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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.59 by root, Sun Mar 26 11:52:31 2006 UTC vs.
Revision 1.98 by root, Sun Mar 11 00:34:12 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.97';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
44 qw(move_type move_block move_allow move_on move_off move_slow); 58 qw(move_type move_block move_allow move_on move_off move_slow);
45 59
46# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 61# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 64 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 65 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 66 darkness width height enter_x enter_y msg maplore
52 unique template 67 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 68 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 70));
56 71
57our @FIELD_ORDER = (qw( 72our @FIELD_ORDER = (qw(
58 elevation 73 elevation
59 74
60 name name_pl custom_name title race 75 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch face
62 #todo-events 77 #todo-events
63 animation is_animated 78 animation is_animated
64 str dex con wis pow cha int 79 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
102 117
103 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 120));
106 121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
107sub MOVE_WALK (){ 0x01 } 137sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
112sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
113sub MOVE_KNOWN (){ 0x1f } # all of above 143sub MOVE_KNOWN (){ 0x1f } # all of above
114sub MOVE_ALLBIT (){ 0x10000 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Crossfire::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Crossfire::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Crossfire::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Crossfire::MOVE_TYPE) {
235 my $bit = $Crossfire::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
116 244
117sub load_ref($) { 245sub load_ref($) {
118 my ($path) = @_; 246 my ($path) = @_;
119 247
120 open my $fh, "<", $path 248 open my $fh, "<:raw:perlio", $path
121 or die "$path: $!"; 249 or die "$path: $!";
122 binmode $fh;
123 local $/; 250 local $/;
124 251
125 thaw <$fh> 252 thaw <$fh>
126} 253}
127 254
128sub save_ref($$) { 255sub save_ref($$) {
129 my ($ref, $path) = @_; 256 my ($ref, $path) = @_;
130 257
131 open my $fh, ">", "$path~" 258 open my $fh, ">:raw:perlio", "$path~"
132 or die "$path~: $!"; 259 or die "$path~: $!";
133 binmode $fh;
134 print $fh freeze $ref; 260 print $fh freeze $ref;
135 close $fh; 261 close $fh;
136 rename "$path~", $path 262 rename "$path~", $path
137 or die "$path: $!"; 263 or die "$path: $!";
138} 264}
139 265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
334# object as in "Object xxx", i.e. archetypes
140sub normalize_object($) { 335sub normalize_object($) {
141 my ($ob) = @_; 336 my ($ob) = @_;
142 337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # color_fg is used as default for magicmap if magicmap does not exist
358 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
359
360 # nuke outdated or never supported fields
143 delete $ob->{$_} for qw( 361 delete @$ob{qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour 362 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru 363 can_apply pass_thru can_pass_thru color_bg color_fg
146 ); 364 )};
147 365
366 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
367 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
368 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
369
370 # convert movement strings to bitsets
148 for my $attr (keys %FIELD_MOVEMENT) { 371 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr}; 372 next unless exists $ob->{$attr};
150 373
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 374 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
