… | |
… | |
4 | |
4 | |
5 | =cut |
5 | =cut |
6 | |
6 | |
7 | package Crossfire; |
7 | package Crossfire; |
8 | |
8 | |
9 | our $VERSION = '0.96'; |
9 | our $VERSION = '0.97'; |
10 | |
10 | |
11 | use strict; |
11 | use strict; |
12 | |
12 | |
13 | use base 'Exporter'; |
13 | use base 'Exporter'; |
14 | |
14 | |
… | |
… | |
58 | qw(move_type move_block move_allow move_on move_off move_slow); |
58 | qw(move_type move_block move_allow move_on move_off move_slow); |
59 | |
59 | |
60 | # same as in server save routine, to (hopefully) be compatible |
60 | # same as in server save routine, to (hopefully) be compatible |
61 | # to the other editors. |
61 | # to the other editors. |
62 | our @FIELD_ORDER_MAP = (qw( |
62 | our @FIELD_ORDER_MAP = (qw( |
|
|
63 | file_format_version |
63 | name attach swap_time reset_timeout fixed_resettime difficulty region |
64 | name attach swap_time reset_timeout fixed_resettime difficulty region |
64 | shopitems shopgreed shopmin shopmax shoprace |
65 | shopitems shopgreed shopmin shopmax shoprace |
65 | darkness width height enter_x enter_y msg maplore |
66 | darkness width height enter_x enter_y msg maplore |
66 | unique template |
67 | unique template |
67 | outdoor temp pressure humid windspeed winddir sky nosmooth |
68 | outdoor temp pressure humid windspeed winddir sky nosmooth |
… | |
… | |
138 | sub MOVE_FLY_HIGH (){ 0x04 } |
139 | sub MOVE_FLY_HIGH (){ 0x04 } |
139 | sub MOVE_FLYING (){ 0x06 } |
140 | sub MOVE_FLYING (){ 0x06 } |
140 | sub MOVE_SWIM (){ 0x08 } |
141 | sub MOVE_SWIM (){ 0x08 } |
141 | sub MOVE_BOAT (){ 0x10 } |
142 | sub MOVE_BOAT (){ 0x10 } |
142 | sub MOVE_KNOWN (){ 0x1f } # all of above |
143 | sub MOVE_KNOWN (){ 0x1f } # all of above |
143 | sub MOVE_ALLBIT (){ 0x10000 } |
|
|
144 | sub MOVE_ALL (){ 0x1001f } # very special value, more PITA |
144 | sub MOVE_ALL (){ 0x10000 } # very special value |
|
|
145 | |
|
|
146 | our %MOVE_TYPE = ( |
|
|
147 | walk => MOVE_WALK, |
|
|
148 | fly_low => MOVE_FLY_LOW, |
|
|
149 | fly_high => MOVE_FLY_HIGH, |
|
|
150 | flying => MOVE_FLYING, |
|
|
151 | swim => MOVE_SWIM, |
|
|
152 | boat => MOVE_BOAT, |
|
|
153 | all => MOVE_ALL, |
|
|
154 | ); |
|
|
155 | |
|
|
156 | our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat); |
|
|
157 | |
|
|
158 | { |
|
|
159 | package Crossfire::MoveType; |
|
|
160 | |
|
|
161 | use overload |
|
|
162 | '=' => sub { bless [@{$_[0]}], ref $_[0] }, |
|
|
163 | '""' => \&as_string, |
|
|
164 | '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef }, |
|
|
165 | '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise }, |
|
|
166 | '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise }, |
|
|
167 | '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise }, |
|
|
168 | 'x=' => sub { |
|
|
169 | my $cur = $_[0] >= $_[1]; |
|
|
170 | if (!defined $cur) { |
|
|
171 | if ($_[0] >= "all") { |
|
|
172 | $_[0] -= $_[1]; |
|
|
173 | } else { |
|
|
174 | $_[0] += $_[1]; |
|
|
175 | } |
|
|
176 | } elsif ($cur) { |
|
|
177 | $_[0] -= $_[1]; |
|
|
178 | } else { |
|
|
179 | $_[0] /= $_[1]; |
|
|
180 | } |
|
|
181 | |
|
|
182 | $_[0] |
|
|
183 | }, |
|
|
184 | 'eq' => sub { "$_[0]" eq "$_[1]" }, |
|
|
185 | 'ne' => sub { "$_[0]" ne "$_[1]" }, |
|
|
186 | ; |
|
|
187 | } |
|
|
188 | |
|
|
189 | sub Crossfire::MoveType::new { |
|
|
190 | my ($class, $string) = @_; |
|
|
191 | |
|
|
192 | my $mask; |
|
|
193 | my $value; |
|
|
194 | |
|
|
195 | if ($string =~ /^\s*\d+\s*$/) { |
|
|
196 | $mask = MOVE_ALL; |
|
|
197 | $value = $string+0; |
|
|
198 | } else { |
|
|
199 | for (split /\s+/, lc $string) { |
|
|
200 | if (s/^-//) { |
|
|
201 | $mask |= $MOVE_TYPE{$_}; |
|
|
