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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.98 by root, Sun Mar 11 00:34:12 2007 UTC vs.
Revision 1.135 by root, Tue Nov 3 14:56:58 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.97'; 11our $VERSION = '1.25';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working 29use JSON::XS qw(decode_json encode_json);
25 30
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
36our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
37 32
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" 34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
40 : File::Spec->tmpdir . "/crossfire"; 35 : File::Spec->tmpdir . "/deliantra";
41 36
42mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
43 38
44sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
45 41
46our %ARCH; 42our %ARCH;
43our %FACE; # face32
47our %FACE; 44our %FACEDATA;
48our $TILE; 45our $TILE;
49 46
50our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
51 msg => "endmsg", 48 msg => "endmsg",
52 lore => "endlore", 49 lore => "endlore",
68 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70)); 67));
71 68
72our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 inherit
71
73 elevation 72 elevation
74 73
75 name name_pl custom_name attach title race 74 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch
77 #todo-events 76 sound sound_destroy face animation is_animated
78 animation is_animated 77 magicmap smoothlevel smoothface
79 str dex con wis pow cha int 78 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul 80 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype 82 nrof level direction type subtype attacktype
91 resist_life_stealing resist_disease 90 resist_life_stealing resist_disease
92 91
93 path_attuned path_repelled path_denied material materialname 92 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic 93 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat 94 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program 95 connected glow_radius randomitems tresure_env npx_status npc_program
97 run_away pick_up container will_apply smoothlevel 96 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type 97 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range 98 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour 99 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll 111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
117 117
118 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120)); 120));
121 121
138sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
139sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
140sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
141sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
142sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_SHIP (){ 0x20 }
143sub MOVE_KNOWN (){ 0x1f } # all of above 144sub MOVE_KNOWN (){ 0x3f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value 145sub MOVE_ALL (){ 0x10000 } # very special value
145 146
146our %MOVE_TYPE = ( 147our %MOVE_TYPE = (
147 walk => MOVE_WALK, 148 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW, 149 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH, 150 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING, 151 flying => MOVE_FLYING,
151 swim => MOVE_SWIM, 152 swim => MOVE_SWIM,
152 boat => MOVE_BOAT, 153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
153 all => MOVE_ALL, 155 all => MOVE_ALL,
154); 156);
155 157
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat); 158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
157 159
158{ 160{
159 package Crossfire::MoveType; 161 package Deliantra::MoveType;
160 162
161 use overload 163 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] }, 164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string, 165 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, 166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
182 $_[0] 184 $_[0]
183 }, 185 },
184 'eq' => sub { "$_[0]" eq "$_[1]" }, 186 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" }, 187 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ; 188 ;
187}
188 189
189sub Crossfire::MoveType::new { 190 sub TO_JSON {
191 $_[0][0]
192 }
193}
194
195sub Deliantra::MoveType::new {
190 my ($class, $string) = @_; 196 my ($class, $string) = @_;
191 197
192 my $mask; 198 my $mask;
193 my $value; 199 my $value;
194 200
208 } 214 }
209 215
210 (bless [$mask, $value], $class)->normalise 216 (bless [$mask, $value], $class)->normalise
211} 217}
212 218
213sub Crossfire::MoveType::normalise { 219sub Deliantra::MoveType::normalise {
