more) {
335 $more->{more} = $arc; 578 $more->{more} = $arc;
336 } else { 579 } else {
337 push @{ $arc{arch} }, $arc; 580 push @{ $arc{arch} }, $arc;
338 } 581 }
339 $prev = $arc; 582 $prev = $arc;
340 $more = undef; 583 $more = undef;
584 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
585 if ($1 eq "lev_array") {
586 while (<$fh>) {
587 last if /^endplst\s*$/;
588 push @{$toplevel->{lev_array}}, $_+0;
589 }
590 } else {
591 $toplevel->{$1} = $2;
592 }
593 } elsif (/^\s*#/) {
594 $comment .= "$_\n";
341 } elsif (/^\s*($|#)/) { 595 } elsif (/^\s*($|#)/) {
342 # 596 #
343 } else { 597 } else {
344 warn "$path: unparseable top-level line '$_'"; 598 die "$path: unparseable top-level line '$_'";
345 } 599 }
346 } 600 }
347 601
348 undef $parse_block; # work around bug in perl not freeing $fh etc. 602 undef $parse_block; # work around bug in perl not freeing $fh etc.
349 603
350 \%arc 604 \%arc
605}
606
607sub archlist_to_string {
608 my ($arch) = @_;
609
610 my $str;
611
612 my $append; $append = sub {
613 my %a = %{$_[0]};
614
615 Crossfire::attr_freeze \%a;
616 Crossfire::normalize_arch \%a;
617
618 # undo the bit-split we did before
619 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
620 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
621 | (delete $a{attack_movement_bits_4_7});
622 }
623
624 if (my $comment = delete $a{_comment}) {
625 if ($comment =~ /[^\n\s#]/) {
626 $str .= $comment;
627 }
628 }
629
630 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
631
632 my $inv = delete $a{inventory};
633 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
634 my $anim = delete $a{anim};
635
636 if ($a{_atype} eq 'object') {
637 $str .= join "\n", "anim", @$anim, "mina\n"
638 if $anim;
639 }
640
641 my @kv;
642
643 for ($a{_name} eq "map"
644 ? @Crossfire::FIELD_ORDER_MAP
645 : @Crossfire::FIELD_ORDER) {
646 push @kv, [$_, delete $a{$_}]
647 if exists $a{$_};
648 }
649
650 for (sort keys %a) {
651 next if /^_/; # ignore our _-keys
652 push @kv, [$_, delete $a{$_}];
653 }
654
655 for (@kv) {
656 my ($k, $v) = @$_;
657
658 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
659 $v =~ s/\n$//;
660 $str .= "$k\n$v\n$end\n";
661 } else {
662 $str .= "$k $v\n";
663 }
664 }
665
666 if ($inv) {
667 $append->($_) for @$inv;
668 }
669
670 $str .= "end\n";
671
672 if ($a{_atype} eq 'object') {
673 if ($more) {
674 $str .= "more\n";
675 $append->($more) if $more;
676 } else {
677 $str .= "\n";
678 }
679 }
680 };
681
682 for (@$arch) {
683 $append->($_);
684 }
685
686 $str
351} 687}
352 688
353# put all archs into a hash with editor_face as it's key 689# put all archs into a hash with editor_face as it's key
354# NOTE: the arrays in the hash values are references to 690# NOTE: the arrays in the hash values are references to
355# the archs from $ARCH 691# the archs from $ARCH
356sub editor_archs { 692sub editor_archs {
357 my %paths; 693 my %paths;
358 694
359 for (keys %ARCH) { 695 for (keys %ARCH) {
360 my $arch = $ARCH{$_}; 696 my $arch = $ARCH{$_};
361 push @{$paths{$arch->{editor_folder}}}, \$arch; 697 push @{$paths{$arch->{editor_folder}}}, $arch;
362 } 698 }
363 699
364 \%paths 700 \%paths
365} 701}
366 702
376 my ($a) = @_; 712 my ($a) = @_;
377 713
378 my $o = $ARCH{$a->{_name}} 714 my $o = $ARCH{$a->{_name}}
379 or return; 715 or return;
380 716
381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 717 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
718 unless ($face) {
719 $face = $FACE{"blank.x11"}
382 or (warn "no face data found for arch '$a->{_name}'"), return; 720 or (warn "no face data found for arch '$a->{_name}'"), return;
721 }
383 722
384 if ($face->{w} > 1 || $face->{h} > 1) { 723 if ($face->{w} > 1 || $face->{h} > 1) {
385 # bigface 724 # bigface
386 return (0, 0, $face->{w} - 1, $face->{h} - 1); 725 return (0, 0, $face->{w} - 1, $face->{h} - 1);
387 726
431 my $type = $obj->{type} || $arch->{type}; 770 my $type = $obj->{type} || $arch->{type};