202 | $value &= ~$MOVE_TYPE{$_}; |
|
|
203 | } else { |
|
|
204 | $mask |= $MOVE_TYPE{$_}; |
|
|
205 | $value |= $MOVE_TYPE{$_}; |
|
|
206 | } |
|
|
207 | } |
|
|
208 | } |
|
|
209 | |
|
|
210 | (bless [$mask, $value], $class)->normalise |
|
|
211 | } |
|
|
212 | |
|
|
213 | sub Crossfire::MoveType::normalise { |
|
|
214 | my ($self) = @_; |
|
|
215 | |
|
|
216 | if ($self->[0] & MOVE_ALL) { |
|
|
217 | my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL); |
|
|
218 | $self->[0] &= $mask; |
|
|
219 | $self->[1] &= $mask; |
|
|
220 | } |
|
|
221 | |
|
|
222 | $self->[1] &= $self->[0]; |
|
|
223 | |
|
|
224 | $self |
|
|
225 | } |
|
|
226 | |
|
|
227 | sub Crossfire::MoveType::as_string { |
|
|
228 | my ($self) = @_; |
|
|
229 | |
|
|
230 | my @res; |
|
|
231 | |
|
|
232 | my ($mask, $value) = @$self; |
|
|
233 | |
|
|
234 | for (@Crossfire::MOVE_TYPE) { |
|
|
235 | my $bit = $Crossfire::MOVE_TYPE{$_}; |
|
|
236 | if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) { |
|
|
237 | $mask &= ~$bit; |
|
|
238 | push @res, $value & $bit ? $_ : "-$_"; |
|
|
239 | } |
|
|
240 | } |
|
|
241 | |
|
|
242 | join " ", @res |
|
|
243 | } |
145 | |
244 | |
146 | sub load_ref($) { |
245 | sub load_ref($) { |
147 | my ($path) = @_; |
246 | my ($path) = @_; |
148 | |
247 | |
149 | open my $fh, "<:raw:perlio", $path |
248 | open my $fh, "<:raw:perlio", $path |
… | |
… | |
213 | adamant => 256, |
312 | adamant => 256, |
214 | liquid => 512, |
313 | liquid => 512, |
215 | tin => 1024, |
314 | tin => 1024, |
216 | bone => 2048, |
315 | bone => 2048, |
217 | ice => 4096, |
316 | ice => 4096, |
|
|
317 | |
|
|
318 | # guesses |
|
|
319 | runestone => 12, |
|
|
320 | bronze => 18, |
|
|
321 | "ancient wood" => 20, |
|
|
322 | glass => 36, |
|
|
323 | marble => 66, |
|
|
324 | ice => 68, |
|
|
325 | stone => 70, |
|
|
326 | stone => 80, |
|
|
327 | cloth => 136, |
|
|
328 | ironwood => 144, |
|
|
329 | adamantium => 258, |
|
|
330 | glacium => 260, |
|
|
331 | blood => 544, |
218 | ; |
332 | ; |
219 | |
333 | |
220 | # object as in "Object xxx", i.e. archetypes |
334 | # object as in "Object xxx", i.e. archetypes |
221 | sub normalize_object($) { |
335 | sub normalize_object($) { |
222 | my ($ob) = @_; |
336 | my ($ob) = @_; |
… | |
… | |
230 | delete $ob->{material}; |
344 | delete $ob->{material}; |
231 | } else { |
345 | } else { |
232 | warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n"; |
346 | warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n"; |
233 | delete $ob->{material}; # assume materilname is more specific and nuke material |
347 | delete $ob->{material}; # assume materilname is more specific and nuke material |
234 | } |
348 | } |
|
|
349 | } elsif (my $name = $MATERIAL{$ob->{material}}) { |
|
|
350 | delete $ob->{material}; |
|
|
351 | $ob->{materialname} = $name; |
235 | } else { |
352 | } else { |
236 | if (my $name = $MATERIAL{$ob->{material}}) { |
353 | warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; |
237 | delete $ob->{material}; |
|
|
238 | $ob->{materialname} = $name; |
|
|
239 | } |
354 | } |
240 | } |
|
|
241 | } |
355 | } |
|
|
356 | |
|
|
357 | # color_fg is used as default for magicmap if magicmap does not exist |
|
|
358 | $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg}; |
242 | |
359 | |
243 | # nuke outdated or never supported fields |
360 | # nuke outdated or never supported fields |
244 | delete @$ob{qw( |
361 | delete @$ob{qw( |
245 | can_knockback can_parry can_impale can_cut can_dam_armour |
362 | can_knockback can_parry can_impale can_cut can_dam_armour |
246 | can_apply pass_thru can_pass_thru |
363 | can_apply pass_thru can_pass_thru color_bg color_fg |