214 my ($self) = @_; 220 my ($self) = @_;
215 221
216 if ($self->[0] & MOVE_ALL) { 222 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); 223 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask; 224 $self->[0] &= $mask;
222 $self->[1] &= $self->[0]; 228 $self->[1] &= $self->[0];
223 229
224 $self 230 $self
225} 231}
226 232
227sub Crossfire::MoveType::as_string { 233sub Deliantra::MoveType::as_string {
228 my ($self) = @_; 234 my ($self) = @_;
229 235
230 my @res; 236 my @res;
231 237
232 my ($mask, $value) = @$self; 238 my ($mask, $value) = @$self;
233 239
234 for (@Crossfire::MOVE_TYPE) { 240 for (@Deliantra::MOVE_TYPE) {
235 my $bit = $Crossfire::MOVE_TYPE{$_}; 241 my $bit = $Deliantra::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { 242 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit; 243 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_"; 244 push @res, $value & $bit ? $_ : "-$_";
239 } 245 }
240 } 246 }
333 339
334# object as in "Object xxx", i.e. archetypes 340# object as in "Object xxx", i.e. archetypes
335sub normalize_object($) { 341sub normalize_object($) {
336 my ($ob) = @_; 342 my ($ob) = @_;
337 343
344 delete $ob->{editable}; # deprecated
345
338 # convert material bitset to materialname, if possible 346 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) { 347 if (exists $ob->{material}) {
340 if (!$ob->{material}) { 348 if (!$ob->{material}) {
341 delete $ob->{material}; 349 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) { 350 } elsif (exists $ob->{materialname}) {
352 } else { 360 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; 361 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 } 362 }
355 } 363 }
356 364
365 # check whether attachment is the same as in the archetype
366 if (exists $ob->{attach}) {
367 my $arch = $ARCH{$ob->{_name}};
368 my $js = JSON::XS->new->utf8->canonical (1);
369
370 if (defined $arch->{attach}
371 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
372 delete $ob->{attach}
373 }
374 }
375
357 # color_fg is used as default for magicmap if magicmap does not exist 376 # color_fg is used as default for magicmap if magicmap does not exist
358 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg}; 377 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
359 378
360 # nuke outdated or never supported fields 379 # nuke outdated or never supported fields
361 delete @$ob{qw( 380 delete @$ob{qw(
369 388
370 # convert movement strings to bitsets 389 # convert movement strings to bitsets
371 for my $attr (keys %FIELD_MOVEMENT) { 390 for my $attr (keys %FIELD_MOVEMENT) {
372 next unless exists $ob->{$attr}; 391 next unless exists $ob->{$attr};
373 392
374 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr}; 393 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
375 } 394 }
376 395
377 # convert outdated movement flags to new movement sets 396 # convert outdated movement flags to new movement sets
378 if (defined (my $v = delete $ob->{no_pass})) { 397 if (defined (my $v = delete $ob->{no_pass})) {
379 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : ""; 398 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
380 } 399 }
381 if (defined (my $v = delete $ob->{slow_move})) { 400 if (defined (my $v = delete $ob->{slow_move})) {
382 $ob->{move_slow} += "walk"; 401 $ob->{move_slow} += "walk";
383 $ob->{move_slow_penalty} = $v; 402 $ob->{move_slow_penalty} = $v;
384 } 403 }
385 if (defined (my $v = delete $ob->{walk_on})) { 404 if (defined (my $v = delete $ob->{walk_on})) {
386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } 405 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
387 } 406 }
388 if (defined (my $v = delete $ob->{walk_off})) { 407 if (defined (my $v = delete $ob->{walk_off})) {
389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } 408 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
390 } 409 }
391 if (defined (my $v = delete $ob->{fly_on})) { 410 if (defined (my $v = delete $ob->{fly_on})) {
392 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } 411 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
393 } 412 }
394 if (defined (my $v = delete $ob->{fly_off})) { 413 if (defined (my $v = delete $ob->{fly_off})) {
395 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } 414 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
396 } 415 }
397 if (defined (my $v = delete $ob->{flying})) { 416 if (defined (my $v = delete $ob->{flying})) {
398 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } 417 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
399 } 418 }
400 419