152
153 next if $ob->{$attr} =~ /^\d+$/;
154
155 my $flags = 0;
156
157 # assume list
158 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159 $flags |= MOVE_WALK if $flag eq "walk";
160 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162 $flags |= MOVE_FLYING if $flag eq "flying";
163 $flags |= MOVE_SWIM if $flag eq "swim";
164 $flags |= MOVE_BOAT if $flag eq "boat";
165 $flags |= MOVE_ALL if $flag eq "all";
166
167 $flags &= ~MOVE_WALK if $flag eq "-walk";
168 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170 $flags &= ~MOVE_FLYING if $flag eq "-flying";
171 $flags &= ~MOVE_SWIM if $flag eq "-swim";
172 $flags &= ~MOVE_BOAT if $flag eq "-boat";
173 $flags &= ~MOVE_ALL if $flag eq "-all";
174 }
175
176 $ob->{$attr} = $flags;
177 } 375 }
178 376
377 # convert outdated movement flags to new movement sets
179 if (defined (my $v = delete $ob->{no_pass})) { 378 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0; 379 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
181 } 380 }
182 if (defined (my $v = delete $ob->{slow_move})) { 381 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK; 382 $ob->{move_slow} += "walk";
184 $ob->{move_slow_penalty} = $v; 383 $ob->{move_slow_penalty} = $v;
185 } 384 }
186 if (defined (my $v = delete $ob->{walk_on})) { 385 if (defined (my $v = delete $ob->{walk_on})) {
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
188 : $ob->{move_on} & ~MOVE_WALK;
189 } 387 }
190 if (defined (my $v = delete $ob->{walk_off})) { 388 if (defined (my $v = delete $ob->{walk_off})) {
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
192 : $ob->{move_off} & ~MOVE_WALK;
193 } 390 }
194 if (defined (my $v = delete $ob->{fly_on})) { 391 if (defined (my $v = delete $ob->{fly_on})) {
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 392 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
196 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 } 393 }
198 if (defined (my $v = delete $ob->{fly_off})) { 394 if (defined (my $v = delete $ob->{fly_off})) {
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 395 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
200 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 } 396 }
202 if (defined (my $v = delete $ob->{flying})) { 397 if (defined (my $v = delete $ob->{flying})) {
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 398 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
204 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 } 399 }
400
401 # convert idiotic event_xxx things into objects
402 while (my ($event, $subtype) = each %EVENT_TYPE) {
403 if (exists $ob->{"event_${event}_plugin"}) {
404 push @{$ob->{inventory}}, {
405 _name => "event_$event",
406 title => delete $ob->{"event_${event}_plugin"},
407 slaying => delete $ob->{"event_${event}"},
408 name => delete $ob->{"event_${event}_options"},
409 };
410 }
411 }
412
413 # some archetypes had "+3" instead of the canonical "3", so fix
414 $ob->{dam} *= 1 if exists $ob->{dam};
206 415
207 $ob 416 $ob
208} 417}
209 418
419# arch as in "arch xxx", ie.. objects
210sub normalize_arch($) { 420sub normalize_arch($) {
211 my ($ob) = @_; 421 my ($ob) = @_;
212 422
213 normalize_object $ob; 423 normalize_object $ob;
214 424
251 } 461 }
252 462
253 $ob 463 $ob
254} 464}
255 465
466sub attr_thaw($) {
467 my ($ob) = @_;
468
469 $ob->{attach} = from_json $ob->{attach}
470 if exists $ob->{attach};
471
472 $ob
473}
474
475sub attr_freeze($) {
476 my ($ob) = @_;
477
478 $ob->{attach} = Crossfire::to_json $ob->{attach}
479 if exists $ob->{attach};
480
481 $ob
482}
483
256sub read_pak($) { 484sub read_pak($) {
257 my ($path) = @_; 485 my ($path) = @_;
258 486
259 my %pak; 487 my %pak;
260 488
261 open my $fh, "<", $path 489 open my $fh, "<:raw:perlio", $path
262 or Carp::croak "$_[0]: $!"; 490 or Carp::croak "$_[0]: $!";
263 binmode $fh; 491 binmode $fh;