247 | )}; |
364 | )}; |
248 | |
365 | |
249 | if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } |
366 | if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } |
250 | if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } |
367 | if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } |
251 | if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } |
368 | if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } |
252 | |
369 | |
253 | # convert movement strings to bitsets |
370 | # convert movement strings to bitsets |
254 | for my $attr (keys %FIELD_MOVEMENT) { |
371 | for my $attr (keys %FIELD_MOVEMENT) { |
255 | next unless exists $ob->{$attr}; |
372 | next unless exists $ob->{$attr}; |
256 | |
373 | |
257 | $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility |
374 | $ob->{$attr} = new Crossfire::MoveType $ob->{$attr}; |
258 | |
|
|
259 | next if $ob->{$attr} =~ /^\d+$/; |
|
|
260 | |
|
|
261 | my $flags = 0; |
|
|
262 | |
|
|
263 | # assume list |
|
|
264 | for my $flag (map lc, split /\s+/, $ob->{$attr}) { |
|
|
265 | $flags |= MOVE_WALK if $flag eq "walk"; |
|
|
266 | $flags |= MOVE_FLY_LOW if $flag eq "fly_low"; |
|
|
267 | $flags |= MOVE_FLY_HIGH if $flag eq "fly_high"; |
|
|
268 | $flags |= MOVE_FLYING if $flag eq "flying"; |
|
|
269 | $flags |= MOVE_SWIM if $flag eq "swim"; |
|
|
270 | $flags |= MOVE_BOAT if $flag eq "boat"; |
|
|
271 | $flags |= MOVE_ALL if $flag eq "all"; |
|
|
272 | |
|
|
273 | $flags &= ~MOVE_WALK if $flag eq "-walk"; |
|
|
274 | $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low"; |
|
|
275 | $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high"; |
|
|
276 | $flags &= ~MOVE_FLYING if $flag eq "-flying"; |
|
|
277 | $flags &= ~MOVE_SWIM if $flag eq "-swim"; |
|
|
278 | $flags &= ~MOVE_BOAT if $flag eq "-boat"; |
|
|
279 | $flags &= ~MOVE_ALL if $flag eq "-all"; |
|
|
280 | } |
|
|
281 | |
|
|
282 | $ob->{$attr} = $flags; |
|
|
283 | } |
375 | } |
284 | |
376 | |
285 | # convert outdated movement flags to new movement sets |
377 | # convert outdated movement flags to new movement sets |
286 | if (defined (my $v = delete $ob->{no_pass})) { |
378 | if (defined (my $v = delete $ob->{no_pass})) { |
287 | $ob->{move_block} = $v ? MOVE_ALL : 0; |
379 | $ob->{move_block} = new Crossfire::MoveType $v ? "all" : ""; |
288 | } |
380 | } |
289 | if (defined (my $v = delete $ob->{slow_move})) { |
381 | if (defined (my $v = delete $ob->{slow_move})) { |
290 | $ob->{move_slow} |= MOVE_WALK; |
382 | $ob->{move_slow} += "walk"; |
291 | $ob->{move_slow_penalty} = $v; |
383 | $ob->{move_slow_penalty} = $v; |
292 | } |
384 | } |
293 | if (defined (my $v = delete $ob->{walk_on})) { |
385 | if (defined (my $v = delete $ob->{walk_on})) { |
294 | $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; |
386 | $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" } |
295 | $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK |
|
|
296 | : $ob->{move_on} & ~MOVE_WALK; |
|
|
297 | } |
387 | } |
298 | if (defined (my $v = delete $ob->{walk_off})) { |
388 | if (defined (my $v = delete $ob->{walk_off})) { |
299 | $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; |
389 | $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" } |
300 | $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK |
|
|
301 | : $ob->{move_off} & ~MOVE_WALK; |
|
|
302 | } |
390 | } |
303 | if (defined (my $v = delete $ob->{fly_on})) { |
391 | if (defined (my $v = delete $ob->{fly_on})) { |
304 | $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; |
392 | $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" } |
305 | $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW |
|