401 # convert idiotic event_xxx things into objects 420 # convert idiotic event_xxx things into objects
402 while (my ($event, $subtype) = each %EVENT_TYPE) { 421 while (my ($event, $subtype) = each %EVENT_TYPE) {
403 if (exists $ob->{"event_${event}_plugin"}) { 422 if (exists $ob->{"event_${event}_plugin"}) {
419# arch as in "arch xxx", ie.. objects 438# arch as in "arch xxx", ie.. objects
420sub normalize_arch($) { 439sub normalize_arch($) {
421 my ($ob) = @_; 440 my ($ob) = @_;
422 441
423 normalize_object $ob; 442 normalize_object $ob;
443
444 return if $ob->{_atype} eq "object";
424 445
425 my $arch = $ARCH{$ob->{_name}} 446 my $arch = $ARCH{$ob->{_name}}
426 or (warn "$ob->{_name}: no such archetype", return $ob); 447 or (warn "$ob->{_name}: no such archetype", return $ob);
427 448
428 if ($arch->{type} == 22) { # map 449 if ($arch->{type} == 22) { # map
464} 485}
465 486
466sub attr_thaw($) { 487sub attr_thaw($) {
467 my ($ob) = @_; 488 my ($ob) = @_;
468 489
469 $ob->{attach} = from_json $ob->{attach} 490 $ob->{attach} = decode_json $ob->{attach}
470 if exists $ob->{attach}; 491 if exists $ob->{attach};
471 492
472 $ob 493 $ob
473} 494}
474 495
475sub attr_freeze($) { 496sub attr_freeze($) {
476 my ($ob) = @_; 497 my ($ob) = @_;
477 498
478 $ob->{attach} = Crossfire::to_json $ob->{attach} 499 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
479 if exists $ob->{attach}; 500 if exists $ob->{attach};
480 501
481 $ob 502 $ob
482} 503}
483 504
503 524
504 my %arc; 525 my %arc;
505 my ($more, $prev); 526 my ($more, $prev);
506 my $comment; 527 my $comment;
507 528
508 open my $fh, "<:raw:perlio:utf8", $path 529 open my $fh, "<:utf8", $path
509 or Carp::croak "$path: $!"; 530 or Carp::croak "$path: $!";
510 531
511# binmode $fh; 532# binmode $fh;
512 533
513 my $parse_block; $parse_block = sub { 534 my $parse_block; $parse_block = sub {
613 my $str; 634 my $str;
614 635
615 my $append; $append = sub { 636 my $append; $append = sub {
616 my %a = %{$_[0]}; 637 my %a = %{$_[0]};
617 638
618 Crossfire::attr_freeze \%a; 639 Deliantra::attr_freeze \%a;
619 Crossfire::normalize_arch \%a; 640 Deliantra::normalize_arch \%a;
620 641
621 # undo the bit-split we did before 642 # undo the bit-split we did before
622 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { 643 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
623 $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) 644 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
624 | (delete $a{attack_movement_bits_4_7}); 645 | (delete $a{attack_movement_bits_4_7});
642 } 663 }
643 664
644 my @kv; 665 my @kv;
645 666
646 for ($a{_name} eq "map" 667 for ($a{_name} eq "map"
647 ? @Crossfire::FIELD_ORDER_MAP 668 ? @Deliantra::FIELD_ORDER_MAP
648 : @Crossfire::FIELD_ORDER) { 669 : @Deliantra::FIELD_ORDER) {
649 push @kv, [$_, delete $a{$_}] 670 push @kv, [$_, delete $a{$_}]
650 if exists $a{$_}; 671 if exists $a{$_};
651 } 672 }
652 673
653 for (sort keys %a) { 674 for (sort keys %a) {
656 } 677 }
657 678
658 for (@kv) { 679 for (@kv) {
659 my ($k, $v) = @$_; 680 my ($k, $v) = @$_;
660 681
661 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { 682 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
662 $v =~ s/\n$//; 683 $v =~ s/\n$//;
663 $str .= "$k\n$v\n$end\n"; 684 $str .= "$k\n$v\n$end\n";
664 } else { 685 } else {
665 $str .= "$k $v\n"; 686 $str .= "$k $v\n";
666 } 687 }
762=cut 783=cut
763 784
764sub arch_attr($) { 785sub arch_attr($) {
765 my ($obj) = @_; 786 my ($obj) = @_;
766 787
767 require Crossfire::Data; 788 require Deliantra::Data;
768 789
769 my $root; 790 my $root;
770 my $attr = { }; 791 my $attr = { };
771 792
772 my $arch = $ARCH{ $obj->{_name} }; 793 my $arch = $ARCH{ $obj->{_name} };
773 my $type = $obj->{type} || $arch->{type}; 794 my $type = $obj->{type} || $arch->{type};
774 795
775 if ($type > 0) { 796 if ($type > 0) {
776 $root = $Crossfire::Data::ATTR{$type}; 797 $root = $Deliantra::Data::ATTR{$type};
777 } else { 798 } else {
778 my %a = (%$arch, %$obj); 799 my %a = (%$arch, %$obj);
779 800
780 if ($a{is_floor} && !$a{alive}) { 801 if ($a{is_floor} && !$a{alive}) {
781 $root = $Crossfire::Data::TYPE{Floor}; 802 $root = $Deliantra::Data::TYPE{Floor};
782 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { 803 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
783 $root = $Crossfire::Data::TYPE{"Monster & NPC"}; 804 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
784 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { 805 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
785 $root = $Crossfire::Data::TYPE{Wall}; 806 $root = $Deliantra::Data::TYPE{Wall};