264 while (<$fh>) { 492 while (<$fh>) {
265 my ($type, $id, $len, $path) = split; 493 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///; 494 $path =~ s/.*\///;
268 } 496 }
269 497
270 \%pak 498 \%pak
271} 499}
272 500
273sub read_arch($) { 501sub read_arch($;$) {
274 my ($path) = @_; 502 my ($path, $toplevel) = @_;
275 503
276 my %arc; 504 my %arc;
277 my ($more, $prev); 505 my ($more, $prev);
506 my $comment;
278 507
279 open my $fh, "<", $path 508 open my $fh, "<:raw:perlio:utf8", $path
280 or Carp::croak "$path: $!"; 509 or Carp::croak "$path: $!";
281 510
282 binmode $fh; 511# binmode $fh;
283 512
284 my $parse_block; $parse_block = sub { 513 my $parse_block; $parse_block = sub {
285 my %arc = @_; 514 my %arc = @_;
286 515
287 while (<$fh>) { 516 while (<$fh>) {
288 s/\s+$//; 517 s/\s+$//;
289 if (/^end$/i) { 518 if (/^end$/i) {
290 last; 519 last;
520
291 } elsif (/^arch (\S+)$/i) { 521 } elsif (/^arch (\S+)$/i) {
292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 522 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
523
293 } elsif (/^lore$/i) { 524 } elsif (/^lore$/i) {
294 while (<$fh>) { 525 while (<$fh>) {
295 last if /^endlore\s*$/i; 526 last if /^endlore\s*$/i;
296 $arc{lore} .= $_; 527 $arc{lore} .= $_;
297 } 528 }
298 } elsif (/^msg$/i) { 529 } elsif (/^msg$/i) {
299 while (<$fh>) { 530 while (<$fh>) {
300 last if /^endmsg\s*$/i; 531 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_; 532 $arc{msg} .= $_;
302 } 533 }
534 } elsif (/^anim$/i) {
535 while (<$fh>) {
536 last if /^mina\s*$/i;
537 chomp;
538 push @{ $arc{anim} }, $_;
539 }
303 } elsif (/^(\S+)\s*(.*)$/) { 540 } elsif (/^(\S+)\s*(.*)$/) {
304 $arc{lc $1} = $2; 541 $arc{lc $1} = $2;
305 } elsif (/^\s*($|#)/) { 542 } elsif (/^\s*#/) {
543 $arc{_comment} .= "$_\n";
544
545 } elsif (/^\s*$/) {
306 # 546 #
307 } else { 547 } else {
308 warn "$path: unparsable line '$_' in arch $arc{_name}"; 548 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 } 549 }
310 } 550 }
316 s/\s+$//; 556 s/\s+$//;
317 if (/^more$/i) { 557 if (/^more$/i) {
318 $more = $prev; 558 $more = $prev;
319 } elsif (/^object (\S+)$/i) { 559 } elsif (/^object (\S+)$/i) {
320 my $name = $1; 560 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name); 561 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
562 undef $comment;
563 delete $arc{_comment} unless length $arc{_comment};
564 $arc->{_atype} = 'object';
322 565
323 if ($more) { 566 if ($more) {
324 $more->{more} = $arc; 567 $more->{more} = $arc;
325 } else { 568 } else {
326 $arc{$name} = $arc; 569 $arc{$name} = $arc;
327 } 570 }
328 $prev = $arc; 571 $prev = $arc;
329 $more = undef; 572 $more = undef;
330 } elsif (/^arch (\S+)$/i) { 573 } elsif (/^arch (\S+)$/i) {
331 my $name = $1; 574 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name); 575 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
576 undef $comment;
577 delete $arc{_comment} unless length $arc{_comment};
578 $arc->{_atype} = 'arch';
333 579
334 if ($more) { 580 if ($more) {
335 $more->{more} = $arc; 581 $more->{more} = $arc;
336 } else { 582 } else {
337 push @{ $arc{arch} }, $arc; 583 push @{ $arc{arch} }, $arc;
338 } 584 }
339 $prev = $arc; 585 $prev = $arc;
340 $more = undef; 586 $more = undef;
587 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
588 if ($1 eq "lev_array") {
589 while (<$fh>) {
590 last if /^endplst\s*$/;
591 push @{$toplevel->{lev_array}}, $_+0;
592 }
593 } else {
594 $toplevel->{$1} = $2;
595 }
596 } elsif (/^\s*#/) {
597 $comment .= "$_\n";
341 } elsif (/^\s*($|#)/) { 598 } elsif (/^\s*($|#)/) {
342 # 599 #
343 } else { 600 } else {
344 warn "$path: unparseable top-level line '$_'"; 601 die "$path: unparseable top-level line '$_'";
345 } 602 }
346 } 603 }
347 604
348 undef $parse_block; # work around bug in perl not freeing $fh etc. 605 undef $parse_block; # work around bug in perl not freeing $fh etc.