|
306 | : $ob->{move_on} & ~MOVE_FLY_LOW; |
|
|
307 | } |
393 | } |
308 | if (defined (my $v = delete $ob->{fly_off})) { |
394 | if (defined (my $v = delete $ob->{fly_off})) { |
309 | $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; |
395 | $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" } |
310 | $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW |
|
|
311 | : $ob->{move_off} & ~MOVE_FLY_LOW; |
|
|
312 | } |
396 | } |
313 | if (defined (my $v = delete $ob->{flying})) { |
397 | if (defined (my $v = delete $ob->{flying})) { |
314 | $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; |
398 | $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" } |
315 | $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
|
|
316 | : $ob->{move_type} & ~MOVE_FLY_LOW; |
|
|
317 | } |
399 | } |
318 | |
400 | |
319 | # convert idiotic event_xxx things into objects |
401 | # convert idiotic event_xxx things into objects |
320 | while (my ($event, $subtype) = each %EVENT_TYPE) { |
402 | while (my ($event, $subtype) = each %EVENT_TYPE) { |
321 | if (exists $ob->{"event_${event}_plugin"}) { |
403 | if (exists $ob->{"event_${event}_plugin"}) { |
… | |
… | |
552 | |
634 | |
553 | my $inv = delete $a{inventory}; |
635 | my $inv = delete $a{inventory}; |
554 | my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some |
636 | my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some |
555 | my $anim = delete $a{anim}; |
637 | my $anim = delete $a{anim}; |
556 | |
638 | |
|
|
639 | if ($a{_atype} eq 'object') { |
|
|
640 | $str .= join "\n", "anim", @$anim, "mina\n" |
|
|
641 | if $anim; |
|
|
642 | } |
|
|
643 | |
557 | my @kv; |
644 | my @kv; |
558 | |
645 | |
559 | for ($a{_name} eq "map" |
646 | for ($a{_name} eq "map" |
560 | ? @Crossfire::FIELD_ORDER_MAP |
647 | ? @Crossfire::FIELD_ORDER_MAP |
561 | : @Crossfire::FIELD_ORDER) { |
648 | : @Crossfire::FIELD_ORDER) { |
… | |
… | |
572 | my ($k, $v) = @$_; |
659 | my ($k, $v) = @$_; |
573 | |
660 | |
574 | if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { |
661 | if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { |
575 | $v =~ s/\n$//; |
662 | $v =~ s/\n$//; |
576 | $str .= "$k\n$v\n$end\n"; |
663 | $str .= "$k\n$v\n$end\n"; |
577 | } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) { |
|
|
578 | if ($v & ~Crossfire::MOVE_ALL or !$v) { |
|
|
579 | $str .= "$k $v\n"; |
|
|
580 | |
|
|
581 | } elsif ($v & Crossfire::MOVE_ALLBIT) { |
|
|
582 | $str .= "$k all"; |
|
|
583 | |
|
|
584 | $str .= " -walk" unless $v & Crossfire::MOVE_WALK; |
|
|
585 | $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW; |
|
|
586 | $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH; |
|
|
587 | $str .= " -swim" unless $v & Crossfire::MOVE_SWIM; |
|
|
588 | $str .= " -boat" unless $v & Crossfire::MOVE_BOAT; |
|
|
589 | |
|
|
590 | $str .= "\n"; |
|
|
591 | |
|
|
592 | } else { |
|
|
593 | $str .= $k; |
|
|
594 | |
|
|
595 | $str .= " walk" if $v & Crossfire::MOVE_WALK; |
|
|
596 | $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW; |
|
|
597 | $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH; |
|
|
598 | $str .= " swim" if $v & Crossfire::MOVE_SWIM; |
|
|
599 | $str .= " boat" if $v & Crossfire::MOVE_BOAT; |
|
|
600 | |
|
|
601 | $str .= "\n"; |
|
|
602 | } |
|
|
603 | } else { |
664 | } else { |
604 | $str .= "$k $v\n"; |
665 | $str .= "$k $v\n"; |
605 | } |
666 | } |
606 | } |
667 | } |
607 | |
668 | |
608 | if ($inv) { |
669 | if ($inv) { |
609 | $append->($_) for @$inv; |
670 | $append->($_) for @$inv; |
610 | } |
|
|
611 | |
|
|
612 | if ($a{_atype} eq 'object') { |
|
|
613 | $str .= join "\n", "anim", @$anim, "mina\n" |
|
|