786 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { 807 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
787 $root = $Crossfire::Data::TYPE{"Weak Wall"}; 808 $root = $Deliantra::Data::TYPE{"Weak Wall"};
788 } else { 809 } else {
789 $root = $Crossfire::Data::TYPE{Misc}; 810 $root = $Deliantra::Data::TYPE{Misc};
790 } 811 }
791 } 812 }
792 813
793 my @import = ($root); 814 my @import = ($root);
794 815
795 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 816 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
796 unless $type == 116; 817 unless $type == 116;
797 818
798 my (%ignore); 819 my (%ignore);
799 my (@section_order, %section, @attr_order); 820 my (@section_order, %section, @attr_order);
800 821
801 while (my $type = shift @import) { 822 while (my $type = shift @import) {
823 push @import,
824 grep $_,
825 map $Deliantra::Data::TYPE{$_},
802 push @import, @{$type->{import} || []}; 826 @{$type->{import} || []};
803 827
804 $attr->{$_} ||= $type->{$_} 828 $attr->{$_} ||= $type->{$_}
805 for qw(name desc use); 829 for qw(name desc use);
806 830
807 for (@{$type->{ignore} || []}) { 831 for (@{$type->{ignore} || []}) {
893 }, sub { 917 }, sub {
894 read_arch "$LIB/archetypes" 918 read_arch "$LIB/archetypes"
895 }; 919 };
896} 920}
897 921
922sub construct_tilecache_pb {
923 my ($idx, $cache) = @_;
924
925 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
926
927 while (my ($name, $tile) = each %$cache) {
928 my $tpb = delete $tile->{pb};
929 my $ofs = $tile->{idx};
930
931 for my $x (0 .. $tile->{w} - 1) {
932 for my $y (0 .. $tile->{h} - 1) {
933 my $idx = $ofs + $x + $y * $tile->{w};
934 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
935 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
936 }
937 }
938 }
939
940 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
941
942 $cache
943}
944
945sub use_tilecache {
946 my ($face) = @_;
947 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
948 or die "$VARDIR/tilecache.png: $!";
949 *FACE = $_[0];
950}
951
898=item load_tilecache 952=item load_tilecache
899 953
900(Re-)Load %TILE and %FACE. 954(Re-)Load %TILE and %FACE.
901 955
902=cut 956=cut
903 957
904sub load_tilecache() { 958sub load_tilecache() {
905 require Gtk2; 959 require Gtk2;
906 960
907 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 961 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
908 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
909 or die "$VARDIR/tilecache.png: $!";
910 *FACE = $_[0];
911 }, sub { 962 sub {
912 my $tile = read_pak "$LIB/crossfire.0";
913
914 my %cache; 963 my %cache;
964 my $facedata = Storable::retrieve "$LIB/facedata";
915 965
966 $facedata->{version} == 2
967 or die "$LIB/facedata: version mismatch, cannot proceed.";
968
969 my $faces = $facedata->{faceinfo};
916 my $idx = 0; 970 my $idx = 0;
917 971
918 for my $name (sort keys %$tile) { 972 for (sort keys %$faces) {
973 my ($face, $info) = ($_, $faces->{$_});
974
919 my $pb = new Gtk2::Gdk::PixbufLoader; 975 my $pb = new Gtk2::Gdk::PixbufLoader;
920 $pb->write ($tile->{$name}); 976 $pb->write ($info->{data32});
921 $pb->close; 977 $pb->close;
922 my $pb = $pb->get_pixbuf; 978 my $pb = $pb->get_pixbuf;
923 979
924 my $tile = $cache{$name} = { 980 my $tile = $cache{$face} = {
925 pb => $pb, 981 pb => $pb,
926 idx => $idx, 982 idx => $idx,
927 w => int $pb->get_width / TILESIZE, 983 w => int $pb->get_width / TILESIZE,
928 h => int $pb->get_height / TILESIZE, 984 h => int $pb->get_height / TILESIZE,
929 }; 985 };
930
931 986
932 $idx += $tile->{w} * $tile->{h}; 987 $idx += $tile->{w} * $tile->{h};
988 }
989
990 construct_tilecache_pb $idx, \%cache;
991
992 \%cache
933 } 993 };
934
935 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
936
937 while (my ($name, $tile) = each %cache) {
938 my $tpb = delete $tile->{pb};
939 my $ofs = $tile->{idx};
940
941 for my $x (0 .. $tile->{w} - 1) {
942 for my $y (0 .. $tile->{h} - 1) {
943 my $idx = $ofs + $x + $y * $tile->{w};
944 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
945 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
946 }
947 }
948 }
949
950 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
951
952 \%cache
953 };
954} 994}
995
996=back
955 997
956=head1 AUTHOR 998=head1 AUTHOR
957 999
958 Marc Lehmann <schmorp@schmorp.de> 1000 Marc Lehmann <schmorp@schmorp.de>
959 http://home.schmorp.de/ 1001 http://home.schmorp.de/
962 http://www.ta-sa.org/ 1004 http://www.ta-sa.org/
963 1005
964=cut 1006=cut
965 1007
9661 10081
1009

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