349 606
350 \%arc 607 \%arc
608}
609
610sub archlist_to_string {
611 my ($arch) = @_;
612
613 my $str;
614
615 my $append; $append = sub {
616 my %a = %{$_[0]};
617
618 Crossfire::attr_freeze \%a;
619 Crossfire::normalize_arch \%a;
620
621 # undo the bit-split we did before
622 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
623 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
624 | (delete $a{attack_movement_bits_4_7});
625 }
626
627 if (my $comment = delete $a{_comment}) {
628 if ($comment =~ /[^\n\s#]/) {
629 $str .= $comment;
630 }
631 }
632
633 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
634
635 my $inv = delete $a{inventory};
636 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
637 my $anim = delete $a{anim};
638
639 if ($a{_atype} eq 'object') {
640 $str .= join "\n", "anim", @$anim, "mina\n"
641 if $anim;
642 }
643
644 my @kv;
645
646 for ($a{_name} eq "map"
647 ? @Crossfire::FIELD_ORDER_MAP
648 : @Crossfire::FIELD_ORDER) {
649 push @kv, [$_, delete $a{$_}]
650 if exists $a{$_};
651 }
652
653 for (sort keys %a) {
654 next if /^_/; # ignore our _-keys
655 push @kv, [$_, delete $a{$_}];
656 }
657
658 for (@kv) {
659 my ($k, $v) = @$_;
660
661 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
662 $v =~ s/\n$//;
663 $str .= "$k\n$v\n$end\n";
664 } else {
665 $str .= "$k $v\n";
666 }
667 }
668
669 if ($inv) {
670 $append->($_) for @$inv;
671 }
672
673 $str .= "end\n";
674
675 if ($a{_atype} eq 'object') {
676 if ($more) {
677 $str .= "more\n";
678 $append->($more) if $more;
679 } else {
680 $str .= "\n";
681 }
682 }
683 };
684
685 for (@$arch) {
686 $append->($_);
687 }
688
689 $str
351} 690}
352 691
353# put all archs into a hash with editor_face as it's key 692# put all archs into a hash with editor_face as it's key
354# NOTE: the arrays in the hash values are references to 693# NOTE: the arrays in the hash values are references to
355# the archs from $ARCH 694# the archs from $ARCH
356sub editor_archs { 695sub editor_archs {
357 my %paths; 696 my %paths;
358 697
359 for (keys %ARCH) { 698 for (keys %ARCH) {
360 my $arch = $ARCH{$_}; 699 my $arch = $ARCH{$_};
361 push @{$paths{$arch->{editor_folder}}}, \$arch; 700 push @{$paths{$arch->{editor_folder}}}, $arch;
362 } 701 }
363 702
364 \%paths 703 \%paths
365} 704}
366 705
376 my ($a) = @_; 715 my ($a) = @_;
377 716
378 my $o = $ARCH{$a->{_name}} 717 my $o = $ARCH{$a->{_name}}
379 or return; 718 or return;
380 719
381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 720 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
721 unless ($face) {
722 $face = $FACE{"blank.x11"}
382 or (warn "no face data found for arch '$a->{_name}'"), return; 723 or (warn "no face data found for arch '$a->{_name}'"), return;
724 }
383 725
384 if ($face->{w} > 1 || $face->{h} > 1) { 726 if ($face->{w} > 1 || $face->{h} > 1) {
385 # bigface 727 # bigface
386 return (0, 0, $face->{w} - 1, $face->{h} - 1); 728 return (0, 0, $face->{w} - 1, $face->{h} - 1);
387 729
431 my $type = $obj->{type} || $arch->{type}; 773 my $type = $obj->{type} || $arch->{type};
432 774
433 if ($type > 0) { 775 if ($type > 0) {
434 $root = $Crossfire::Data::ATTR{$type}; 776 $root = $Crossfire::Data::ATTR{$type};
435 } else { 777 } else {
778 my %a = (%$arch, %$obj);
779
780 if ($a{is_floor} && !$a{alive}) {
781 $root = $Crossfire::Data::TYPE{Floor};
782 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
783 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
784 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
785 $root = $Crossfire::Data::TYPE{Wall};
786 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
787 $root = $Crossfire::Data::TYPE{"Weak Wall"};
788 } else {
436 $root = $Crossfire::Data::TYPE{Misc}; 789 $root = $Crossfire::Data::TYPE{Misc};
437
438 type:
439 for (@Crossfire::Data::ATTR0) {
440 my $req = $_->{required}
441 or die "internal error: ATTR0 without 'required'";
442
443 keys %$req;
444 while (my ($k, $v) = each %$req) {
445 next type
446 unless $obj->{$k} == $v || $arch->{$k} == $v;
447 }
448
449 $root = $_;
450 } 790 }
451 } 791 }
452 792
453 my @import = ($root); 793 my @import = ($root);
454 794
496 ]; 836 ];
497 837
498 $attr 838 $attr
499} 839}
500 840
501sub arch_edit_sections {
502# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
503# edit_type = 0;
504# else if (edit_type != 0) {
505# // all flags from 'check_type' must be unset in this arch because they get recalculated now
506# edit_type &= ~check_type;
507# }
508#
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
511# getAttributeValue("alive", defarch) == 1 &&
512# (getAttributeValue("monster", defarch) == 1 ||
513# getAttributeValue("generator", defarch) == 1)) {
514# // Monster: monsters/npcs/generators
515# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
516# }
517# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
518# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
519# // Walls
520# edit_type |= IGUIConstants.TILE_EDIT_WALL;
521# }
522# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
523# getAttributeValue("connected", defarch) != 0) {
524# // Connected Objects
525# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
526# }
527# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
528# arch_type == 66 || arch_type == 41 || arch_type == 95) {
529# // Exit: teleporter/exit/trapdoors
530# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
531# }
532# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
533# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
534# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
535# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
536# arch_type == 124 || arch_type == 130)) {
537# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
538# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
539# }
540# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
541# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
542# arch_type == 91 || arch_type == 21 || arch_type == 24) {
543# // Door: door/special door/gates + keys
544# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
545# }
546# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
547# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
548# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
549# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
550# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
551# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
552# arch_type == 122 || arch_type == 3)) {
553# // Equipment: weapons/armour/wands/rods
554# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
555# }
556#
557# return(edit_type);
558#
559#
560}
561
562sub cache_file($$&&) { 841sub cache_file($$&&) {
563 my ($src, $cache, $load, $create) = @_; 842 my ($src, $cache, $load, $create) = @_;
564 843
565 my ($size, $mtime) = (stat $src)[7,9] 844 my ($size, $mtime) = (stat $src)[7,9]
566 or Carp::croak "$src: $!"; 845 or Carp::croak "$src: $!";
628 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 907 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
629 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 908 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
630 or die "$VARDIR/tilecache.png: $!"; 909 or die "$VARDIR/tilecache.png: $!";
631 *FACE = $_[0]; 910 *FACE = $_[0];
632 }, sub { 911 }, sub {
633 require File::Temp;
634
635 my $tile = read_pak "$LIB/crossfire.0"; 912 my $tile = read_pak "$LIB/crossfire.0";
636 913
637 my %cache; 914 my %cache;
638 915
639 my $idx = 0; 916 my $idx = 0;
640 917
641 for my $name (sort keys %$tile) { 918 for my $name (sort keys %$tile) {
642 my ($fh, $filename) = File::Temp::tempfile (); 919 my $pb = new Gtk2::Gdk::PixbufLoader;
643 print $fh $tile->{$name}; 920 $pb->write ($tile->{$name});
644 close $fh; 921 $pb->close;
645 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 922 my $pb = $pb->get_pixbuf;
646 unlink $filename;
647 923
648 my $tile = $cache{$name} = { 924 my $tile = $cache{$name} = {
649 pb => $pb, 925 pb => $pb,
650 idx => $idx, 926 idx => $idx,
651 w => int $pb->get_width / TILESIZE, 927 w => int $pb->get_width / TILESIZE,
669 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 945 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
670 } 946 }
671 } 947 }
672 } 948 }
673 949
674 $pb->save ("$VARDIR/tilecache.png", "png"); 950 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
675 951
676 \%cache 952 \%cache
677 }; 953 };
678} 954}
679 955

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