614 | if $anim; |
|
|
615 | } |
671 | } |
616 | |
672 | |
617 | $str .= "end\n"; |
673 | $str .= "end\n"; |
618 | |
674 | |
619 | if ($a{_atype} eq 'object') { |
675 | if ($a{_atype} eq 'object') { |
… | |
… | |
780 | ]; |
836 | ]; |
781 | |
837 | |
782 | $attr |
838 | $attr |
783 | } |
839 | } |
784 | |
840 | |
785 | sub arch_edit_sections { |
|
|
786 | # if (edit_type == IGUIConstants.TILE_EDIT_NONE) |
|
|
787 | # edit_type = 0; |
|
|
788 | # else if (edit_type != 0) { |
|
|
789 | # // all flags from 'check_type' must be unset in this arch because they get recalculated now |
|
|
790 | # edit_type &= ~check_type; |
|
|
791 | # } |
|
|
792 | # |
|
|
793 | # } |
|
|
794 | # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && |
|
|
795 | # getAttributeValue("alive", defarch) == 1 && |
|
|
796 | # (getAttributeValue("monster", defarch) == 1 || |
|
|
797 | # getAttributeValue("generator", defarch) == 1)) { |
|
|
798 | # // Monster: monsters/npcs/generators |
|
|
799 | # edit_type |= IGUIConstants.TILE_EDIT_MONSTER; |
|
|
800 | # } |
|
|
801 | # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 && |
|
|
802 | # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) { |
|
|
803 | # // Walls |
|
|
804 | # edit_type |= IGUIConstants.TILE_EDIT_WALL; |
|
|
805 | # } |
|
|
806 | # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 && |
|
|
807 | # getAttributeValue("connected", defarch) != 0) { |
|
|
808 | # // Connected Objects |
|
|
809 | # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED; |
|
|
810 | # } |
|
|
811 | # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 && |
|
|
812 | # arch_type == 66 || arch_type == 41 || arch_type == 95) { |
|
|
813 | # // Exit: teleporter/exit/trapdoors |
|
|
814 | # edit_type |= IGUIConstants.TILE_EDIT_EXIT; |
|
|
815 | # } |
|
|
816 | # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 && |
|
|
817 | # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 || |
|
|
818 | # arch_type == 5 || arch_type == 36 || arch_type == 60 || |
|
|
819 | # arch_type == 85 || arch_type == 111 || arch_type == 123 || |
|
|
820 | # arch_type == 124 || arch_type == 130)) { |
|
|
821 | # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls |
|
|
822 | # edit_type |= IGUIConstants.TILE_EDIT_TREASURE; |
|
|
823 | # } |
|
|
824 | # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 && |
|
|
825 | # arch_type == 20 || arch_type == 23 || arch_type == 26 || |
|
|
826 | # arch_type == 91 || arch_type == 21 || arch_type == 24) { |
|
|
827 | # // Door: door/special door/gates + keys |
|
|
828 | # edit_type |= IGUIConstants.TILE_EDIT_DOOR; |
|
|
829 | # } |
|
|
830 | # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 && |
|
|
831 | # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 && |
|
|
832 | # arch_type <= 16) || arch_type == 33 || arch_type == 34 || |
|
|
833 | # arch_type == 35 || arch_type == 39 || arch_type == 70 || |
|
|
834 | # arch_type == 87 || arch_type == 99 || arch_type == 100 || |
|
|
835 | # arch_type == 104 || arch_type == 109 || arch_type == 113 || |
|
|
836 | # arch_type == 122 || arch_type == 3)) { |
|
|
837 | # // Equipment: weapons/armour/wands/rods |
|
|
838 | # edit_type |= IGUIConstants.TILE_EDIT_EQUIP; |
|
|
839 | # } |
|
|
840 | # |
|
|
841 | # return(edit_type); |
|
|
842 | # |
|
|
843 | # |
|
|
844 | } |
|
|
845 | |
|
|
846 | sub cache_file($$&&) { |
841 | sub cache_file($$&&) { |
847 | my ($src, $cache, $load, $create) = @_; |
842 | my ($src, $cache, $load, $create) = @_; |
848 | |
843 | |
849 | my ($size, $mtime) = (stat $src)[7,9] |
844 | my ($size, $mtime) = (stat $src)[7,9] |
850 | or Carp::croak "$src: $!"; |
845 | or Carp::croak "$src: $!"; |