432 771
433 if ($type > 0) { 772 if ($type > 0) {
434 $root = $Crossfire::Data::ATTR{$type}; 773 $root = $Crossfire::Data::ATTR{$type};
435 } else { 774 } else {
775 my %a = (%$arch, %$obj);
776
777 if ($a{is_floor} && !$a{alive}) {
778 $root = $Crossfire::Data::TYPE{Floor};
779 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
780 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
781 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
782 $root = $Crossfire::Data::TYPE{Wall};
783 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
784 $root = $Crossfire::Data::TYPE{"Weak Wall"};
785 } else {
436 $root = $Crossfire::Data::TYPE{Misc}; 786 $root = $Crossfire::Data::TYPE{Misc};
437
438 type:
439 for (@Crossfire::Data::ATTR0) {
440 my $req = $_->{required}
441 or die "internal error: ATTR0 without 'required'";
442
443 keys %$req;
444 while (my ($k, $v) = each %$req) {
445 next type
446 unless $obj->{$k} == $v || $arch->{$k} == $v;
447 }
448
449 $root = $_;
450 } 787 }
451 } 788 }
452 789
453 my @import = ($root); 790 my @import = ($root);
454 791
496 ]; 833 ];
497 834
498 $attr 835 $attr
499} 836}
500 837
501sub arch_edit_sections {
502# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
503# edit_type = 0;
504# else if (edit_type != 0) {
505# // all flags from 'check_type' must be unset in this arch because they get recalculated now
506# edit_type &= ~check_type;
507# }
508#
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
511# getAttributeValue("alive", defarch) == 1 &&
512# (getAttributeValue("monster", defarch) == 1 ||
513# getAttributeValue("generator", defarch) == 1)) {
514# // Monster: monsters/npcs/generators
515# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
516# }
517# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
518# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
519# // Walls
520# edit_type |= IGUIConstants.TILE_EDIT_WALL;
521# }
522# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
523# getAttributeValue("connected", defarch) != 0) {
524# // Connected Objects
525# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
526# }
527# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
528# arch_type == 66 || arch_type == 41 || arch_type == 95) {
529# // Exit: teleporter/exit/trapdoors
530# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
531# }
532# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
533# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
534# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
535# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
536# arch_type == 124 || arch_type == 130)) {
537# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
538# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
539# }
540# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
541# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
542# arch_type == 91 || arch_type == 21 || arch_type == 24) {
543# // Door: door/special door/gates + keys
544# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
545# }
546# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
547# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
548# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
549# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
550# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
551# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
552# arch_type == 122 || arch_type == 3)) {
553# // Equipment: weapons/armour/wands/rods
554# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
555# }
556#
557# return(edit_type);
558#
559#
560}
561
562sub cache_file($$&&) { 838sub cache_file($$&&) {
563 my ($src, $cache, $load, $create) = @_; 839 my ($src, $cache, $load, $create) = @_;
564 840
565 my ($size, $mtime) = (stat $src)[7,9] 841 my ($size, $mtime) = (stat $src)[7,9]
566 or Carp::croak "$src: $!"; 842 or Carp::croak "$src: $!";

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